Majoras Mask 3D - Review Thread

-The song of time no longer saves the game.
-You can only save at owl statues and the new feather statues.
-Aiming with the Deku scrubs bubble is now more accurate.
-The Bombers notebook now keeps track of more things, including giving you a map showing where people are.
-Zora swimming has been completely changed. You now have to use magic and put up with the humming of the electric shield if you want to go fast.
-Instead of holding the A button to roll as the goron, you now only have to hit it once.
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.
- Fishing has been added
- There's a new phase in the Gyorg fight
- The Twinmold fight has been completely redone
- Ice arrows can't be used to freeze any body of water. You now can only freeze special sparkling spots

This truly is MM redone as if it was made today, and it's really disappointing.
Damn so they really are trying to just handhold everyone through the entire game. I'm fine with the save changes but the rest are head scratching.
 
None of the changes sounds on the level of Fi telling me about percentages or some shit constantly, or unskippable owl conversations with No being the default option, so I'm cool with it all. Never beat the game back in the day, looking forward to this!
 
Can't watch the video because I'm on my phone, but are we talking about "Anju gave you a letter to deliver to Kafei at 12:00!" Message with map information, or a permanent mark/checklist in your notebook that tells you what to do? Because if its the former then it's the exact same thing as the original sans the map part.

The reviewer said that when he picked up the rock sirloin it told him what to do with it.
 
Okay, the Ice Arrow change is the first I'm not okay with. Streamlining the game is one thing, but hand-holding the user by saying where he has to create ice platforms is bullshit.

I'll still enjoy the game, but fuck.
 
This outrage over changes is much ado about nothing.

It seems to me that in a handheld game, which you will likely play without being able to take notes, concessions toward handholding make a lot of sense...

Giving people information about how to complete quests and giving people maps seems entirely sane.

If purists want the original N64 rom, they can play it on the Wii/Wii U/N64.
 
-The song of time no longer saves the game.
-You can only save at owl statues and the new feather statues.
-Aiming with the Deku scrubs bubble is now more accurate.
-The Bombers notebook now keeps track of more things, including giving you a map showing where people are.
-Zora swimming has been completely changed. You now have to use magic and put up with the humming of the electric shield if you want to go fast.
-Instead of holding the A button to roll as the goron, you now only have to hit it once.
-The game pauses every time you do something new in a sidequest and tells you exactly what to do next. Find an item? The game will make damn well sure you'll never have to wonder where it goes.
- Fishing has been added
- There's a new phase in the Gyorg fight
- The Twinmold fight has been completely redone
- Ice arrows can't be used to freeze any body of water. You now can only freeze special sparkling spots

This truly is MM redone as if it was made today, and it's really disappointing.

Don't forget the business scrub change! https://www.youtube.com/watch?v=LXgPeRPC7UM
 
Okay, the Ice Arrow change is the first I'm not okay with. Streamlining the game is one thing, but hand-holding the user by saying where he has to create ice platforms is bullshit.

I'll still enjoy the game, but fuck.

I know it's like putting cracks in walls to show you which ones you cam blow up with bombs, FUCKING HANDHOLDING BULLSHIT.

Y'all are being ridiculous.
 
This outrage over changes is much ado about nothing.

It seems to me that in a handheld game, which you will likely play without being able to take notes, concessions toward handholding make a lot of sense...

Giving people information about how to complete quests and giving people maps seems entirely sane.

If purists want the original N64 rom, they can play it on the Wii/Wii U/N64.

That would be nice if the original didn't run at less than 20FPS. They got it perfectly with OoT3D, so it's a real shame they didn't do it right for the better game.
 
This outrage over changes is much ado about nothing.

It seems to me that in a handheld game, which you will likely play without being able to take notes, concessions toward handholding make a lot of sense...

Giving people information about how to complete quests and giving people maps seems entirely sane.

If purists want the original N64 rom, they can play it on the Wii/Wii U/N64.
There's giving people information, and there's forcing information on people.

I have no problem with the Bomber's notebook telling you what to do. I don't care, include a hint system that tells you everything step by step. Just let me hit an off switch somewhere. I don't want to spend a single second not playing the game so the menus can tell me what I already know.
 
I know it's like putting cracks in walls to show you which ones you cam blow up with bombs, FUCKING HANDHOLDING BULLSHIT.

Y'all are being ridiculous.

I don't mind them telling players where to put the ice arrows... it helps newbies, whatever. It wasn't that hard to figure out. I'm upset that I can't use them outside of the dungeon wherever I want. I had fun freezing the water. Oh well.
 
Then emulate it.

You seem to be complaining just to complain.

Emulators don't increase it above 20fps.

