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Uncharted 4 delayed to Spring 2016

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The game at PSX looked nowhere near as good as the target trailer had it. I'm OK with them taking all the time they need to realize their vision.

Besides, the game probably had to be remade after the whole Amy Henning sabotage conspiracy.
 
It looked extremely close to the target render.

Since the lighting is completely difference it's impossible to make a good judgement on that.

And since the game looks incredible either way it's also impossible to care.
 
you talkin bout mp or campaign?

Both.

The game at PSX looked nowhere near as good as the target trailer had it. I'm OK with them taking all the time they need to realize their vision.

Besides, the game probably had to be remade after the whole Amy Henning sabotage conspiracy.

I'm with Servbot here. It will look great and even if it doesn't match the reveal trailer, the gameplay looks awesome which is what really matters.
 
I thought it sucked. Came out with broken controls, horrible multiplayer, and zero NG+ extras.
The worst of the 4. Don't forget the poorly put together set pieces, bad pacing, worse character interactions and bad enemy spawning. Still a good game, but I was not impressed at all.
 
Bit of a bummer, was looking forward to this the most this year. But if its going to make for a better game they can take as long as they want.
 
It looked extremely close to the target render.

Since the lighting is completely difference it's impossible to make a good judgement on that.

And since the game looks incredible either way it's also impossible to care.
I agree completely but after countless times of trying to convince others, I decided to just give up and wait for another demo. I think the only way Naughty Dog can really prove to the doubters that nothing was downgraded is to show the E3 demo last year again but this time follow it up with gameplay. Then again, we'll still get stupid shit from some posters like "CGI trailer".
 
I thought it sucked. Came out with broken controls, horrible multiplayer, and zero NG+ extras.

Now that's an hyperbole..

Controls still allowed players to finish the game.
And the multiplayer was not only throughly supported with updates but the most diverse of the series..
Yeah horrible... ok , right
 
Tech issues working on a new console are much more likely to have caused the delay than script changes.

Or, you know, a generational leap onto completely new and mostly foreign hardware.
Uncharted 1 came out one year after the PS3 came out. It also came out when NaughtyDog had to create an entirely new engine and work on a the clusterfuck known as the PS3 architecture. For PS4, it's much easier to develop for and they are improving their already made engine which isn't as much work.

NaughtyDog is known to make games at a frantic rate. This is beyond disappointing, and I'm certain the main reason of the delay is the changes came after the dynamic duo came into play. I find the idea of them two leading the charge of two games on top of one of them writing the script for a movie pretty insane. Hopefully another team actually takes over for the other games and NG has two major directors and designers running the different teams instead of just these two guys. I love them, but they shouldn't be doing all this.
 
Batshit crazy hyperboles are the norm at gaf. Best to expect as it makes everything easier to read.

Oh, so just because I didn't enjoy the rushed, set-piece centered Uncharted 3... I'm just spewing batshit crazy hyperbole?

And I love how you lump those on GAF who have the same view. Remember, it's okay to be critical of developers/franchises that you like.
 
Uncharted 3 was struggling yeah, both single player and a little in multiplayer but I still loved it

Hope they bring back the two part multiplayer levels, like you started on a plane and fought than went to a base to finish the match
I liked that
 
Oh, so just because I didn't enjoy the rushed, set-piece centered Uncharted 3... I'm just spewing batshit crazy hyperbole?

And I love how you lump those on GAF who have the same view. Remember, it's okay to be critical of developers/franchises that you like.
Uncharted 3 is not that different than 2, so finding 3 terrible and 2 great makes no sense. So yes, it is a batshit crazy hyperbole.
 
Uncharted 3 is not that different than 2, so finding 3 terrible and 2 great makes no sense. So yes, it is a batshit crazy hyperbole.

Sometimes more of the same that is obviously rushed out isn't always a good thing. The intro scene alone in Uncharted 3 had me screaming. It just lacked the spark that Uncharted 2 had, it had no soul. The game was designed around the set pieces. Not here for that mess or your views.

giphy.gif
 
Also Uncharted 3 happened when they last tried to force something out in 2 years.

And it was fantastic.

It was a great game, but it was definitely not as polished as Uncharted 2 in lots of aspects (controls, pacing, story and characters). We all know you like the desert segment, but overall it didn't meet most fans expectations of a sequel to U2. Even Naughty Dog have been open about them crushing like crazy to get the the title out in time and it does show in the final product that they rushed it sadly.

