• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Persona 5 New Trailer

Status
Not open for further replies.
Demon negotations are so separated from the core game of SMT for me that I can't understand why people think it's integral. Was Devil Survivor casualized because it had the demon auction in place of demon negotiation?

In either case, the only time I remember where demon negotiation was reasonably predictable and consistent was persona 2, where you had a meter gauging the demon's reaction.

Demon negotiations are like a core thematic element to SMT games. You're a human trying to find a path through a world full of demons. You can't dominate them so you have to negotiate with them to strengthen yourself and journey through the game. It's a bit more understandable in Persona to not use it they want, but the core SMT games really need it to keep the atmosphere.

The Answer sucked, yo.

Let's just pretend that never existed. It's better that way.

The Answer is great. People be hatin' gameplay. Story is fine too as it's a culmination of everything that happened in P3 for its characters.
 
Yeah, as I said before I really like that Persona is more to the point since that make battles and exploration more fast.

It's not going to happen. It's a big staple of the series and those games are made to cater to the hardcore fans of those classic aspects, I mean, they didn't name Strange Journey SMTIV since it was not in Tokyo even when every other things was almost the same =/

Also, Demon Negotiation is not a RNG festival but it have a LOT of factors that you need to be aware that much people overlook and think that they are giving random responses, from the top of my head you need to be aware of your own alignment, the phase of the moon, the emotional state of the demon, their alliances, their races, they companions, etc...


Was this common? I never had this problem and when I played P3P never controlled the other characters even with the option there.
P3P fixed this I think? Can't remember.

Just use tactics. I've never actually had this problem
Yea, I used heal/support, and full on, but I must have been cursed bc every time I did, party members fucked me over. Especially on bosses.

Feel like I should go back and play P3P and P4G on my vita to wait for P5.
 
The Answer is great. People be hatin' gameplay. Story is fine too as it's a culmination of everything that happened in P3 for its characters.

The Answer represents all of the problems that P3 had with its narrative (sans Strega) and increases it tenfold. It's really off-putting how much they obsess over P3MC and it goes above and beyond the hero-worship in P4. At least the people in that game move on with their lives. I also don't know why they felt to insert Metis into the game.

The battles were great, but there really wasn't much gameplay outside of that.
 
The only problem with the trailer was that it might have been too good.
Meanwhile at Ubisoft...
ibxPvmkK426s6I.gif

Meanwhile at Capcom...
im4OJ60fuXB9W.gif

Meanwhile at Activision...
ijVwQY8FrDvRF.gif
 
The Answer represents all of the problems that P3 had with its narrative (sans Strega) and increases it tenfold. It's really off-putting how much they obsess over P3MC and it goes above and beyond the hero-worship in P4. At least the people in that game move on with their lives. I also don't know why they felt to insert Metis into the game.

The battles were great, but there really wasn't much gameplay outside of that.

It's perfectly understandable why they obbess over him after the fact
I mean, he was a good friend and more or less "died" before the events of the Answer, they're also torn up about shinji. Of course the people in Persona 4 move on with their lives, all of them still have their lives(Though Yosuke is torn up over Saki till the end)
 
Maybe? Vigilantes for sure. Hard to tell if they plan to do that by specifically being thieves or something else is unclear so far.

The " take you heart" tag line and and announcing things were stolen during the stream definitely implies thieves. Could be vigilante thieves though.
 
The Answer represents all of the problems that P3 had with its narrative (sans Strega) and increases it tenfold. It's really off-putting how much they obsess over P3MC and it goes above and beyond the hero-worship in P4. At least the people in that game move on with their lives. I also don't know why they felt to insert Metis into the game.

The battles were great, but there really wasn't much gameplay outside of that.

Totally disagree myself. The only point I'd knock The Answer for is that it really only covers known material for its characters but just shows it to the player, which is actually my issue with P4's S.Links, lol. Considering the circumstances, their feelings, and the reasons why everything occurred, I was pretty satisfied with The Answer. It's particularly interesting to me because of Yukari and Junpei as it sort of brings the power trio dynamic full circle. That was really something I missed in P4. The P3MC, Yukari, and Junpei are very tightly framed together as characters which really made the entire game more fascinating.

It's perfectly understandable why they obbess over him after the fact
I mean, he was a good friend and more or less "died" before the events of the Answer, they're also torn up about shinji. Of course the people in Persona 4 move on with their lives, all of them still have their lives(Though Yosuke is torn up over Saki till the end)

None of the stuff the P4 cast faces is even close in magnitude to what the P3 cast faces either, story-wise or personally, IMO.
 
For the Persona 3 discussion...that's part of the reason I went with P3P over FES, so I could control my characters. I did full manual control for the final boss.

And I think if you just want to try Persona 4 before going to 5, that's plenty acceptable. It's an amazing game and you'll likely want to play more Persona afterwards and then you can go back to P3 :)
 
P3P fixed this I think? Can't remember.


Yea, I used heal/support, and full on, but I must have been cursed bc every time I did, party members fucked me over. Especially on bosses.

