I'm currently taking my time with the game. Still on vanilla run. I'm treating it like some sort of digital vacation. Exploring and checking out the environments. I'm loving it.
Looks like I'll just be spriting through that area then. I found what I assume is the story boss. Got him to half health but he one shotted me. Is that the boss you mean, or do you mean
If that's the Unborn One then eys that's the boss you need to beat to progress. Paarl is optional but not that hard and you are fine killing it if you want.
when you're back to hunter's dream and the mansion is burning (after you beat a certain boss), just don't go through the opened portal. This is where I am and I'm checking more optional content before going to the last boss.
I have 15 insight and now the enemies are harder. Is there a benefit to this, more blood echoes or anything like that, or should I just spend some insight to make then easier again?
I've only just beaten VA and WoH but could you tell me why you gave BSB a 9? I felt of the early bosses Gascgoine was superior with cleric beast coming in just behind him. BSB seemed lacking in purpose, personality and atmosphere.
I have 15 insight and now the enemies are harder. Is there a benefit to this, more blood echoes or anything like that, or should I just spend some insight to make then easier again?
amen. and there's so many of them, and they're every bit as intricate and detailed as the mandatory areas. they did all of this knowing there's a good chance many people who play this game will never go far enough to see.
OK GAF, I've killed like 4 or 5 bosses. The last one I defeated was
that witch in the village
. I've also defeated
the bloodstarved beast
. I have visited
Amelia
, but she seems real tough, haven't really tried yet. Is
Amelia
required before I can progress anywhere else? I haven't found any more paths, I feel like that boss is the only thing I can do that I haven't seen already.
Stuff I've seen: Numerous locked doors. A guy asking for
a password
...
Any suggestions of where to go? Or do I just have to take on that boss?
The great thing about running an arcane build, even though I'm stuck with one element atm, is the fact that arcane gives discovery so I'm tripping over items all the time. I keep getting "too many blood vials, can't loot this shit"
really want to get shock blood gem for tonitrus, and some shit that synergizes with elemental damage.
low-G you need to kill Amelia to progress I think.
This time around it starts out somewhat linear and then opens up after a few areas.
From the beginning there's a first boss and an optional boss, and beating the first required boss opens up one more optional and one more required. Beating the optional unlocks another optional, and beating the second required opens up about three different paths. It branches out even more from there.
What worked for me was staying close enough to him so that he doesn't use his jump attack, but far enough that he does the charge/swipe one. When he has done the first part of the charge (if you see him do it a couple of times you'll get a better feel for it), just shoot him in the face and do a visceral attack.
Hunter's Axe +6, heavy-attacking katana user, keeping headstone between me and spellcaster. Then focused on spellcaster, leaving flamethrower for last. Charged R2 interrupts; spam R1 during snake summon.
Ridiculous. I have tried the beckoning bell three times and nobody shows up. Online is broken. I am stuck on the blood beast and have died 20 times easy. I need help and the system doesn't work. I am getting close to quitting the game.
Ridiculous. I have tried the beckoning bell three times and nobody shows up. Online is broken. I am stuck on the blood beast and have died 20 times easy. I need help and the system doesn't work. I am getting close to quitting the game.
Try playing offline and summoning the npc outside the boss area. As soon as the area opens up, turn right and you should see a note on the ground about summoning. Ring your bell there and an npc will help you.
if that doesn't work then you can exploit the boss a little bit. Stay close to him and circle strafe to the left the whole time. If you lock on and dodge left the whole time then he won't be able to hit you. Get behind him and hit him a couple times then get back. You can also parry his attack when he stands straight up. If that doesn't work, toss some pungent blood cocktails and he will chase those so you can get him with a visceral attack from behind. Don't give up, you'll get him soon
Worked my way to the Hunter in Old Yarnham, chipped him down to less than half health, then got a message saying my online connection had been disrupted so I'm being kicked to the main menu >.<
What's that about? Is there seriously no way to just switch to offline play there and then? All I'd lose is the blood pools and messages. Grrrr!
The great thing about running an arcane build, even though I'm stuck with one element atm, is the fact that arcane gives discovery so I'm tripping over items all the time. I keep getting "too many blood vials, can't loot this shit"
really want to get shock blood gem for tonitrus, and some shit that synergizes with elemental damage.
low-G you need to kill Amelia to progress I think.
Late early to mid-game spoilers?
