Huggers
Member
Ah, you haven't played the Virtual Console or Anniversary Collection versions, I can see. Two words: "Random crashes". For many games that's a problem. for Majora's Mask, it's catastrophic.
And for a portable, we add two new words: "Battery Life". For a portable Majora's Mask, the save system has to change. It worked well enough for the original N64 version, but this isn't a console. It's a handheld. If you can "check in" and make a permanent save every so often at these new statues, well, you only risk the last 5-10 minutes of gameplay, instead of the last 90 like in the original.
It's either this or checkpoints at entering new areas. And nobody wants those in a Zelda game.
Thinking about it you know, I guess the pick up and put down nature of portable gaming might lend it self well to a change. Just something seems lost to me by messing with it.