Bloodborne |OT2| Praise The Moon

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People keep glossing over the fact you can heal by attacking, so all this talk of making healing a pain is pretty moot.

Eh I don't think that's really accurate though. One good attack can be impossible to heal from. Like you're right, but I think it's overly punishing to assume everyone should be able to completely heal back from every attack. Sometimes the smarter thing to do is back away.
 
You don't understand how the estus flask worked and why it was such a great idea. It's all about resource management, but erases the "waste time getting stuff" component. If anything, grass in Demon's Souls has less resource management, because you could have 99 grass if you wasted enough time. With those kind of resources, who cares if you use grass? Resource management goes out the window. It becomes less about strategy and more about how much time you have on your hands. Since the estus is absolutely fixed (15 max if you pump a lot of humanity into the bonfire? and then its just that bonfire), you really have to wisely chose when you want to use each of those flasks, because you're not getting any more until you reset everything again. That's smart resource management, you have to be smart and not just trust that you have a near-infinite stockpile, no matter how much time you have to farm and grind.

So that brings us to Bloodborne, which half-assedly brings back consumables because, like you said, that's what Demon's Souls did (probably also some stupid "blood for blood" thematic thing). It's quite literally a step backwards. Nothing is added here except less emphasis on proper resource management (since you get the maximum number possible fairly easily, and can keep getting more on the same life after that), and the annoying farming that takes place when you actually run out. It's the worst of both worlds.

This is so intuitive to me that I can't comprehend how people like blood vials lol. I bet you guys are really into old JRPGs.

It combines the two good things about the previous systems. A limit on how many you can carry so you can't just out item a fight, and they don't auto refill, so you still have to conserve their usage in the long run or be stuck with the punishment. It encouraged less reliance on the healing item.

There are a million things in the souls games that people will claim is useless "waste time getting stuff" stuff.
 
Really feel like the presence of a game-breaking bug should be noted in the title. I'd hate for people to experience that so far into the game :(
 
Really feel like the presence of a game-breaking bug should be noted in the title. I'd hate for people to experience that so far into the game :(

Uh wut
Is there something I should be aware of, is this easy to run into? Don't want to spoil the rest of the game for myself though
 
D
arkbeast
P
aarl
NG+ down.

I just stood inside him and hit him for 20 seconds... 170k souls.
 
He can't go past the doors, and he starts walking at you slowly once he's on the stairs (except to lunge or sprint every now and then). Basically keep him tethered around that spot and abuse charge attacks to bait and hook.

I'm not above cheese when he can two shot me from the other side of the room. Thanks.
 
What's a good place to farm blood vials?

lol.

There's a good spot right by the
Central Yharnam lantern.
you can quickly get 2+2 guaranteed from enemy drops and buy 2 more with your souls.

You can even get 4 bullets as a guaranteed drop nearby.
 
Uh wut
Is there something I should be aware of, is this easy to run into? Don't want to spoil the rest of the game for myself though

Basically, don't initiate any kind of multiplayer in the Forrest area. It can potentially stop an item from spawning that is necessary to progress.
 
It combines the two good things about the previous systems. A limit on how many you can carry so you can't just out item a fight, and they don't auto refill, so you still have to conserve their usage in the long run or be stuck with the punishment. It encouraged less reliance on the healing item.

There are a million things in the souls games that people will claim is useless "waste time getting stuff" stuff.

But you can out-item fights. Like almost all of the boss battles. 20 is insane. Even cheesing battles only uses 10 or so.
 
Any other Vilebloods out there want to take turns killing one another? I've been trying to invade for 2 hours now without success.

I think i just found my first covenant
Vilebloods
Is it different than other Souls games, can you join multiple ? Or you are locked into one.
Only one AFAIK. You need their rune equipped to progress.

You don't understand how the estus flask worked and why it was such a great idea. It's all about resource management, but erases the "waste time getting stuff" component. If anything, grass in Demon's Souls has less resource management, because you could have 99 grass if you wasted enough time. With those kind of resources, who cares if you use grass? Resource management goes out the window. It becomes less about strategy and more about how much time you have on your hands. Since the estus is absolutely fixed (15 max if you pump a lot of humanity into the bonfire? and then its just that bonfire), you really have to wisely chose when you want to use each of those flasks, because you're not getting any more until you reset everything again. That's smart resource management, you have to be smart and not just trust that you have a near-infinite stockpile, no matter how much time you have to farm and grind.

So that brings us to Bloodborne, which half-assedly brings back consumables because, like you said, that's what Demon's Souls did (probably also some stupid "blood for blood" thematic thing). It's quite literally a step backwards. Nothing is added here except less emphasis on proper resource management (since you get the maximum number possible fairly easily, and can keep getting more on the same life after that), and the annoying farming that takes place when you actually run out. It's the worst of both worlds.

