Resident Evil HD Remaster confirmed for PS3/PS4/360/XB1/PC

I really doubt it. There's no chance they changed engine. I doubt they re-did any textures, they probably went back to source art and used them at higher resolution than on PS3. And who knows how much work they had to do for 60fps. There was an official video of Uncharted 3 some years back of the game running at 60fps, so the engine definitely already supported it, so the more powerful hardware probably made that fairly easy.

I should emphasize that they changed engine for REmaster, as that's a massive undertaking.

i mean, do you have some insider information that confirms that it's some massive undertaking requiring more man-power than TLoU:R? i know they redid some of the backgrounds, but up-scaling old pre-rendered backgrounds doesn't seem as massive as porting over a fully 3D game with large environments.

Well you're comparing a $50 remaster to a $20 one. So I don't think it's a fair comparison.

i didn't make the comparison, he did. my point was more that making a blanket statement that capcom put more effort and resources towards this game than TLoU:R is a bit a silly statement without some sort of expert, experienced, or insider information that would back that up. not simply, "they changed engines, therefore it took more effort"
 
i didn't make the comparison, he did. my point was more that making a blanket statement that capcom put more effort and resources towards this game than TLoU:R is a bit a silly statement without some sort of expert, experienced, or insider information that would back that up. not simply, "they changed engines, therefore it took more effort"

Oops sorry! I read that whole post all wrong.
 
People can't really be serious when they questioning if a gamecube remaster and a below 7th gen standards game are too much for the PS4 and XB1? Its a bad port job plain and simple.

Well it is a remaster. It isn't like they just upres'd it a called it a day. Like I can kind of see the lack of benefit of doubt given that Capcom hasn't made a single current gen game without a hardware manufacturer's support.
 
Does it have English audio or just subtitles?

Both. The original REmake release didn't even have a Japanese dub, they've only just added it now.

I'm not sure about the Japanese version but the Asian version has a double sided cover, with Biohazard on one side and Resident Evil on the other. Plus two manuals, one in Japanese and the other in English.
 
I'm willing to bet they didn't target 60fps on consoles because certain parts of the game is still 30fps (like the pre-rendered cutscenes). They probably figured PC gamers would be more okay with compromises like that.

I definitely think it's unfair to say they didn't put a lot of effort into this port. Last of Us remastered probably required some fancy technical work but they didn't re-do most of the textures, change engine, clean up animations, and add in a ton of new graphical effects.

Thats because the game was already great from the get go. No need to redo anything in any significant ways. Not saying its "perfect" but a 2013 game doesnt need major rework to get to PS4 unlike a game from 2002 GC era.

Capcom could of done more or put more effort into the REmake remaster for sure. I dont blame them because they must have limited funds and people to get it to a "proper" standard that we all wish Remasters got. (better optimization is the one that takes more time/effort) But seeing that single dude HD-Fi RE4 makes capcom look like incompetent fools though in a sense.
 
Thats because the game was already great from the get go. No need to redo anything in any significant ways. Not saying its "perfect" but a 2013 game doesnt need major rework to get to PS4 unlike a game from 2002 GC era.

Capcom could of done more or put more effort into the REmake remaster for sure. I dont blame them because they must have limited funds and people to get it to a "proper" standard that we all wish Remasters got. (better optimization is the one that takes more time/effort) But seeing that single dude HD-Fi RE4 makes capcom look like incompetent fools though in a sense.

Two dudes. And they still got a lot of work to do even now.
 
I'm not sure why Capcom timed this like they did. I was totally going to get this, but with Revelations 2 so soon on its heels, I just don't need that much RE in my life at once.
 
i mean, do you have some insider information that confirms that it's some massive undertaking requiring more man-power than TLoU:R? i know they redid some of the backgrounds, but up-scaling old pre-rendered backgrounds doesn't seem as massive as porting over a fully 3D game with large environments.
You don't need much programming experience to know that changing engine is a big undertaking. I don't have any insider knowledge, and I'm sure they did some really tricky stuff with TLoU:R (I'm sure there was a lot of code optimized specifically for PS3 SPUs which would be useless on the PS4).

Also, I never said TLoU:R took less effort than REmaster. That's a very hard statement to make without knowing exactly how much work was involved. I just said Capcom definitely put a lot of work into REmaster.
 
I'm not sure why Capcom timed this like they did. I was totally going to get this, but with Revelations 2 so soon on its heels, I just don't need that much RE in my life at once.

They have done this before.
REvelations and Racoon City were released real close to each other as well.
With RE6 later that year as well.
 
Guys, why no answer yet to my question?

The time they put when I pre-ordered the game is the time when the auto download starts or it's the time I will be able to play the game?

I had to read the question a few times to understand but are you referring to this on the Steam page?

