So apart from resolution, textures and framerate is there anything else we know about the rest of the visuals?
If the dev achieves resolution parity will they use the 40% extra gpu headroom for improving the ps4 visuals or go for complete parity?
Why does the PS4 picture look really bright compared to XB1?
Xbone hasn't a single hardware advantages over the ps4, just to say. Well except some CPU improvement/optimisation but I doubt we can get any kinda of relevant advantage. I'm surprise someone continues to believe this.I see you are already inventing excuses for calling the dev a sell out if you don't get the result you have championed for the past year or more. Some of you guys just want an unspoken ultimatum...if PS4 version isn't 40% then the devs are gimping that version. If the versions are the same, it's because MS paid for parity somehow. In your mind it simply *isn't possible* that maybe these are complex platform which both have advantages over the other and talented devs on ambitious projects might just leverage those platform differences in ways to get eerily similar results.
Nop! Conspiracy!! Lazy Devs!! /s
The web 3DJuegos, says that both versions runs @900p. Weird...
http://www.3djuegos.com/juegos/avances/15476/4376/0/the-witcher-3-wild-hunt/
Lemme predict the DF analysis.
"While the PS4 version boasts a resolution advantage of 633k more pixels onscreen with its 1080p resolution vs. 900p on the Xbox One, our analysis shows that framerates drop to 29fps at times on the inventory screen where on the Xbox One they remain at a steady 30fps. In summation, if you are looking for a higher resolution go with the PS4 version. If framerate stability is important to you, the Xbox One version is what you want. Either way, you can't go wrong with either version of this game."
lmao what's funnier is when they average out the frame rates and they get scores like
27.84 - Average xbox one framerate
26.92 Average PS4 framerate
Man they sure do love the clicks though.
They sure know their audience. Can't fault them for that.
Here's another crazy theory: Most people are reading DF to learn which of the 2 console versions are the best, not confirmation that the PC version (if there is one) is the best.
Do you have any other option to play this on, if not, I don't understand this statement.Dont care still getting Xbox version.
I'm lost at statements like these, sure, it's a bigger game than your typical skyrim or morrowind but the game does not look that good that it should be 900p on the PS4. Frankly, I haven't seen any game that should be 900p on the PS4 yet, yes, even if they were.Legit shocked the PS4 version is 1080p. Need to see screen comparisons now to see how they made it possible.
I'm fine with 30fps for this kind of game.
Yes, of course, funny how the pc versions of COD were never the ones to get last gen in their write-ups.Or, well, perhaps, since the PC version is the one to get. Crazy theory I know.
Xbone hasn't a single hardware advantages over the ps4, just to say. Well except some CPU improvement but I doubt we can get any kinda of relevant advantage.
Huh, okay. I might just not be very well visually attuned to this stuff, and not used to 1080p.
My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
It doesn't have more cores, developers get access to half of an additional core vis-a-vis PS4. Also, summing up bidirectional memory bandwidth from several pools is misleading at best....and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster.
Lol no....and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.
Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?
My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.
Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?
My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
The statement is crystal clear: "ambas versiones no alcanzaban los 1080p" or "both versions did not reach 1080p". Where is the misreading? Who is lying here? 3Djuegos or gamestar?I think you are misreading that maybe. I read that as saying that since one is currently 900p then it's not accurate to say 'both are running at 1080p', rather than it suggesting both run sub-1080p.
This thread is gonna end up biting a lot of forumers here in the ass me thinks.
Depends on size of your TV and how far you sit from it. The difference between 720p and 1080p on my TV isnt very big at all. I imagine the difference from 900p for me would be pretty damn minimal.Do you still have a 720p TV? If so then any resolution above 1280x720 will look the same. 720p will look exactly like 900p which will look exactly like 1080p. In that situation it truly does not make a difference.
For native 1080p panels, though? Huge difference.
They sure know their audience. Can't fault them for that.
Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?
I'm not saying hasn't advantages, surely the last SDK update of the free 2 cores could give some extra in the CPU camp but I really really doubt it give something of really relevant in the whole performance. Still I suspect MS tries to have more extra performance possible from the CPU because in the next future the difference of the ACE'S could encumber for the xbone. My thought eh.It doesn't have more cores, developers get access to half of an additional core vis-a-vis PS4. Also, summing up bidirectional memory bandwidth from several pools is misleading at best.
It does have a higher CPU frequency, so people saying that XB1 has no advantages are also wrong of course.
Depends on size of your TV and how far you sit from it. The difference between 720p and 1080p on my TV isnt very big at all. I imagine the difference from 900p for me would be pretty damn minimal.
The question is, will there be a performance hit in other areas on PS4 due to pushing 1080p. There have been other games that have performed better on XONE in this way.
I'd wait for the reviews to see which is the better performing version overall before buying.
We don't pre-order anyway these days do we, right?
After reading many df threads one might wonder what the actual audience is, though.
Was what I said incorrect or not?McCaffrey?
But the gap was closing, or so I heard!
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.
Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?
My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
.
For native 1080p panels, though? Huge difference.
...and more peak memory bandwidth when used properly ...
Is anyone surprised by this?
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks,
Depends on size of your TV and how far you sit from it. The difference between 720p and 1080p on my TV isnt very big at all. I imagine the difference from 900p for me would be pretty damn minimal.
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.
Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?
My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
...and more peak memory bandwidth when used properly, and a much better chip to handle audio tasks, and the CPU as you noted which has more cores and is faster. Seeing as the CPU is what tends to govern open world game framerates, and since audio is traditionally done on the CPU, I'd say those add up to notable advantages. It was certainly relevant in GTA and Unity to get those games to effectively be at parity (or even favor X1's build) even at the same resolution as the PS4 build.
Question: What happens when they begin optimizing graphics in the coming months (almost always the last thing to be optimized in open world games due to bugs being top priority) and they tap into the GPU boosts from the past several SDK updates? What happens when they can enjoy a more stable framerate once utilizing the November update that opens up the 7th core?
My impression is many of you guys haven't considered the actual process of developing a game like this or how the timelines tend to play out. It's very, very likely that the eventual DF article discussing the release build will be 1080p on both. It's very, very *possible* that we end up 1080p on both with X1 having an ever so slightly more stable framerate a la Unity.
maybe you can still screw up to 1080p