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Pillars of Eternity Beta - Torment: Tides of the Beetles

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GOG Galaxy can't do pre-loads yet, so I'm stuck waiting! Really wonder why they haven't sent out messages to backers about generating their keys.

Do I have to make snarky remarks about PS4 games/gamers to fit in?
No, snarky remarks about romance mods are all the rage
 
Wakes up looks at products page. What's this something different, joy and happiness. Oh wait it's only keys and no rewards. The exact opposite of what I hoped for.
 
http://pillarsofeternity.gamepedia.com/Interrupt#Interrupt
Interrupt is very important if you are planning to play a caster
I read that, but I didn't entirely understood the table there... It wasn't written very clearly.

Was there ever an RPG were the romance didn't feel awkward and forced?
Baldur's Gate 2 had superb romances. New Bioware turned everyone against them, but they did make it work in BG2 - it was more about intimacy and the relationship than about sex. It was actually one of my favorite aspects of BG2.
 
How are games patched on GOG? Do you have to download the entire installer again? If that's the case I may opt for a Steam key.
 
I read that, but I didn't entirely understood the table there... It wasn't written very clearly.


Baldur's Gate 2 had superb romances. New Bioware turned everyone against them, but they did make it work in BG2. It was actually one of my favorite aspects of BG2.
Well How it works is,
  • Interrupt is when you interrupt the targets action, it works especially well against things with long cast times. Actions are the little yellow bars above unit's heads. Interrupt≠Stun, however you can potentially "Stun lock" someone with the right build.
  • Now I'm not going to go into the exact math of this, but the likelihood of you interrupting is a roll (RNG) every time you attack, your perception adds to the roll while your targets concentration subtracts from it. If you get above 51, you interrupt. Concentration is based off the Resolve stat. That is why Resolve is important for Wizards and Priests.
  • On a graze (semi-miss) unless you have positive modifiers to interrupt, its impossible to interrupt. On a crit, you have a base chance of 50% to interrupt.
  • Now heres the confusing part. The duration of the interrupt (how long they are interrupted from performing their action) is dependant on the type of weapon you use. Small fast weapons have small interrupt values, while big slow two-handed weapons have high interrupt value.
Does that make sense?
 
I'm preloaded and ready to play Mask of the Betrayer instead (my NWN2 playthrough took way longer than I anticipated)
 
Well How it works is,
  • Interrupt is when you interrupt the targets action, it works especially well against things with long cast times. Actions are the little yellow bars above unit's heads. Interrupt≠Stun, however you can potentially "Stun lock" someone with the right build.
  • Now I'm not going to go into the exact math of this, but the likelihood of you interrupting is a roll (RNG), your perception adds to the roll while your targets concentration subtracts from it. If you get above 51, you interrupt. Concentration is based off the Resolve stat. That is why Resolve is important for Wizards and Priests.
  • On a graze (semi-miss) unless you have positive modifiers to interrupt, its impossible to interrupt. On a crit, you have a base chance of 50% to interrupt.
  • Now heres the confusing part. The duration of the interrupt (how long they are interrupted from performing their action) is dependant on the type of weapon you use. Small fast weapons have small interrupt values, while big slow two-handed weapons have high interrupt value.
Does that make sense?
OK, that makes sense. Thanks a lot!
The Interrupt role is different than the Accuracy role, right? But you have to at least graze in order to interrupt?
 
OK, that makes sense. Thanks a lot!
The Interrupt role is different than the Accuracy role, right? But you have to at least graze in order to interrupt?
Accuracy used to be tied to attributes, it is no longer. A character who grazes, and has a flat 10 perception, and no talent/equipment bonuses to interrupt, will never interrupt. Thats how the maths is written. Technically you just have to not completely miss to interrupt.