How about instead of saying 'haters gonna hate' 'ugh purists are always like this' either engage with the argument being put forward or stay out of that particular discussion?
 
Okay, the Ice Arrow change is the first I'm not okay with. Streamlining the game is one thing, but hand-holding the user by saying where he has to create ice platforms is bullshit.

I'll still enjoy the game, but fuck.

Yeah, it's how I feel. The other changes don't bother me because they don't eliminate freedom (maybe only the Zora swimming), but the ice arrow does, and its quite shitty.
 
I love all the changes. Some people need to put away the nostalgia glasses: MM was tedious shit. These changes make the game much more enjoyable. And if you hate them so much, stick to the N64 version ¯\_(ツ)_/¯
 
I don't want to spend a single second not playing the game so the menus can tell me what I already know.

It's borderline insane how anti-help text Zelda fans have become.

I literally don't get it.

A SINGLE SECOND.

OMG.
 
I don't want to spend a single second not playing the game so the menus can tell me what I already know.

I don't think it does this.

We really just need some good uninterrupted footage of how the system works, beyond the "you've met a new person" bits.
 
The Ice Arrow change sounds really dumb. As someone else pointed out, not only does it amount to terrible handholding but it also removes a sense of exploration for the player. If anything, they should have added secrets that you could get by using Ice Arrows outside of the Great Bay Temple...

We'll see what all these changes amount to. I'm glad they are making this a proper remake instead of just a remaster like OoT3D mostly was, but I'm unsure if all of their changes will end up being for the better.
 
I don't mind them telling players where to put the ice arrows... it helps newbies, whatever. It wasn't that hard to figure out. I'm upset that I can't use them outside of the dungeon wherever I want. I had fun freezing the water. Oh well.
Exactly. It's a very heavy handed way of doing things.
 
Damn so they really are trying to just handhold everyone through the entire game. I'm fine with the save changes but the rest are head scratching.

What the fuck are you talking about? What's head scratching about stuff like the Goron roll and deku scrub bubble?
 
Really glad to hear about these changes, I don't think I would bother replaying it had they left it the same as the N64 version.
 
I think that's a fair complaint. Obviously you can just play the original, but that was always true. I think a lot of people were excited to play the original with updated graphics.

It's not like the fact that it would be changed is news... We've know it would be for months, if not years... we just didn't know how.

These changes, as described, seem minor, with most of them seemingly made to bring the game up to contemporary standards or to make it more accessible for handheld play.

I do agree that the ice arrow change sounds rather arbitrary and ill-advised.
 
Here's the problem:

Regarding the inhabitants of Termina, that is where the bulletpoint about being told what to do next with an item you find takes away from the mystery and exploration of this town and its inhabitants. Part of the surprises were a result of lurking around, investigating, and digging for clues to uncover the stories behind these well thought out characters. If you are simply told what to do next, as we think is the case with this iteration, it takes away everything I just mentioned and makes the world feel less organic and more arbitrary.

I actually agree and it is very reasonable, but I don't remember "lurking around for clues" in the original MM as something so seamless, it felt like a bit of a chore. I'm yet to play the 3DS version so I can't say for sure about their solution, but I don't mind it too much since every single game nowadays seem to do it anyway.

I'd love some subtle hint system, like saying who might like that item or what you could do next. If it's done like the current GPS system of go here and do that it would be in fact disappointing.
 
I know it's like putting cracks in walls to show you which ones you cam blow up with bombs, FUCKING HANDHOLDING BULLSHIT.

Y'all are being ridiculous.

It's nothing like that at all, your comparison makes no sense.

Not all walls are crackable, however water exposed to cold always freezes. Limiting that makes the ice arrow a bad gimmick that can only be used in one room, it's a mere key.
 
The other changes I don't particularly mind, but this is pretty infuriating. Seems like they could've had a fortune teller NPC in town give the player a hint for rupees instead (as one example)?

They already have that dumb visual walkthrough stone built into the game like in OoT/SS, so not even that was needed.
 
I gotta be honest, maybe I just have an insane memory for these things, but I don't think I'll be affected by the notebook changes at all. I can pretty much get every heart piece and mask from memory, so I won't really feel like my hand is being held in this remake. For first timers, it's going to be a different experience than what I had in 2000, but that's not really my problem. The gameplay is the same for the most part (I'll miss infinite dolphin swimming for sure, though), and that's what matters most to me.
 
Did you.. watch this video? Andre is spitting some nonsense, the actual video is showing that it documents that "you found it," but it doesn't tell you what to do with it whatsoever.

I watched the video, but I didn't read the text. If that's the case they should add an annotation or something to correct the mistake.
 
