Legend of Zelda Wii U Gameplay Demo

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Hyrule Warriors got one innovation right, and that is that magic rods should exist in the 3D games and should be able to be used as magic quarterstaves.

And then I finally got around to playing Zelda 1 and saw that the Magic Rod in that game can replace your sword in almost every circumstance.

Zelda 1 is on my side! :P
 
I've been waiting on the dungeon theme from Zelda II to make a return to a new dungeon in a new Zelda, and let me tell you something... it has been a really long wait so far.
 
I would love if the overworld theme for the e3 area and this gameplay video is the piano being played from the e3 trailer. Well in the begining. The other areas could have different theme songs like always. The piano was too good though
 
Yeah, I know what you was referring to and I agree completely, that element was very very cool. I just kind of kept going into my thoughts on the game. I really liked it, I guess I was just trying to say that I thought that it lacked something, soul perhaps. Like you just kind of blow your way through the game pretty quickly and there's not much else to really say about it. But for what it is it was very well made and tightly designed. My favorite aspect of the game was how downright creepy some of those dungeon themes were.

I agree. I think it's because the game is really too streamlined. You're just swept along and there's no real resistance. Not only in challenge, but in plot as well. Characters are introduced quickly and then forgotten about right away, only for the game to say, "hey this person is important after all!" but then they're gone again never to be seen from again. It really kind of sucked that
the majority of named characters were sages, meaning they don't get any time to actually be a part of the game.
Things that could have been interesting aren't expanded on
like the masked villagers.

Then of course there's the fact that the challenge isn't really there, so you just breeze past parts that, if they had stumped you a little and made you spend a decent amount of time on them, could have been more interesting.

Basically, the game has no pacing. It's just, here's one thing, ok you saw it, on to the next thing, let's go! the whole time. And of course it doesn't help that everything is some variation of something we've seen before. Which, while not inherently a bad thing, doesn't help when it comes to being memorable.

Hopefully Zelda U actually paces itself well and gives us some time to reflect.
 
Like every zelda..? You say that as if its a reoccuring problem. Besides a new one time excuse to use Zeldas II dungeon theme wouldnt do any harm.

DS games had one theme for all the dungeons iirc.
ALTTP / ALBW have one theme for Hyrule dungeons, and one theme for DarkWorld/ Lorule dungeons. Going further back, OG Zelda and Zelda II havn't that many themes.
The rule isn't exact, as Hyrule Castle, Temple of the Ocean King etc... are special cases with their own track.

So this has been the case in the past, but nevertheless, I don't think either there is matter to be worried for a home console, main entry game.
 
ALTTP / ALBW have one theme for Hyrule dungeons, and one theme for DarkWorld/ Lorule dungeons.

ALBW has a unique theme for all dark world dungeons.

Thieves Hideout https://www.youtube.com/watch?v=mNLyRnweqqI
Ice Ruins https://www.youtube.com/watch?v=ZURmiYiEGsQ
Desert Palace (hhnng goosebumps every time) http://www.youtube.com/watch?v=e2mXzBJONu8
Skull Woods https://www.youtube.com/watch?v=fhLqZY5Sl7g
Swamp Palace https://www.youtube.com/watch?v=UnFMgBCNZfc
Turtle Rock http://www.youtube.com/watch?v=bdWiAieVGnQ
Dark Palace http://www.youtube.com/watch?v=_xHW4wBKOYY

However they use the same melody as someone on gamefaqs discovered.
 
Please no. Every dungeon should have its own new and unique theme

I don't think bringing back a really memorable dungeon theme from the 80's is really going to hurt anything. It could also be remixed up a bit.

However they use the same melody as someone on gamefaqs discovered.

Well, I think anyone with ears that was actively paying attention to the dungeon music would have noticed that. But I realize that not everyone cares about music and motifs as much as others. :p
 
Well, I think anyone with ears that was actively paying attention to the dungeon music would have noticed that. But I realize that not everyone cares about music and motifs as much as others. :p

I do care about these things but hadn't actually noticed that for some reason.
 
I do care about these things but hadn't actually noticed that for some reason.

Yeah, there's definitely that reoccurring motif which was pretty cool. I thought some of the dungeon music in the game was super creepy, especially the Skull Woods dungeon. It outright bugged me. It sounded like something from Friday the 13th, which was really interesting to hear in a Zelda game. I'm all for Zelda U having some creepy ass dungeons.
 
Sorry, it seems I got fooled by my memory of some file naming of my ALBW mp3 folder, and posted without fact checking :/
Anyway, the positive thing is, that was an excuse to post some youtube links of cool musics. All according to keikaku :D
 
I really don't think that anything gets me more excited than a new Zelda game. A new Star Wars movie or Jurassic Park movie are up there too. And... I'll be getting all three of those this year pending that Zelda isn't delayed. So basically this might be my favorite year ever to be alive, personally.
 
