The Order 1886 | Impressions Thread of not shooting the messenger.

Can someone explain to me what the greatness of KZ2 gunplay was? I need to better understand that idea so I can apply it to my current play of The Order.

Well KZ2 guns felt weighty,packed a punch, superb feedback, etc.. every fired bullet felt impactful when hitting the enemy. I have not yet played a game since last gen began that had as good gunplay as KZ2. ( People tell me Wolfenstein New Order is equally satisfying so I should try it out )

I mean what else is there to say but this vid about KZ2 - https://www.youtube.com/watch?v=BPL6kfm8Ai4
 
Can someone explain to me what the greatness of KZ2 gunplay was? I need to better understand that idea so I can apply it to my current play of The Order.

The guns felt very heavy with very satisfying recoil, the enemies reaction to being shot was excellent as the bullets really felt like they had a lot of force.
 
I dont understand the uproar over "short" games, when the cost/content ratio is the same for other newly released media. Especially when, like I mentioned before, a life full of responsibilities prevents me from playing games that are any longer then 5 to 7 hours.

I think people are complaining about the length because of how many cutscenes there are. If the game was 5-7 hours of straight gameplay that would be one thing, but the concern is more than understandable if the entire game is about that, but with an hour or two of that being cinematics.
 
Sorry guys an 8 hour long campaign without any sort of online community, co-op, unskippable cutscenes, incentive to play on higher difficulties, etc. is very very barebones.
Yep. If it had something, anything more mechanics-focused and not broken up with unskippable cut-scenes I'd be a lot more inclined to pick this up as I'd have something to do once the story was completed.

Ryse has the Colosseum. Max Payne 3 has competitive multiplayer and co-op survival. Heavy Rain and Beyond: Two Souls don't have these additional modes, but you still get replayability through changing up the game's story altering choices.

I can appreciate the one-playthrough-game every once in a while, but its a hard sell at full price.
 
Sounds like the dev put a lot of care into the game. But from the style of gameplay and the little replay value (at least from the descriptions here) I think I'll stick to my plan of waiting for a price drop.

Also, mabye it's just me but I have some issue truly getting what the Op is saying about the game.
On one line it says: "The game will hold your hand. It will walk you through areas. It will funnel you. It will bombard you with simple context sensitive button prompts and loads of sharply directed and acted cutscenes", but then a few lines later it says "The Order 1886 is for lovers of old fashioned single player experiences. ".
For me those are 2 very different types of games.
 
Man, this game looks dull and boring at the same time. Everything is so brown and grey. Really sad to see this. Seems more like a rental.
 
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Am I seeing things or is that The Obama: 1886 in your avatar?
 
The more I hear about this game, the more underwhelmed I become by it.

I enjoyed RAD's work on the God of War prequels, but there's just nothing that really stands out about The Order.. asides from pretty it looks. I'm not sure if all the hype for it is warranted, but then again, you can say that about a ton of other games. I hope I'm wrong and it turns out to be a thoroughly enjoyable experience.
 
I'm really happy to be disproven. I have a launch PS4 sitting here and I own one game for it, Infamous. I just feel like Sony is taking shit the same way Microsoft did once 360 became successful.

What? They are investing in new Ip's while still supporting their signature franchises while getting amazing third party support. I don't get your point here.
 
Can someone explain to me what the greatness of KZ2 gunplay was? I need to better understand that idea so I can apply it to my current play of The Order.

I've still yet to play a game with gunplay as good. The recoil, animations, hit detection, bullet spread, gun variability. Just so good.
 
You've been chosen as the next thread to be closed.

Will this be the first time in GAF history that the |OT| for a game will be closed? I can't wait to find out.
 
The guns felt very heavy with very satisfying recoil, the enemies reaction to being shot was excellent as the bullets really felt like they had a lot of force.

Well KZ2 guns felt weighty,packed a punch, superb feedback, etc.. every fired bullet felt impactful when hitting the enemy. I have not yet played a game since last gen began = that had as good gunplay as KZ2. ( People tell me Wolfenstein New Order is equally satisfying so I should try it out )

I mean what else is there to say but this vid about KZ2 - https://www.youtube.com/watch?v=BPL6kfm8Ai4

Gotcha. Yeah.......I'm not sure I would say I have felt such a thing in The Order, yet.
 
You've been chosen as the next thread to be closed.

Will this be the first time in GAF history that the |OT| for a game will be closed? I can't wait to find out.

I was hoping we'd actually be able to talk about the game in detail in the OT without nonstop drive by posts but I think that's a little too optimistic at this point
 
I don't know. Has one been announced outside of Europe? I don't know where Phat Michael lives.

I don't know how this was still in my post que, but afaik Europe is the only one with an official bundle for that game.

There's been Sony first party stuff and there's plenty coming out this year. You might not like it all, I sure don't but I don't have to pretend there's a "first party scene worth a damn".

Get over yourself.

Honestly, people need to just report those kinds of posts and move on.
 