This is so intuitive to me that I can't comprehend how people like blood vials lol. I bet you guys are really into old JRPGs.
Just so we're clear:

You think that getting 15 estus flasks every time you die, for free, requires more resource management than not getting anything for free? You can have 99 grass in Demon's Souls, and I did. That's because I am excellent at managing my resources! Bloodborne still caps you at 20 vials (+X for runes), but you need to be careful with them. You can be as careless as you want with those 15 estus flasks, because you get them all back every time you screw up. In Bloodborne, I have to think about whether I'm willing to use one of my vials when I get hit, because I might not be getting more vials for a while.

I get you want free healing, and that's okay. But let's not pretend that getting more stuff for free makes you more cautious about using that resource. That's silly.

Come on now. Bloodborne gameplay is awesome but Dark Souls gameplay is not crappy in anyway. It is different.
Dark Souls gameplay is crappy compared to Demon's Souls and Bloodborne. Combat is slower and clunkier, and shields are way too good. I used to say that Dark Souls (and Demon's Souls) was just watered down Monster Hunter gameplay, but Bloodborne has caught up a lot. Monster Hunter is now comparable (though still a bit superior, IMO) to Bloodborne.
 
I"m curious if anyone has any info on what guns are the best for parrying, I know the pistol is a little faster than the blunderbuss but I'm wondering if any of the other guns are any better.
 
Witches Abode. Go upstairs and there are two giant axe wielders that will give you 3 every time.

lol.

There's a good spot right by the
Central Yharnam lantern.
you can quickly get 2+2 guaranteed from enemy drops and buy 2 more with your souls.

You can even get 4 bullets every run nearby.
Awesome, thanks. I had a ton and then I got to a specific fight (not even a boss fight) and blew through them all.
 
Uh wut
Is there something I should be aware of, is this easy to run into? Don't want to spoil the rest of the game for myself though

Basically in a certain area
Forbidden Woods
(not optional btw) DO NOT USE COOP.

It basically can make an item you need to progress later unavailable. I dodged a bullet since I did use MP in the area. Phew.
 
Finally, found the shortcut in the forest back to the lantern. I'm had 40k+ blood echoes too. That place can be irritating if you're not careful.
 
It combines the two good things about the previous systems. A limit on how many you can carry so you can't just out item a fight, and they don't auto refill, so you still have to conserve their usage in the long run or be stuck with the punishment. It encouraged less reliance on the healing item.

There are a million things in the souls games that people will claim is useless "waste time getting stuff" stuff.

I think losing all of your souls, resetting your progress, and forcing you to sit through a minimum of four loading screens (more if you have to respawn the enemies) is a little too punishing for healing too much during a hard boss. I suppose some may disagree, but I think that borders on actual masochism.

Any other Vilebloods out there want to take turns killing one another? I've been trying to invade for 2 hours now without success.


Only one AFAIK. You need their rune equipped to progress.


Just so we're clear:

You think that getting 15 estus flasks every time you die, for free, requires more resource management than not getting anything for free? You can have 99 grass in Demon's Souls, and I did. That's because I am excellent at managing my resources! Bloodborne still caps you at 20 vials (+X for runes), but you need to be careful with them. You can be as careless as you want with those 15 estus flasks, because you get them all back every time you screw up. In Bloodborne, I have to think about whether I'm willing to use one of my vials when I get hit, because I might not be getting more vials for a while.

I get you want free healing, and that's okay. But let's not pretend that getting more stuff for free makes you more cautious about using that resource. That's silly.


Dark Souls gameplay is crappy compared to Demon's Souls and Bloodborne. Combat is slower and clunkier, and shields are way too good. I used to say that Dark Souls (and Demon's Souls) was just watered down Monster Hunter gameplay, but Bloodborne has caught up a lot. Monster Hunter is now comparable (though still a bit superior, IMO) to Bloodborne.
You don't get it for free though! You have to pump in precious humanity. And even after that, 15 is wayyy less than 99 haha. Bloodborne is much better, but I don't think the extra frustration is really worth it. On the life you're actually playing on, the risk of using a health pack in Dark Souls is the same (if not greater) as using a blood vial in Bloodborne. It only becomes extra resource management in Bloodborne because the alternative (getting more health packs) is legitimately not fun. That's not the kind of difficulty people are talking about when they say they like Souls games for their difficulty. It's a bad system.
 
Eh I don't think that's really accurate though. One good attack can be impossible to heal from. Like you're right, but I think it's overly punishing to assume everyone should be able to completely heal back from every attack. Sometimes the smarter thing to do is back away.

Yes sometimes it might be, but I think a lot of people (myself included) are treating this like the other game where "Oh god I got hit, back up back drink drink drink" instead of going "Oh I got hit, dodge to the left smack smack smack". In doing so you burn through a lot more healing items.
 
