Bloodborne |OT2| Praise The Moon

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Interesting to see all the complaints about blood vial stock.

Was grass a similar issue in Demon's Souls? I don't remember having to farm for it very often and I haven't had to farm for vials in Bloodborne yet (admittedly I'm only at boss 4)



This is very good advice. I typically spend 2-3 attempts on a boss using no items at all, just learning its movement, attacks, and patterns. Then I do a few attempts where I consciously use minimal items. That gives me 4-5 attempts without having to worry about stock. Then once I have a good idea what I'm doing I go in a bit more, but I've rarely used more than half my vials for one fight.

There was a 99 carry limit and multiple sizes of grasses.
 
I feel like we need this in the OP:

You do not need consumables for the fight. You do not need to heal 20 times to beat these bosses. If you are going through 20 potions, that just shows you that you have no idea what you are doing and are approaching the fight poorly. When you learn how to handle BSB, you do not need antidotes.

Sure, no one is perfect, and we all get hit. But this continual notion I see that people go and farm 20 vials before every single boss attempt is revolting. When you understand the fight, which is the point of how this game's combat works, you will need little to no healing to make it through the fight.


Don't blame the game for your failure.

It's tied to EVERYTHING in the game. I've been helping people with bosses which drain your amount for no net gain. Same with the PvP setup.

It's just shit compared to the past games and not well balanced at all. I'm at most using 5 or so on these bosses and haven't had to retry a boss for the last 6 or so I've fought yet ran low again.
 
How the FUCK do you beat the 2nd boss with the cane?

Easy!

If you started with the pistol, buy the blunderbuss (pistol is better in pretty much all cases, except ones like these where it's really hard to hit a fast target).

Every time he moves to attack you, shoot him. Get a critical hit. Repeat over and over until he's dead. Be wary of gunshots, if you think one's coming dash sideways and get ready to parry again.

I recommend some moltovs to throw right when he transforms.
 
Is there an easy way to check your vials/bullets supply besides a vendor?
 
5 bosses down, need some help here.
Got CB/FG/BCB/VA/Witch down

I've taken a left out of Vicar's cathedral gone down, killed the two hunters and followed that path down past the two big dudes into a massive circular room, when I walk to the door opposite I get picked up by some magically shit, throw 100% into the air and some ghost thing crushes me. I'm guessing I shouldn't be there yet so where do I go?

I do have in that second tombstone place (where the guy with the bag takes you)that massive electric monster but I don't think I'm supposed to face that yet, seems ridiculously hard and I've explored the other side of that place with the pigs

Also lol @ that witch fight even being a boss, was like a slightly harder pinwheel
In the graveyard with two giants in the Cathedral ward there is a door, you have the password after the cutscene for Amelia
 
I know people have been defending it but I REALLY hate having to farm items. Blood vials and antidotes especially.

I'm on a boss that poisons
blood starved beast
and I'm out of blood vials and antidotes. Fuck that. I just want to fight the boss, not spend an hour farming shit every few attempts.

I need to make a Youtube video of my farming run. Max vials and around 4,000 Echoes in about 5-10 minutes. Here's what you do:

Central Yharnam lamp. Go down the gate to the left and into the house. Kill everyone inside. The guy in the chair always drops bullets and the other sometime drop vials. Now go to the bridge and kill the ogre and wolves. The wolves almost always drop 3 vials each and the ogre drops 2. Now go back through the house and kill the two ogres walking alongside it, should give you 4 more vials. Now go down the elevator that leads to the bridge with the burning boulder. Go across the bridge, picking up all drops from the scorched bridge enemies, and kill the ogre. He should drop two vials. Go up the stairs to the left and kill the two beast-men in the corner. They usually drop 3 vials each. Go back down the stairs and take a leap off of the ladder to kill yourself. Now you're back at Central Yharnam with max or close to max vials. Do the run again to pad your storage and pick up the echoes at the end. Go to the lamp in the Chapel to warp to Hunter's Dream and buy more vials, antidotes, or molotovs.
 
Interesting to see all the complaints about blood vial stock.

Was grass a similar issue in Demon's Souls? I don't remember having to farm for it very often and I haven't had to farm for vials in Bloodborne yet (admittedly I'm only at boss 4)


t.

Honeslty, I like the Estus system from Dark Souls better. But it's not a big deal. I can get +10 Vials in a couple of minutes in a short run on the bridge/house area of Central Yharnam.
 
I peeked on over at the subreddit for this game...