Feel like I should go back and play P3P and P4G on my vita to wait for P5.

Remember to always scan the enemies, even bosses. It will change the behaviour of your party members.
 
Just watched it. So the angle this time is becoming superheroes to bring out their persona powers? It works. Hope it drops this year.

they are thieves, in the scene with them in the cafeteria you can see a map showing a layout of a building in the table, possibly planning a heist.
 
Was negotiation really as hard and arcane as people make it out to be?

I remember playing Persona 1 and enjoying the inane verbal tit for tat I had with demons whilst deliberately manipulating their moods in order to procure health buffs or items or having them leave the field if I didn't feel like fighting them.

Yes, that's cuz you were playing the game correctly and not throwing tantrums. Being able to quickly end battles whenever you wanted while still getting rewards was great and I miss it.

Negotiations in P2 were less snappy because of interface issues with selecting multiple negotiators and upping the frequency of the random questions. But it still lets you get into the headspace of the demons you're up against and represents a good adaptation of D&D elements by allowing you to approach encounters in multiple ways.
 
Totally disagree myself. The only point I'd knock The Answer for is that it really only covers known material for its characters but just shows it to the player, which is actually my issue with P4's S.Links, lol. Considering the circumstances, their feelings, and the reasons why everything occurred, I was pretty satisfied with The Answer. It's particularly interesting to me because of Yukari and Junpei as it sort of brings the power trio dynamic full circle. That was really something I missed in P4. The P3MC, Yukari, and Junpei are very tightly framed together as characters which really made the entire game more fascinating.



None of the stuff the P4 cast faces is even close in magnitude to what the P3 cast faces either, story-wise or personally, IMO.
I knew I liked you.
 
Was negotiation really as hard and arcane as people make it out to be?

I remember playing Persona 1 and enjoying the inane verbal tit for tat I had with demons whilst deliberately manipulating their moods in order to procure health buffs or items or having them leave the field if I didn't feel like fighting them.

Not really. I find it to be funny, and really helpful during early part of the game. It become obsolete during later part of the game when you can use fusion to get your favored demon.

I like the fact that giving same answer can sometime give different result. It give a demon a bit of personality. The baphomet you encounter now is not the same like the previous baphomet you encounter. Cool stuff.
 
http://www.neogaf.com/forum/showpost.php?p=149782958&postcount=4418
Here, after reading this your party members should do what you want probably 99% of the time.

That is insulting. I finished P3FES, cursing the AI all the way, and that post is just not the full story, but a very vague and basic description (and I am pretty sure the percentages are off, BTW) of how those 4 tactics work.

Act Freely: Will priortize attacking a weakness if they can, then attack the same enemy again with it. Will heal anyone below 33% health if able.

Sure, where does Marin Karin fits in that description? Because I guarantee you, if you play P3FES' Mitsuru with that tactic you are going to see it VERY often. Missing 75% of the time. There is a reason it is a meme, after all.
Where does the "use a team-wide support spell when just one of the teammates is missing the buff instead of the one-character version" behavior fits there?
What about the "there is a team mate with good healing spells already set to Heal/Support, but fuck it, I am going to waste my turn using a Medicine that I should not even have in my inventory in the first place to heal 1% of my/other character's life"?

In the end, micro-managing non Act-Freely tactics every turn is a poor-man's, annoying substitute of just controlling your teammates manually (and no, even then you won't get them doing what you want "99%" of the time). I finished the game without any issues (I actually think it is easier than P4) and I still think its forcefully AI-controlled party members are the single worst thing about P3. I don't get why so many people in these forums defend that.
 
If they play their cards right, I can really see Persona 5 being the game that changes the series from being a popular cult favorite into a mainstream success. Especially if they manage to beat FF15 out the door.
 
I've never seen a thread grow so quickly in such a short time!

This does look incredible but I hope that add some new elements, p3 and p4 were a bit samey to me (though I did play the updated version of 3)
 
If they play their cards right, I can really see Persona 5 being the game that changes the series from being a popular cult favorite into a mainstream success. Especially if they manage to beat FF15 out the door.

I'd want to see what happens if Persona 5 actually outsold FF15. How would square react? Maybe FF16 would be turn-based.

That being said, while I can totally see Persona 5 becoming a main stream success, I think it's unlikely that it will sell more than 15, if only because of the monstrous difference in marketing budgets and the fact that 15 is multiplat.
 
I think the absence of big budget turn-based JRPGs this last decade is really working in Persona 5's favor. I think there's a definite void there and with how good & stylish P5 appears, Persona actually has a chance to become a big deal now.

The quality of the franchise that was been under the radar for many audiences also helps. Please please let your view be correct! ><

I think it would absolutely blow everyone's expectations out of the water if this game sold 1 to 1.5 mil WW.

Ironically that's what XIII-2 and Lightning Revengance, two budget garbage cans of the FF universe made back easily just on the FF brand
 
Where does the "use a team-wide support spell when just one of the teammates is missing the buff instead of the one-character version" behavior fits there?

Now this is a legitimate problem compared to Mitsuru acting freely under the command "act freely"

I don't get why so many people in these forums defend that.

