Oculus Rift DK2 Thread

Don't forget that motion sickness can also be a real thing. If you get that on a real rollercoaster, it won't be different in the rift.
 
Don't forget that motion sickness can also be a real thing. If you get that on a real rollercoaster, it won't be different in the rift.
This may be true for some people but I don't think it's necessarily so. On a real rollercoaster, you actually have G-forces and your inner ear is sloshing around. On the Rift, you only have the mental side.
 
It may even have corrective effects on some, helping them deal with motion sickness in reality. But I imagine the majority of those more prone to nausea in reality will also be more prone in similar VR situations.
 
Man, I really had no idea how many people were still getting motion sickness from the DK2 kit. I thought the DK2 kit was supposed to iron out all the motion sickness problems from the DK1 kit. I'm starting to regret my purchase now :( Oh well, too late to cancel my order as it's probably going to be shipping within the next few hours. The only games I want to play on the DK2 are Assetto Corsa and Elite Dangerous. Hopefully I won't get motion sickness from these games. I'd like to try out all the cool VR demos too. Like the roller coaster ones. Those look awesome.

Let me try to explain.. The following are not rules, everyone is different, but it is a trend, and an important trend to note:

A lot of people get sick from the DK1
A lot of people do NOT get sick from the DK2

A lot of people get sick from Half-Life 2
A lot of people do NOT get sick from Elite: Dangerous.

A lot of people get sick from first person shooters (HL2)
A lot of people do NOT get sick from seated experiences

So, there's no need to give up yet :)

This may be true for some people but I don't think it's necessarily so. On a real rollercoaster, you actually have G-forces and your inner ear is sloshing around. On the Rift, you only have the mental side.

It's often the difference between what you see and what you expect to feel in your balance nerve which provokes VR motion sickness in the first place.

Edit: I realize you are correct in the context of what you're replying to.
 
I could only play a few demos with the DK1 before stopping completely. I almost threw up after playing Museum of the Microstar for half an hour. However, the only time I have felt off at all with the DK2 was playing Temple of Merk with the Razer Hydra. It's very fast-paced and requires a lot of turning while moving around.
 
If there's a Belgian gaffer not too far from Brussels with an OR and too much time on his/her hands, I'd love to try it out some time :-)
 
If there's a Belgian gaffer not too far from Brussels with an OR and too much time on his/her hands, I'd love to try it out some time :-)
Well, if you ever find yourself a bit further East (around Saarbrucken, Germany) I'd be happy to let you try. A co-worker of my wife lives in Brussels and comes to town on a regular basis so it can't be that far of a drive. :P
 
I agree that it's unfortunate that "the looking ahead spot" sometimes can feel a bit pixelated, but I completely disagree with the monitor part, the VR experience alone is so stunning that after playing it with a DK2 and G27 there's no going back (for me, and in fact it has possibly ruined my want to play any racing game on a monitor ever again..) :)

agreed, not played iracing on a monitor once since the full dk2 update came out, it'd be the same with assetto but it's crashing in vr for me at the moment, will reinstall
 
agreed, not played iracing on a monitor once since the full dk2 update came out, it'd be the same with assetto but it's crashing in vr for me at the moment, will reinstall

I'm not sure of your exact problem, but make sure you have post processing checked and set to "none" or it'll crash.
 
Here's a short but interesting talk by David Holz (Leap Motion) about the next generations of VR devices.

http://youtu.be/Mg-zZXeWyJU
This is off topic, but...

it's incredible that in this day and age people still put interlaced videos on YouTube. I've even seen some YT channels from professional media houses, huge corporations, governmental etc. do that. It's sheer ignorance. It clearly says "Progressive scan (no interlacing)" on the encoding settings page.
 
Airdrift youtube

if this was actually fleshed out a little more i'd make a thread on it, i had no idea i needed something like this in my life, play it every day now, incredible demo, play in free mode and the mountain section though i've had zero nausea issues with it even playing 1hr+ but on the actual game with the rings and the hud, the hud isn't the greatest and i feel will definitely cause issues for some

I'm not sure of your exact problem, but make sure you have post processing checked and set to "none" or it'll crash.

forgot about that actually so thanks, it didn't help with this problem though unfortunately, reinstall is no problem anyway
 
HI guys thread to big to read so don't jump on me.

I had dk1 for a few months and could see potential. Sold it on after few months. My question, is dk2 a substantial upgrad And worth buying.
 
Airdrift youtube

if this was actually fleshed out a little more i'd make a thread on it, i had no idea i needed something like this in my life, play it every day now, incredible demo, play in free mode and the mountain section though i've had zero nausea issues with it even playing 1hr+ but on the actual game with the rings and the hud, the hud isn't the greatest and i feel will definitely cause issues for some
That motion sickness :(

The only game I'm able to play is Elite Dangerous.
 
Airdrift youtube

if this was actually fleshed out a little more i'd make a thread on it, i had no idea i needed something like this in my life, play it every day now, incredible demo, play in free mode and the mountain section though i've had zero nausea issues with it even playing 1hr+ but on the actual game with the rings and the hud, the hud isn't the greatest and i feel will definitely cause issues for some.

