Legend of Zelda Wii U Gameplay Demo

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Optional motion controls perhaps?

That's my guess. Aonuma once said that it would be hard to go back to regular controls after Skyward Sword or that they weren't going back to regular controls (or something along those lines).

But then again, if it's optional, then they couldn't do any puzzles that require specific motions like in Skyward Sword.
 
Yeah but then you'd have to use up both bombs and arrows. I think it would be cooler if just got explosive arrows that used up arrows.

Regular bombs are boring anyway.
Why don't we just have a bunch of items that can be combined with arrows, materials and stuff.
 
Guys in preparation for this game, I want to beat all the major 3D zelda games that have come out. Incredibly, even though I have played games for more than 20 years, the only Zelda 3D game I have beat is Wind Waker.

So in which order should I play the games? I'm planning to get both Ocarina of Time and Majora's Mask for my New 3DS, replaying WindWaker for the WiiU and getting Twilight Princess and Skyward Sword as well.
 
Aw HEELLL naw, no romance options.

Probably not since bomb are a important that n Zelda.

I hope they stop sticking to the same conventions over and over in Zelda. The series has felt stale for a LONG time because of this.

Like let the new game use an entirely different item set.
 
Guys in preparation for this game, I want to beat all the major 3D zelda games that have come out. Incredibly, even though I have played games for more than 20 years, the only Zelda 3D game I have beat is Wind Waker.

So in which order should I play the games? I'm planning to get both Ocarina of Time of Majora's Mask for my New 3DS, replaying WindWaker for the WiiU and getting Twilight Princess and Skyward Sword as well.

Well since you have only played wind waker I would say play Skyward sword first. Then Ocarina -> Majoras -> Twilight
 
Guys in preparation for this game, I want to beat all the major 3D zelda games that have come out. Incredibly, even though I have played games for more than 20 years, the only Zelda 3D game I have beat is Wind Waker.

So in which order should I play the games? I'm planning to get both Ocarina of Time of Majora's Mask for my New 3DS, replaying WindWaker for the WiiU and getting Twilight Princess and Skyward Sword as well.

I say just go in order of release. OoT3D -> MM3D -> WWHD -> TP -> SS
 
Guys in preparation for this game, I want to beat all the major 3D zelda games that have come out. Incredibly, even though I have played games for more than 20 years, the only Zelda 3D game I have beat is Wind Waker.

So in which order should I play the games? I'm planning to get both Ocarina of Time of Majora's Mask for my New 3DS, replaying WindWaker for the WiiU and getting Twilight Princess and Skyward Sword as well.

I implore you not to ignore the 2D games. They're equally good and in most cases better. ALTTP, LA DX, OoA/OoS are well worth checking out and are easily the top 3 Zelda games. Minish Cap is aight as well.

Anyway for the 3D games, I recommend you simply play them in order. For Ocarina of Time the 3DS version is alright.
For Majora's Mask, I'd actually recommend you use the VC version on the Wii since MM3D fucks up some crucial mechanics. Or an emulator.
WWHD is the definitive version of that game so you're all good there.
With Twilight Princess you're better off playing the GCN version so you can use buttons for combat and stuff.
Skyward Sword is only on the Wii so you have no choice. Those visuals are BEGGING to be viewed in HD though, so if you have Dolphin give it a chance. I can't connect my wiimote to my PC so I never got the chance to try.

Now of course this is just my opinion, but the quality of the 3d games goes down quite a bit starting with Wind Waker, so prepare yourself!
 
Guys in preparation for this game, I want to beat all the major 3D zelda games that have come out. Incredibly, even though I have played games for more than 20 years, the only Zelda 3D game I have beat is Wind Waker.

So in which order should I play the games? I'm planning to get both Ocarina of Time of Majora's Mask for my New 3DS, replaying WindWaker for the WiiU and getting Twilight Princess and Skyward Sword as well.
Any game that you choose its going to be a masterpiece anyways, you won't find anything like 3D Zelda anywhere else, the 3DS games also have the best art direction on the system.

;)
 
For Majora's Mask, I'd actually recommend you use the VC version on the Wii since MM3D fucks up some crucial mechanics. Or an emulator.

Do you mind expanding on that? Since I was leaning on the 3DS version.

As for the 2D Zelda games I've only beaten Oracle of seasons and Oracle of ages. I plan to play ALBW when I finish all the 3D console games.
 