I'm personally really glad that Bruce/Neil and the team decided to delay Uncharted 4 instead of releasing it without the expected ND polish (which Uncharted 3 didn't have).
 
Uncharted 3 is not that different than 2, so finding 3 terrible and 2 great makes no sense. So yes, it is a batshit crazy hyperbole.

The combat spaces were designed following a completely different philosophy. It was discussed plenty when the game released and easily explains why some people prefer one over the other.

Calling 3 terrible is indeed hyperbole, but thinking they are very different games is just being observant.
 
Delayathon strikes again. What is this, like, the tenth victim or something now? People were laughing, but it's not so funny now, is it? Nothing is safe. Not even our own mothers. On the other hand, do you have a pregnant wife, or girlfriend? Maybe you're not ready for that baby to arrive so soon. Well, Sony has just the solution for you. Get a PS4, and maybe your child will get an extra few months or so in the oven.
 
I thought it sucked. Came out with broken controls, horrible multiplayer, and zero NG+ extras.

Oh please, you make it sound like it isn't playable. I had no problem with it what so ever, granted there was never a time in the version of Uncharted 3 that I played where I had to shoot a perfectly circular enemy. Every time I read this complaint I am baffled by it. It certainly didn't prevent anyone from playing. Cease your exaggerating. :P
I'm with you. I thought it was the weakest of the series, with UC1 being good, UC2 being awesome and UC3 being decent. I didn't even finish UC3. I got bored in the shipyard.

Damn bro. You missed out on the best parts. ;)

The game at PSX looked nowhere near as good as the target trailer had it. I'm OK with them taking all the time they need to realize their vision.

Besides, the game probably had to be remade after the whole Amy Henning sabotage conspiracy.

Hardly. As of PSX most of what Hennig oversaw is still in there. Some of it was thrown out, but most was able to be kept.

The worst of the 4. Don't forget the poorly put together set pieces, bad pacing, worse character interactions and bad enemy spawning. Still a good game, but I was not impressed at all.

Ok, you've lost me. Your going to have to expand on the bolded.

I though Uncharted 3 was amazing. Not sure what "sucked" about it.

I know man. People must be playing so "God-tier" level games if Uncharted 3 "sucked."

If Uncharted 3, as a game, was released before 2, would it have been regarded highly just as well?
No doubt in my mind. Same theory some at ND actually have too.
Well that would be a problem when people set the bar as high as the moon.

Uncharted 1 came out one year after the PS3 came out. It also came out when NaughtyDog had to create an entirely new engine and work on a the clusterfuck known as the PS3 architecture. For PS4, it's much easier to develop for and they are improving their already made engine which isn't as much work.

NaughtyDog is known to make games at a frantic rate. This is beyond disappointing, and I'm certain the main reason of the delay is the changes came after the dynamic duo came into play. I find the idea of them two leading the charge of two games on top of one of them writing the script for a movie pretty insane. Hopefully another team actually takes over for the other games and NG has two major directors and designers running the different teams instead of just these two guys. I love them, but they shouldn't be doing all this.

I don't know, I'm probably certain that technical issues are to blame. I don't see them doing a complete overhaul of everything, especially given that things were in the works since 2011. People don't seem to realize that it has only been delayed for a few months. I doubt a complete overhaul would fit within that time frame.

Batshit crazy hyperboles are the norm at gaf. Best to expect as it makes everything easier to read.

Too true. Too true...

Oh, so just because I didn't enjoy the rushed, set-piece centered Uncharted 3... I'm just spewing batshit crazy hyperbole?

And I love how you lump those on GAF who have the same view. Remember, it's okay to be critical of developers/franchises that you like.
Yeah, I wouldn't used the word "rushed" at all. Sure, the dev process was shortened, but that isn't anyway near as obvious given the final game itself. Sure, their are preferences, but you are making it seem like the game was unfinished or somehow drastically inferior to UC2. And the truth is man, it isn't anywhere near as bad as you make it out to be. How is that not the textbook definition of hyperbole?

