This may be true for some people but I don't think it's necessarily so. On a real rollercoaster, you actually have G-forces and your inner ear is sloshing around. On the Rift, you only have the mental side.Don't forget that motion sickness can also be a real thing. If you get that on a real rollercoaster, it won't be different in the rift.
Man, I really had no idea how many people were still getting motion sickness from the DK2 kit. I thought the DK2 kit was supposed to iron out all the motion sickness problems from the DK1 kit. I'm starting to regret my purchase nowOh well, too late to cancel my order as it's probably going to be shipping within the next few hours. The only games I want to play on the DK2 are Assetto Corsa and Elite Dangerous. Hopefully I won't get motion sickness from these games. I'd like to try out all the cool VR demos too. Like the roller coaster ones. Those look awesome.
This may be true for some people but I don't think it's necessarily so. On a real rollercoaster, you actually have G-forces and your inner ear is sloshing around. On the Rift, you only have the mental side.
Well, if you ever find yourself a bit further East (around Saarbrucken, Germany) I'd be happy to let you try. A co-worker of my wife lives in Brussels and comes to town on a regular basis so it can't be that far of a drive.If there's a Belgian gaffer not too far from Brussels with an OR and too much time on his/her hands, I'd love to try it out some time![]()
Here's a short but interesting talk by David Holz (Leap Motion) about the next generations of VR devices.
http://youtu.be/Mg-zZXeWyJU
I agree that it's unfortunate that "the looking ahead spot" sometimes can feel a bit pixelated, but I completely disagree with the monitor part, the VR experience alone is so stunning that after playing it with a DK2 and G27 there's no going back (for me, and in fact it has possibly ruined my want to play any racing game on a monitor ever again..)![]()
agreed, not played iracing on a monitor once since the full dk2 update came out, it'd be the same with assetto but it's crashing in vr for me at the moment, will reinstall
I'm not sure of your exact problem, but make sure you have post processing checked and set to "none" or it'll crash.
This is off topic, but...Here's a short but interesting talk by David Holz (Leap Motion) about the next generations of VR devices.
http://youtu.be/Mg-zZXeWyJU
I'm not sure of your exact problem, but make sure you have post processing checked and set to "none" or it'll crash.
That motion sicknessAirdrift youtube
if this was actually fleshed out a little more i'd make a thread on it, i had no idea i needed something like this in my life, play it every day now, incredible demo, play in free mode and the mountain section though i've had zero nausea issues with it even playing 1hr+ but on the actual game with the rings and the hud, the hud isn't the greatest and i feel will definitely cause issues for some
A similar question from the previous page: http://www.neogaf.com/forum/showthread.php?p=148271267#post148271267HI guys thread to big to read so don't jump on me.
I had dk1 for a few months and could see potential. Sold it on after few months. My question, is dk2 a substantial upgrad And worth buying.
Airdrift youtube
if this was actually fleshed out a little more i'd make a thread on it, i had no idea i needed something like this in my life, play it every day now, incredible demo, play in free mode and the mountain section though i've had zero nausea issues with it even playing 1hr+ but on the actual game with the rings and the hud, the hud isn't the greatest and i feel will definitely cause issues for some.
I tried this when you posted it last time, and it definitely made me a little nauseous. I can pinpoint the problem though. It's how the game handles coming out of free-look. It was uncomfortable having my trajectory recentered once I let go of X. I learned to not do that unless my head was perfectly straight, but I think the damage had already been done. I think I'd almost prefer not to use free-look at all.
Ok I tried some adult stuff and I'm speechless
This will lead to a whole new generation of some media.
Anything to recommend? I've tried some "360 videos" which where quite disappointing while more soft and basic demo like "ero room" was surprisingly more... interesting.
Exactly this.The 180 videos (virtual real porn) have much better quality than any 360 video. Especially the last 10 or so videos which they improved everything, and made their own video player that plays all the files perfectly.
Anybody try Dying Light yet? I'll get it but only if I can play it with zero stutter (like Alien, unlike HL2 and Elite).
You'd think that (I certainly did before trying both), but in my experience (and almost everyone I've spoken to about it) it's the opposite.I was trying to move slowly to appreciate the environment so I'd tap "w" but this just makes you lurch forward and was turning my stomach a bit. Think a joypad or something with analog movement would help a lot here
Don't think it will be much use in the rift, people are struggling to maintain 60fps as it is.
CPU bound it seems.
Yea, but these are people trying to run with all the bells and whistles. Turn a bunch of settings down or off, and it sounds like you might be able to get it up there.Don't think it will be much use in the rift, people are struggling to maintain 60fps as it is.
CPU bound it seems.
The whole picture is shifted to the right, I can barely see anything. Surprisingly, it doesn't happen in extended desktop.
Yep, ROG Swift. Glad to know it's a known issue. The view is also corrupted on the left.Do you have a G-sync monitor? That's an issue they're working on. (however, in my case I got a bunch of corruption on the left, where in your case it looks like it's cleanly offset)
A friend of mine wants to build a new PC to play Elite Dangerous with an DK2. Which GPU is the minimum here for the best experience (75FPS). Is a 970 sufficient?
A friend of mine wants to build a new PC to play Elite Dangerous with an DK2. Which GPU is the minimum here for the best experience (75FPS). Is a 970 sufficient?
Yes. I'm running it smoothly on an R9 270, albeit with all settings on low. Still incredible.
Well I guess that answers which of these two cards to get.I have a 970 and it's sufficient for almost maxing out the graphical detail and for the most part still keep a stable 75fps.
snip lots of reason why I probably shouldn't buy one.
Well I guess that answers which of these two cards to get.
Quick question, what do you have turned down? Just HBAO and AA?
Valve said:Advanced VR Rendering
Alex Vlachos | Graphics Programmer, Valve
Valve has been creating advanced prototype VR HMD's since mid-2013 that are more advanced than other developers currently have access to, and this head start has allowed us to gain a ton of VR-specific rendering knowledge that we'd like to share with developers who are actively working on VR or plan to in the near future.
This talk will start with the base requirements of VR rendering, and it will progress into advanced rendering topics focusing on both performance and visual quality. First generation consumer HMD's are expected to require renderers to shade over 4 million pixels per frame at a minimum of 90 fps. Due to the wide FOV of these HMD's, each pixel ends up feeling lower resolution than viewing the same image on a monitor and requires better shading algorithms than rendering in non-VR. Higher resolution rendering and higher quality pixels at much higher frame rates than games traditionally target is cause for taking a step back and rethinking many aspects of rendering.
Some topics that will be covered include: efficient stereo rendering, reducing rendering latency, saturating the GPU despite synchronization points, reducing pixel cost for low-priority pixels, specular antialiasing, constrained anisotropic lighting, and other tips and tricks relating directly to VR rendering performance and quality.