Accuracy is determined by Class, Weapon and Medium/Large Shields. It is also a roll to hit.
  • A very low roll is a complete miss
  • A low roll is a graze (IIRC .5 Damage)
  • A medium roll is a hit
  • A high roll is a crit (1.5x Damage)
from the sound of it Oblivion has successfully created a game system that is as needlessly complicated as AD&D 2nd edition
lol
But what about my flat-footed AC?
 
from the sound of it Oblivion has successfully created a game system that is as needlessly complicated as AD&D 2nd edition

rage.gif

lol
 
from the sound of it Oblivion has successfully created a game system that is as needlessly complicated as AD&D 2nd edition



lol

If anything, it's significantly more complicated...but it's also built for this game, rather than being an adaptation of a tabletop system into game form, so I suspect it will play a lot better. The problem with AD&D 2nd edition wasn't "it's complicated" so much as it was not even remotely balanced, and, IMO, incredibly boring to use for the first several levels while you just missed over and over and over and hoped an enemy didn't randomly one-shot your wizard(s).

edit: or to put it another way, BG1/2 and Torment were fun in spite of their combat/gameplay systems, rather than because of them. I feel like this game won't have that issue (or at least, I sure hope not).
 
If anything, it's significantly more complicated...but it's also built for this game, rather than being an adaptation of a tabletop system into game form, so I suspect it will play a lot better. The problem with AD&D 2nd edition wasn't "it's complicated" so much as it was not even remotely balanced, and, IMO, incredibly boring to use for the first several levels while you just missed over and over and over and hoped an enemy didn't randomly one-shot your wizard(s).
That wolf outside of candlekeep, woof! that was rough, also goblins in IW would own your soul.
 
I was working under the assumption that preventing interrupts shouldn't matter for casters because ideally they would be in the backlines and never take damage in the first place.
 
Level 1 sorcerer and Imeon running into that wolf, dude. Shit was brutal. I didn't even get to level 2 before I said "fuck this boring ass low level spellcaster shit, I'm skipping to BG2". And I never regretted it.
 
You want to get a spell off in cases where you do get gone on, but ideally you want to prevent that from happening and you can usually rely on your other party members to peel for you. And since interrupts don't actually make you lose the spell it's not that big a deal in any case. So yeah arguably concentration is more valuable for front line classes that are constantly trading blows with people, esp since they also get more out of bonus deflection.
 
Level 1 sorcerer and Imeon running into that wolf, dude. Shit was brutal. I didn't even get to level 2 before I said "fuck this boring ass low level spellcaster shit, I'm skipping to BG2". And I never regretted it.
I love those opening hours of BG. The first time I played that with my friend on release day all those years ago was like reenacting the flight from the Shire in Tolkien. We were so relieved to reach the inn.

I still have a softer spot for the original game over BG2 in many ways, even though I recognize the latter is the far superior game.
 
Level 1 sorcerer and Imeon running into that wolf, dude. Shit was brutal. I didn't even get to level 2 before I said "fuck this boring ass low level spellcaster shit, I'm skipping to BG2". And I never regretted it.
Weaksauce, I didn't have that luxury, BG was new, and full of bugs and a total slideshow in my puter, I remember clearing fog of war alleviated some of the issues.
 
I'm a bit confused about this. So there's 4 books:

Cooking with Tim -> Recipes
Strategy guide -> Outdated guide
Collector's book -> Lore
Almanac -> Lore+

Which of those is the Guidebook?

The Guidebook is the Collector's Book. It is not a strategy guide, but rather a guide to the world.

To clarify even more, the guidebook is written in an out of universe style. The almanac is written in an in universe style and has various edits from 'scholars' in it.
 
from the sound of it Oblivion has successfully created a game system that is as needlessly complicated as AD&D 2nd edition

Once you see the rolls in game broken down it makes a lot more sense. :)

I had problems understanding what the fuck was going on in Baldurs Gate but this is a lot less obtuse. :D
 
I got how accuracy works, I just wanted to further understand Interrupt because I think of making my rogue an interrupting type of girl. Sort of bummed guns are low interrupt weapons though...
 
Once you see the rolls in game broken down it makes a lot more sense. :)

I had problems understanding what the fuck was going on in Baldurs Gate but this is a lot less obtuse. :D

Yeah, basically every action can be broken down into:

(attackers accuracy - defenders relevant defence) + 1d100 = hit roll

Hit roll less than or equal to 15 = miss
Hit roll greater than 15-50 = graze (-50% damage/duration)
Hit roll 51-100 = hit (standard effect)
Hit roll greater than 100 = crit (+50% damage/duration)
 
Level 1 sorcerer and Imeon running into that wolf, dude. Shit was brutal. I didn't even get to level 2 before I said "fuck this boring ass low level spellcaster shit, I'm skipping to BG2". And I never regretted it.

