I wonder how much D:OS has contributed to this early interest. A number of people at work who I wouldn't have otherwise thought to be into these kind of games got on that hype train and, after I've shown them some stuff from PoE, pre-ordered pretty much instantly. Hopefully the success here feeds back over to whatever Larian is doing next, as well.
Any advantage to having a specific class as your MC? In particular thinking about rogues.
Jumping in on the attribute debate, if there's one criticism I have about Eternity's attributes it's that they're extremely conflated. Attributes work better when they're orthogonal so that you can feel the difference between them, not just understand the difference between them. And there's nothing about orthogonal attributes that leads to dump stats.
Really, there's only 2 things you need in your attributes to avoid dump stats:
1. Each attribute has to have equal use across every class.
(e.g. don't make wisdom primarily affect magic if only certain classes use magic, find an equally viable way of having non-magic classes use wisdom)
2. Each point of each attribute has to be equally useful regardless of class or level
(e.g. don't have a scenario where going from 16 to 17 strength is useful, but going from 6 to 7 isn't because 7 is so low that you can't make use of anything the attribute would give you)
Any advantage to having a specific class as your MC? In particular thinking about rogues.
Put lots of points into Might and Intellect, everything else is secondary. Constitution and Perception are effectively worthless.So, what's a good mage build would be like ?
The only classes I've seen affect dialogue options so far are Priests and Paladins. And even then you have to worship a certain god/be apart of a certain order to qualify for the dialogue optionsAny advantage to having a specific class as your MC? In particular thinking about rogues.
So, what's a good mage build would be like ?
Pillars of Eternity has finally knocked off Cities: Skylines and is now 2nd place on the Steam Charts. Rejoice!
Some Jensen Ackles antics are required:
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Well there is no companion rogue, barbarian or monk. So there's that. Plus rogues are the best single target damage dealer.
Ah okay, I don't care so much if don't get to have their combat stuff, it's more like... stealth, traps, lockpicking and such, but from what I read here mechanics like that can be learned by anyone?Maybe edge cases where there are specific dialogue options for a certain class. I think most or all other checks can be based off of anyone in the party.
Regarding rogue specifically,it's one of the few classes without a companion. So if you want to play with five companions and want a rogue it'll be your only way to do so.
All Skills that affect those things are class agnostic, Rogues just get the first ranks in it for free. Once you get to level 2 you can easily reach those ranks in any other class that didn't have them.Ah okay, I don't care so much if don't get to have their combat stuff, it's more like... stealth, traps, lockpicking and such, but from what I read here mechanics like that can be learned by anyone?
Oh cool, this is the first I've heard of someone picking thatBleak Walker Paladin boys![]()
Ah okay, I don't care so much if don't get to have their combat stuff, it's more like... stealth, traps, lockpicking and such, but from what I read here mechanics like that can be learned by anyone?
Bleak Walker Paladin boys![]()
Watch Sensuki's YouTubre videosjust preordered, have 0 experience with old skool CRPGs( no money at uni, got a console afterwards, did play Bards Tale back in the day lol ), any tips on how long i should spend creating a character? i normally play mage, any tips there?
Ive played and finished loads of JRPG's, Witcher 1,2, Da:O,2( rubbish ),Inquisition, but i just assumed with a CRPG character creation its more important.
Hooooooly shitAfter two and a half years
You guys know what effects choosing different deities has for a priest?
I've bought seven copies alone. And I'm not even talking about the backer codes I got.And some people were wondering if everyone who wanted the game already backed it. No way it doesn't crack 500k lifetime, hell I'll be shocked if it doesn't make 1 million
Why am I not subbed to this?
Excellent, watching, thanks for thatWatch Sensuki's YouTubre videos
https://youtu.be/JVhbWTDAbR4
https://youtu.be/GaCeUrG7Bc0
https://youtu.be/EoWw5swpfX0
Every couple of levels their unarmed damage scales.So can monks go unarmed the whole way through or are you expected to get a weapon.
Curiously I've seen two separate Moon/Ciphers playthroughsAnyone else going Godlike? I'm always attracted to the unique races/classes so I can't resist picking it. I'm probably gonna be a Moon Cipher.
Useful, but not as devastating as it is against slow casters. By the looks of it one of the banes/annoyances of this game is going to beHow useful is interrupt against ordinary, melee enemies?
Why am I not subbed to this?
And some people were wondering if everyone who wanted the game already backed it. No way it doesn't crack 500k lifetime, hell I'll be shocked if it doesn't make 1 million
Better question, where is the OT? It was due T-Minus negative 6 hours ago.
ah shit missed that. Sorry manI just found out I'm apparently still supposed to do the OT.
I mean, I can, it's just that I thought I told them a while ago that I had second thoughts.
Anyone else going Godlike? I'm always attracted to the unique races/classes so I can't resist picking it. I'm probably gonna be a Moon Cipher.
I just found out I'm apparently still supposed to do the OT.
I mean, I can, it's just that I thought I told them a while ago that I had second thoughts.
ah shit missed that. Sorry man![]()
Edit: Warning, the Giant Bomb Quick Look is one of the more spoilerific videos I've seen of the game
So at what stage is the OT at the moment? I'm sure plenty of us here will be keen to help if need be.
Manual is inaccurate and out of date, if you are going to check it out also read the errataI've been debating whether to watch the 1.5 hour long primer videos that were posted in the thread earlier since I'm not really familiar with D&D-like systems beyond playing BG1 in highschool at a friend's house, but it's a 1.5 hour long primer video and that seems excessive. How fine would I be with a cursory glance at the manual?
Most Stat spreads are meant to be viable, just whatever you do don't dump a stat below 9I have zero experience with CRPGs but I'm very familiar with MMO's. My current understanding is that similar to MMO skill trees, it's more effective to focus your stat allocation rather than spreading your points but I'm wondering what the limiting threshold to that is.
Like would it be best to focus on just two stats (say Might and Dex) or would a three stat spread be viable?
Manual is inaccurate and out of date, if you are going to check it out also read the errata
http://eternity.obsidian.net/game/manual-errata
I guess the better question would be does weapons eventually output higher damage versus unarmed.Every couple of levels their unarmed damage scales.
Curiously I've seen two separate Moon/Ciphers playthroughs
Both Lets players where equally competent at playing the game, but one guy died 3 times to the same encounter 3 times then gave up
while the other guy easily finished the same encounter 1st time round while taking minimal damage
the only difference is the lattertook Antipathetic Field and wrecked with it
Useful, but not as devastating as it is against slow casters. By the looks of it one of the banes/annoyances of this game is going to beranged enemies with bows pew pew interrupting you
Most Stat spreads are meant to be viable, just whatever you do don't dump a stat below 9
The in-game character creation tells you which Stats are 1st & 2nd priority for each class.
Perception is a Dump stat because its only viable if you are going a Melee/Ranged Interrupt build (Rather than pure DPS)Can someone give me a quick breakdown of what stats are currently worthwhile? I keep seeing that perception and resolve are complete dump stats but I'm not sure why that's the case.
I'm really not sure. The best person to ask is TrueMenace, monks are a favourite of his.I guess the better question would be does weapons eventually output higher damage versus unarmed.