So many people are saying they need to allow resting/warping from headstones/refill your vials when you go to a lamp

I gotta disagree. The current system is designed to discourage heavy farming. It is the game's way of telling you that having 20 vials for a boss fight is a handicap, not a necessity. It's the game telling you to use the rally system to get your health back. It's telling you that if you just blew through 20 vials on a boss, maybe try a different tactic or go somewhere else instead of bashing your head on a wall for hours. Also, not being able to rest makes bold hunter's mark more valuable when you are actually farming. Warping from lanterns would trivialize the brilliant shortcuts in the game. I find myself actually using them after they are unlocked. It's all a natural evolution of the Demon's Souls system, without letting you hold 100 healing items to abuse.

I definitely did get a little burnt out on farming vials in Central Y, but it gets better. Honestly some of the time I spent farming I should have attempted the boss I was stuck on without any vials instead.
 
Done for tonight. Funny how after many tries F.G. suddenly died very easily. I think I only used one or two vials. Explored the areas that opened up and ended the night
on top of the clock tower fighting the machine gun knight.
Going to have to figure out how to beat
him.
 
I need to make a Youtube video of my farming run. Max vials and around 4,000 Echoes in about 5-10 minutes. Here's what you do:

Central Yharnam lamp. Go down the gate to the left and into the house. Kill everyone inside. The guy in the chair always drops bullets and the other sometime drop vials. Now go to the bridge and kill the ogre and wolves. The wolves almost always drop 3 vials each and the ogre drops 2. Now go back through the house and kill the two ogres walking alongside it, should give you 4 more vials. Now go down the elevator that leads to the bridge with the burning boulder. Go across the bridge, picking up all drops from the scorched bridge enemies, and kill the ogre. He should drop two vials. Go up the stairs to the left and kill the two beast-men in the corner. They usually drop 3 vials each. Go back down the stairs and take a leap off of the ladder to kill yourself. Now you're back at Central Yharnam with max or close to max vials. Do the run again to pad your storage and pick up the echoes at the end. Go to the lamp in the Chapel to warp to Hunter's Dream and buy more vials, antidotes, or molotovs.

Yup that's pretty much my farming route.
 
It's tied to EVERYTHING in the game. I've been helping people with bosses which drain your amount for no net gain. Same with the PvP setup.

It's just shit compared to the past games and not well balanced at all. I'm at most using 5 or so on these bosses and haven't had to retry a boss for the last 6 or so I've fought yet ran low again.
You must be chugging them during the dungeon portions, then. I am a vial-drinking addict and have 20 right now. I've never once farmed for vials. Currently on boss 7.
 
I peeked on over at the subreddit for this game...

So many people are saying they need to allow resting/warping from headstones/refill your vials when you go to a lamp

I gotta disagree. The current system is designed to discourage heavy farming. It is the game's way of telling you that having 20 vials for a boss fight is a handicap, not a necessity. It's the game telling you to use the rally system to get your health back. It's telling you that if you just blew through 20 vials on a boss, maybe try a different tactic or go somewhere else instead of bashing your head on a wall for hours. Also, not being able to rest makes bold hunter's mark more valuable when you are actually farming. Warping from lanterns would trivialize the brilliant shortcuts in the game. I find myself actually using them after they are unlocked. It's all a natural evolution of the Demon's Souls system, without letting you hold 100 healing items to abuse.

I definitely did get a little burnt out on farming vials in Central Y, but it gets better. Honestly some of the time I spent farming I should have attempted the boss I was stuck on without any vials instead.

I usually just play co-op and help people to farm. You usually face the boss and get to pick up everything it makes it way more fun.
 
The second one. That I know of at least haha. The one right by the checkpoint lamp.

You are in for a treat.
You just got to the main part of the forest and are around/under halfway through it.
Also
did you find the secret passage back to the start of the game? There is a cave entrance near where the dogs were caged up that takes you back to the first locked gate in the game.
 
If he hits me ONCE I'm fucked though, and his wolf form takes like 20 hits.

Have you tried:
saving the music box for after he transforms, use it, run behind him, charge attack, riposte, molotovs if he's still alive after that. Also if you haven't try and upgrades your weapon to at least +2, there should be enough shards lying around central yharnam for that.
 
I peeked on over at the subreddit for this game...

So many people are saying they need to allow resting/warping from headstones/refill your vials when you go to a lamp

I gotta disagree. The current system is designed to discourage heavy farming. It is the game's way of telling you that having 20 vials for a boss fight is a handicap, not a necessity. It's the game telling you to use the rally system to get your health back. It's telling you that if you just blew through 20 vials on a boss, maybe try a different tactic or go somewhere else instead of bashing your head on a wall for hours. Also, not being able to rest makes bold hunter's mark more valuable when you are actually farming. Warping from lanterns would trivialize the brilliant shortcuts in the game. I find myself actually using them after they are unlocked. It's all a natural evolution of the Demon's Souls system, without letting you hold 100 healing items to abuse.