Thats what spellcasters deserve. To be eaten by wolves.
 
I love those opening hours of BG. The first time I played that with my friend on release day all those years ago was like reenacting the flight from the Shire in Tolkien. We were so relieved to reach the inn.

Worst part: a tough fight is waiting right at the inn's entrance. BG1 was pretty rough, especially for casters.
 
I love those opening hours of BG. The first time I played that with my friend on release day all those years ago was like reenacting the flight from the Shire in Tolkien. We were so relieved to reach the inn.

I still have a softer spot for the original game over BG2 in many ways, even though I recognize the latter is the far superior game.
I'm with you. BG1 was special in a way that BG2 wasn't, to me. The latter had much more content, it was the shinier big brother, but it missed that sense of adventuring, which came through stuff like the voyage to the first inn that you described.
That's why I'm glad PoE is "somewhere in between the two games" instead of going "full BG2".
 
I actually love the way D&D, especially 2nd edition, handled spell casters. You were so insanely shitty and nearly useless at lower levels, then basically a god if you lived past it. I remember my first ever D&D character was a wizard that started with 2hp and could I think cast 1 sleep or Mage armor a day. Fortunately we played to -10 before a character died or I don't think poor Flethers would have made it much past our first session.
 
If I've read up correctly there's no real weapon proficency like in D&D (except for the specializations fighters can choose) and no class restrictions. Does that mean you can just change your current weapons to another type whenever you feel like without any real downside?

For example say I got a Rogue that has used this bad-ass pistol for quite some time. I then stumbled upon a treasure containing two awesome magical swords. Would there be any downside in switching to them?
 
Is it feasible to use a Wizard for pure DPS? And if so, assuming there's another wizard companion are you able to have them focus on crowd control, debuffs etc?
 
Yeah, I really liked the beginning parts of BG1. Everything felt so dangerous. Then you think you can find solace at the Friendly Arm Inn, but there's still one more fucker blocking your way.
 
If I've read up correctly there's no real weapon proficency like in D&D (except for the specializations fighters can choose) and no class restrictions. Does that mean you can just change your current weapons to another type whenever you feel like without any real downside?

For example say I got a Rogue that has used this bad-ass pistol for quite some time. I then stumbled upon a treasure containing two awesome magical swords. Would there be any downside in switching to them?

I hope that's the case. Weapon focus/specialization has always been one of those things I don't like because it feels very limiting.
 
If I've read up correctly there's no real weapon proficency like in D&D (except for the specializations fighters can choose) and no class restrictions. Does that mean you can just change your current weapons to another type whenever you feel like without any real downside?

For example say I got a Rogue that has used this bad-ass pistol for quite some time. I then stumbled upon a treasure containing two awesome magical swords. Would there be any downside in switching to them?

You can do that. But if you take a weapon focus you get a bonus to accuracy with a subset of weapons. The subsets are usually broad enough to cover everything from melee to firearms. However there isn't a penalty to taking up any weapon you find.
 
If I've read up correctly there's no real weapon proficency like in D&D (except for the specializations fighters can choose) and no class restrictions. Does that mean you can just change your current weapons to another type whenever you feel like without any real downside?

For example say I got a Rogue that has used this bad-ass pistol for quite some time. I then stumbled upon a treasure containing two awesome magical swords. Would there be any downside in switching to them?

There are weapon proficiency talents for certain weapon groups and fighting styles, but instead of removing penalties like BG does they instead just add bonuses. So for Weapon groups they add +6 Accuracy when using weapons in that group. Then fighting styles like Two Weapon Style or One Handed Style you get bonuses like +20% attack speed and +20% Grazes to Hits respectively.

So yeah you can have your Wizard running around with a massive 2Handed Great Sword. The big difference though is a lot of stats are tied to classes. So your Wizard has naturally shitty Accuracy when it comes to melee weapons and really pathetic defenses and health so while you can do all those things like put on Plate Armor and use a Great Sword you're not going to be very good at it compared to an actual Fighter who naturally has good attack Accuracy and Defenses and Health.
 