Uncharted 3 was struggling yeah, both single player and a little in multiplayer but I still loved it

Hope they bring back the two part multiplayer levels, like you started on a plane and fought than went to a base to finish the match
I liked that
I just don't know if I would use the word "struggling." It was completely capable given what it set out to do. I would say it achieved its objective.
Uncharted 3 is not that different than 2, so finding 3 terrible and 2 great makes no sense. So yes, it is a batshit crazy hyperbole.
Honestly, I'm inclined to agree.
Uncharted 3 was the best. Please make it more like it, ND.
I'd like to see them take bits of both. A "best of both worlds" approach. That said, you know where my bias stands ;)
Sometimes more of the same that is obviously rushed out isn't always a good thing. The intro scene alone in Uncharted 3 had me screaming. It just lacked the spark that Uncharted 2 had, it had no soul. The game was designed around the set pieces. Not here for that mess or your views.
Bro you might just be crazy, if not slightly hypocritical. UC3 begins with a slow burn. The bar brawl is great as is the "kid Drake" stuff. Hell, you contradict yourself too. You are talking about it "having no soul" and berate it for not beginning like Uncharted 2 but then you remark "Sometimes more of the same that is obviously rushed out isn't always a good thing."

You want it to be similar but then hate it for being so.
giphy.gif


Make up your mind, man!


The combat spaces were designed following a completely different philosophy. It was discussed plenty when the game released and easily explains why some people prefer one over the other.

Right here is honestly my one and only problem. UC3 has fewer firefights throughout and I loved it for that fact. My issue is that they seem to make up for that at times and throw everything at you. There were several times when I was just overwhelmed, especially towards the end.

UC4 should look at UC3 and adapt the combat pacing but it should take the combat layout from UC2, thus creating the perfect mix of both.
 
I'm not sure how anyone can call Uncharted 3 a bad game. Sure, it's not GOTG material like Uncharted 2 or TLOU but it's far from a bad game. Personally, I found Uncharted 2 to be more polished and the better game. Deaths in Uncharted 3 sometimes feel very annoying because of the bad level design (compared to Uncharted 2). The ship yard on Crushing was a fucking nightmare while I found all parts of Uncharted 2 to be reasonably challenging. And don't get me started on the fucking supernatural beings
with teleporting powers and fireballs
. Overall, I really love Uncharted 3 but it lacks the polish of Uncharted 2.
 
It was a great game, but it was definitely not as polished as Uncharted 2 in lots of aspects (controls, pacing, story and characters). We all know you like the desert segment, but overall it didn't meet most fans expectations of a sequel to U2.

I'm sorry, I'm calling BS on the bolded.

First, there is this common misconception(particularly on NeoGaf) that a painfully unplayable game was released on 11/1/11. I played it without the patch and had no problem what so ever. Sure, it's nice to shoot in "tight circles" but assuming we played the same game, there was never a moment when Drake had to shoot the perfect outline of an enemy. It didn't prevent you from shooting an of the enemies in the game at all. Sure, the patch allowed you to do a 360 degree aim, and that's nice I guess, but the completion of Drake's Deception isn't dependent on it. And I honestly think its not a big issue outside of GAF.

Second, Uncharted 2 is no shinning example of gameplay pacing. GameTrailers hit the nail right on the head for me back in their review of UC3 and why I think it succeeds pacing-wise.

"All these different elements are well blended avoiding the room by room "stop and pop" repetition of the first two games."

UC2 committed the cardinal sin of using shootout areas in quick succession just to prolong things, especially in the later chapters. It gets mundane and boring. UC3 changed things up to where you weren't doing the same thing over and over again. I think Chapter 10(UC3) is probably the best when it comes to pacing and highlights what UC3 does best. You have combat, traversal, platforming, and puzzles all within the same chapter. Nothing gets boring or repetitive.

https://www.youtube.com/watch?v=YlWeBCDFb-0

Uncharted 2 is far too " Gears of War-ish" at times in that it wants you to shoot your way through the chapters all the time; same action, different backdrop. I'm sorry, but Uncharted is best when it is the sum of its parts. Shooting shouldn't be the main thing.

I will always speak up when someone declares Uncharted 2 the best paced because that just certainly isn't the case. It's just not true. There was too much shooting and not enough else. Given what the UC4 demo showed off it seems there are taking a more UC3 approach with how things are ordered and I couldn't be more happy.

