The Order: 1886 has gone gold

Not so easy to do for digital purchases which is why reviews are important.

Is there likely to be a demo?

So buy retail instead. If you trade in new games within the first week or two, usually you can get 80% of your money back. Hell, sometimes a week or two long binge on a newly released game has still only cost me £5 because of trade in options. If I really like it, I'll usually just keep it.
 
So buy retail instead. If you trade in new games within the first week or two, usually you can get 80% of your money back. Hell, sometimes a week or two long binge on a newly released game has still only cost me £5 because of trade in options. If I really like it, I'll usually just keep it.

Yep. I do tend to buy retail unless it's something I really want and it's in a sale.

I also never buy games day one anymore. I'm patient enough to leave it a month or two to allow devs to sort out most of the egregious bugs and for folks on GAF to post impressions.
Although that can be unreliable as I've seen quite a few games where lots of folks have said it's great and then you get the inevitable LTTP thread where the OP says it's a bit shite and couldn't understand the high review scores and loads of GAFFERS agree.
 
Oh yeah. My biggest personal concern is the story/replayability. If it turns out to be another 6-8hr 3rd person shooter with a solely single player experience I don't think I could spend $60 on it unless the story is pretty great.
Yep replayability is a concern for me too. Any online in this?
 
What ? They had to build an engine for it.

My guess is between 80 and 120 Million

Not a chance in hell. Five years of troubled development for open world Red Dead Redemption costed that much.

On the other hand, production budget for Uncharted 1, Uncharted 2, Heavy Rain and Beyond Two Souls were all around $20-30 million [that's without marketing]. GOW3 costed $44M [almost 140devs for 3 years of development], I'm unsure if marketing was included in this reported number.
 
Not a chance in hell. Five years of troubled development for open world Red Dead Redemption costed that much.

On the other hand, production budget for Uncharted 1, Uncharted 2, Heavy Rain and Beyond Two Souls were all around $20-30 million [that's without marketing]. GOW3 costed $44M [almost 140devs for 3 years of development], I'm unsure if marketing was included in this reported number.

20m-25m is my guess for the Order.
 
Not a chance in hell. Five years of troubled development for open world Red Dead Redemption costed that much.

On the other hand, production budget for Uncharted 1, Uncharted 2, Heavy Rain and Beyond Two Souls were all around $20-30 million [that's without marketing]. GOW3 costed $44M [almost 140devs for 3 years of development], I'm unsure if marketing was included in this reported number.

I sincerely doubt it. That would make it probably one of top five most expensive games of all time.

Okay didn't know the games are that cheap. I always hear GTA 500 million, Destiny 500 million and they all needed 5 years or more, without building an engine. But I guess the marketingpart is huge there. Games are pretty cheap compared to movies :D
 
Okay didn't know the games are that cheap. I always hear GTA 500 million, Destiny 500 million and they all needed 5 years or more, without building an engine. But I guess the marketingpart is huge there. Games are pretty cheap compared to movies :D

#1 Those numbers are exaggerated, everyone from those studios/publishers either denied it or described it as [in Destiny's case] total investment into decade of past and future development, marketing and distribution.
#2 those teams have 350-500 [or more :D] people
#3 Destiny has its own new engine and bigass server infrastructure [that worked great from day1], GTA5 has heavily modified old engine
 
#1 Those numbers are exaggerated, everyone from those studios/publishers either denied it or described it as [in Destiny's case] total investment into decade of past and future development, marketing and distribution.
#2 those teams have 350-500 [or more :D] people
#3 Destiny has its own new engine and bigass server infrastructure [that worked great from day1], GTA5 has heavily modified old engine

It always makes me shake my head, when I see that misconception about Destiny's budget being spread. It was a long time investment.
 
Okay didn't know the games are that cheap. I always hear GTA 500 million, Destiny 500 million and they all needed 5 years or more, without building an engine. But I guess the marketingpart is huge there. Games are pretty cheap compared to movies :D

Well, publishers and developers don't really tend to talk about budgets, but there is a limited amount of information out there from which we can glean semi informed opinions about budgets. We know, for instance, Gears of War cost $10 million to make (absolutely tiny compared to its status and success, and I'd wager its marketing budget was a good three times as much), Uncharted 2 cost $20 million (again, seems like a tiny amount relative to its impact and legacy), Beyond: Two Souls was 27 million, but I don't recall whether that was euros or US dollars, God of War 3 cost $44 million, Halo 3 I believe cost $55 million, GTAV was $270 million but I believe that included the marketing too, and there are conflicting reports on whether that Destiny $500 million was for the first game or an overall investment in the series. I don't expect you to take my word for all this, so I'll back it up with links tomorrow from my desktop PC - too much hassle now on my phone.