Sp there I am. I just killed my fifth boss. My plan is to go back to where I killed the 4th boss (
Vicar Amelia
) and take a left. However, first I started exploring a few doors that were previously locked to me. Both still locked. But then I found Bloodbro and a door that needs a password. Well then let's see where this goes!
All of a sudden I'm in a forest, I turn left and I'm in Iosefka's clinic. I got an invitation to some party. I don't want to go there yet. I have 3 or 4 more directions to explore. Is it time sensitive?
Meh, I plan on exploring some more anyway. Blindborne is the way to go.
I've only just beaten VA and WoH but could you tell me why you gave BSB a 9? I felt of the early bosses Gascgoine was superior with cleric beast coming in just behind him. BSB seemed lacking in purpose, personality and atmosphere.
Are you one of the folks that cleared BSB without a problem? I sunk 3 hours into it and felt it was almost O&S tier as a result. Love the design (so horrifying), love the fight.
I am *very* curious how hard that fight will be on my second playthrough. I bet it becomes way easier.
That poster couldn't have gotten there without the key item that unlocks it so it's not really possible to "wander around" to find it. There's nothing random about it.
The fight was bugged and seemingly incomplete in prerelease copies, having only one attack programmed. This is not the case in the proper releases. Restarting console seems to help with that glitch.
Gaf, here is a little guide I put together to help you get informed about Chalice Dungeons. I'm a Junior, so if someone wants to make this a thread of it's own, or put it in the OP. that's fine with me, If it's old or not useful enough that's cool too. Hope it helps!
So, You're Going To Start Chalicing (item name and location spoilers).
Things to know:
Why should I do Chalice Dungeons?
Chalice dungeons provide unique game experiences. There are multiple unique bosses inside chalice dungeons. I have fought at least 7 unique bosses in chalice dungeons that don't appear in the main game, and I know that there are more bosses I haven't seen. Chalice dungons also provide the chance to get unique weapon forms which have different blood gem slots. I know of at least 1 weapon
beast claw
that is entirely unique to the chalice dungeon and can't be found elsewhere at all. Chalice Dungeons are also where the very best blood gems are found. There also may or may not be special Caryll runes found in them. Finally, they provide endless new gameplay, including new traps, enemy locations and an endless array of randomized new dungeon.
Where do I find Chalices?
There are four basic types of chalice and one special type:
Pthumeru Chalice: Drops off the boss of Old Yarnham
Hintertomb Chalice: Drops in the second layer of the Central Pthumeru Chalice
Ailing Loran Chalice: Drops off of the boss of the Nightmare Frontier.
Great Isz Chalice: Defeat the boss at the Altar of Despair.
These 4 basic chalice types are found as items. Additional chalices of these types that make deeper dungeons are found inside the basic chalice dungeons. For example: The Central Pthumeru Chalice spawns a new dungeon in the Pthumeru tileset. The Central Pthumeru Chalice is a reward found in the Pthumeru Chalice Dungeon.
Short Root Ritual Chalice: allows you to use the makeshift altar. This is designed for co-op. To find it, you must complete the Lower Hintertomb dungeon. It can also be found in some Pthumeru root chalices, and, I assume, In other root chalices. Lower Hintertomb seems to be a guaranteed drop.
Are all Chalice Dungeons random?
No. The majority of chalice dungeons are pre-formed and will have the same layout for everybody. Any chalice that has the name "root" in its title will be randomly generated.
Making a dungeon
To make a chalice dungeon, walk up to one of headstone to the left of the doll in the hunter's dream. To actually spawn a dungeon you will need to have a chalice in your possession and some materials. Making the dungeon consumes some amount of blood echoes and whatever materials the chalice requires,Early on it's merely a bit of ritual blood, but more difficult chalice get more extravagant in their requirements. Most chalice materials are found as rewards in other chalice dungeons. For example: A dungeon depth 2 will likely drop "ritual blood (3)"
The Makeshift Altar is for Co-op
The Makeshift Altar is for Co-op. It allows you to join someone in their dungeon without making your own. (The following is stolen from reddit You both set your password. One of you enters a dungeon and uses the Beckoning Bell. The other searches for co-op at the Makeshift Altar to join him.
What is Depth?
Depth is a measure of enemy difficulty in a chalice dungeon. Depth 1 could be tackled by any character, as long as they take care. However, difficulty jumps up quickly. My level 90 character is always at risk of death in a depth 4 dungeon, and I died multiple times in depth 3 dungeons. Be warned.
What are "Layers?"
Layers are levels within a chalice dungeon. Each layer will have a single boss behind a locked door. somewhere within the dungeon is a switch which unlocks the door.