Third, UC2 largely reused story beats from UC1. Sure, UC3 has a similar third act to UC2 but that is purely due to aesthetic and form. The third Uncharted breaks the mold and is more about the treasure hunter than it is the treasure itself. It is "The Last Crusade" of the series and is the most personal. I cant fathom the notion that UC1 or UC2 might have a better story. UC3 tries to break away from the others and succeeds. It has the most mature, darker and most emotional story of the series to date. UC2 on the other hand was the "love story..."

Gametrailers says it a lot better than I do.

http://www.gametrailers.com/reviews/mkrxhr/uncharted-3--drake-s-deception-review

Finally, UC3 has the best characterization in the series. Its one thing to see what a character does, it is a completely different thing to understand why he does it. UC3 actually flushes them out and gives us depth. Drake just isn't a money seeking treasure hunter, he is an orphan seeking an identity. That's more appealing than anything the first two had to say about the character. Sully is flushed out as a character, as is Elena.

Marlow could have been used more, sure, but that aside she is the best villain in the series. Without question. Uncharted 1's enemies have long since been forgotten and lazarevic was a 1980's villain with no depth. Marlow was the anti-Sully and Talbot is Drake's foil; the Nathan Drake had he fallen to "the darkside." No way UC2 has better characters. It's just not the case.

Even Naughty Dog have been open about them crushing like crazy to get the the title out in time and it does show in the final product that they rushed it sadly.
ND have also been pretty open about how unfair the criticism that surrounds UC3 is. Hell, Wells said it has the best moments in the series. Implying that he preferred Drake's Deception the most.
And he loves the desert sequence ;)
I honestly think that this "rush" rhetoric had colored some impressions. It always seems like the fallback argument for UC3 critics. If they had never made a point of it I don't think it would have ever been referenced. It has become this point of validation for some to rally behind. Think about it, if it had been released in 2012 what would have changed? I'd say probably nothing. The status of UC3 is the way it is, not because it was "rushed" but because that's what they wanted to create. I personally loved what we got, both in execution and in design philosophy. I don't see how extra time would have changed anything.

I'm personally really glad that Bruce/Neil and the team decided to delay Uncharted 4 instead of releasing it without the expected ND polish (which Uncharted 3 didn't have).

I like 'em too. I think they are some of the most talented directors in the industry. Hell, Neil is one of the nicest devs I've ever met and took the time to put up with all my questions even when I know he was aware of some of my criticisms. Trust me when I say they read NeoGaf, therefore it's always best to watch what you say ;)

That said, I really like Amy. She has always been polite to me and I'll always have respect for a fellow English Major :)

I'm delighted at the fact that everyone has their hands in creating this one. A lot of what Amy oversaw is still there and Neil/Bruce are putting extra care in this one. I loved the fact that as soon as they took over they reigned in the scope for the sake of pacing. They know what they are doing, and I feel that those in charge before were capable as well.

I also think it doesn't get acknowledged enough that these things are created by teams of people. People like Kurt Margenau, Emilia Schatz , Josh Scherr , etc., are all good people and crucial to the project.

Honestly, the reason I write these long posts is because I feel Uncharted 3 is unfairly criticized. I'm not going to change people's opinion and I don't mean to, you are more than welcome to have a preference. What kills me is this notion that there is this massive discrepancy between the two, especially when 99% of the hands involved in the creation worked on both. It's disrespectful to those who have left as well as those that are still there. The past is not as bad as people make it out to be.
 
I'm not sure how anyone can call Uncharted 3 a bad game. Sure, it's not GOTG material like Uncharted 2 or TLOU but it's far from a bad game. Personally, I found Uncharted 2 to be more polished and the better game. Deaths in Uncharted 3 sometimes feel very annoying because of the bad level design (compared to Uncharted 2). The ship yard on Crushing was a fucking nightmare while I found all parts of Uncharted 2 to be reasonably challenging. And don't get me started on the fucking supernatural beings
with teleporting powers and fireballs
. Overall, I really love Uncharted 3 but it lacks the polish of Uncharted 2.
agreed. Uc2 was a masterpiece, and Uc3 was also great, just didn't hold a candle to Uc2. The graphics during the final chapter of the game was so fucking mindblowing.
Uncharted 3 Chloe, Elena, and Nate looked weird to me. I wonder what they will look like in Uncharted 4 if they (Chloe and/or Elena) show up.
i feel like Elena and Chloe
traded asses in Uc3.
 
