Squeaked out a win against purple darkdrift megamonster.
He's tougher, but most of the players interested in fighting him day one are good so that helps a lot.
He's like shooting holy nukes from orbit and swinging a golden double edged light saber.
Nice! I beat the final boss just before DS2 dropped and all I'm left is 3 successful runs in a row, one with guardian and one with the recluse, both od which I kinda hate.So I did a thing finally:
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and I beat the harder Gaping Jaw in time as well
I can understand the hate for guardian, but recluse is amazing. You can dish out so much damage with her!Nice! I beat the final boss just before DS2 dropped and all I'm left is 3 successful runs in a row, one with guardian and one with the recluse, both od which I kinda hate.
any boss, for the trophy of finishing a run with every character. I've seen videos of his dash-block canceling the heaviest boss attacks in the game, so I think it could be a decent character with some practiceWhy do you need to kill the final boss with the Guardian? He has no remembrance or special ending for it.
Well I got the platinum. Game is awesome. I'm kinda shocked really. Even though From is an elite developer I thought the rushed gameplay style of battle royales wouldn't be that fun compared to going on a big adventure like you do in normal souls games where you can take your time and build your character. But all these classes are so fun and interesting with the cool powers they bring to a team.
Kinda torn, feeling like I should move on to other great games like the Lies of P DLC. On the other hand, the best time to play Nightreign is now, while it's hot and there's many players to team up with. I think I'll just spend a couple more days playing around with it and then move on to Lies of P. When something big gets added like new playable characters, I'll jump back in.
I wonder if the poise of the Bell Bearing Hunter in the castle basement has been fixed.New patch, nothing crazy
Bug Fixes
- The Weapon Type will now be displayed in each Armament Information menu.
- Fixed a bug where matchmaking would continually fail after two players joined and left your team at the same time.
- Fixed a bug where the acquisition of the gesture "It's Raining!" through Multiplayer would not register properly.
Note: You can obtain the gesture by meeting the conditions, even if you have met them before.- Fixed a bug where playable characters might revive from a near-death state without being defeated during the battle with the third-day boss after leaving a session and returning from the title screen.
- Fixed a bug where the background music in the Recluse Remembrance would not play properly when certain conditions were met.
- Fixed a bug where quitting the game incorrectly immediately after fulfilling the clearing conditions of the "Shifting Earth: Crater", the "The Crater" achievement would not be awarded despite clearing the area.
Note: Even if you have already earned the achievement, meeting the "Crater" clear conditions will award you with the clearing credit again.- Fixed several other instances of bugs.
Not playing the game, but have been following it. How is it that they add bosses so often, which are brand new, while Capcom has trouble releasing rehashed monsters from 20 years ago, which takes em a quarter of a year to add 1-2 monsters? Wtf is going on here?