2 Chalice Dungeons down. Each one is 3 floors. So far, I've only had 4 unique bosses.

Boss of 2nd floor dungeon 1 was the same as boss of the 1st floor in dungeon 2. And the 3rd floor boss was the same in both dungeons.

I hope this is just the procedural/random factor playing because a lack of bosses would kill my desire to do them. I don't mind a repeat every once in awhile.

So far though, I absolutely love chalice dungeons.
 
POETIC, YOU PIECE OF GARBAGE. Boss spoilers.
Got the kill on Rom, and his little minions immediately murdered me while he was going down. I'd have it no other way, you weird jerk.
 
Might as well ask here:

Just defeated the witch as my fifth boss, any idea of where to go next? I have the
lost village or whatever its called, the one you got transported to by dying outside of the cathedral
unlocked. Should I go there?

quoting for a new page
 
Any other Vilebloods out there want to take turns killing one another? I've been trying to invade for 2 hours now without success.


Only one AFAIK. You need their rune equipped to progress.


Just so we're clear:

You think that getting 15 estus flasks every time you die, for free, requires more resource management than not getting anything for free? You can have 99 grass in Demon's Souls, and I did. That's because I am excellent at managing my resources! Bloodborne still caps you at 20 vials (+X for runes), but you need to be careful with them. You can be as careless as you want with those 15 estus flasks, because you get them all back every time you screw up. In Bloodborne, I have to think about whether I'm willing to use one of my vials when I get hit, because I might not be getting more vials for a while.

I get you want free healing, and that's okay. But let's not pretend that getting more stuff for free makes you more cautious about using that resource. That's silly.


Dark Souls gameplay is crappy compared to Demon's Souls and Bloodborne. Combat is slower and clunkier, and shields are way too good. I used to say that Dark Souls (and Demon's Souls) was just watered down Monster Hunter gameplay, but Bloodborne has caught up a lot. Monster Hunter is now comparable (though still a bit superior, IMO) to Bloodborne.

Yeah BB is so much better combat wise than all 3 of the DS games. No more wandering into areas with your shield constantly up like a biatch
 
Finally started this earlier. Put 4 hours in.

Level 19
V: 14
E: 13
Str: 16
Sk: 13
B: 7
A: 6

(Are the above stats good?)

Beat
Cleric Demon
on my second attempt, some other daft deaths here and there due to stupidity but I've yet to permanently lose my Blood Echoes. I've explored what I think is every avenue bar one locked gate up to where I am now as I've been religiously exploring and doubling up on sections to unlock every shortcut I can and my next location is the boss fight against
Father Gascoigne
. Couldn't find any other route to go through at all so I guess this is where I must go.

Questions:

* What are these badges you get?
* I've seen some doors with red lanterns where you speak with folks and a couple of them have tasks or ask questions but I'm not sure what to do next.
* The other
Hunter in the crow gear
- does she (I'm assuming) have anything for you other than those random items she gives you the first time?

Probably things I will see more of when I get further in to the game.
 
Question about Cathedral Ward.

Those 2 devices right across from each other that open and close that gate right in front of you. What is the point of them? I thought maybe closing that gate would open a different one, but that doesn't seem to be the case. Is there any point to those devices?
 
Any other Vilebloods out there want to take turns killing one another? I've been trying to invade for 2 hours now without success.


Only one AFAIK. You need their rune equipped to progress.

Yeah, i backed out and can still join after talking again. Gonna wait a bit until/if i find another one. Are the runes any good ?
 
I'm sort of lost for where to go next.

I beat the Blood-Starved Beast, killed the guy on the turret, I found a path down to the city from the tower outside the Odeon Chapel. Is this the right way to go? Having to fall down this rafters is really dangerous and I'd like to avoid doing it repeatedly.
 
Finally, found the shortcut in the forest back to the lantern. I'm had 40k+ blood echoes too. That place can be irritating if you're not careful.

hahaha yes! I had 90k souls on me looking for that second fucking shortcut. Drove me mental, but i found it.

question about sending people to Iosefka:

When you send people to her she turns them into monsters, right? Where do i fight them?

Please halp.
 
Ok, question about the area immediately after the Forbidden Woods boss fight:
am I supposed to not go there yet? I keep getting my ass beat by the insight sucker and the hunter.
 
I'm sort of lost for where to go next.

I beat the Blood-Starved Beast, killed the guy on the turret, I found a path down to the city from the tower outside the Odeon Chapel. Is this the right way to go? Having to fall down this rafters is really dangerous and I'd like to avoid doing it repeatedly.
Yup. You have to make it down and survive a longer journey after that.
Don't worry you have to do it so many times that the path becomes second nature :F
I'm just about to face the boss in that area.
 
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