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That's when the game unlocks and is available to play, preloads happens prior to the game unlocking if it's offered.
 
How come the ps4 and Xbox one is not 60fps? Are new consoles that weak compared to PC?or capcom just being lazy or not familiar enough with console development?
 
Are new consoles that weak compared to PC?

This is definitely true especially on the CPU side. You'd have to get a motherboard that supports mobile processors to get down to processors that are as slow as the ones in the XBox One/PS4 unless you build a PC with a 9 year old processor.

It's not why it's 30fps though. They probably couldn't get it to run a stable 60fps and with the backgrounds being prerendered. The animations for the background probably have problems at anything not a multiple of 30fps.
 
Regarding the console framerate, it's a shame that it's not 60FPS given the modest PC requirements.

You get what you pay for.

It's not why it's 30fps though. They probably couldn't get it to run a stable 60fps and with the backgrounds being prerendered. The animations for the background probably have problems at anything not a multiple of 30fps.

Background animations are all rendered in real time.
 
How come the ps4 and Xbox one is not 60fps? Are new consoles that weak compared to PC?or capcom just being lazy or not familiar enough with console development?
Given that the game runs smoothly at stable 30 fps on Gamecube, I will say it is Capcom's fault that they can't even get stable frame rate on much stronger consoles. But I think I shouldn't demand too much from a $20 game :|
 
Given that the game runs smoothly at stable 30 fps on Gamecube, I will say it is Capcom's fault that they can't even get stable frame rate on much stronger consoles. But I think I shouldn't demand too much from a $20 game :|

it also ran at 1/8? the resolution and didnt have the animations running in realtime nor does it have the lighting technology added.
 
it also ran at 1/8? the resolution and didnt have the animations running in realtime nor does it have the lighting technology added.
And as The Last of Us can run at 60 fps, I see no reason why this game is not running at stable 30 fps, let alone 60 fps. Besides, the game definitely definitely isn't a looker, and imo it is not graphically impressive at all. So yeah, I believe Capcom made very little effort making this game :|

Maybe they don't have enough time though. They have to port the game to many different platforms with different architectures.
 
Which will never happen ( at least in our lifetime ).

Wow, you think small.
If you're not 80 years old or something it will definitely happen in your life time. There's no guarantee you'll live to see it happen if you're a video-gaming elderly, though, sure.

So yeah, I believe Capcom made very little effort making this game :|

You might want to educate yourself on that. Google away.
They've actually put in quite the effort for a game as old as this.
 
You might want to educate yourself on that. Google away.
They've actually put in quite the effort for a game as old as this.
I think I was wrong for saying that Capcom didn't make any effort bringing this game to current consoles. But for the arguments that current consoles are simply not powerful enough to handle the game at 30 fps, I disagree.
 
Given that the game runs smoothly at stable 30 fps on Gamecube, I will say it is Capcom's fault that they can't even get stable frame rate on much stronger consoles. But I think I shouldn't demand too much from a $20 game :|

Unless I'm mistaken, the dips in frame rate only happens when the camera changes to a new scene. Are we sure the same didn't happen on the GC? In the end it didn't look like gameplay was effected by it.
 
It already happened like 5 years ago on PC.

Wrong.

We still get physical releases on PC and it's almost all digital only, consoles gamers are much favorable towards physical copies for many reasons.

Wow, you think small.

And thinking that all companies fourcing digital only on customers is big?

lol not going to happen, because they like money and they know physical option and digital option is going to continue existing side by side.

The day when we don't get books made out of papers or no more music albums and movies with physical releases ( and they are MUCH MUCH more less sizes than games which just keep getting bigger and bigger with each new generation ) plus when every comer in the world have good fast unlimited bandwidth internet and they can go all digital with zero problems at all...... "THEN" It's the day when we can say the future of only digital is upon us.



Anyway please let's not get drifted away from the subject of this thread.
 
People calling Capcom lazy. This game being remastered would need a considerable amount of CPU power, correct? Someone correct me if I'm wrong, because I'm not entirely sure. The CPU in XB1 and PS4 aren't godly or anything. They're weak and were very outdated before they released.
 
Unless I'm mistaken, the dips in frame rate only happens when the camera changes to a new scene. Are we sure the same didn't happen on the GC? In the end it didn't look like gameplay was effected by it.
Well, I have never played the Gamecube version before :) Solid 30 fps or not, I don't feel bothered anyway :)

People calling Capcom lazy. This game being remastered would need a considerable amount of CPU power, correct? Someone correct me if I'm wrong, because I'm not entirely sure. The CPU in XB1 and PS4 aren't godly or anything. They're weak and were very outdated before they released.
It doesn't look like a CPU intensive game to me :| It is weird that even a full 3D game like Revelations 2 can run at 1080p at 60 fps. Meanwhile, Remake can't :o
 
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