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Most Boring Game You've Played/Completed Recently

Tales of Vesperia. I didn't hate the game or anything, in fact, I liked just about everything about the game, but for some reason it was just so boring. I barely trudged through it.
 
Put some time into Apotheon yesterday and zzzzzzzzzzzzzzzzzzzzzz. There's no spark to it in any way apart from its art style.

I was hoping I wouldn't be the only person who thought this.

I was really keen to play this from previews I saw, but in practice man it's boring. The art is fantastic but I straight up had to force myself through the first couple of chapters before I said fuck this and turned it off.
 
Proteus, I got the three endings and despite I saw many "events" I still find it very boring, is a barebones "walking simulator" experience.

Before that, it was Rune Factory 2, I have tried many times to retake the game and I always end leaving it after a couple of hours, all the farming stuff feels like a chore, I want to have fun not work.
 
Unity and Far Cry 4. Just couldn't get into the setting or story of Unity, Arno is boring as fuck and the game ran like shit. Far Cry 4 really was just Far Cry 3.5, felt like I had seen it all before and the story was pretty boring.
 
I played Monster Hunter 3 on Wii U recently. Really not the game for me at all, seems like the most tedious unfun experience possible.

I also played the original Deus Ex, I really want to like it, the setting is great, the level design is pretty good too, but everything else is just bleh.
 
I'm playing through Dragon Age Inquisition at the moment and I feel it qualifies. All the time I'm playing it, I find myself thinking 'All this beautiful world and content yet they somehow forgot to include the fun'.

The main problem that I have with DA:I is that they made it a single player MMO. The issue that arises with this is that MMOs are mainly badly designed games that thrive due to three reasons:

  1. Latency is involved in every action in MMOs and so slow-paced gameplay can be forgiven. While this is becoming less and less relevant as internet speeds increase, it is still a factor for now. No one expects online games to ever reflect their button presses in a 1:1 time scale since it has to travel to a server somewhere. Dragon Age is slow as molasses just because someone working as a combat designer thinks RPGs need to be plodding.
  2. Social elements make all the grinding tolerable because you can talk about almost anything with guild members and random people, or at least see other people in the world converse. In DA:I, I get to hear party banter about the slightly more exciting main plot lines while I run around doing something almost certainly irrelevant.
  3. A sense of permanence. MMOs are games you invest a lot of time in and as you invest more time, it is reflected in your character for others to see. It's something to be slightly proud of if you have that incredibly rare mount or your character just looks awesome because of the amount of time you've invested. Dragon Age is single player and has a definitive end, making it more of a timesink than something that feels vaguely rewarding.

There's also a host of other problems like a lack of player agency in the story, lack of truly evil options, endless fetch quests, less meaningful party-related quests, some design decisions on the inventory stuff and the fact that I personally dislike a large amount of the characters I feel I'm supposed to like. I'm no reviewer. Just a person looking to have fun with a game, which is something DA:I just doesn't provide to me. How it won some game of the year awards is beyond me when there are so many glaringly bad design choices, but I guess different people enjoy different things. All it's making me want to do is return to Final Fantasy XIV so my time doesn't feel quite as wasted checking down that virtual shopping list.
 
Shulk is awesome, but I agree that Melia is bland as hell. Ryen is also not that interesting, but I really like the other party members.

Anyways, I am playing Xenoblade at the moment, with around 35 hours clocked and I am loving it. I respect you not liking the game, but I just want to say that you don't need to buy gems every new shop. I always buy new equips and weapons, but I only crafted gems twice in those 30 hours of gameplay. I also have completed more or less 30 side quests (and only because I couldn't beat a certain level 52 boss) and I am having no problems with difficulty, except for the aforementioned boss.

Xenoblade is great, IMO, but there is so much padding and pointless stuff in the game, which I think people should try to avoid or else they might eventually get tired of the game way before they finish it. Btw I am a bit scared Xenoblade X will have even more padding ._.

Why is Shulk awesome? Rayn is cool, he has personality, he makes me laugh, he's the only one that I wouldn't want to leave my party or die. Shulk just seems like generic teenage JRPG dude.

