The Witcher 3: 1080p/30fps on PS4, 900p/30fps on Xbox One

So apart from resolution, textures and framerate is there anything else we know about the rest of the visuals?

If the dev achieves resolution parity will they use the 40% extra gpu headroom for improving the ps4 visuals or go for complete parity?

I see you are already inventing excuses for calling the dev a sell out if you don't get the result you have championed for the past year or more. Some of you guys just want an unspoken ultimatum...if PS4 version isn't 40% then the devs are gimping that version. If the versions are the same, it's because MS paid for parity somehow. In your mind it simply *isn't possible* that maybe these are complex platform which both have advantages over the other and talented devs on ambitious projects might just leverage those platform differences in ways to get eerily similar results.


Nop! Conspiracy!! Lazy Devs!! /s
 
I see you are already inventing excuses for calling the dev a sell out if you don't get the result you have championed for the past year or more. Some of you guys just want an unspoken ultimatum...if PS4 version isn't 40% then the devs are gimping that version. If the versions are the same, it's because MS paid for parity somehow. In your mind it simply *isn't possible* that maybe these are complex platform which both have advantages over the other and talented devs on ambitious projects might just leverage those platform differences in ways to get eerily similar results.


Nop! Conspiracy!! Lazy Devs!! /s
Xbone hasn't a single hardware advantages over the ps4, just to say. Well except some CPU improvement/optimisation but I doubt we can get any kinda of relevant advantage. I'm surprise someone continues to believe this.
 
Lemme predict the DF analysis.

"While the PS4 version boasts a resolution advantage of 633k more pixels onscreen with its 1080p resolution vs. 900p on the Xbox One, our analysis shows that framerates drop to 29fps at times on the inventory screen where on the Xbox One they remain at a steady 30fps. In summation, if you are looking for a higher resolution go with the PS4 version. If framerate stability is important to you, the Xbox One version is what you want. Either way, you can't go wrong with either version of this game."

lmao what's funnier is when they average out the frame rates and they get scores like

27.84 - Average xbox one framerate
26.92 Average PS4 framerate

and then GAF freaks the fuck out.

Man they sure do love the clicks though.
 
Here's another crazy theory: Most people are reading DF to learn which of the 2 console versions are the best, not confirmation that the PC version (if there is one) is the best.

For the most part, yes.
As many have stated before, not everyone wants to play every game on the PC.

Although, given their set-up will be mine once the 980 gets here, I might give it a shot there instead.
 
Dont care still getting Xbox version.
Do you have any other option to play this on, if not, I don't understand this statement.

Legit shocked the PS4 version is 1080p. Need to see screen comparisons now to see how they made it possible.

I'm fine with 30fps for this kind of game.
I'm lost at statements like these, sure, it's a bigger game than your typical skyrim or morrowind but the game does not look that good that it should be 900p on the PS4. Frankly, I haven't seen any game that should be 900p on the PS4 yet, yes, even if they were.

Or, well, perhaps, since the PC version is the one to get. Crazy theory I know.
Yes, of course, funny how the pc versions of COD were never the ones to get last gen in their write-ups.
 
Oh parity discussions how I have missed you so. /s

I wasn't expecting 1080p for the PS4 so that is a pleasant surprise. 30 fps is a bit of a bummer, but its also not a game where the FPS is critical I believe. I might pick this up. Definetly going to wait for some though until the price drops.
 
Hope is locked 30 on both consoles.
Not that the push to 1080p results in some dips. Then i prefer 900p with steady 30fps.
 
Xbone hasn't a single hardware advantages over the ps4, just to say. Well except some CPU improvement but I doubt we can get any kinda of relevant advantage.

...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.

Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?

My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
 
Huh, okay. I might just not be very well visually attuned to this stuff, and not used to 1080p.

Do you still have a 720p TV? If so then any resolution above 1280x720 will look the same. 720p will look exactly like 900p which will look exactly like 1080p. In that situation it truly does not make a difference.

For native 1080p panels, though? Huge difference.
 
Sounds good after the original rumor of 720p/900p.

This also makes me feel better about my PC being able to run it at least slightly well.
 
My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.

Unfortunately, it really doesn't matter when the "stable" framerate is in the mid-20s. Best to not even compare games that had marketing deals with a specific manufacturer, either.
 
But the gap was closing, or so I heard!

thegap.gif


had to be done lol
 
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster.
It doesn't have more cores, developers get access to half of an additional core vis-a-vis PS4. Also, summing up bidirectional memory bandwidth from several pools is misleading at best.

It does have a higher CPU frequency, so people saying that XB1 has no advantages are also wrong of course.
 
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.

Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?

My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
Lol no.
 
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.

Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?

My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.

Sounds like *tale from your ass* type of post.
 
I think you are misreading that maybe. I read that as saying that since one is currently 900p then it's not accurate to say 'both are running at 1080p', rather than it suggesting both run sub-1080p.




This thread is gonna end up biting a lot of forumers here in the ass me thinks.
The statement is crystal clear: "ambas versiones no alcanzaban los 1080p" or "both versions did not reach 1080p". Where is the misreading? Who is lying here? 3Djuegos or gamestar?
 