Skyward's soundtrack period was something else. It was a really huge score with a lot of themes, and that boss theme that begins with the four note "you found something" motif was excellent. I really hope Mahito Yokota is on duty again; he did the soundtracks for both Mario Galaxy games, Skyward, Captain Toad, etc. Dude is a magician.

Mind = blown! Never noticed that, as well! Truly magnificent!
 
Moving on, do you guys think we'll get a new instrument? I'm thinking about what instruments could go well on the gamepad and I came up with an accordion. I imagined Link lugging around an accordion while saving the world and that sounds sort of great. What do you guys think?

Zero instruments please. The only instrument that has worked was the Ocarina, all the other have been forgetable.
In this Zelda I want no music instrument, or helpers, or sidekicks. Just Link figuring out things for himself.

And it's not called the "you found something" music. Call it by its official name: "se-sa-me seeeed!".
 
Funny, the first polygonal Zelda and Metal Gear were released on the same year (1998), and now the first modern open world Zelda and Metal Gear are going to be released on the same year again.
 
Zero instruments please. The only instrument that has worked was the Ocarina, all the other have been forgetable.
In this Zelda I want no music instrument, or helpers, or sidekicks. Just Link figuring out things for himself.

And it's not called the "you found something" music. Call it by its official name: "se-sa-me seeeed!".

Music is a core part of Zelda. All the way back to TLoZ there was a flute, as well as in Zelda II, and slowly became an ocarina in ALttP, LA, etc... This hasn't started with OoT.

But I can agree the music instrument can be used in a new way, or at least be of lesser importance. I kinda don't want it again to have songs to call Epona or to warp over the world.
 
Music is a core part of Zelda. All the way back to TLoZ there was a flute, as well as in Zelda II, and slowly became an ocarina in ALttP, LA, etc... This hasn't started with OoT.

But I can agree the music instrument can be used in a new way, or at least be of lesser importance. I kinda don't want it again to have songs to call Epona or to warp over the world.
They've made the music less important for the last 4/5 major games. All ALBW had was a shitty bell. SS just had you waggle the harp (though at least you could prance around playing it). TP had the awful wolf singing that was completely optional. Phantom Hourglass had no musical instrument. Spirit Tracks had the Spirit Flute, but please please please never incorporate the microphone for input again.
 
Music is a core part of Zelda. All the way back to TLoZ there was a flute, as well as in Zelda II, and slowly became an ocarina in ALttP, LA, etc... This hasn't started with OoT.

But I can agree the music instrument can be used in a new way, or at least be of lesser importance. I kinda don't want it again to have songs to call Epona or to warp over the world.

Yes I know, but I meant it in the way that has been used since Ocarina. A device to drive the story or a device you have to play to advance the story.
It's played out already. The Baton wasn't cool, the flute in spirit tracks wasn't cool, the harp in Skyward wasn't cool. And none have even had cool music like the ones you played on the Ocarina.

If it's used to warp to dungeons like Zelda 1 & 3, thats fine by me.
 
Music is a core part of Zelda. All the way back to TLoZ there was a flute, as well as in Zelda II, and slowly became an ocarina in ALttP, LA, etc... This hasn't started with OoT.

But I can agree the music instrument can be used in a new way, or at least be of lesser importance. I kinda don't want it again to have songs to call Epona or to warp over the world.

Bring on the Bullroarer!
bullroarer-o.gif

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Yes I know, but I meant it in the way that has been used since Ocarina. A device to drive the story or a device you have to play to advance the story.
It's played out already. The Baton wasn't cool, the flute in spirit tracks wasn't cool, the harp in Skyward wasn't cool. And none have even had cool music like the ones you played on the Ocarina.

If it's used to warp to dungeons like Zelda 1 & 3, thats fine by me.

I feel like bringing back the Ocarina wouldn't be too bad of a move. It makes sense for the series, and for the platform. Simple instrument that's fun to memorize the tunes to. From the last few Zeldas, I miss the musical emphasis. Soundtracks have been great, but I feel like I don't get to participate in them like with OoT, MM, and WW.
 
Hoping the game's soundtrack is actually, uh, good. Aside from a couple of standout tracks TP and SS were very forgettable IMO. The latter had some great orchestral tracks but the balance between those and the (mostly bland) MIDI stuff was very poor.

Ryo Nagamatsu's incredible work with ALBW is a good sign but that was largely based off of ALTTP.
 
