DRIVECLUB New Track Preview: Nakasendo, Japan

Sorry but I lived there and that track is not especially Japanese looking to me. Could be anywhere in the world. They could have given us a realistic touge, a city or a local town with its tiny alleyways and drive in shopping malls (I miss MSR...). But they chose a bland highway...
Would you go so far as to say you're an expert?
 
Made some GIFs because it has been a while…

giphy.gif


giphy.gif


giphy.gif

Looking great.

Any more patches coming?

Any more graphics/AA improvements?
 
Would you go so far as to say you're an expert?

No, I would go as far as to say anyone claiming to be an expert is likely to be full of...

このDLCはあまりおもしろくないとおもいます :(
 
Sorry but I lived there and that track is not especially Japanese looking to me. Could be anywhere in the world. They could have given us a realistic touge, a city or a local town with its tiny alleyways and drive in shopping malls (I miss MSR...). But they chose a bland highway...
Really? It definitely has a Japan feel for me.

I really would like a town or city track too though.
 
I still have no idea what on earth replay mode is or what it's meant to be. I first thought it was like rewatching your matches you raced in but people make it sound like it's a different thing.

That is exactly what it is.

Its the simplest thing to add and they won't give it to us
.
I mean, how have they added weather and a photo mode, but NOT this?

Its way easer to incorporate than those two things are.
 
Japan looks like a cool location, but I hate the idea of starting a race in a tunnel as the drivers would just be sucking down all the car exhausted carbon monoxide potentially leading to inadvertent driver deaths if the race was stalled for too long and the tunnel had insufficient air flow.
 
I just got home and rewatched it in 720p on Youtube and the track has some very Japanese-esque road details. I have not seen waffle walls like that anywhere else.

Real life example
Another


You can see some of that detail in the preview at 0:41

I dunno, seems pretty much dead on to me.

So take an American highway, add some Japanese details and you have a Japanese track? No.

This is the Japan I know:
school%2Broad.jpg


Japanese%20neighborhood.jpg

Japanese-Road-Way2.jpg

979d1073290291-japanese-roads-iro034-15-163p.jpg


One thing Japanese roads are generally not is wide. DC listened to 'fans' and ditched the Japan location in favor of a wide location, listening to fans is the absolute worst thing any dev can do.
 
So take an American highway, add some Japanese details and you have a Japanese track? No.

What is your point? If that's your stance, then the whole game is generic. Yes, in my opinion, if you incorporate landscape and architectural features onto a fictional track that exist in the area that you are trying to recreate - then yes - I feel like it does a pretty good job? Doesn't look anything like an American highway to me.
 
Those shoulders are pretty damn wide and plentiful for Japan. :| Admittedly, I only drove a few mountain roads around Osaka, but there seem to be a lot more shoulder sections than I remember seeing, and I do remember seeing some.

Edit: Some sections do kind of remind me of the Tsubaki line near the Toyo Tires Turnpike in Kanagawa Prefecture, but with more shoulder.
 
This is the Japan I know:

snip

Ok, have you ever stopped to consider that "the Japan that you know" may be a overly specific, tiny slice of Japan though?

If I remember correctly this was taken fairly close to where this track is supposedly inspired by.
http://i2.minus.com/iBUGCCWiLinvI.JPG
It's not all urban areas.

Those shoulders are pretty damn wide and plentiful for Japan

Yeah, they already said they widened the roads a bit for gameplay. Lane-wise though, it's not like a 4 lane toll road is unheard of.
 
Yeah, the roads are really wide for Japan roads, which is weird, but apparently it was a design choice.

I don't get why people say it isn't 'Japanese' though. The bridges, tunnels, foliages, all look like it has the aesthetic to me.

Best part? Track is giving me Ridge Racer vibes. Can we have a new RR4-ish OST and a track near an airport runaway please?
 
Those shoulders are pretty damn wide and plentiful for Japan. :| Admittedly, I only drove a few mountain roads around Osaka, but there seem to be a lot more shoulder sections than I remember seeing, and I do remember seeing some.