Does anyone think that working on The Last of Us Remastered and releasing it a year after the PS3 version could be the cause for the delay? I personally think that this is the main reason for the delay followed by implementing a multi-player option.

Uncharted Collection would be great and if they are developing it, it should come out before Uncharted 4. Should also include the Vita game and have a fully playable chapter of Uncharted 4 that gets unlocked once you complete all four Uncharted games. To me, if done right, it would make up for the delay and get back the anticipation and hype since you would be able to play a full chapter of the actual finished product.

Instead of eight months, we have a year to go. Yay!!! <sarcasm>
 
I'm sorry, I'm calling BS on the bolded.

First, there is this common misconception(particularly on NeoGaf) that a painfully unplayable game was released on 11/1/11. I played it without the patch and had no problem what so ever. Sure, it's nice to shoot in "tight circles" but assuming we played the same game, there was never a moment when Drake had to shoot the perfect outline of an enemy. It didn't prevent you from shooting an of the enemies in the game at all. Sure, the patch allowed you to do a 360 degree aim, and that's nice I guess, but the completion of Drake's Deception isn't dependent on it. And I honestly think its not a big issue outside of GAF.

Second, Uncharted 2 is no shinning example of gameplay pacing. GameTrailers hit the nail right on the head for me back in their review of UC3 and why I think it succeeds pacing-wise.

"All these different elements are well blended avoiding the room by room "stop and pop" repetition of the first two games."

UC2 committed the cardinal sin of using shootout areas in quick succession just to prolong things, especially in the later chapters. It gets mundane and boring. UC3 changed things up to where you weren't doing the same thing over and over again. I think Chapter 10(UC3) is probably the best when it comes to pacing and highlights what UC3 does best. You have combat, traversal, platforming, and puzzles all within the same chapter. Nothing gets boring or repetitive.

https://www.youtube.com/watch?v=YlWeBCDFb-0

Uncharted 2 is far too " Gears of War-ish" at times in that it wants you to shoot your way through the chapters all the time; same action, different backdrop. I'm sorry, but Uncharted is best when it is the sum of its parts. Shooting shouldn't be the main thing.

I will always speak up when someone declares Uncharted 2 the best paced because that just certainly isn't the case. It's just not true. There was too much shooting and not enough else. Given what the UC4 demo showed off it seems there are taking a more UC3 approach with how things are ordered and I couldn't be more happy.

Third, UC2 largely reused story beats from UC1. Sure, UC3 has a similar third act to UC2 but that is purely due to aesthetic and form. The third Uncharted breaks the mold and is more about the treasure hunter than it is the treasure itself. It is "The Last Crusade" of the series and is the most personal. I cant fathom the notion that UC1 or UC2 might have a better story. UC3 tries to break away from the others and succeeds. It has the most mature, darker and most emotional story of the series to date. UC2 on the other hand was the "love story..."

Gametrailers says it a lot better than I do.

http://www.gametrailers.com/reviews/mkrxhr/uncharted-3--drake-s-deception-review

Finally, UC3 has the best characterization in the series. Its one thing to see what a character does, it is a completely different thing to understand why he does it. UC3 actually flushes them out and gives us depth. Drake just isn't a money seeking treasure hunter, he is an orphan seeking an identity. That's more appealing than anything the first two had to say about the character. Sully is flushed out as a character, as is Elena.

Marlow could have been used more, sure, but that aside she is the best villain in the series. Without question. Uncharted 1's enemies have long since been forgotten and lazarevic was a 1980's villain with no depth. Marlow was the anti-Sully and Talbot is Drake's foil; the Nathan Drake had he fallen to "the darkside." No way UC2 has better characters. It's just not the case.


ND have also been pretty open about how unfair the criticism that surrounds UC3 is. Hell, Wells said it has the best moments in the series. Implying that he preferred Drake's Deception the most.
And he loves the desert sequence ;)
I honestly think that this "rush" rhetoric had colored some impressions. It always seems like the fallback argument for UC3 critics. If they had never made a point of it I don't think it would have ever been referenced. It has become this point of validation for some to rally behind. Think about it, if it had been released in 2012 what would have changed? I'd say probably nothing. The status of UC3 is the way it is, not because it was "rushed" but because that's what they wanted to create. I personally loved what we got, both in execution and in design philosophy. I don't see how extra time would have changed anything.