You guys watching playthroughs of a game(Watching, watching, waaaattching of a game meant to be played) from start to finish and commenting on the gameplay is just, man I struggle to think of a descriptive word that won't get me banned.
Oh shit I've watched play throughs of board games, I wonder what descriptive word that puts in your mind.
I really don't see the big deal in it myself. There are many You Tube vids of game run throughs and many subscribers.

I guess we're all different which is a good thing.
 
Rapier that was a really nice right up, lots of nice imagery going on there. However, nothing in the game I've seen really has me wanting it day one. I'll wait to buy it, maybe end of the year.
 
All you people in school or without full time work and responsibilities or a SO will one day see these games as a godsend. I just can't do these 15-20 hour games anymore. It took me 4 and a half months to find the time to beat TLoU.

If I saw three films in a theater back to back, or purchased 3 blurays, the cost and runtime would be the equivalent play time/dollar ratio spent on this game.

3 theater tickets = $65 for 5-6hrs of content (that you can't replay)

3 new Blurays = $50-$60 for 5-6hrs of content

New Game that 5-7 Hours long = $60

I dont understand the uproar over "short" games, when the cost/content ratio is the same for other newly released media. Especially when, like I mentioned before, a life full of responsibilities prevents me from playing games that are any longer then 5 to 7 hours.

The hell am I reading?

Is this the same board the routinely lambasted games the likes of COD with 5 hour campaigns last generation?

Or is there a special "factor" influencing why suddenly, the Order gets a pass?
 
Gotcha. Yeah.......I'm not sure I would say I have felt such a thing in The Order, yet.

Killzone 2 was also very visceral/violent, unlike CoD and battlefield where it feels like you are shooting mannequins. From the footage I have seen it seems like this is the case with The Order as well, perhaps that is what the OP was referring to.
 
Oh man, this is such an apt comparison for me. I've gone on record before as saying that Just Cause 2 was literally one of the worst games I played last gen. Not just because it was fundamentally flawed in some aspects of how it played, like the abysmal handling of cars/airplanes and having to execute that same fucking QTE every time when hijacking an aircraft for instance, but in particular for its whole design philosophy. It was a game that believed that 'more is more' is unreservedly a good thing, even if that "more" amounted to nothing more than a copy and paste of the same locations over and over again. It offered this huge, expansive world that the player could treat like a gigantic playground... and then inserted nothing of any interest in that playground beyond the first hour of play. It was ugly, it was workmanlike, and worst of all, it was mind-numbingly repetitive. It was a game that potentially offered over 100 hours of gameplay sure, but when you find yourself overthrowing the same military base for the umpteenth time, and the environment layout is exactly the same and the enemies keep spawning the same patterns they've done countless times before, what's the point?

So for all this controversy surrounding The Order's longevity, I get what Rapier is saying. I can see the virtue in what RaD is trying to achieve, and I will happily take a 7-10 hour campaign that's tightly-woven and expertly-paced over potentially 100+ hours of flab-filled inertia any day of the week. Honestly, based on the impressions given so far, The Order strikes me as the next Silent Hill: Shattered Memories more than anything, and that game ranks as one of my favourites. Short in length and simplistic in its gameplay yes, but with everything honed to such a tee that it got better and better the further I progressed. If The Order is even half as good as that game then I'll consider it a success.

The Order very much seems like an Uncharted 1 situation.

Great foundation, amazing production values/visuals, and ultimately a lot of potential for a series as a whole.

Plenty of room for improvement (expanding the core mechanics and game design) as well as adding in MP for more replayability.

Excellent. I hope you guys enjoy it. :)
 
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Just got it, played the intro and I'm already in love with its atmosphere.
 
I think people are complaining about the length because of how many cutscenes there are. If the game was 5-7 hours of straight gameplay that would be one thing, but the concern is more than understandable if the entire game is about that, but with an hour or two of that being cinematics.

The problem is that just that it's short

The problem with the Order is that it's short and has almost 0 replay value. It even has less than other games of the same genre because of unskippable cutscenes which can be sometimes quite frequent.

It was basically my main fear about this game that came true. The Order doesn't really care that you play it as much as you to just look at it. It's a stunning game with lot's of polish that's for sure. But the gunplay and gameplay in general, while extremely polished, is par for the course with very limited choices in level design and weapons (there aren't really that many original weapons, they're just your standard FPS weaps with different skins, with the exception of the thermite and arc gun, but the levels and ennemy encounters don't allow you to be that creative, especially for the length of the actual game).

It's such a shame because it has so many cool concepts like werewolves, cool tech, great setting and whatnot but will only use it's best part for cutscenes and will leave the scraps for just gameplay that, as weighty, doesn't offer anything special. It might suck to hear it, but here the "cinematic" aspect might've overtaken too much over the "game" aspect. The game simply doesn't seem to trust it's own media to offer a compelling experience and will just throw everything into it's visuals and plot which, while good, doesn't seem to justify the design choices enough

The Order's relevancy will depend on what RAD will do with the franchise as it goes on. Either it will try to actually take risks and won't become some kind of George Lucas of gaming where the devs are trying to please their own ego rather than the players, or they'll leave it at that and The Order will become irrelevant when the next graphical powerhouse will come along with more refined gameplay

I don't wanna do a full impression right now as I feel it's too fresh still and I've still yet to see more stuff.