There are weapon proficiency talents for certain weapon groups and fighting styles, but instead of removing penalties like BG does they instead just add bonuses. So for Weapon groups they add +6 Accuracy when using weapons in that group. Then fighting styles like Two Weapon Style or One Handed Style you get bonuses like +20% attack speed and +20% Grazes to Hits respectively.

So yeah you can have your Wizard running around with a massive 2Handed Great Sword. The big difference though is a lot of stats are tied to classes. So your Wizard has naturally shitty Accuracy when it comes to melee weapons and really pathetic defenses and health so while you can do all those things like put on Plate Armor and use a Great Sword you're not going to be very good at it compared to an actual Fighter who naturally has good attack Accuracy and Defenses and Health.

Though, if you choose to spec that way, you can buff those things with spells to go full gish.
 
Truth: Ive never beaten BG1 without using the cheat commands to keep my party alive. Game was rough for low level characters.

I've beaten both BG games with cheat commands. The second game was extremely hard, especially the expansion.

The IWD games on the other hand were a breeze, and only wanted tactical thinking. Chahopek, the 6 adventurers, Isair and Madae, all awesome fights.
 
Last shout for anyone who wants this at 25 dollars today. I'm going to work and might not be able to buy any more for another 8 hours.
 
I hope that's the case. Weapon focus/specialization has always been one of those things I don't like because it feels very limiting.

I'm a bit undecided on that myself. On one hand, like you said a game with weapon focus styled systems will be more limited, which is bad for someone like me who loves finding and using different types of weapons. On the other hand from a RP perspective it makes more sense having characters being better at a limited selection of weapons that they've actually trained and practiced with. Instead of having everyone being godly masters of all arms.

You can do that. But if you take a weapon focus you get a bonus to accuracy with a subset of weapons. The subsets are usually broad enough to cover everything from melee to firearms. However there isn't a penalty to taking up any weapon you find.

There are weapon proficiency talents for certain weapon groups and fighting styles, but instead of removing penalties like BG does they instead just add bonuses. So for Weapon groups they add +6 Accuracy when using weapons in that group. Then fighting styles like Two Weapon Style or One Handed Style you get bonuses like +20% attack speed and +20% Grazes to Hits respectively.

So yeah you can have your Wizard running around with a massive 2Handed Great Sword. The big difference though is a lot of stats are tied to classes. So your Wizard has naturally shitty Accuracy when it comes to melee weapons and really pathetic defenses and health so while you can do all those things like put on Plate Armor and use a Great Sword you're not going to be very good at it compared to an actual Fighter who naturally has good attack Accuracy and Defenses and Health.

Ah gotcha, so it is kind of restricted. Hm, well I guess one way to make use of every weapon is to have a diverse team or just make a Fighter with 2-3 weapon focuses. Will have to do some planning, thanks for the replies!
 
Ah gotcha, so it is kind of restricted. Hm, well I guess one way to make use of every weapon is to have a diverse team or just make a Fighter with 2-3 weapon focuses. Will have to do some planning, thanks for the replies!
It's not "restricted" and there aren't any penalties for using the "wrong" weapon for your class or character. However, there are bonuses for using certain kinds of weapons if you have corresponding Talents (and some classes just have better synergy with using more kinds of weapons because of their innate Accuracy, or because their MIG/DEX/PER distribution is more appropriate).

So you can absolutely wield a two-handed greatsword as a wizard and be effective doing it. But to really improve your effectiveness, you have to spent Talents on, e.g., the appropriate weapon set or fighting style, and there's an opportunity cost there because you could have taken a Talent that improves your spellcasting instead.

Also, because classes have innate accuracy, a wizard is ultimately not going to be able to hit as well with anything as a fighter is, even if they go out of their way to have Talents, enchantments, etc. mitigating that.

I do really like the way weapons are handled in PoE, though. Each kind has its own balance and "bonus" that makes choosing between them interesting and synergistic.
 
Preeeeeeeloooooaddddeedddddd!

So, uh, where do I download all these sweet digital books and whatnot? I need to read through some to stem the excitement.
 
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