So anyway, I don't think it's likely that a fairly small studio like RAD would cost $100 million to develop a game, even if it has been 5 years in development. I would guess the budget for The Order (basing this on nothing but a hunch) has probably cost in the region of $40 million, not counting marketing. 80 staff members earning 60k a year each for five years is 4.8 million per year, or 24 million over five years, and then I assume there's considerable expenses elsewhere for mocap, actors, equipment, etc. Again, I'm just assuming with all this and it's just my opinion.
 
The snobby euro press seem like they have their minds made up already. I think the NA reviews will be more favorable.

Don't really care, honestly. This looks ground-breaking for a console game the same way GoWIII was and I couldn't be more excited.
That's why I'm going with my gut buying day one, the snarky pompous remarks from a lot of the games media means that their reviews on this one mean little to me, just like drive club if I listened too reviewers I'd have stayed away and missed a great racer, they'd also made their minds up on drive club prior to launch.
 
Not a chance in hell. Five years of troubled development for open world Red Dead Redemption costed that much.

On the other hand, production budget for Uncharted 1, Uncharted 2, Heavy Rain and Beyond Two Souls were all around $20-30 million [that's without marketing]. GOW3 costed $44M [almost 140devs for 3 years of development], I'm unsure if marketing was included in this reported number.

One of the devs tweeted it had been in development for 5 years like. And what with inflation and whatnot...
 
One of the devs tweeted it had been in development for 5 years like. And what with inflation and whatnot...

Part of those 5 years involved sending a group of artist to London to take photos, to get an idea of the locale and stuff they're going to build.

Games can be in development for a long time without necessarily having a large team of code wizards throughout that entire process.

For one, Jason Graves only started the soundtrack development of The Order 3 years ago.
 
Part of those 5 years involved sending a group of artist to London to take photos, to get an idea of the locale and stuff they're going to build.

Games can be in development for a long time without necessarily having a large team of code wizards throughout that entire process.

For one, Jason Graves only started the soundtrack development of The Order 3 years ago.

True enough, Mind it was only for a week.

The soundtrack is tremendous from what I've heard.

I'm not sure if we're agreeing or mildly disagreeing. I'll go with an optimistic former, ha.
 
Not a chance in hell. Five years of troubled development for open world Red Dead Redemption costed that much.

On the other hand, production budget for Uncharted 1, Uncharted 2, Heavy Rain and Beyond Two Souls were all around $20-30 million [that's without marketing]. GOW3 costed $44M [almost 140devs for 3 years of development], I'm unsure if marketing was included in this reported number.

Well, I am always amazed at the relatively low costs of some of the games you mentioned. Considering the PS4-ready newer engine, Dafoe and Page and the Hans Zimmer soundtrack I especially expected Beyond: Two Souls to be more expensive than that.

I do expect the Order to be a bit more expensive as those as it is their first console game and their first own ip. it would be quite a feat if they managed to be as efficient as a team like Santa Monica or Naughty Dog with these kind of production values.
 
Speaking of the soundtrack, any idea if it's going to be available outside of special editions? I hope so, as the special edition wasn't available in the local stores, and I don't order games from outside of my country anymore because they aren't always delivered on the release date. It's also unfortunate, that there's no digital version with the OST available.
 
I'm more of an Xbox fan but have all the consoles and i'm definitely hoping for the best for The Order. I absolutely love the idea and the setting for this game. The graphics look amazing and hopefully the gunplay will be satisfying. I have a feeling the game will get docked for the amount of QTE's and the instafail stealth sections that we've seen so far. I think and hopefully i'm wrong but I think the biggest question mark so far for this game is the actual amount of gameplay that it will have. People want to compare it to something like Gears but if it does its gameplay especially shooting sections in small chunks between cutscenes and QTE's then its nothing like Gears and say TLoU. TLoU was great in the fact that there were large sections of gameplay that you were in direct control of your character between those amazing cutscenes and cinematic parts. What i've seen of The Order so far is nothing like that. I hope we just haven't seen all there is because like I said the setting and the look of the game really appeals to me.
 