I definitely did get a little burnt out on farming vials in Central Y, but it gets better. Honestly some of the time I spent farming I should have attempted the boss I was stuck on without any vials instead.

Done for tonight. Funny how after many tries F.G. suddenly died very easily. I think I only used one or two vials. Explored the areas that opened up and ended the night on
on top of the clock tower fighting the machine gun knight.
Going to have to figure out how to beat
him.

Exactly my point! Similar thing happened with BSB, died so many times and farmed vials. Then I ran out and didn't want to farm anymore. I basically said "NO." and fucked that boss up without using any vials.
 
Getting back into the game despite feeling down on it yesterday.

Got through the Forbidden Woods and took down the
Shadows of Yharnam
pretty easily on my first try. Found some pretty nice runes too in the area: Frenzy Res+200 and +10% Stamina.

Some of these enemies are getting creepier and creepier lol. I love it.
 
I feel like we need this in the OP:

You do not need consumables for the fight. You do not need to heal 20 times to beat these bosses. If you are going through 20 potions, that just shows you that you have no idea what you are doing and are approaching the fight poorly. When you learn how to handle BSB, you do not need antidotes.

Sure, no one is perfect, and we all get hit. But this continual notion I see that people go and farm 20 vials before every single boss attempt is revolting. When you understand the fight, which is the point of how this game's combat works, you will need little to no healing to make it through the fight.


Don't blame the game for your failure.

I'm not farming 20 vials every time but I'm sorry, I want to go into every boss fight with at least some vials to maximize my chances. So basically the options are bang my head against a wall more times than would typically be necessary to have a perfect run, or spend the time to farm items before the boss fight.

Not only that, but vials are extremely useful to learn the bosses patterns, especially bosses that have multiple forms as you fight them.

Also, its revolting? Take a chill pill.
 
I usually just play co-op and help people to farm. You usually face the boss and get to pick up everything it makes it way more fun.

That's true as well. Lets you learn the areas and bosses before attempting them, too. And you can pick up all the items and get echoes and have no risk of losing your echoes when you die :)
 
I'm loving my time with this game. I do think though that the lack of weapon choice and move away from shields is a negative for me. I kinda enjoy the choice of how to play. Also, when you killed a demon in DS you were left with a soul which you could choose what to do with. I dunno, it just felt more interesting to me. World tendency was cool too

Also, character wise, where are all the awesome characters? Stockpile Thomas, the Blacksmith, Maiden in Black, that hilarious knight who helps you. These are all so good. I'm struggling in this one to find memorable people like these. Not being harsh on it, thus far (4 bosses in) it is a masterpiece, there's just ares of the old games I preferred. I accept it's still very early though
 
I peeked on over at the subreddit for this game...

So many people are saying they need to allow resting/warping from headstones/refill your vials when you go to a lamp

I gotta disagree. The current system is designed to discourage heavy farming. It is the game's way of telling you that having 20 vials for a boss fight is a handicap, not a necessity. It's the game telling you to use the rally system to get your health back. It's telling you that if you just blew through 20 vials on a boss, maybe try a different tactic or go somewhere else instead of bashing your head on a wall for hours. Also, not being able to rest makes bold hunter's mark more valuable when you are actually farming. Warping from lanterns would trivialize the brilliant shortcuts in the game. I find myself actually using them after they are unlocked. It's all a natural evolution of the Demon's Souls system, without letting you hold 100 healing items to abuse.

I might agree with you if the loading times were not so long.
 
Have you tried:
saving the music box for after he transforms, use it, run behind him, charge attack, riposte, molotovs if he's still alive after that. Also if you haven't try and upgrades your weapon to at least +2, there should be enough shards lying around central yharnam for that.
Nope, I'll try that though thanks!
 
Folks just need to learn how to learn how to approach these fights. We should do our best to discourage the "farming" mindset.

I agree with the former, the latter just seems bizarre, why should "we" bother "discouraging" it? If people prefer to play with more of a "safety net" thats entirely their perogative, its not like it affects anyone else.
 
I feel like we need this in the OP:

You do not need consumables for the fight. You do not need to heal 20 times to beat these bosses. If you are going through 20 potions, that just shows you that you have no idea what you are doing and are approaching the fight poorly. When you learn how to handle BSB, you do not need antidotes.