I hope they stop sticking to the same conventions over and over in Zelda. The series has felt stale for a LONG time because of this.

Like let the new game use an entirely different item set.

I'm really glad that some of you aren't in charge of the franchise...
Getting rid of mechanics just to get rid of mechanics doesn't really make much sense just because a vocal minority pocket of the enthusiast player-base is bored with certain aspects of the franchise's core interactive identity...if the bombs were just a holdover/"tradition" mechanic from a different less enlightened/naive era I'd probably agree with you but after seeing what they did with bombs in SS I'd hate to see them drop staple items for the sake of trying to be different; especially considering that it's possible to essentially reinvent them or create whole new dynamics around the brand new properties one can give them.

I mean...we could always have both bomb arrows and bombs...they both of have different properties (For example: bomb puzzles/obstacles could take advantage of rolling, and the fuse while bomb arrow puzzles mostly involve distance dynamics. Hell throw remote controlled "bombchus" in and there could actually be some really engaging min-obstacle course dynamics going on in the game) that separate them from each other while also creating distinct dynamics.
 
Guys in preparation for this game, I want to beat all the major 3D zelda games that have come out. Incredibly, even though I have played games for more than 20 years, the only Zelda 3D game I have beat is Wind Waker.

If the only 3d Zelda you played was Wind Waker things from here will only get better.
If you want to play from the worst to the best I would recommend next SS, TP, MM and Oot.
 
If the only 3d Zelda you played was Wind Waker things from here will only get better.
If you want to play from the worst to the best I would recommend next SS, TP, MM and Oot.

If they play in that order the games will get less challenging and complex as they go. It'd be best to play them in order of release because they build off each other in progressive complexity. The dungeons get better and better.
 
What kind of modern Zelda game would it be if Link didn't have his harem.

Its technically true, link has always had an actual harem since OoT which was when nintendo wanted to have a dating sim, ever since there has been atleast 2+ girls that wants link's dick
 
Its technically true, link has always had an actual harem since OoT which was when nintendo wanted to have a dating sim, ever since there has been atleast 2+ girls that wants link's dick
who cares he always ends up with no one or Zelda, HW was the perfect opportunity to mix things up.
That and child link isn't that lucky except for a boob hug and a blue fairy girl.
 
I love SS, but really? Majora's Mask is the last one? I would place it 2nd.

Don't care for it. I don't actively dislike it, but I definitely prefer the laid back type of Zelda games brimming with great dungeons. Majora's Mask is basically the opposite of that lol
 
who cares he always ends up with no one or Zelda, HW was the perfect opportunity to mix things up.

It could be argued that TP link never ended up with zelda, they didnt seem interested in eachother like in the other games anyways.
linkXmidna, he found a way to her dammit.
 
It's March, so not much longer now until E3. Can't believe it was shown almost a year ago already. I'm just excited to find out what it's going to be called, what the theme of the game is, etc.

I'm with you. I get excited just thinking about how the overworld theme will be. I wonder if they will make just one Hyrule Field theme given the map size. Maybe some variation of the main theme depending on the area you are.
 
It's March, so not much longer now until E3. Can't believe it was shown almost a year ago already. I'm just excited to find out what it's going to be called, what the theme of the game is, etc.

The "gameplay theme" is probably what I'm most curious about. I loved ALBW's; I thought it was extremely clever and well used.
 
Best to worst would be SS, TP, OOT, WW, MM.
Count me in with this list even though I have TP on top of SS. I still consider MM the black sheep of the 3D Zeldas. It's kind of a sloppier game than the rest.

Moving on, do you guys think we'll get a new instrument? I'm thinking about what instruments could go well on the gamepad and I came up with an accordion. I imagined Link lugging around an accordion while saving the world and that sounds sort of great. What do you guys think?
 
I'm with you. I get excited just thinking about how the overworld theme will be. I wonder if they will make just one Hyrule Field theme given the map size. Maybe some variation of the main theme depending on the area you are.

They have options. I don't really get tired of good overworld themes though regardless of how much I have to hear it. I think if they go ambient that people will complain that it's too low key and not thematic enough, and if they go with a theme people will complain that it's too repetitive given the size of the map. I'm fine with whatever works. The soundtrack will be ridiculous though, that much is certain.

The "gameplay theme" is probably what I'm most curious about. I loved ALBW's; I thought it was extremely clever and well used.