Hoping the game's soundtrack is actually, uh, good. Aside from a couple of standout tracks TP and SS were very forgettable IMO. The latter had some great orchestral tracks but the balance between those and the (mostly bland) MIDI stuff was very poor.

Ryo Nagamatsu's incredible work with ALBW is a good sign but that was largely based off of ALTTP.

I personally love the TP and SS soundtracks. Nagamatsu's work on ALBW was incredible, and the best track was an original (Lorule Castle).
 
I hope there's an important instrument, but I hope it doesn't suck like the recent zelda games.

It's a fun way to make the music more memorable.

And of course I hope the soundtrack is closer to LBW than SS. SS is good, but it really only hands out the best music during one off cutscenes or sequences that are too short to really soak it in. Whereas LBW had amazing music in pretty much every scenario.
 
Hoping the game's soundtrack is actually, uh, good. Aside from a couple of standout tracks TP and SS were very forgettable IMO. The latter had some great orchestral tracks but the balance between those and the (mostly bland) MIDI stuff was very poor.

Ryo Nagamatsu's incredible work with ALBW is a good sign but that was largely based off of ALTTP.

While I do like a lot of SS and TP's soundtracks, I'm 100% with you on the fact that their midi stuff sounds terrible. SS was a big step in the right direction, but certainly not enough.

ALTTP's arrangements were good, but they were arrangements. I like Ryo Nagamatsu mainly due to the high quality midi work he does, however... most of the stuff he works on is arrangements and I have no idea if he can put out some iconic original stuff.

I have a feeling they'll double down on orchestrated stuff again, since that seems to be EAD's shtick right now. However, I hope they'll take from SM3DW and Mario Kart 8 and have a wide variety of musical styles done in live studio composition.

If they keep Wakai, he needs to just go full celtic. It's where he shines. TWW's best songs had a celtic feel and Fi's theme is arguably one of the most memorable tracks from SS.
 
I personally hope that the soundtrack is "closer" to SS if it means we'll get stuff like this.
Skyview Temple
Vs. Moldarach/Koloktos
Vs. Lizafos
Sailing The Sand Sea
Lanayru Desert (present)
Follow Fi
Bamboo Island

:P

That soundtrack was ace.

Edit: Man, this franchise has some damn good music.

Every time this thread gets bumped, my heart skips a beat, but then I realize that the thread is nothing new :/

Kind of makes me wish people would just use the community thread.
With all the passion that surrounds Zelda's enthusiast fan-base you'd think the OCT would be way more popular...but I guess Zelda fans on GAF don't like dealing with each other on a frequent basis? (And tbh, who can blame them?)
 
but I guess Zelda fans don't like dealing with each other on a frequent basis? (And tbh, who can blame them?)

This is very much a reason I often avoid discussions of Metroid or Zelda. Sooner or later someone starts hating on something and then the shit starts flying.
 
This is very much a reason I often avoid discussions of Metroid or Zelda. Sooner or later someone starts hating on something and then the shit starts flying.

Yeah...
even I've fallen into this trap...
I wouldn't blame anybody for finding some of my negative comments about the free-roaming nature of this game to be off-putting (though tbf, I do try to make my reasons for disliking this direction as articulate and well-thought-out as possible)...
Again, I wouldn't blame a lot of fans for shutting themselves out of frequent discussions about this series...many of the negative vocal minorities and pocket hatedoms that form in the fan-base often come of as unnecessarily bitter, needlessly angry, and very disillusioned.

I mean...there are people in the Mario fanbase that want different things from the franchise (one vocal enthusiast minority group seems to want a more bombastic/epic Galaxy-like aesthetic, and one vocal enthusiast minority group seems to want an open world 64-style platformer), but I never see the same kind of bitterness, disillusionment, and anger in the complaints as I do in Zelda. 64-style fans don't generally say stuff like "Super Mario 3D World was a garbage game, there hasn't been a good 3D Mario game since Sunshine." unless they're joke characters.
:/

Edit: Also sorry for bumping the thread to anyone who might think there is new news. lol
 
I try to avoid reading Zelda threads as it will most probably end up with people discussing Skyward Sword's controls but I can't help myself.

I also realised this is the last thread I can discuss Zelda U in before I avoid all upcoming news/videos, sad!.
 
While I do like a lot of SS and TP's soundtracks, I'm 100% with you on the fact that their midi stuff sounds terrible. SS was a big step in the right direction, but certainly not enough.

ALTTP's arrangements were good, but they were arrangements. I like Ryo Nagamatsu mainly due to the high quality midi work he does, however... most of the stuff he works on is arrangements and I have no idea if he can put out some iconic original stuff.

I have a feeling they'll double down on orchestrated stuff again, since that seems to be EAD's shtick right now. However, I hope they'll take from SM3DW and Mario Kart 8 and have a wide variety of musical styles done in live studio composition.