I'm more of an Xbox fan but have all the consoles and i'm definitely hoping for the best for The Order. I absolutely love the idea and the setting for this game. The graphics look amazing and hopefully the gunplay will be satisfying. I have a feeling the game will get docked for the amount of QTE's and the instafail stealth sections that we've seen so far. I think and hopefully i'm wrong but I think the biggest question mark so far for this game is the actual amount of gameplay that it will have. People want to compare it to something like Gears but if it does its gameplay especially shooting sections in small chunks between cutscenes and QTE's then its nothing like Gears and say TLoU. TLoU was great in the fact that there were large sections of gameplay that you were in direct control of your character between those amazing cutscenes and cinematic parts. What i've seen of The Order so far is nothing like that. I hope we just haven't seen all there is because like I said the setting and the look of the game really appeals to me.

Huh?! I've missed that. Hopefully it won't be as bad as it sounds.
 
Insta-fail stealth sections don't sound much fun, but considering how much emphasis has been placed on this aspect, I wonder how much of the game they will encompass. I've played several insta-fail stealth missions in Shadow of Mordor, for instance, but I don't recall reading about that in reviews.
 
I think the rational assumption is that it's insta-fail because the PSX demo was a 'infiltration stealth mission' with a very strict storyline requirement of "cannot be discovered until arriving at the ballroom."

Tldr; It's the same reason why insta-fails exist in other games like AssCreed/Far Cry/GTA. Because the writer wanted an interconnecting narrative moment that demanded the initial set-up of 'not discovered', thus requiring the stealth sequence to be forced insta-fail.
 
Insta-fail stealth sections don't sound much fun, but considering how much emphasis has been placed on this aspect, I wonder how much of the game they will encompass. I've played several insta-fail stealth missions in Shadow of Mordor, for instance, but I don't recall reading about that in reviews.

Yeah, the one stealth mission I've done so far in Mordor was frustrating, and the same goes for the stealth section in Destiny's Vault of Glass raid. Insta-fail just leads to unnecessary repetition.
 
that people complain that the game is linear is strange to me. they've said that it should not be? hardly false promotional material. the strange thing is that the preview code was not sent out in a large scale. I have it and have played it at least 30 times. many people have opinions about a game that not many have tried. PSX participants seemed positive about the game. my friends in the industry are also very positive, and it'll be really interesting what Ru Weerasuriya have done with the story. I look forward to a 10 hours long story-driven game. I know that the game flows well and shooting feels tight. I have not been looking forward to a game this much in a very long time. give me 20th February now.
 
that people complain that the game is linear is strange to me. they've said that it should not be? hardly false promotional material. the strange thing is that the preview code was not sent out in a large scale. I have it and have played it at least 30 times. many people have opinions about a game that not many have tried. PSX participants seemed positive about the game. my friends in the industry are also very positive, and it'll be really interesting what Ru Weerasuriya have done with the story. I look forward to a 10 hours long story-driven game. I know that the game flows well and shooting feels tight. I have not been looking forward to a game this much in a very long time. give me 20th February now.

me too! It's the reason for my ps4 purchase ^^
 
Insta-fail stealth sections don't sound much fun, but considering how much emphasis has been placed on this aspect, I wonder how much of the game they will encompass. I've played several insta-fail stealth missions in Shadow of Mordor, for instance, but I don't recall reading about that in reviews.
They're insta fail in the mission in question because you're supposed to be covert. The rebels are not aware of your presence on the airship, and if you get spotted it alerts others, hence game over. Not sure about if all stealth segments are like that, but I doubt it.
 
They're insta fail in the mission in question because you're supposed to be covert. The rebels are not aware of your presence on the airship, and if you get spotted it alerts others, hence game over. Not sure about if all stealth segments are like that, but I doubt it.

I don't get why none of the criticism even remotely acknowledge that. It's not even remotely subtle that it's a restriction-by-story, due to how the mid-chapter cutscene puts you in a sniper scripted moment that could only happen because you were undetected.

I get that it's a poor mechanic, story or otherwise. But press statements like archaic design or whatnot is absolutely mindboggling, because there is an approach used by practically any game with story-based scripted stealth mission, because a story was written on the assumption the player character wasn't discovered.
 
I don't get why none of the criticism even remotely acknowledge that. It's not even remotely subtle that it's a restriction-by-story, due to how the mid-chapter cutscene puts you in a sniper scripted moment that could only happen because you were undetected.

I get that it's a poor mechanic, story or otherwise. But press statements like archaic design or whatnot is absolutely mindboggling, because there is an approach used by practically any game with story-based scripted stealth mission, because a story was written on the assumption the player character wasn't discovered.

The animation critisism Edge used was also stupid. I expect reviews to be full of these kind of things unfortunately. the icing on the cake will be complaints about button prompts for weapons and such.
 