I actually was in love with the game in the first two hours. Since that time the story has stagnated for me. Especially the long part after you meet Melia and you have to undergo a trial and there's all this talk about her being a leader. I didn't care about that at all. The mechon villain is a cheesy cartoon villain who's almost laughably bad. The only character interaction I like is with Rayn and Sharla. The last time I played it, I was on the snow mountain, a dreadfully boring area.
 
Shadow of Mordor
Diablo III

Not that "boring" but so damn brain-dead. Tap square to win. Hold R2 (and sometimes hold X) to win. Sometimes I was actually literally nodding off during D3 (and still wouldn't die). Which has never, ever happened to me in a game before.
 
Ryse. Probably didn't help that I played it in between two masterpieces... Shadow of the Colossus and Resident Evil HD. If it had been longer than 6 hours I would have stopped playing.
 
Pokemon X
Super Mario 3D Land (Yup... I really hoped something would change and make it better for me, but no... :( )
 
Chibi Robo: Photo Finder.

What a super slog fest. Waiting and waiting through text just to move slowly from one dull puzzle to the next. And it's sooooooo repetitive. I don't even know if it has a point anymore or any real progression or ending or anything beyond repeating the same damn puzzles over and over and over again.
 
Far Cry 4....a supremely lazy rehash of Far Cry 3 with a lot less character. Hopefully it was just a one off and wont become the norm like the AC games...
 
Hmm, probably Pokemon Omega Ruby, I've had a pretty good run of games as of late and while Omega Ruby ain't bad at all it's the point where I've been worn down by annual Pokemon releases.
Factoring in its ease even by series standards and I just can't push on, sloooow progress up to Fortree so far but I really don't see myself finishing it.

And to go a few months back to a game that really made me outright bored most of the time, I played a chunk of Alien Isolation with a friend and it was like a crouch walking simulation, those poor knees must be in agony. Though things do at least get interesting when the Alien turns up but otherwise I felt this game could've cut out a lot of content since it goes on for hours more than it should and instead spent time polishing up the rest and make things more engaging.

Not very recent, but I took something like 5 years to finish Children of Mana because each time I tried to play it it bored me to tears.

Spoiler: It wasn't worth it.
This bloody game, one of my early DS titles that a bunch of us purchased under the assumption that multiplayer could be fun. Of course that wasn't the case but when everyone else wisely shelved it forever I was determined to get my moneys worth. So I pushed on through all the tedium and eventually finished the game.
It wasn't worth it.

Also I'm pretty sure that despite spongy enemies all the way to the end the bosses went down in like seconds, it made no damn sense!
 
Dragon's Age Inquisition. Just...nothing about that game drew me in. The combat was boring and too DPS focused and the attacks were sometimes too situational to matter. The story wasn't all that good, especially on how it was played out and executed. I just wasn't feeling it.

It's so dull. It doesn't have any personality whatsoever. It's soulless.
 
I played InFamous for the first time recently, with the ambition of playing through them all... But my god that first game is so mind numbingly boring that I scrapped the whole plan 1 week later.
 
Why is Shulk awesome? Rayn is cool, he has personality, he makes me laugh, he's the only one that I wouldn't want to leave my party or die. Shulk just seems like generic teenage JRPG dude.

I actually was in love with the game in the first two hours. Since that time the story has stagnated for me. Especially the long part after you meet Melia and you have to undergo a trial and there's all this talk about her being a leader. I didn't care about that at all. The mechon villain is a cheesy cartoon villain who's almost laughably bad. The only character interaction I like is with Rayn and Sharla. The last time I played it, I was on the snow mountain, a dreadfully boring area.
I think Shulk is great because of his personality. He isn't a cocky arrogant jerk nor he is goofy and extremely cheerful like the majority of non-customizable jRPG main characters. Also there are some great scenes involving Shulk, but those happen after Valak Mountain, where you stopped playing. As for Reyn, he feels too much like the usual "bro" character you see in a lot of modern jRPGs (characters like Wakka, Junpei, Yosuke, Atsuro, etc). Not a big fan of him, although I don't hate him either.

The part you mentioned is my least favorite in the game so far, but everything else has been quite enjoyable. I also like Metal Face. Did you play the game enough to know his motivations?
 
Far Cry 4....a supremely lazy rehash of Far Cry 3 with a lot less character. Hopefully it was just a one off and wont become the norm like the AC games...