I tried this when you posted it last time, and it definitely made me a little nauseous. I can pinpoint the problem though. It's how the game handles coming out of free-look. It was uncomfortable having my trajectory recentered once I let go of X. I learned to not do that unless my head was perfectly straight, but I think the damage had already been done. I think I'd almost prefer not to use free-look at all.
 
I tried this when you posted it last time, and it definitely made me a little nauseous. I can pinpoint the problem though. It's how the game handles coming out of free-look. It was uncomfortable having my trajectory recentered once I let go of X. I learned to not do that unless my head was perfectly straight, but I think the damage had already been done. I think I'd almost prefer not to use free-look at all.

ye that can do it also, i wouldn't say i felt nauseous but ye coming out of free look or focusing on the laggy hud on the actual game section can make you feel a bit weird for a second or two, other than that though i'm absolutely fine even for long stints

i actually want more speed and insane courses with loops and stuff, can't tell you how much i like it :) a few others seem to agree on other forums/comments. weird but this little tech demo has me more excited about it than well pretty much any game i can remember, kickstarter plz!
 
Ok I tried some adult stuff and I'm speechless :P

This will lead to a whole new generation of some media.

Anything to recommend? I've tried some "360 videos" which where quite disappointing while more soft and basic demo like "ero room" was surprisingly more... interesting.
 
Anything to recommend? I've tried some "360 videos" which where quite disappointing while more soft and basic demo like "ero room" was surprisingly more... interesting.

The 180 videos (virtual real porn) have much better quality than any 360 video. Especially the last 10 or so videos which they improved everything, and made their own video player that plays all the files perfectly.
 
Make sure to put the videos in the "video" dictionary of the VirtualRealPlayer and don't rename them.

And you can adjust a lot of stuff and it will be saved as a config-file for every video.
 
Today I got my first experience with a DK2 (friend at work bought one, played for an hour or so at his place).

-he has a very nice set-up. Big desk space, comfy armchair, FOUR WAY SLI 295X2 (I believe his PC is/was in the top 100 globally on 3DMark at one point last year)
-first played a solar system tour type tech demo, basically just sat there while it took you about
-feeling of depth was great and no motion sickness at all
-screen quality left much to be desired I thought. It reminded me of when I was kid sitting too close to a CRT TV, resolution through the floor, blurry and even a bit bloomy?
-"screen door effect" was definitely evident if you looked for it but generally ignorable - above mentioned bluriness was far more of an obstacle for me. SDE would become noticeable from time-to-time during normal play (text, borders between dark/light etc.)
-head tracking worked really well and the look-to-click system was surprisingly effective
-next we played Half-life 2 (because I love that game and I heard the Source support was pretty good). He didn't have HL2 installed so it took us a little while to set it up. I can see at this point why the consumer version might be a while yet. We tried to set it up so it would mirror the output on the screen (so spectators could watch) and it was a bit of nightmare, though it didn't help he had 3 monitors + the DK2, I guess. Lot of flipping back and forth between ATI control panel, Oculus config tool, the game itself, Windows display settings with cloning, extending etc. It sort of worked briefly but we couldn't make it work again so gave up
-having said the immersion was fucking nuts. I was in that first interrogation room for about 10 minutes just looking about. The low-res actually contributed quite a lot to the realism because it disguised the gameyness a bit if you get what I mean. The bit soon after that where you stack up boxes to jump out of a window.. I remember looking down and out the window and just being-mind blown at the experience
-nausea sort of kicked in a little at this stage. I think mostly because using kb/m for movement is a very digital experience - I was trying to move slowly to appreciate the environment so I'd tap "w" but this just makes you lurch forward and was turning my stomach a bit. Think a joypad or something with analog movement would help a lot here
-finally we played Elite Dangerous. Blurryness really noticeable here - it's a game I have a played a lot on a crystal-clear 1080p screen so the difference was very jarring
-lot of the text very hard to read, had to move my head about a lot to get it to the right size and focus
-again, head-tracking was perfect. Looking around the ship for the first time was a crazy awesome experience
-shortly after I left his place I started to get pretty bad ear-ache that went away after a few hours. Not sure if that was just coincidence or my inner-ear going a bit haywire from the experience

Although it wasn't the longest hands-on, I felt I had seen enough. I walked in there on the brink of purchase but honestly now I think I'm going to hold off for a while. I'm a bit of a purist when it comes to clarity and IQ (I always go to the movies in 2D if I can help it, not because I don't like 3D but because I feel the drop in contrast and resolution isn't worth it) and really I don't think it's ready for prime-time just yet, for me at least. I know the CV1 is rumored to be 1440p but after today I really wonder if even that is going to cut it. If I had to guess I'd probably say it needs to be 4K before it can rival a regular 2D screen in clarity and even then only people with the best rigs are going to be able to run a modern game at 75fps without compromising something.

Anyway, not to end on a downer, I was very impressed the hardware and concept - I just felt we're not quite there yet with the screen tech. Am totally prepared to eat my words though and look forward to trying a 1440p CV1.
 