Noob questions but once gold it's locked from what is on the disc, right? From that point they could be working on a patch but it has to be done online?
 
Noob questions but once gold it's locked from what is on the disc, right? From that point they could be working on a patch but it has to be done online?

That's right, a release build will have already been elected to burn on disc.
On the other hand, day one patches are common place these days.
 
That's right, a release build will have already been elected to burn on disc.
On the other hand, day one patches are common place these days.
Thanks!

This is great news. I have only pre-ordered one other game
and I took an arrow to the knee
but am too hyped to wait on this.
 
I don't get why none of the criticism even remotely acknowledge that. It's not even remotely subtle that it's a restriction-by-story, due to how the mid-chapter cutscene puts you in a sniper scripted moment that could only happen because you were undetected.

I get that it's a poor mechanic, story or otherwise. But press statements like archaic design or whatnot is absolutely mindboggling, because there is an approach used by practically any game with story-based scripted stealth mission, because a story was written on the assumption the player character wasn't discovered.

Selective criticism is a problem in narrative. Inconsistency is the greater term.
 
It's good to see that everyone has already got their explanations and counter-explanations in place for whatever kind of score the game gets.
 
I take it you're referring to my posts among others. You might have missed it, but I mentioned multiplatform titles as well, like Destiny and Shadow of Memories, which have mediocre average on Metacritic, but were still enjoyable games. It's not about who the publisher is, it's about judging a game even before it's released, and criticizing it for using old gameplay formulas eventhough it apparently plays well. That just rubs me the wrong way.


EDIT:


Sounds like I might have liked it back then.

To tell the truth, I haven't played much JRPGs since the PS2 days, and even then FF was the only series I played. I guess FFXIII was just a final nail in the coffin for me, and I don't know if it's due to being older now, but the characters in the FFXV trailer just annoy me. It's probably partly due to their voices as well, and in retrospect I think it was a blessing that FFVII-IX had none.
I've played almost all mainline FF and XIII was the one I could not finish. The characters were just so boring and their tropes were just annoying and unbearable. I've heard it gets good towards the end which is why I went back to it but yet again the terrible characters couldn't allow me to continue even though the graphics, music and settings were pretty great. Gameplay was pretty good as well.
 
To people who have tried this game, does it have blind fire mode from cover?

Yes.

that people complain that the game is linear is strange to me. they've said that it should not be? hardly false promotional material. the strange thing is that the preview code was not sent out in a large scale. I have it and have played it at least 30 times. many people have opinions about a game that not many have tried. PSX participants seemed positive about the game. my friends in the industry are also very positive, and it'll be really interesting what Ru Weerasuriya have done with the story. I look forward to a 10 hours long story-driven game. I know that the game flows well and shooting feels tight. I have not been looking forward to a game this much in a very long time. give me 20th February now.

I wish I got preview codes, I'll get a copy the day they hit the store so I hope they come in early.
 
Guys, this is a bit off topic but does anyone know if there will be a new song or if there is a second song from Alex Graves, the composer of the Order 1886? I'm making an illustration of it and the only song out for the game is 3:27. Anyone have any knowledge if any other songs are out?
 
Oh yeah and one thing. Does someone know the answer to this:

Are the lycan enemies the ONLY type of "Half Breed" monsters in the game? I am really hoping that isn't it for the game's supernatural foes, but the media released seems to indicate that it is the case. That is disappointing if true.
 
Oh yeah and one thing. Does someone know the answer to this:

Are the lycan enemies the ONLY type of "Half Breed" monsters in the game? I am really hoping that isn't it for the game's supernatural foes, but the media released seems to indicate that it is the case. That is disappointing if true.
No judging by recent trailers we have half-breed as from e3 and full beast mode as from Japan trailer.

Half breed
15-minut-z-the-order-1886-image-961.jpg


Full Lycan
HighDifficultAmazontreeboa.gif
 
No judging by recent trailers we have half-breed as from e3 and full beast mode as from Japan trailer.

Half breed
http://www.sector.sk//files/novinky/2014-12-12-13-15-76/15-minut-z-the-order-1886-image-961.jpg[/]

Full Lycan
[img]http://giant.gfycat.com/HighDifficultAmazontreeboa.gif[/][/QUOTE]
Wow that's awesome! It's nice to see that the game has a good amount of variety.
 
No judging by recent trailers we have half-breed as from e3 and full beast mode as from Japan trailer.

Half breed

Full Lycan

Top is Elder Lycan iirc. The bottom is likely a pup/feral. Would be cool to see how extensive their transformations can be, given the Elders seem to have control on when and how they transform.
 
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