It worked for Devil May Cry and Castlevania... why couldn't it work for Metal Gear?

There's no reason why it couldn't "work". Realistically I don't think it's an argument against anything based in logic. Franchises are never tied down to individual creators. The reason why people are falling on their swords and going into rage/depression/denial is because it just happens that one person was at the helm of this franchise for such a long time. It's been like 30 years. That's a long fucking time.

In a few years, if they're still making Metal Gear games, there'll be people playing them and enjoying them, and there will probably still be a bunch of people going "LOL Konami just keeps making it worse it's been downhill since Kojima left fuck this shit!". Just like every popular franchise out there. Some things never change. :P

Well said.

Is the OP having a laugh? I've never heard of a single person who thinks either of those series are better off in recent years.

I never said "better" regarding the games in question. I said "worked". I loved the prior games, symphony of the night is probably my favorite game of all time but I kept an open mind and I enjoyed LoS for what it was.
 
...yeeees, it sure did work just like the Resident Evil series...

Yeah, history proclaims MGS is dead after Phantom Pain on September 1st.
 
With all due respect MGS = Kojima. There's a certain level of quirkiness and attention to detail that only Kojima can provide (Not to mention he created the series ) . People wouldn't have an issue if he oversaw future games ala kevin feige or maybe he could be a producer role while he works on something else. His stamp of approval on MGS related stuff is what matters after TPP releases i assure you longtime fans won't care what comes next.

saved me a post - thanks!...

30 years is indeed a long time. the kojima/mg tie is unprecedented in gaming. best of luck, konami - you'll need it :) ...
 
"It clearly didnt' work"

I dunno, I enjoyed both WAY more than the stuff that came before it in both cases. I'd gladly play Lords of Shadow or DmC over any of the previous entries in the series.
 
"It clearly didnt' work"

I dunno, I enjoyed both WAY more than the stuff that came before it in both cases. I'd gladly play Lords of Shadow or DmC over any of the previous entries in the series.

Opinions and all, but you must realize there's gotta be a reason neither of those franchises has a new game anywhere on the horizon after those changes yeah?
 
ITT people that are afraid of change

"Change" is such a nebulous word that is utterly meaningless in and of itself. The changes me and most of DMC-GAF want for a new DMC game would be more radical and more extensive than anything DmC did. DmC was an attempt at appealing to a bigger, Western audience by rebooting the story and series' aesthetic and tone to make it appeal more to Western teens than the more rounded fanbase vanilla DMC had. It also streamlined the controls, but that is something a new DMC game would have done anyway.
It failed to light up the sales charts, and the whole reboot turned out to be a failed experiment as the story turned out to be bad and people didn't take to the new direction. And now DMC4SE is coming out and a new DMC is in development, and we know it's not DmC2 because the notion was dismissed by Tameem himself.
 
"It clearly didnt' work"

I dunno, I enjoyed both WAY more than the stuff that came before it in both cases. I'd gladly play Lords of Shadow or DmC over any of the previous entries in the series.

In evaluating something like this, you need to take into account more than your own personal tastes.
 
Opinions and all, but you must realize there's gotta be a reason neither of those franchises has a new game anywhere on the horizon after those changes yeah?

This. I understand that every game has its fans, and they are not wrong to like a game most others do not. But one can't deny that a game is officially dead when there are no future sequels planned in the pipeline. There will be at least one Konami Metal Gear game after V, but there is little hope it can survive much longer after.
 
And it's a shame, at least for DmC. LoS actually did get a sequel already.

Yeah. I mean, for the record, as someone who's enjoyed the DMC series since the first demo that came with Code Veronica X, I liked DmC (even before the DE with all the changes specifically for franchise fans).

LoS did get a sequel, but that sequel effectively killed that subseries and, with the state Konami's in now, probably the franchise.
 
MGS seems like a lot more personal work. Across many games, Kojima's sensibilities and ideologies are an omnipresent facet of Metal Gear's identity. It's hard to imagine losing Kojima without losing any of the identity that he lent.

Castlevania has had an inconsistent identity from moment it turned into a franchise and has gone through several major shifts since, and the Devil May Cry series doesn't really have anything it's intrinsically trying to "say" from one game to another other than "Look how cool Dante is."
 
"Change" is such a nebulous word that is utterly meaningless in and of itself. The changes me and most of DMC-GAF want for a new DMC game would be more radical and more extensive than anything DmC did. DmC was an attempt at appealing to a bigger, Western audience by rebooting the story and series' aesthetic and tone to make it appeal more to Western teens than the more rounded fanbase vanilla DMC had. It also streamlined the controls, but that is something a new DMC game would have done anyway.
It failed to light up the sales charts, and the whole reboot turned out to be a failed experiment as the story turned out to be bad and people didn't take to the new direction. And now DMC4SE is coming out and a new DMC is in development, and we know it's not DmC2 because the notion was dismissed by Tameem himself.

That's a good point. People toss around "change", but never really think what change means. Change can be good or bad depending on what it actually brings. The logical saying would be that people don't fear change, but fear what bad change can bring. The thing with a lot of modern "change"(even applied to "reboots, not just with games, but with the movie industry as well) is it's not really change to progressively make a formula better, rather than change to conform to whatever trend is popular. It's not a experiment to evolve a series to the best it can be(which I think SHOULD be the reason for "change"), rather than make it more accessible to a demographic that wasn't already a fan of said series.
 
I know their opinions and everything but I dont understand how someone can play DMC3 say DmC is better, like really baffles me.
 