I like 'em too. I think they are some of the most talented directors in the industry. Hell, Neil is one of the nicest devs I've ever met and took the time to put up with all my questions even when I know he was aware of some of my criticisms. Trust me when I say they read NeoGaf, therefore it's always best to watch what you say ;)

That said, I really like Amy. She has always been polite to me and I'll always have respect for a fellow English Major :)

I'm delighted at the fact that everyone has their hands in creating this one. A lot of what Amy oversaw is still there and Neil/Bruce are putting extra care in this one. I loved the fact that as soon as they took over they reigned in the scope for the sake of pacing. They know what they are doing, and I feel that those in charge before were capable as well.

I also think it doesn't get acknowledged enough that these things are created by teams of people. People like Kurt Margenau, Emilia Schatz , Josh Scherr , etc., are all good people and crucial to the project.

Honestly, the reason I write these long posts is because I feel Uncharted 3 is unfairly criticized. I'm not going to change people's opinion and I don't mean to, you are more than welcome to have a preference. What kills me is this notion that there is this massive discrepancy between the two, especially when 99% of the hands involved in the creation worked on both. It's disrespectful to those who have left as well as those that are still there. The past is not as bad as people make it out to be.
Man, uc3 still looks great.
 
I'm sorry, I'm calling BS on the bolded.

First, there is this common misconception(particularly on NeoGaf) that a painfully unplayable game was released on 11/1/11. I played it without the patch and had no problem what so ever. Sure, it's nice to shoot in "tight circles" but assuming we played the same game, there was never a moment when Drake had to shoot the perfect outline of an enemy. It didn't prevent you from shooting an of the enemies in the game at all. Sure, the patch allowed you to do a 360 degree aim, and that's nice I guess, but the completion of Drake's Deception isn't dependent on it. And I honestly think its not a big issue outside of GAF.

Second, Uncharted 2 is no shinning example of gameplay pacing. GameTrailers hit the nail right on the head for me back in their review of UC3 and why I think it succeeds pacing-wise.

"All these different elements are well blended avoiding the room by room "stop and pop" repetition of the first two games."

UC2 committed the cardinal sin of using shootout areas in quick succession just to prolong things, especially in the later chapters. It gets mundane and boring. UC3 changed things up to where you weren't doing the same thing over and over again. I think Chapter 10(UC3) is probably the best when it comes to pacing and highlights what UC3 does best. You have combat, traversal, platforming, and puzzles all within the same chapter. Nothing gets boring or repetitive.

https://www.youtube.com/watch?v=YlWeBCDFb-0

Uncharted 2 is far too " Gears of War-ish" at times in that it wants you to shoot your way through the chapters all the time; same action, different backdrop. I'm sorry, but Uncharted is best when it is the sum of its parts. Shooting shouldn't be the main thing.

I will always speak up when someone declares Uncharted 2 the best paced because that just certainly isn't the case. It's just not true. There was too much shooting and not enough else. Given what the UC4 demo showed off it seems there are taking a more UC3 approach with how things are ordered and I couldn't be more happy.

Third, UC2 largely reused story beats from UC1. Sure, UC3 has a similar third act to UC2 but that is purely due to aesthetic and form. The third Uncharted breaks the mold and is more about the treasure hunter than it is the treasure itself. It is "The Last Crusade" of the series and is the most personal. I cant fathom the notion that UC1 or UC2 might have a better story. UC3 tries to break away from the others and succeeds. It has the most mature, darker and most emotional story of the series to date. UC2 on the other hand was the "love story..."

Gametrailers says it a lot better than I do.

http://www.gametrailers.com/reviews/mkrxhr/uncharted-3--drake-s-deception-review

Finally, UC3 has the best characterization in the series. Its one thing to see what a character does, it is a completely different thing to understand why he does it. UC3 actually flushes them out and gives us depth. Drake just isn't a money seeking treasure hunter, he is an orphan seeking an identity. That's more appealing than anything the first two had to say about the character. Sully is flushed out as a character, as is Elena.

Marlow could have been used more, sure, but that aside she is the best villain in the series. Without question. Uncharted 1's enemies have long since been forgotten and lazarevic was a 1980's villain with no depth. Marlow was the anti-Sully and Talbot is Drake's foil; the Nathan Drake had he fallen to "the darkside." No way UC2 has better characters. It's just not the case.