But as a 60 bucks game, I personally do not feel it's worth the value if you're looking for something that's more than pretty visuals and acceptable story. As a bargain/reduced bin ? For sure.
 
To be fair, most people buy COD for multiplayer. Which has unlimited appeal. Game looks ok from what I have seen, but that's about it.

I guess I'm weird in that I find replaying and enjoying SP content far more rewarding and has more longevity than MP because it's quality doesn't rely on the size and personality of the community.
 
You guys watching playthroughs of a game(Watching, watching, waaaattching of a game meant to be played) from start to finish and commenting on the gameplay is just, man I struggle to think of a descriptive word that won't get me banned.

While I personally wouldn't do it, I don't see a problem with someone doing this for certain games.

Does watching an entire play-through of Heavy Rain mean your opinion of the game would be worth less than that of someone who played the game?
 
I've seen a lot of explicit violence/gore in The Order. Are we forgetting the grenades exploding in people's hands or that slow-motion shotgun barrage gif that tore that one dude apart? I feel like this game is going to hurt itself with the lack of gameplay videos. Conversely, that'll be a godsend to those of us who actually play the game.
 
Conversely, I've never seen so much unwarranted hype for a new IP that never pretended to do anything interesting from a developer with no home console pedigree. This game was hyped by people who like to pretend there's a first party scene worth a damn on PS4...

Steam punk Victorian era is now unique? Boy are we scraping the bottom of the barrel.

.....

What is the premise? Steampunky England?

There's a lot of hype for a game we know almost nothing about.

Similarly unpopular opinion: I'd wager that The Order: 1886 will be on a future revision of this list.

Huh, I thought you liked the premise since the beginning.
 
So.. Is there a consensus on the game's length? I saw the 5 hour thread and if that's true.....yikes.
That length is fine for a $15-$20 downloadable only game, but there's no way I would drop $60 for that. I'm really looking forward to the reviews and more impressions.
 
Does watching an entire play-through of Heavy Rain mean your opinion of the game would be worth less than that of someone who played the game?
Yes.

They didn't make those choices.

A better example would be The Walking Dead where nothing you do ultimately matters.

Edit: Well nothing any of us do ultimately matters because of the heat death of the universe.
 
Killzone 2 was also very visceral/violent, unlike CoD and battlefield where it feels like you are shooting mannequins. From the footage I have seen it seems like this is the case with The Order as well, perhaps that is what the OP was referring to.

I think KZ2 is a poor game to compare The Order to. Melee combat can be rather violent and comparable to KZ2 in style. When it comes to gunplay, KZ2 the game is not.
 
I guess I'm weird in that I find replaying and enjoying SP content far more rewarding and has more longevity than MP because it's quality doesn't rely on the size and personality of the community.

That's not weird. Despite mixed reviews Evil Within is generally loved on gaf and it's SP only. however the order doesn't look to have the same amount of content as Evil Within, the same difficulty settings, the ability to skip cutscenes, etc.
 
It's really hard to talk about the length of this game considering we have such varying impressions on its length.

And I don't think Order is an exception in that its getting a free pass or anything. There's been several single-player oriented games roughly of the same length over the last year, I believe.

Actually, I'm not entirely sure. I can only recall Shadow of Mordor of the top of my head.
 
While I personally wouldn't do it, I don't see a problem with someone doing this for certain games.

Does watching an entire play-through of Heavy Rain mean your opinion of the game would be worth less than that of someone who played the game?

A game that's built entirely around the choices you make and their consequences? Yes imo just watching that particular game would remove the entire point of the experience.

I think KZ2 is a poor game to compare The Order to. Melee combat can be rather violent and comparable to KZ2 in style. When it comes to gunplay, KZ2 the game is not.

I didn't compare it myself, I'm just guessing speculating on the OP's comparison.
 
I haven't read the whole thread, but I've seen a few mentions of Vanquish.

How is it that Vanquish is being mentioned? That game was freaking awesome.
 
That's not a shame, that's how discussion works. Threads are not meant to be happy boxes for people to go kumbaya over and over again.

But it's getting really tiresome with this game. So I'll say it again: if you feel someone is TROLLING, that is genuinely trolling ("WOW FILMIC LOL") then PM a moderator. If someone is voicing a negative opinion and it's not a drive-by and it's not a garbage post and it's not metacommentary on the thread, then you can either a) engage with them or b) ignore them. But do not complain about them.

Conversely, if someone is shouting down negative opinions, or is being unwelcoming to discordant views, then please PM me the name of that person with an example post.

In any case, you are not a moderator so do not moderate.

What we will not have in the thread is pulling in stuff from outside sources who have/do not have the game. It will be a GAF thread for gaffers.

This needs to be re-posted. If you feel like negative opinions are being kicked out PM a moderator. If you feel there is genuine trolling PM a moderator.
 
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