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What is OP talking about?

Castlvania maybe worked because all the other 3do ones were pretty bad.

But LoS 2 didn't work at all.
 
The Metal Gear series has acted as an outlet for Kojima's weirdness. When I play Metal Gear, part of it is for that Kojima-ness.

Metal Gear can probably still be a good series without the man. There have been good Metal Gear games without him leading it, like Rising and Ac!d 2. But future games won't have the same sort of appeal, that's for sure, because he and this series is such an amazing unique thing, you won't see anything like it with someone else running it.

This "necessary to evolve" stuff is nonsense though. Each mainline Metal Gear Solid has been significantly different from the previous one both in terms of gameplay and also themes explored. It's not like the series has ever started to feel like it's coasting or has been getting repetitive like the late IGA Castlevania games or DMC4. MGS under Kojima has always felt super ambitious, always pushing boundaries, always surprising.
 
First post bails it your crazy OP but let me go along with you line of thinking here so that means that according to you every Resident Evil after Resident Evil 4 has been just as good or better without Shinji Mikami around,or the Mega man has seen so much success and praise without Keiji Inafune there, or the Conker franchise is in a much better place without Chris Seavor and his team around to handle the IP.

I would love to live in your Alternative Reality OP but the truth of the matter is that once the Original Development Team/Director stops working on the IP in question than it's extremely unlikely that the IP will ever be as good as it used to be.

Both of the examples used reached their peak of popularity, even GAF popularity, after the original director and team moved on. At best we're pointing to the replacement team and saying how much more we enjoyed them than the replacement replacement team.
 
I strongly disagree with your premise.

So do the sales.
 
It didn't work for Castlevania, while the first Lords of Shadow was a pretty good (and very pretty) game, there wasn't much Castlevania about it other than a whip weapon vampires and a castle. Lords of Shadow 2 was a big old turd.
DmC didn't work out either.
 
That's a good point. People toss around "change", but never really think what change means. Change can be good or bad depending on what it actually brings. The logical saying would be that people don't fear change, but fear what bad change can bring. The thing with a lot of modern "change"(even applied to "reboots, not just with games, but with the movie industry as well) is it's not really change to progressively make a formula better, rather than change to conform to whatever trend is popular. It's not a experiment to evolve a series to the best it can be(which I think SHOULD be the reason for "change"), rather than make it more accessible to a demographic that wasn't already a fan of said series.

It was brought up a lot when DmC was first announced. Funnily enough, both MGS and DMC have changed more from iteration to iteration than most franchises usually do, and especially nowadays.
The most radical changes DmC brought was the story, the thing that was the least in need of fixing, the characters, setting and overall tone. Fixing the story in DMC from 4 and onward is probably the simplest thing about a new mainline game.

If OP wants an example of a successful reboot, he should look at MK9. It retold the story of MK 1-2-3, brought back most of the kast, and made MK a more in-depth 2D fighter overall. It's an example of a successful revamp as it took the series in a new direction, improved on the flaws, streamlined the experience compared to the past few titles, but still managed to satisfy the fanbase.

Edit: Actually, scratch that. The story of DmC isn't the most radical change. It's basically DMC1 mixed with DMC3. Nothing radical about that whatsoever, and certainly not a big change.
 
After 4 mainline devil may cry games the formula became pretty stale imo so when DmC came it was a breath of fresh air. Same went for Castlevania, as much as I love metroidvania style games I was starting to get bored of the Iga games and so Lords of the Shadow came at just the right time.

Metal Gear is doomed.
 
I thought OP was using those series of examples of why this was such a bad move for Konami. Seriously OP, LoS games are the worst, DmC was enjoyable but not on the level of DMC 1, 3 and 4.
 
I was surprisingly ok with DMC and the first castlevania game. Never played the second and I did complete mirror of fate which was no Symphony of the night.

I would be OK with MG getting a reboot and a new team at this point. Yeah the quirkiness that kojima brings was loved but to me it got a little long in the tooth.
 
Did it really work? DmC's sales were pretty bad, and Lords of Shadow 2 isn't really regarded as a good game.

Yeah, Ninja Theory needs to do MGS reboot.

Then more fanbase would know what it's like to have their very own DmC.

Yeah, I'm sure the Metal Gear fanbase doesn't know how it feels when you suddenly don't play a completely different character then what you were expecting.
 
The only positive thing that will result from this disaster is we may finally get to see what a new Kojima IP will look like.
 
Yeah, I'm sure the Metal Gear fanbase doesn't know how it feels when you suddenly don't play a completely different character then what you were expecting.

Now they get to experience the total bastardzation of a main character.

Let's not forget we've had a Metal Gear game without Kojima involved (and that wasn't a remake) and it was an awful action game

You misspelled awesome.
 
Let's just say it worked for the others. Who at Konami do you trust to follow in the footsteps. Far more than Wester Development Eastern games are really a product of the creator. Now if you said DOA, I'd agree. DOA4 was shit. Shimabori did good work.
 
Exactly.



To the majority of the existing fanbase maybe.

If you don't retain your existing fanbase or find a new one, your franchise dies. What point exactly are you making?

Every sequel is a balancing act between retaining old fans and enticing new ones. If you're going to flat out say "old fans don't matter, fuck them", you'd better be damn well sure whatever you've cooked up hits a spark on the market.

Metal Gear without Kojima will just be a Japanese Splinter Cell at best.

Splinter Cell is good though. I don't think Konami has the talent to make Splinter Cell without KojiPro.
 
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