Did you.. watch this video? Andre is spitting some nonsense, the actual video is showing that it documents that "you found it," but it doesn't tell you what to do with it whatsoever.

It tells you a hungry Goron is looking for it--there is literally one character that fits that attribute.

I watched the video, but I didn't read the text. If that's the case they should add an annotation or something to correct the mistake.

There's no mistake there. If tells you exactly who to give it to
 
It tells you a hungry Goron is looking for it--there is literally one character that fits that attribute.



There's no mistake there. If tells you exactly who to give it to

My memory might be fuzzy but the original gave you a similar clue.

What people are not talking about here is an actually, horribly, tedious part of the game: making statues in the stone tower temple, has this been improved?
 
It's nothing like that at all, your comparison makes no sense.

Not all walls are crackable, however water exposed to cold always freezes. Limiting that makes the ice arrow a bad gimmick that can only be used in one room, it's a mere key.

I'm pretty sure almost all walls would be destroyed by a real bomb. Regardless of cracks.
 
I'm now hoping that whoever makes the OT actually presents the changes in a neutral fashion since anything else will change up the flow of a topic.
 
I wonder how people will react when they go rolling off a ledge because of the changes to the goron roll.

I'm now hoping that whoever makes the OT actually presents the changes in a neutral fashion since anything else will change up the flow of a topic.

People are inevitably going to talk about the changes once they start to affect them.
 
It's nothing like that at all, your comparison makes no sense.

Not all walls are crackable, however water exposed to cold always freezes. Limiting that makes the ice arrow a bad gimmick that can only be used in one room, it's a mere key.

Uh. The ice arrows have always been a mere key. They're just kind enough now to show you where the locks are.

I guess it's a crummy change for the one person who spent hours making useless ice platforms outside the temple for some sad reason
 
Did YOU watch the video? It tells you that a food-loving goron hid it there. It doesn't say that anyone is looking for it.

It says that, but the image is also connected with a Goron and a chandelier in the video, and it seems like "Find the rock sirloin" was a quest in the notebook. Could that be what he meant?

e: Admittedly, I have no idea how the info was presented in the original game. If the Goron said "Hey I left my food in the chandelier and I'm really hungry", I have no problem with the game reminding you.
 
That Rock Sirloin part of GameXplain's video is weird. He verbally says it tells you exactly who to take it to, but the video doesn't show that. The menu simply says you found it.

sidequest spoiler
you give it to the Frog Mask wearing Goron near the smithy. Perhaps something new clues you in on that but the video doesn't show it.
 
Uh. The ice arrows have always been a mere key. They're just kind enough now to show you where the locks are.

I guess it's a crummy change for the one person who spent hours making useless ice platforms outside the temple for some sad reason

You could use them to jump out to the temple. I was looking forward to seeing if they had redone it or not, but now I'll never know.
 
Are they not the same Goron? The implication seems to be the same regardless--it's a huge hint as to what to do

The hungry goron never says anything about hiding food anywhere, he just wants to eat something, because he's starving. Something that's tough and hard to chew.

A bit of flavor text noting that a generic "food-loving goron" was to blame for the meat mysteriously hidden in a chandelier merely gives a bit of logic for why the sirloin was in a chandelier of all places, it's not referring to the hungry goron.

It says that, but the image is also connected with a Goron and a chandelier in the video, and it seems like "Find the rock sirloin" was a quest in the notebook. Could that be what he meant?

The "find the rock sirloin" tile, and item in the quest chain, only appeared once you found the sirloin. It's there to remind you of the quest steps should you choose to attempt the quest again on future cycles, basically just documenting things you've already done. It's not there beforehand.
 
I'm pretty sure almost all walls would be destroyed by a real bomb. Regardless of cracks.

Don't be dense, we are talking about video games, basic game world building rules, if we were in a magical land where water not always freezes the game would have to show that to the player very explicitly somehow because it's counterintuitive, a bomb not destroying a wall is not counterintuitive, it can happen.

Edit: Actually, thinking about it, one reason to limit the use of the ice arrows to just that specific place is that using it outside can trigger a bug they couldn't fix. Because otherwise it makes no sense to me.
 
That Rock Sirloin part of GameXplain's video is weird. He verbally says it tells you exactly who to take it to, but the video doesn't show that. The menu simply says you found it.

sidequest spoiler
you give it to the Frog Mask wearing Goron near the smithy. Perhaps something new clues you in on that but the video doesn't show it.

This clears things up a bit, thanks. My memory of the side quests in the game is a bit rough. If the notifications don't spell it out for the player, then it's nothing too egregious IMO.
 
Top Bottom