Sure, no one is perfect, and we all get hit. But this continual notion I see that people go and farm 20 vials before every single boss attempt is revolting. When you understand the fight, which is the point of how this game's combat works, you will need little to no healing to make it through the fight.


Don't blame the game for your failure.
This isn't a good post. I don't think anyone's saying you should get 20 blood vials back every time, but there's definitely a problem with farming. If I have no idea what I'm doing against a certain boss and lose all my blood, I shouldn't have to go kill enemies over and over before I can even have the minimal amount necessary to fight them again. Starting with a minimum of five or so (and letting people get more that aren't stored past 20, so you need to start fresh after each one) would not only make it fairer for people starting off again after a big loss, but would also encourage people to not use them that much since you'd rarely have the full amount possible.

I don't buy your argument (that it's set up this way to keep you from relying on the blood vials) because that's exactly what it does. If you farm, you can basically always have 20 with you, so you can use 20 per life safe in the knowledge that you can just farm more (because you have a lot of free time I guess). Compare this to the Estus that makes sure you really value what little health you have, and requires you to consume a precious resource (and beat a boss) if you really want more.

It adds nothing to the game but farming (for souls or vials), which isn't something I consider fun. It takes away the careful resource management that the estus forced upon you. It's not a good design choice. Estus eliminated farming (not just discouraged it) and made you be smart about resource use. Why not both? lol
 
You must be chugging them during the dungeon portions, then. I am a vial-drinking addict and have 20 right now. I've never once farmed for vials. Currently on boss 7.

Have you been summoned at all? I've been doing that a good bit. Even a few uses add up when you just focus on that, I guess.

I'm on my 10th boss now and this is the third time I've run low IIRC. I never once ran around farming in Demon's, Dark, or Dark 2 and I did a similar mix of progressing and helping with bosses.
 
Done with my first chalice dungeon, video of the final boss fight here. If I understood correctly there are fixed dungeons entered through standard chalices and randomized through root chalices. Does the randomness occurs every time you enter it or every time you place the chalcie on the altar?

With my limited playtime and the amount of content I can forsee spending months in this game.
 
People are attributing way, way too much to imagined masterful design when saying the game should be played a certain way regarding Blood Vials.

Sure, you can die a bunch of times learning boss fights and eventually win without using vials, but why bother? Pump vitality. That, and a stack of twenty vials, is good enough for all but a few bosses on the first attempt. It's not Iron Flesh in Dark Souls-level of face rolling, but 20 vials are way more than enough to circle-strafe your way to victory, if you've been leveling Vit.

Vials are way more of an issue later in the game when there are entire zones with no regular enemies that drop them.
 
Holy shit. I just had the most amazing fight against
Amygdala
. Sweet jesus, I'm still trembling. Took me about 20 minutes of careful playing, constantly telling myself "you can do this man".
 
I still managed to die here, lol. In the last phase it restrained me and the mobs got to me. Easiest boss so far though. But, every Souls game has a boss like this and I'd say this is the hardest one of those.

I actually really liked that boss. I like that it's not just a bunch of powerhouses that you can't get hit by, but instead they change the dynamics so bosses need to be approached completely differently
 
But when I do need vials/echoes now, mid (?) game, Witches Abode bonfire is where it's at.

- Kill the RE4 villager looking motherfuckers pooling by the entrance
- Kill 3 of those caped cleaver knights, usually 2-4 vials a piece, got some good gems from them too
- Head through the gate and kill the hammer ogre dude for more vials, and let the Molotov lady kill you. Repeat
 
Im level 133. I was like level 82 before i started doing only chalice dungeons. The later ones give a shit ton of Blood echoes.

I am like 65 and tried the Lower Pthumeru Chalice one and just noped out of the first floor when
Bunch of red spiders that take a ton of his to kill charged me. Stuff was taking way more time to kill then the previous one I did.
Glad to see you are higher level, though that isn't much higher and the ones you've completed are several depths below the one I was doing. Guess I need to git gud.
I don't even like the chalice dungeons.
 
First souls game? I recommend playing with headphones, people won't be able to sneak up on you :)

Resetting the currency is probably one of the most important fundamental aspects of the game. It makes exploring new areas terrifying, and really sells the "face your fears" theme.
Nah I've got the first one, I've been everywhere I can, there's no fear or anything, nothing drawing me in and I'm pretty patient too
I gotta kill the boss, I just can't get to him without someone one bombing me and I'm spending my time looking at the loading screen.
Any tips are welcome.
 
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