If they keep Wakai, he needs to just go full celtic. It's where he shines. TWW's best songs had a celtic feel and Fi's theme is arguably one of the most memorable tracks from SS.

I just want the orchestral music to be prominent. Aside from the awesome flying theme they just reserved those tracks for bosses/cutscenes so you hardly heard them. I don't think the MIDI tracks are terrible but ever since TP they've hardly stuck with me. They just need a good balance between both.

Maybe they'll surprise us with a Big Band song for a dungeon or something, I dunno, LOL
 
I


Kind of makes me wish people would just use the community thread.
With all the passion that surrounds Zelda's enthusiast fan-base you'd think the OCT would be way more popular...but I guess Zelda fans on GAF don't like dealing with each other on a frequent basis? (And tbh, who can blame them?)

I don't know about that, but personally, I never visit the community forum. I suspect a ton of other people don't either.
 
Personally I just wanna read speculation about the possibilities of an open world Zelda, not rankings fights or whatever. :p

I can help you with that.

I hope NPCs actually travel between towns and you can run into them on the way there. And that they have set schedules, MM style. I remember being in Ikana on the first day and seeing Sakon leaving his place. I should have just dropped what I was doing and followed him, but I assume that he actually runs all the way to town before stealing the bombs from the old lady.

Having NPCs from a small village actually have to travel to the big city to get supplies would be cool.

Other open world games have NPCs running around everywhere, of course, but they all just seem random. I'm more interested in having NPCs with actual names that I've interacted with moving about the world in a scheduled, realistic way.
 
I can help you with that.

I hope NPCs actually travel between towns and you can run into them on the way there. And that they have set schedules, MM style. I remember being in Ikana on the first day and seeing Sakon leaving his place. I should have just dropped what I was doing and followed him, but I assume that he actually runs all the way to town before stealing the bombs from the old lady.

Having NPCs from a small village actually have to travel to the big city to get supplies would be cool.

Other open world games have NPCs running around everywhere, of course, but they all just seem random. I'm more interested in having NPCs with actual names that I've interacted with moving about the world in a scheduled, realistic way.

I fully agree with you. I hope Zelda U takes some inspiration from MM and lift it to a new level.

But the problem is that there is no cycle anymore. This time we have a regular clock. I wonder if they can resets things we wouldn't notice?
 
If they keep Wakai, he needs to just go full celtic.

Ugh, that's by far the worst. For me, Zelda is an amalgamation of Norse, Grecian and Arabic mythology. Celtic is the worst kind of deviance. It doesn't fit with Katsuya Terada's artwork at all which is my ideal style of Zelda design.
 
I fully agree with you. I hope Zelda U takes some inspiration from MM and lift it to a new level.

But the problem is that there is no cycle anymore. This time we have a regular clock. I wonder if they can resets things we wouldn't notice?

They could just have the in game days follow a weekly schedule. Every (in game) Saturday Character X drives a horse and cart to town in order to get supplies for their small village for the rest of the week.

Probably the best they could do without a cycle we can manipulate.
 
For me, Zelda is an amalgamation of Norse, Grecian and Arabic mythology. Celtic is the worst kind of deviance. It doesn't fit with Katsuya Terada's artwork at all which is my ideal style of Zelda design.

Couldn't have said it better.
 
Maybe a stupid question, but do you think the boxart for this game will be artistic with only showing the name of this Zelda game? I hope they wont put Link on the boxart, I prefer it simple, because this game looks very artistic.
 
They've made the music less important for the last 4/5 major games. All ALBW had was a shitty bell. SS just had you waggle the harp (though at least you could prance around playing it). TP had the awful wolf singing that was completely optional. Phantom Hourglass had no musical instrument. Spirit Tracks had the Spirit Flute, but please please please never incorporate the microphone for input again.

As an asthmatic with no musical talent, the Spirit Flute was a pain in the ass.
 
With all the passion that surrounds Zelda's enthusiast fan-base you'd think the OCT would be way more popular...but I guess Zelda fans on GAF don't like dealing with each other on a frequent basis? (And tbh, who can blame them?)

Idk but IMO there is so much Zelda related websites and such that it can be an explanation. I'm not sure any other VG franchise have that much online presence in term of well conceived, dedicated websites.


Maybe a stupid question, but do you think the boxart for this game will be artistic with only showing the name of this Zelda game? I hope they wont put Link on the boxart, I prefer it simple, because this game looks very artistic.
I think they will do what they did for the last decade, putting the main artwork with the logo on it. However maybe this time the overworld will have more emphasis in the main artwork, instead of Link and it's main gimmick.
 
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