Do you still have a 720p TV? If so then any resolution above 1280x720 will look the same. 720p will look exactly like 900p which will look exactly like 1080p. In that situation it truly does not make a difference.

For native 1080p panels, though? Huge difference.
Depends on size of your TV and how far you sit from it. The difference between 720p and 1080p on my TV isnt very big at all. I imagine the difference from 900p for me would be pretty damn minimal.
 
The PS4 gets software updates too. Sony never stopped doing it.


Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?
 
It doesn't have more cores, developers get access to half of an additional core vis-a-vis PS4. Also, summing up bidirectional memory bandwidth from several pools is misleading at best.

It does have a higher CPU frequency, so people saying that XB1 has no advantages are also wrong of course.
I'm not saying hasn't advantages, surely the last SDK update of the free 2 cores could give some extra in the CPU camp but I really really doubt it give something of really relevant in the whole performance. Still I suspect MS tries to have more extra performance possible from the CPU because in the next future the difference of the ACE'S could encumber for the xbone. My thought eh.
 
The question is, will there be a performance hit in other areas on PS4 due to pushing 1080p. There have been other games that have performed better on XONE in this way.

I'd wait for the reviews to see which is the better performing version overall before buying.

We don't pre-order anyway these days do we, right?

And the opposite has also happened so that's not really the cause i.e Metro last light etc. Depends on the game,engine and time put into by the dev.

Really thought both will be 900p.
 
After reading many df threads one might wonder what the actual audience is, though.

While I'm sure DF threads consist of people who are legitimately interested about the strengths and weaknesses of all platforms, I get the impression the majority use them as soapboxes to declare superiority of their chosen platform over a competing platform.

And considering their moderation team rarely intervenes, it seems they are well aware of said practice, and approve of it.
 
But the gap was closing, or so I heard!

I've never understood that logic. As if Sony would just sit there and do nothing while Microsoft busily worked away at improving tools and libraries.
 
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.

Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?

My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.

I think the xb1 is great and all, it's my only current gen console, but seriously, this is some misterxmedia level of spin you got going.
 
.
For native 1080p panels, though? Huge difference.

Not really. Not for everyone at least. Depends on how far you are sitting from the tv. I sit about 8 ft I'd guess and the difference is negligible. If you require side by side comparisons to see a difference it's not a huge deal imho. I think many use their PC monitors to look at side by sides from a few inches away, having been told the numbers beforehand, and come away with the predisposition that one is dramatically different than the other. While in reality we often are shown upscaled 1080p imagery and nobody ever notices until they are told.

For instance, IGN's vid comparison for CoD: Ghosts lat year. It was 720p in both versions yet many people were 'certain' the PS4 version was dramatically more crisp. Similarly with BF4. First batch of DF images had ppl shocked it looked 'better' on X1 due to many preferring the darker blacks and warmer hues without the res difference being all that visible. Yet once we got detailed metrics suddenly the PS4 version looked worlds ahead...somehow. RYSE has some incredibly nice IQ at 900p. Yet we didn't notice it was 900p until we were told so. Nobody actually sits 8 ft or more from their 1080p tv and plays side by side games on these consoles simultaneously. Even if we did, we wouldn't notice anything in most cases. Exception might be in thin geometry like BF4's power lines, etc where the aliasing gives the lower res away.

I think the expectation/assumption that the PS4 version is superior based on metrics that aren't as viable for judging the impact visuals have on the user as they used to be has a strong psychological effect on folks. Especially ones here at GAF surrounded by a veritable echo chamber of forumers who have the past 24 months making assertions about the way these consoles would perform relative to one another.
 
About the sharpness, I know that The Witcher 2 had an option to have a sharpening filter over the game. It could be possible that the console versions lack that.
 
Is anyone surprised by this?

Kind of. CDPR having the game being the same all around wouldn't have surprised me.

...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks,

XB1 has a better audio chip? Thought that was just for Kinect's bullshit? PS4's audio DSP is based on AMD's TrueAudio. And XB1's memory bandwidth is not going to outperform PS4's.
 
Depends on size of your TV and how far you sit from it. The difference between 720p and 1080p on my TV isnt very big at all. I imagine the difference from 900p for me would be pretty damn minimal.

It's a myth. Normal eyesight granted, there is always a very noticable difference between scaled and native images within a sitting distance which still makes sense. Sure you can stand across the room and maybe couldn't see it anymore, but no one will play like it.
 
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.

Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?

My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.

so XB1 more powerful than PS4 now? time to pack it up Sony

/s
 
Makes sense. The PS4's GPU was built for gaming at 1080p.

With that in mind, i really don't mind a reduction in graphics to reach a native presentation with decent AA and a stable framerate for many games, and i hope devs continue to go that route. Give me a mix of high and medium graphics if you must, or even just medium. We know the texture resolution is gonna be a higher setting than anything else graphics related anyway just cause of all that RAM.
 
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.

Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?

My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.

Hmmm some parts where better on PS4 than XB1 in GTA other situations the opposite was true. PS4's framerate also improved in Unity with patches to more equal XB1's framerate. Maybe the added clock speed and access to the seven core? helped that but given how broken the game was and still is? not really a great example to highlight an advantage.

Better audio chip in what way exactly?
 
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