Just as I had suspected. Glad I didn't bother getting it. Maybe when it gets down to $7 (edit: which is basically what I paid for FC3) in another year or so I'll give it another look.
 
I want to enjoy it, it's clear that Naughty Dog had a commendable vision, but I am struggling to get through it.

Maybe I am playing on too low a difficulty level, as the AI is pants
I got up to the high school on grounded difficulty before I got bored of it and watched someone else complete it. The Last of Us is the most limited and restricting Naughty Dog game I've ever played. That said I'm looking forward to UC4 (Day one!).

As for the most boring game I've played recently? Cod Ghosts.
 
I suppose once he gets a few more hours into the game and quits then you'll tell him the game gets so much better when you get out of the Hinterlands right? Or after Skyhold? Run far FAR away Doberu!

Lol not necessarily. I just think that 30 minutes is too quick to judge, especially for a game that doesn't really have much content that early. If someone doesn't like the game, I won't force them to like it. I can understand not wanting to put multiple hours into something they don't enjoy.
 
Just as I had suspected. Glad I didn't bother getting it. Maybe when it gets down to $7 (edit: which is basically what I paid for FC3) in another year or so I'll give it another look.

Far Cry 4 is Far Cry 3.5, but that .5 makes up for a hell of a lot of the problems that I had with 3. Pound for pound, FC4 is a substantially better game, it's just not original or unique (but neither was Far Cry 3).

The gameplay improvements 4 brings makes it a far less tedious experience than 3 was. Reduced fall damage, the personal helicopter, and the wingsuit all contribute greatly towards making FC4 less frustrating and tiresome.

Also, Far Cry 3 doesn't have a sidearm Grenade Launcher, which alone makes it far worse than 4.

Kyrat's mountainous region is also more interesting to explore than another repurposed tropical island setting that had already been done in Far Cry 1 and Crysis.

All Far Cry games have horrendous plots and characterization and, unfortunately, 4 was no exception. Pagan Min is, perhaps, even more wasted potential than Vaas was, if that was possible.
 
I just knew one of the first 5 post would be The Last Of Us for some reason.

Anyways, my vote goes to Shadow Of Mordor. Great gameplay, great graphics, interesting nemesis mode, but man that story is so dull and the main character w/e his name was is even more boring.
 
Far Cry 4 is Far Cry 3.5, but that .5 makes up for a hell of a lot of the problems that I had with 3. 4 is a substantially better game than 3, it's just not original or unique.

The gameplay improvements 4 brings makes it a far less tedious experience than 3 was. Reduced fall damage, the personal helicopter, and the wingsuit all contribute greatly towards making FC4 less frustrating and tiresome.

Also, Far Cry 3 doesn't have a sidearm Grenade Launcher, which alone makes it far worse than 4.

Kyrat's mountainous region is also more interesting to explore than another repurposed tropical island setting that had already been done in Far Cry 1 and Crysis.

I have no doubts about all that, but it's not enough to get me interested I guess. Like you say, it feels more like 3.5 (which I've heard others say as well) and I need something more fresh, having just finished FC3 not too long ago. Good to hear about the improvements, though I wonder if things like the helicopter basically negate any desire to explore on foot. I could see myself abusing that because the game would let me. Another thing was that in FC3, once I finished the story I had no desire to do anything else. I'm guessing I'd feel the same with FC4. But in any case, I wouldn't mind more of the same in another year from now when the price drops significantly and my desire for more FC comes back.
 
Far Cry 4 is Far Cry 3.5, but that .5 makes up for a hell of a lot of the problems that I had with 3. Pound for pound, FC4 is a substantially better game, it's just not original or unique (but neither was Far Cry 3).

The gameplay improvements 4 brings makes it a far less tedious experience than 3 was. Reduced fall damage, the personal helicopter, and the wingsuit all contribute greatly towards making FC4 less frustrating and tiresome.

Also, Far Cry 3 doesn't have a sidearm Grenade Launcher, which alone makes it far worse than 4.

Kyrat's mountainous region is also more interesting to explore than another repurposed tropical island setting that had already been done in Far Cry 1 and Crysis.

Good summary of my thoughts as well. It's much improved on 3.

And the story is generally better. I also found the side characters humorous and interesting, but that's opinion.
 
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