Edit: Some sections do kind of remind me of the Tsubaki line near the Toyo Tires Turnpike in Kanagawa Prefecture, but with more shoulder.

They admitted on twitter they made it wide at the request of people who don't play the game enough to be able to keep the can on a normal width track.
 
@Makikozu72 Wider tracks has been a popular request, so we've taken it on board for this track + others coming in Japan :)
https://twitter.com/PhenomEvolution/status/555461611696431104

I wonder how many casual fb/twitter users complained about the tracks being too tight. Those tight narrow sections were the best parts about the other point to point tracks. Not a fan of this move.

jmvmds.gif


Especially for Japan which is known for tight roads with very little run offs.

https://www.youtube.com/watch?v=hkuIYe1CQoQ
https://www.youtube.com/watch?v=jn0Ac-bu39E
 
Ok, have you ever stopped to consider that "the Japan that you know" may be a overly specific, tiny slice of Japan though?

If I remember correctly this was taken fairly close to where this track is supposedly inspired by.
http://i2.minus.com/iBUGCCWiLinvI.JPG

I mainly lived in kanto but did take a trans Japan road trip. If you want to claim overly specific then the wide bits are overly specific. MOST of Japan is full of narrow roads. Sure you can find somewhere in Japan with huge roads, but you'd have to search and be specific. Actually Yokohama struck me as having wide roads for Japan.. Anyway the point is Japan in general does not look anything like the track we have seen.

And the picture you posted back up that point. Nowhere near as wide as in the released video.
 
So take an American highway, add some Japanese details and you have a Japanese track? No.
Snip

Based on the video, it looks like the area they are basing the track off is Nikko / Konsei Pass. Evo have already done a tonne of research and photography of the locations included in the game, I doubt it's any different for Japan.

Some example shots here.

111003_01.jpg


141021_nikko_14.jpg


koyo11_111027_nikko_15.jpg


Compared to the gameplay video.

DC_Japan_3.jpg~original


DC_Japan_2.jpg~original


DC_Japan_1.jpg~original
 
I mainly lived in kanto but did take a trans Japan road trip. If you want to claim overly specific then the wide bits are overly specific. MOST of Japan is full of narrow roads. Sure you can find somewhere in Japan with huge roads, but you'd have to search and be specific. Actually Yokohama struck me as having wide roads for Japan.. Anyway the point is Japan in general does not look anything like the track we have seen.

And the picture you posted back up that point. Nowhere near as wide as in the released video.
If you take a while to read, EVERYONE agrees that the thread is wider than the roads in japan.

We are however, talking about the aesthetics. Go on, look at all the posts above.
 
We need to start a 'no compromise' twitter campaign to rein in this 'accessibility' nonsense.

How about #darksoulsofracing?
 
I mainly lived in kanto but did take a trans Japan road trip. If you want to claim overly specific then the wide bits are overly specific. MOST of Japan is full of narrow roads. Sure you can find somewhere in Japan with huge roads, but you'd have to search and be specific. Actually Yokohama struck me as having wide roads for Japan.. Anyway the point is Japan in general does not look anything like the track we have seen.

And the picture you posted back up that point. Nowhere near as wide as in the released video.

So your gripe is that the road is too wide? Ok. The road is too wide. Let's move on. It looks like Japan regardless of the width of the road.
 
So take an American highway, add some Japanese details and you have a Japanese track? No.

Doesn't look very American to me. Seems more like a conscious effort to make roads wider as per fan request.

@Makikozu72 Wider tracks has been a popular request, so we've taken it on board for this track + others coming in Japan :)

https://twitter.com/PhenomEvolution/status/555461611696431104

Wouldn't mind wider roads to mix things up, but not on Japanese tracks, it kills the tension of the downhill/hill-climb when you've got a road that can fit a solid 3-4 lanes. You've got way too much legroom to work with, though that can be said of any tracks with wide roads.