ALBW is a damn solid game, but I think it's unfortunately kind of forgettable. I really enjoyed playing it and it had some standout elements though. Something about the story and how quickly you can get through it sort of came together to make it a kind of passing experience for me.
 
So what kind of items are people thinking about that could shake things up a bit? I loved the beetle and that Gust Bellows(though it appeared once before in a hand held game right?) TP gave us the ball n' chain and the spinner which was criminally under used. I really can't think of anything to be honest. What can be used partially for combat and partially to cross wild terrain?

For the horse however I have some ideas, I sure hope we can upgrade Epona as the game goes on. Maybe later in the game she gets silver horse shoes that help her cross through burning waste lands and enchanted wings that turn her into a pegasus. Then both these things could be upgraded later. The silver horse shoes get upgraded to golden horse shoes that let her run across even nastier terrain, she goes faster and can leap across larger pit falls where large wings can't be used. The pegasus wings obviously get a speed boost and then later owl feathers to fly silently over enemy territory because other wise they would shoot you down. Or if you flew over the ocean with the normal wings a big blind sea monster would jump out and eat you because the flapping is so loud. That wouldn't happen with magical owl wings.
 
I hope the double clawshot comes back. I remember using that in City in the Sky, clinging onto outer walls like thousands of feet above the Hylian surface. That was one of the most memorable dungeon experiences in any Zelda for me. The atmosphere, music, and brightness being so high up was amazing. Looking down made me want to vomit.
 
I NEED to hear Zelda U's main theme like yesterday! I'm so excited to finally be able to hear it at E3! I think it gives a good impression of the overall atmosphere of the game itself. I LOVED Skyward Sword's main theme, so I have no worries that this one will deliver as well.
 
ALBW is a damn solid game, but I think it's unfortunately kind of forgettable. I really enjoyed playing it and it had some standout elements though. Something about the story and how quickly you can get through it sort of came together to make it a kind of passing experience for me.

Well, I was referring specifically to the ability to become a painting and walk along the walls.

This isn't aimed at you specifically, but I always find it interesting when I see people complain that ALBW was too short, too easy, too simplistic, whatever, given that it's literally LttP2, and that's what LttP was. I'll get concerned when a Zelda game not intended as a close sequel feels overly simplistic.
 
I implore you not to ignore the 2D games. They're equally good and in most cases better. ALTTP, LA DX, OoA/OoS are well worth checking out and are easily the top 3 Zelda games. Minish Cap is aight as well.

Anyway for the 3D games, I recommend you simply play them in order. For Ocarina of Time the 3DS version is alright.
For Majora's Mask, I'd actually recommend you use the VC version on the Wii since MM3D fucks up some crucial mechanics. Or an emulator.
WWHD is the definitive version of that game so you're all good there.
With Twilight Princess you're better off playing the GCN version so you can use buttons for combat and stuff.
Skyward Sword is only on the Wii so you have no choice. Those visuals are BEGGING to be viewed in HD though, so if you have Dolphin give it a chance. I can't connect my wiimote to my PC so I never got the chance to try.

Now of course this is just my opinion, but the quality of the 3d games goes down quite a bit starting with Wind Waker, so prepare yourself!
He can play majoras mask 3D all he wants. He said only beat windwaker so its pretty much new to him.
 
I NEED to hear Zelda U's main theme like yesterday! I'm so excited to finally be able to hear it at E3! I think it gives a good impression of the overall atmosphere of the game itself. I LOVED Skyward Sword's main theme, so I have no worries that this one will deliver as well.

Skyward's soundtrack period was something else. It was a really huge score with a lot of themes, and that boss theme that begins with the four note "you found something" motif was excellent. I really hope Mahito Yokota is on duty again; he did the soundtracks for both Mario Galaxy games, Skyward, Captain Toad, etc. Dude is a magician.

Well, I was referring specifically to the ability to become a painting and walk along the walls.

This isn't aimed at you specifically, but I always find it interesting when I see people complain that ALBW was too short, too easy, too simplistic, whatever, given that it's literally LttP2, and that's what LttP was. I'll get concerned when a Zelda game not intended as a close sequel feels overly simplistic.

Yeah, I know what you was referring to and I agree completely, that element was very very cool. I just kind of kept going into my thoughts on the game. I really liked it, I guess I was just trying to say that I thought that it lacked something, soul perhaps. Like you just kind of blow your way through the game pretty quickly and there's not much else to really say about it. But for what it is it was very well made and tightly designed. My favorite aspect of the game was how downright creepy some of those dungeon themes were.
 
