Phil Spencer: DirectX 12 Wont Change Xbox Ones Hardware and Graphics Capabilities Talks About Backwards Compatibility and Cloud
GAMES 5 months ago by Fahad Arif
Microsoft has done a lot to push its latest Xbox One video game console to the fore since it was launched almost a year ago, and the manufacturers continuous struggle has somewhat given a boost to the consoles appeal. However, the Xbox One still suffers from quite a few caustic issues that are hindering its progress, such as its incapability to run next-gen major triple A video game titles at fully optimized settings. Recently the boss at Microsofts Xbox division talked about the same and while sharing some details about the consoles cloud and backwards compatibility, he gave a somewhat honest answer about the upcoming DirectX 12s impact on Xbox One.
DirectX 12 Xbox One DX 12
Xbox Boss Clarifies DirectX 12 Implementation Wont Change Xbox Ones Hardware and Graphics Capabilities Talks About Cloud and Backwards Compatibility
Xbox Boss Clarifies DirectX 12 Implementation Wont Change Xbox Ones Hardware and Graphics Capabilities Talks About Cloud and Backwards Compatibility
One of the things that Microsoft learned after the Xbox One reveal event back in May 2013 was apparently that taking the fans feedback into account and coming back to it will profit the Xbox One greatly in getting high on charts. Listening to fans feedback, the company gradually started to make changes in its policies after the launch of the console, and now the console is going somewhat smooth in the market. However, there are some issues that still affect the Xbox One, such as its slightly lower hardware capabilities that dont allow it to run most of the latest major video game titles at full HD native 1080p resolution and 30 frames per second.
Microsofts Xbox One division boss, Phil Spencer, was recently interviewed by the good folks over at The Inner Circle podcast, and he shared a lot about the future of Xbox One. Starting with backwards compatibility, he said that he is listening to users feedback, and that he is trying his best to come up with a solution:
Back compat is always a hot topic at the turn of a generation, and I get why, especially on 360 so many people bought so much digital content and it means that a lot of us are holding on to our 360s. I get the question. I totally respect the question. Theres nothing I can say now, but Ill just say I hear you. I definitely hear you and Ill continue to try to work to build something that can help people out.
He then turned to the Xbox One cloud, explaining how the technology can be useful for online video game media content in future, and what will users be able to expect from it as developers gradually adopt it.
On cloud, and I dont know, people always make fun of me when I say cloud, I need to come up with another word (laughs). Just like with dedicated servers and people playing multiplayer, but people dont think of that as cloud because everybody does it, and I get that, but I think I looked at a stat the other day, and I bet its gonna be 34 to 40% of the games live this holidays are gonna be using the cloud technology that we put out in some way.
When you look at something like crackdown, youre picking up something thats trying to jump a leap ahead and do some things that people havent done before. Titanfall did some of this with the AI stuff that they did. [
] Halo 5 is gonna be something thats obviously making use of the technology.
In any kind of these technologies, you kind of do a little on the techology platform side, then you get some studio to try to use the tech, they tell you whats working and whats not working, the platform makes more progress, and you kinda iterate over time. [
] Definitely from first party and third party were seeing more and more people look at the technology that were putting out there and use it. Maybe we should think about how to talk about it with consumers better.
Eventually, Phil moved on to talk about one of the most hot topics in the industry, and gave a very straightforward statement on how DirectX 12, the upcoming highly anticipated next iteration of Microsofts DirectX graphics API, will affect the Xbox One console, and whether it will serve as a game-changer by somehow giving a boost to the power of the consoles graphics processing unit. He clarified that DirectX 12 will surely improve next-gen games quality on the Xbox One, but it wont change the consoles graphics capabilities as its CPU, GPU and the memory would not change with DirectX 12 implementation. He said:
On the DX12 question, I was asked early on by people if DX12 is gonna dramatically change the graphics capabilities of Xbox One and I said it wouldnt. Im not trying to rain on anybodys parade, but the CPU, GPU and memory that are on Xbox One dont change when you go to DX12. DX12 makes it easier to do some of the things that Xbox Ones good at, which will be nice and youll see improvement in games that use DX12, but people ask me if its gonna be dramatic and I think I answered no at the time and Ill say the same thing.
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