We need to start a 'no compromise' twitter campaign to rein in this 'accessibility' nonsense.

How about #darksoulsofracing?

The game's already very accessible, you can't drive completely off-road and there's invisible walls at the edge of every track, crazy crashes don't leave your car immobile, etc. But I do agree that they shouldn't strive for it to be more accessible, or I suppose "easy" is the better word since something can be accessible and still incredibly hard.
 
I wonder how many casual fb/twitter users complained about the tracks being too tight. Those tight narrow sections were the best parts about the other point to point tracks. Not a fan of this move.

jmvmds.gif


Especially for Japan which is known for tight roads with very little run offs.

https://www.youtube.com/watch?v=hkuIYe1CQoQ
https://www.youtube.com/watch?v=jn0Ac-bu39E

I agree, I fear that Evolution may be pandering to some outspoken gamers perhaps a bit too much at present. Lowering AI aggressiveness, widening future tracks etc. I was looking forward to precarious narrow windy mountainous Japanese roads, and whilst they are still here to some degree, and whilst this track still looks insanely fun, they've also opened things up in areas. Hopefully they still release other tracks that are more narrow and windy, especially from Japan. Don't mind a few wider tracks though. Variety is the spice of life.

I think some of the complaints for the narrower tracks were partly to do with the ultra sticky walls and barriers etc. If they've already rectified or will be rectifying that to some extent, narrower tracks become more viable anyway.
 
So your gripe is that the road is too wide? Ok. The road is too wide. Let's move on. It looks like Japan regardless of the width of the road.

But the width is crucial. It has an obvious gameplay impact, but more than that, when you are doing a location you want to capture the soul of the place. Japan is all about being compact and it is reflected in everything. When you first move to Japan from a western country you have to relearn simple things like walking up stairs because Japan has ladder like steep stairs to save space. They have tiny trucks and tiny tractors. Making Japan seem like it is some vast expanse is just wrong. And remember this is a driving game, the nature of the road is everything about capturing a location. We are DRIVING in Japan, not taking location photos. You won't get the experience of driving Japan with these wide roads.

But this is only one track. There is hope that they have not totally sold out.

And BTW, width is aesthetics.
 
That's too bad they decided to make a downhill track in Japan, of all tracks, to be wide. But it looks nice still although honestly not all that terribly distinct all in all.
 
Doesn't look very American to me. Seems more like a conscious effort to make roads wider as per fan request. Wouldn't mind wider roads to mix things up, but not on Japanese tracks, it kills the tension of the downhill/hill-climb when you've got a road that can fit a solid 3-4 lanes. You've got way too much legroom to work with, though that can be said of any tracks with wide roads.

Strange thing is there was already a good mix of wide and narrow roads on the current tracks. I don't see the point or fun in making everything wide just to cater to people who can't or refuse to learn to drive in the game.

Bandipur, Salar De Surire, Oliver's Landing, Lytton, Kyle, Cayoosh, Nilgiri Hills are all amazing tracks with tight narrow sections. The sense of gratification and accomplishment in speeding through them without hitting walls and getting fast times is nirvana.
 
But the width is crucial. It has an obvious gameplay impact, but more than that, when you are doing a location you want to capture the soul of the place. Japan is all about being compact and it is reflected in everything. When you first move to Japan from a western country you have to relearn simple things like walking up stairs because Japan has ladder like steep stairs to save space. They have tiny trucks and tiny tractors. Making Japan seem like it is some vast expanse is just wrong. And remember this is a driving game, the nature of the road is everything about capturing a location. We are DRIVING in Japan, not taking location photos. You won't get the experience of driving Japan with these wide roads.

But this is only one track. There is hope that they have not totally sold out.

And BTW, width is aesthetics.

You are entitled to your opinion. I just happen to have a totally different one than you.

The only stairs in Japan I ever had a problem with were the ones in Matsumoto Castle because they were purposefully designed to be awkward as a defense mechanism, and I'm like 2 feet taller than the people who made them. Most staircases in Japan, I never noticed being particularly different.