So what kind of items are people thinking about that could shake things up a bit? I loved the beetle and that Gust Bellows(though it appeared once before in a hand held game right?) TP gave us the ball n' chain and the spinner which was criminally under used. I really can't think of anything to be honest. What can be used partially for combat and partially to cross wild terrain?

Something I'm a little surprised we've never seen is cleated boots. They love giving us obnoxious slippery floors all the time, but they've never given us a way to make them not suck.

Edit:

Skyward's soundtrack period was something else. It was a really huge score with a lot of themes, and that boss theme that begins with the four note "you found something" motif was excellent. I really hope Mahito Yokota is on duty again; he did the soundtracks for both Mario Galaxy games, Skyward, Captain Toad, etc. Dude is a magician.

Which theme was this?
 
So what kind of items are people thinking about that could shake things up a bit? I loved the beetle and that Gust Bellows(though it appeared once before in a hand held game right?) TP gave us the ball n' chain and the spinner which was criminally under used. I really can't think of anything to be honest. What can be used partially for combat and partially to cross wild terrain? .
I want to see something like the Rock Feather in a 3D Zelda. At least something that can grant Link the ability to jump high. The 3D Zeldas always feature some type of light platforming but they don't go further than Link's tiny hop. You're usually relegated to crossing in between two shifting parallel blocks. Some of the 2D games actually go really far in this area designing entire dungeons around an item that can make Link jump. I can imagine some pretty cool ideas springing forth from a character that can jump high. Plus, it's one step closer to Link adopting ninja hood which I've always secretly wanted.
 

Yeah, I didn't make that connection at all. I am the absolute worst when it comes to picking out remixes and whatnot. I did notice how good that theme was the first time I heard it, though.

Fighting Koloktos for the first time was amazing for me because my siblings were watching at the time. I was struggling a little because I hadn't quite figured out the timing, and then he
stood up
and everyone in the room screamed simultaneously. It was hilarious.
 
Yeah, I know what you was referring to and I agree completely, that element was very very cool. I just kind of kept going into my thoughts on the game. I really liked it, I guess I was just trying to say that I thought that it lacked something, soul perhaps. Like you just kind of blow your way through the game pretty quickly and there's not much else to really say about it. But for what it is it was very well made and tightly designed. My favorite aspect of the game was how downright creepy some of those dungeon themes were.

I hear this so often and I don't understand why. No one ever quantifies what they mean by "soul". I mean, the characters and setting are on the same level of quirk as links awakening. The game had motifs and unique one-shot characters. I liked it, but I guess I can imagine someone not doing so. But I can think of games that I don't like that are still unique and have a earnestness to them.
 
Fighting Koloktos for the first time was amazing for me because my siblings were watching at the time. I was struggling a little because I hadn't quite figured out the timing, and then he
stood up
and everyone in the room screamed simultaneously. It was hilarious.

It's not too hard, but that fight is awesome and fun as hell. Like most of the game.

I hear this so often and I don't understand why. No one ever quantifies what they mean by "soul". I mean, the characters and setting are on the same level of quirk as links awakening. The game had motifs and unique one-shot characters. I liked it, but I guess I can imagine someone not doing so. But I can think of games that I don't like that are still unique and have a earnestness to them.

It's indeed difficult to explain. My best attempt would be to explain that the story and setting didn't do a lot for me; like, it was a really good game but nothing about it lingered or stuck with me I suppose. Skyward Sword's story, for example, had a lot of meaningful elements and even emotional elements that resonated with me. When I think about ALBW, all I really remember was that it was a pretty fun game while it lasted.
 
I want to see something like the Rock Feather in a 3D Zelda. At least something that can grant Link the ability to jump high. The 3D Zeldas always feature some type of light platforming but they don't go further than Link's tiny hop. You're usually relegated to crossing in between two shifting parallel blocks. Some of the 2D games actually go really far in this area designing entire dungeons around an item that can make Link jump. I can imagine some pretty cool ideas springing forth from a character that can jump high. Plus, it's one step closer to Link adopting ninja hood which I've always secretly wanted.

Of all the lost items I'd love to see come back, that's definitely way up there. A lack of jump in the series has always been a bit stifling, and it might be great way to change up puzzles again.

I do wonder if they'd bring back any of the popular Twilight Princess ones as well (ie; ball/chain, dominion, and the fan favourite spinner).
 
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