Anybody try Dying Light yet? I'll get it but only if I can play it with zero stutter (like Alien, unlike HL2 and Elite).
 
I was trying to move slowly to appreciate the environment so I'd tap "w" but this just makes you lurch forward and was turning my stomach a bit. Think a joypad or something with analog movement would help a lot here
You'd think that (I certainly did before trying both), but in my experience (and almost everyone I've spoken to about it) it's the opposite.

Mouse/kb is much less nausea-inducing than gamepad for traditional FPS like HL2. Basically, sudden quick movements of constant velocity are better than the gradual acceleration/deceleration of a joystick.
 
Don't think it will be much use in the rift, people are struggling to maintain 60fps as it is.

CPU bound it seems.
Yea, but these are people trying to run with all the bells and whistles. Turn a bunch of settings down or off, and it sounds like you might be able to get it up there.
 
Finally tried Elite Dangerous in the Rift, the automated sequence of going from your hangar and up to the space station docking area, then being released from the landing pad is definitely one of 'those' moments. They did a great job with Rift implementation, absolutely no jitter on a 970.
 
I tried playing Elite Dangerous again, and I have massive stuttering, everything's shaking when I'm turning my head. Is there any known fix?

Also, since runtime 0.4.4 that's what happens when I use direct access mode:

20141205_005758.jpg


The whole picture is shifted to the right, I can barely see anything. Surprisingly, it doesn't happen in extended desktop.

I tried reinstalling runtime 0.4.0, and the problem disappeared. As soon as I went back to 0.4.0, it came back.

Does anyone else have this kind of issue in direct access mode using the latest runtimes?
 
Do you have a G-sync monitor? That's an issue they're working on. (however, in my case I got a bunch of corruption on the left, where in your case it looks like it's cleanly offset)
Yep, ROG Swift. Glad to know it's a known issue. The view is also corrupted on the left.

It's really weird since it works perfectly well with previous versions of the runtime. I'll have to wait for an update, thanks :)
 
A friend of mine wants to build a new PC to play Elite Dangerous with an DK2. Which GPU is the minimum here for the best experience (75FPS). Is a 970 sufficient?
 
A friend of mine wants to build a new PC to play Elite Dangerous with an DK2. Which GPU is the minimum here for the best experience (75FPS). Is a 970 sufficient?

I have a 970 and it's sufficient for almost maxing out the graphical detail and for the most part still keep a stable 75fps.
 
I don't think I can wait until this winter. I'd rather have dev or hobbyist level hardware to mess around on with the run up to a consumer release cause the more I see Oculus talking about the barriers to a consumer release the more I realize I'd be completely happy with just the hardware and all the tinkering necessary in order to get it to work instead of a turnkey solution.

What I'm saying is that I'm convincing myself to get a dev kit.

snip lots of reason why I probably shouldn't buy one.

Ok you may have saved me 350 bucks, but at the same time I'm thinking I want one for my team at our corporate hack day event. GAH.
 
Now that I've formatted and changed OS, maybe I should try Elite again. I'd really like to play without stutter with my 980, even on minimum, though maybe my 2600k is a bottleneck?
 
Well I guess that answers which of these two cards to get.
Quick question, what do you have turned down? Just HBAO and AA?

I have AO turned off, but AA on SMAA. Using FXAA will get you quite a few more theoretical fps indeed, and it will reduce the amount situations with stutter.

There will be occasional dips, f.ex. the SMAA could get you in trouble occasionally. There's some stuttering inside "white interior" space stations (extra detailed stations), especially when using ships with detailed cockpits. For the most part it will also run smoothly dogfighting inside planet ring systems and with a lot of ships around. I've noticed dips in the framerate a couple of times doing that, but not enough for me to bother to change the settings. I think with medium settings you will mostly never experience any dips below 75fps.

My 970 is coupled with a i7-3770k CPU.
 
http://schedule.gdconf.com/session/advanced-vr-rendering

Valve said:
Advanced VR Rendering
Alex Vlachos | Graphics Programmer, Valve

Valve has been creating advanced prototype VR HMD's since mid-2013 that are more advanced than other developers currently have access to, and this head start has allowed us to gain a ton of VR-specific rendering knowledge that we'd like to share with developers who are actively working on VR or plan to in the near future.

This talk will start with the base requirements of VR rendering, and it will progress into advanced rendering topics focusing on both performance and visual quality. First generation consumer HMD's are expected to require renderers to shade over 4 million pixels per frame at a minimum of 90 fps. Due to the wide FOV of these HMD's, each pixel ends up feeling lower resolution than viewing the same image on a monitor and requires better shading algorithms than rendering in non-VR. Higher resolution rendering and higher quality pixels at much higher frame rates than games traditionally target is cause for taking a step back and rethinking many aspects of rendering.

Some topics that will be covered include: efficient stereo rendering, reducing rendering latency, saturating the GPU despite synchronization points, reducing pixel cost for low-priority pixels, specular antialiasing, constrained anisotropic lighting, and other tips and tricks relating directly to VR rendering performance and quality.
 
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