It's negligible because the main character functions as a one man army anyway.

That may have been the intention all along since you get a game over if he dies, unlike with the other cast members. I never put myself in the position to rely on another character to heal me at the last second. That's too risky even with party control.
 
If they play their cards right, I can really see Persona 5 being the game that changes the series from being a popular cult favorite into a mainstream success. Especially if they manage to beat FF15 out the door.

I think along those lines, too. It's a Persona game that'll be releasing early into a console's life, unlike Persona 3 and Persona 4, and it'll also be one of the first high profile ones. For the western market, I think that's significant, and Atlus USA and Sony could make it really shine and noticed in North America.
 
If they play their cards right, I can really see Persona 5 being the game that changes the series from being a popular cult favorite into a mainstream success. Especially if they manage to beat FF15 out the door.
FF15 is clearly going to be a big game, but its also quite alienating with its gameplay and casting changes. I wouldnt be surprised either if persona 5 picks up a lot steam from that
 
The quality of the franchise that was been under the radar for many audiences also helps. Please please let your view be correct! ><

I think it would absolutely blow everyone's expectations out of the water if this game sold 1 to 1.5 mil WW

I think 1+ million is expected. If it reached 2 million though oh man.
 
I'd want to see what happens if Persona 5 actually outsold FF15. How would square react? Maybe FF16 would be turn-based.

Note, I don't actually think Persona 5 will BEAT FF15 in sales, since FF has been a sales juggernaut for decades and there's plenty of hype for FF15 as well. I'm saying that if P5 comes out first, it'll be the first big budget JRPG on the PS4 which will be very helpful.

I could see it doing 1.5-2 million worldwide which would be HUGE for the series. Also, keep in mind that now Atlus is owned by Sega so it could actually get a good marketing campaign outside Japan.

In 5-10 years though... man, a future where Persona and Final Fantasy are fighting over the position of premier JRPG series is a future I'm very okay with.
 
I think 1+ million is expected. If it reached 2 million though oh man.

OH BOY. DON'T EVEN GO THERE. That would be amazing, and well deserved. But its better to keep expectations in the stratosphere in think :P
 
This does look incredible but I hope that add some new elements, p3 and p4 were a bit samey to me (though I did play the updated version of 3)

I think the trailer shows a lot of new elements in the dungeon navigation, which was probably the most boring thing about P3 and P4, though some of them look a bit concerning to me tbh (cover-based stealth sections? scary)
 
Note, I don't actually think Persona 5 will BEAT FF15 in sales, since FF has been a sales juggernaut for decades and there's plenty of hype for FF15 as well. I'm saying that if P5 comes out first, it'll be the first big budget JRPG on the PS4 which will be very helpful.

I could see it doing 1.5-2 million worldwide which would be HUGE for the series. Also, keep in mind that now Atlus is owned by Sega so it could actually get a good marketing campaign outside Japan.

In 5-10 years though... man, a future where Persona and Final Fantasy are fighting over the position of premier JRPG series is a future I'm very okay with.

If JRPGs could get back to a fraction of their peak that they once occupied in the west I will be happy.
 
Are there any gifs of the party sliding near the end of the trailer?

Tons throughout the thread if you want to look. There's a gif for every single solitary thing in that trailer actually.

I think the trailer shows a lot of new elements in the dungeon navigation, which was probably the most boring thing about P3 and P4, though some of them look a bit concerning to me tbh (cover-based stealth sections? scary)

I'm going to go out on a limb and guess that the cover based stealth will normally only function as a way to get a pre-emptive strike against enemies that are far more aware of your presence than persona 4(whose enemies were already harder to sneak up on than persona 3). There will probably be sections in which it actually matters beyond that, but I don't think it's gonna be a huge absolutely necessary thing for the most part.
 
Tons throughout the thread if you want to look. There's a gif for every single solitary thing in that trailer actually.



I'm going to go out on a limb and guess that the cover based stealth will normally only function as a way to get a pre-emptive strike against enemies that are far more aware of your presence than persona 4. There will probably be sections in which it actually matters beyond that, but I don't think it's gonna be a huge absolutely necessary thing for the most part.

I bet there is a gif for every second of the trailer.

There's also over one hundred pages, but luckily managed to find it quickly lol.

Here it is:

8LQezaI.gif


edit: lol didn't even notice the text in the gif
 
Now this is a legitimate problem compared to Mitsuru acting freely under the command "act freely"

"Act freely" does not mean "Act randomly". Mitsuru is supposed to be a well-trained genius, but when left alone she acts like if she was retarded and that is supposed to be the user's fault for choosing "Act freely"?


It's negligible because the main character functions as a one man army anyway.

That may have been the intention all along since you get a game over if he dies, unlike with the other cast members. I never put myself in the position to rely on another character to heal me at the last second. That's too risky even with party control.

I agree. But the fact that is not a huge problem does not make it defensible in my opinion. P3 would be a better game with manually controlled team mates (or much better AI, though I would still prefer the manual option)
 
Status
Not open for further replies.
Top Bottom