Edit: Also, this is Driveclub, damn right I'm taking location photos. :)
 
Strange thing is there was already a good mix of wide and narrow roads on the current tracks. I don't see the point or fun in making everything wide just to cater to people who can't drive in the game.

Bandipur, Salar De Surire, Oliver's Landing, Lytton, Cayoosh, Nilgiri Hills are all amazing tracks with tight narrow sections. The sense of gratification and accomplishment in speeding through them without hitting walls and getting fast times is nirvana.

Agreed. Or just mix it up to have a healthy portion of tight and narrow, as well as wide, like in most of the P2P tracks they've already included or introduced. As I said, the sticky barrier thing being reduced helps as it is.

As much as I disagree with Nasanu about this track lacking the aesthetic properties of a Japanese track, I do agree that there is a somewhat lack of narrowness in certain sectors. Most of the windy mountain hairpin sections are essentially three lane including the added safety grid edge, instead of being two lane with the grid. A little bit disappointing. Was sort of expecting an Initial D, break neck, edge of your seat millimetre precision, real Dark Souls of racing type Japan downhill mountain track. But maybe I'll change my tune once I play it. Hmm…

Real life examples.

https://www.youtube.com/watch?v=GkoqVrzYs9k

https://www.youtube.com/watch?v=PQ6RSgjKTGY
 
Strange thing is there was already a good mix of wide and narrow roads on the current tracks. I don't see the point or fun in making everything wide just to cater to people who can't or refuse to learn to drive in the game.

Bandipur, Salar De Surire, Oliver's Landing, Lytton, Kyle, Cayoosh, Nilgiri Hills are all amazing tracks with tight narrow sections. The sense of gratification and accomplishment in speeding through them without hitting walls and getting fast times is nirvana.

I suppose this is a good enough reason to make "everything" wider. It probably won't increase sales, but they probably don't want to isolate the people who don't want to get better at the game. They're probably gonna go for a jack of all trades sort of deal that's popular to do nowadays and make 2 or 3 out of every 5 tracks "accessible", or have every new track be made with more of a focus on being "accessible" with slightly more wide sectors than narrow ones.
 
The only stairs in Japan I ever had a problem with were the ones in Matsumoto Castle because they were purposefully designed to be awkward as a defense mechanism, and I'm like 2 feet taller than the people who made them. Most staircases in Japan, I never noticed being particularly different.

But did you live there or just go to tourist places designed for tourists?.. In one of my houses I could reach out and touch the top stairs while I was climbing the lower ones they were so steep. Almost the same with shops on the higher levels of buildings in the back alleys of akiba, the stairs were almost ladders. But getting well off topic..

Anyone actually know when this drops?
 
How dare they make the roads of their imaginary Japanese racing track wider than the real ones! Totally not downloading this.
 
But did you live there or just go to tourist places designed for tourists?.. In one of my houses I could reach out and touch the top stairs while I was climbing the lower ones they were so steep. Almost the same with shops on the higher levels of buildings in the back alleys of akiba, the stairs were almost ladders. But getting well off topic..

Anyone actually know when this drops?

Half my family lives there. I've spent a significant amount of time there. I've honestly never noticed anything weird about the stairs anywhere but the castle. And I've spent plenty of time in the back alleys of Akiba. Maybe you are just really sensitive to stairs? Or I'm not.

Here's the stairs in the castle I'm talking about. This is not normal for Japan.
 
As awesome and fun as this new track looks, I think for those seeking that edge of your seat, make you sweat, Initial D esque, tight and precarious windy down hill mountain track, only from a modern day racer with all the added graphical bells and whistles, will likely still find more commonality in Forza 3/4's Fujimi Kaido track, unless I'm mistaken and they're roughly the same in that regard. That said, we may change our tunes once we try a Hyper car on this track.

Fujimi Kaido.
https://www.youtube.com/watch?v=QjVzmoXNxqo
 
Top Bottom