ND have also been pretty open about how unfair the criticism that surrounds UC3 is. Hell, Wells said it has the best moments in the series. Implying that he preferred Drake's Deception the most.
And he loves the desert sequence ;)
I honestly think that this "rush" rhetoric had colored some impressions. It always seems like the fallback argument for UC3 critics. If they had never made a point of it I don't think it would have ever been referenced. It has become this point of validation for some to rally behind. Think about it, if it had been released in 2012 what would have changed? I'd say probably nothing. The status of UC3 is the way it is, not because it was "rushed" but because that's what they wanted to create. I personally loved what we got, both in execution and in design philosophy. I don't see how extra time would have changed anything.



I like 'em too. I think they are some of the most talented directors in the industry. Hell, Neil is one of the nicest devs I've ever met and took the time to put up with all my questions even when I know he was aware of some of my criticisms. Trust me when I say they read NeoGaf, therefore it's always best to watch what you say ;)

That said, I really like Amy. She has always been polite to me and I'll always have respect for a fellow English Major :)

I'm delighted at the fact that everyone has their hands in creating this one. A lot of what Amy oversaw is still there and Neil/Bruce are putting extra care in this one. I loved the fact that as soon as they took over they reigned in the scope for the sake of pacing. They know what they are doing, and I feel that those in charge before were capable as well.

I also think it doesn't get acknowledged enough that these things are created by teams of people. People like Kurt Margenau, Emilia Schatz , Josh Scherr , etc., are all good people and crucial to the project.

Honestly, the reason I write these long posts is because I feel Uncharted 3 is unfairly criticized. I'm not going to change people's opinion and I don't mean to, you are more than welcome to have a preference. What kills me is this notion that there is this massive discrepancy between the two, especially when 99% of the hands involved in the creation worked on both. It's disrespectful to those who have left as well as those that are still there. The past is not as bad as people make it out to be.

Ugh. I'm just going by what I played and it's definitely not what you played. Uncharted 2 is better than 3, and that seems to be the popular opinion around here. I'm not going to explain it in detail why because I'm tired and it's 1 in the morning.
 
I don't know, I'm probably certain that technical issues are to blame. I don't see them doing a complete overhaul of everything, especially given that things were in the works since 2011. People don't seem to realize that it has only been delayed for a few months. I doubt a complete overhaul would fit within that time frame.
I don't think the difference was monumental, just enough to push it from a November 15' to Spring 16' release. I just look confused when I read "duhhh of course it would be delayed" considering what happened with NG during the PS3 era, when they had to make a new engine rather than modify, working on a much more difficult to develop console and still release the first game a year after the PS3's release.

So yeah, I definitely think the main reason for the delay is some possible changes here and there once the new people at the top stepped in. If she was doing everything right, she wouldn't have been fired. Though it feels weird to say that for one of the primary reasons this franchise is as big as it is, and that she's damn good at her job. Hopefully we find out what happened several years down the line.
 
Uncharted 3 is not that different than 2, so finding 3 terrible and 2 great makes no sense. So yes, it is a batshit crazy hyperbole.
Meh. From what I remember, 3 was 2 with bigger set pieces and a shittier story (ending). I don't really have a problem with people calling out studios for rehashing the same game over and over with little to no substantial changes. People do it to Zelda frequently, and those games are spaced much further apart and DO do things substantially different from game to game.
 
Ugh. I'm just going by what I played and it's definitely not what you played. Uncharted 2 is better than 3, and that seems to be the popular opinion around here. I'm not going to explain it in detail why because I'm tired and it's 1 in the morning.

Well, I played Drake's Deception, I have no idea what you played.

More so I would say that opinion is championed by the most vocal, don't confuse that to be the majority. I've noticed in my time that there is a massive amount of UC3 fans, more so there is a huge swath of people who enjoy the games evenly. The few who push this rhetoric of "great game versus awful game" are few and far in between. They just take every opportunity to bring it up when they can.

Also, does "popular opinion" bring about some kind of validation?
 
Meh. From what I remember, 3 was 2 with bigger set pieces and a shittier story (ending). I don't really have a problem with people calling out studios for rehashing the same game over and over with little to no substantial changes. People do it to Zelda frequently, and those games are spaced much further apart and DO do things substantially different from game to game.

How is it a "shittier story?"
 
Well, I played Drake's Deception, I have no idea what you played.

More so I would say that opinion is championed by the most vocal, don't confuse that to be the majority. I've noticed in my time that there is a massive amount of UC3 fans, more so there is a huge swath of people who enjoy the games evenly. The few who push this rhetoric of "great game versus awful game" are few and far in between. They just take every opportunity to bring it up when they can.

Also, does "popular opinion" bring about some kind of validation?
I guess I never caught you making the distinction - do you think Uc3 is better than Uc2/like it more?
 
I guess I never caught you making the distinction - do you think UC3 is better than UC2/like it more?

Yes, I both like it more and I think it's better than UC2. It's not perfect, but neither was its predecessor.

I think it is better paced as opposed to UC2's kill-rooms that seemed slightly wash/rinse/repeat.

I think it has a better story with more interesting characters this time around. Things are actually explored and we get a sense of purpose from Drake whereas Drake was just a force of nature in the first two.

And a lot of it is the spectacle and presentation. If something is going to strive towards being a "playable blockbuster" than it needs to take advantage of its in game presentation. There was one moment in UC2 that blew me away in terms of visuals and that was in the ice caves. You are pushing Drake up to climb and you see the yeti move foreground. I had never really seen anything like that before. It was that kind of gameplay+presentation moment that I wanted more of and UC3 delivered. There are so many times in UC3 where I "dont realize that I'm playing" based on the fraiming. I love that kind of stuff and really want to see it pushed to the next level. More so, UC3 is just more "playable" overall than UC2. Yes, it has more cut-scenes objectively, but it is giving you these smaller moments like Drake pushing Cutter forward or getting Drake back on his feet during the second night in the desert. Or even something as simple as pushing Drake all the way to his feet in this sequence:
eGxrbmNrMTI=_o_uncharted-3-drakes-deception---desert-demo.jpg


You have to keep pushing him, all the way. Both in that sequence as well as the ones previously mentioned. It doesn't automatically take over, etc. There is a complete involvement with the action and the input. Too many things go on autopilot for these sequences, UC3 didn't and I appreciate that.

This is the interactive medium and interaction should be important. Hell, my biggest problem with The Order was that it just didn't let you do enough. UC3 kept control constantly in your hands and I love it for doing so. The example I always point to is the signature setpiece for both games. In Uncharted 2 Drake hops on the train in cutscene and then proceeds to use cover based shooting(what he has done the entire game) but this time on a mobile platform. In UC3 Drake getting to the plane was all gameplay, down to the chasing and the guiding Elena section. The latter is what I want for the sequel.

Truthfully, its got problems. Combat balancing needs to fixed. I liked the overall frequency of shootouts but I didn't care for their intensity. It was like they were throwing everything at you to make up for lost time. I think their needs to be a happy medium between the two and combat needs to be used appropriately and not gratuitously.

Looking at UC4 I don't feel worried about that.
2751251-9131702088-ebzxf.gif


People always give UC3 shit mostly for its combat. Honestly, that's the thing I care the least about. And given the gif posted, UC4 is going to do well in that field. I'm just worried about everything else in terms of play-ability and presentation. TLoU was great, but I feel it was a set back from UC3 in-regards to the moments that I think make the medium special. That said, I loved the
giraffes, injured Joel, prologue, deer hunt, epilogue, and hospital carry.
 
I'm just hoping that the game will be polished enough for the current footage to pale in comparison to what the game will be like once it's released.

ND has managed to do that before.
 
Looking at UC4 I don't feel worried about that.
2751251-9131702088-ebzxf.gif


People always give UC3 shit mostly for its combat. Honestly, that's the thing I care the least about. And given the gif posted, UC4 is going to do well in that field. I'm just worried about everything else in terms of play-ability and presentation. TLoU was great, but I feel it was a set back from UC3 in-regards to the moments that I think make the medium special. That said, I loved the
giraffes, injured Joel, prologue, deer hunt, epilogue, and hospital carry.

I really don't think TLoU was a step back in that way. I just think that with a more intimate narrative and presentation like TLoU, character moments are very difficult to convert into gameplay as opposed to the bombast of Uncharted. Left Behind was a step up in that regard and a good number of the people that made Uncharted 2, 3, and TLoU special are still collaborating on this game. I don't have worries about ND leaving out playable elements where there could be.
 
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