Fetid Offering?
Some of this is still pretty unknown. Performing a fetid offering consumes extra reagents when making the dungeon and is said to increase the chalice difficulty while also improving the item drops. Please PM me if you know more.
Why are the Enemies Endless?
Bum rush bell maidens! Bell maidens can completely destroy you because they spawn endless lines of powered-up monsters. Kill 2 or 3 red mobs and then immediately rush and kill the maiden while they respawn. When the maiden is dead the enemies de-spawn.
TIPS
Where to grind for echoes: If I am having a particularly tough time, I may need to restock my bullets and vials. I recommend going to the (end game area)
Nightmare of Mensis: mid tier.
It takes 3 or 4 minutes tops to get almost 60,000 echoes. Just kill the first 3 shadow enemies, backstab the pig to death and then run past the 2 pigs and 4 shadows. The pigs and shadows will fight each other and then you can clean up the rest. Easy.
Keep leveling: I have a character dedicated to Chalices now. Stuff gets so hard that you may be wise to just keep pumping those stats.
Shining Coins! USE THESE TO MARK WHERE YOU HAVE BEEN. Some Chalice dungeons can spiral in on themselves Shining Coins can help you keep better track of where you have searched. I drop them at door jambs, on the side of the door that I came from.
There are often multiple doors off the main hall in each layer. Some side doors of dungeons will be found behind the locked door but before the boss. Keep your eyes peeled. You can miss rooms full of treasure chests if you don't. I missed a treasure chest containing an extra chalice because I failed to see a side door.
Parry Bosses: many of the dungeon bosses are hard hard hard, but they can be parried. This is an invaluable tactic in controlling the fights.
Complete side doors one at a time: Systematically completing one entrance to a layer can make it easier to continue your run if you die. Once you have explored an entire entrance (assuming they don't link up, which is often but not always the case.) you can move on to the next one. Haphazard exploration can lead to missed treasure.
Hug a wall: In a complicated maze of corridors, consider always hugging the right/left wall, to ensure you get to every room in the wing.
You don't have to kill everything. Seriously, sometimes discretion is the better part of valor. run past some stuff, especially if it's big, slow and won't follow you too far.
16 str, 12 skill, 9 bloodtinge, for ludwig's sword and any firearm I want to use. I put my early points into endurance and vitality because you don't get anything that scales with arcane for a bit, so I'm at around 18 vit, 13 endurance, and now I'm working on getting my arcane up. it's only at 25 right now. Gonna keep emphasizing arcane to get my offense up and throw some points at endurance at least until I can run 4xl1 with ludwig's and keep my health where it needs to be. It's not exactly all planned out but that's the general idea.
Gaf, here is a little guide I put together to help you get informed about Chalice Dungeons. I'm a Junior, so if someone wants to make this a thread of it's own, or put it in the OP. that's fine with me, If it's old or not useful enough that's cool too. Hope it helps!
So, You're Going To Start Chalicing (item name and location spoilers).
Things to know:
Why should I do Chalice Dungeons?
Chalice dungeons provide unique game experiences. There are multiple unique bosses inside chalice dungeons. I have fought at least 7 unique bosses in chalice dungeons that don't appear in the main game, and I know that there are more bosses I haven't seen. Chalice dungons also provide the chance to get unique weapon forms which have different blood gem slots. I know of at least 1 weapon
beast claw
that is entirely unique to the chalice dungeon and can't be found elsewhere at all. Chalice Dungeons are also where the very best blood gems are found. There also may or may not be special Caryll runes found in them. Finally, they provide endless new gameplay, including new traps, enemy locations and an endless array of randomized new dungeon.
Where do I find Chalices?
There are four basic types of chalice and one special type:
Pthumeru Chalice: Drops off the boss of Old Yarnham
Hintertomb Chalice: Drops in the second layer of the Central Pthumeru Chalice
Ailing Loran Chalice: Drops off of the boss of the Nightmare Frontier.
Great Isz Chalice: Defeat the boss at the Altar of Despair.
These 4 basic chalice types are found as items. Additional chalices of these types that make deeper dungeons are found inside the basic chalice dungeons. For example: The Central Pthumeru Chalice spawns a new dungeon in the Pthumeru tileset. The Central Pthumeru Chalice is a reward found in the Pthumeru Chalice Dungeon.
Short Root Ritual Chalice: allows you to use the makeshift altar. This is designed for co-op. To find it, you must complete the Lower Hintertomb dungeon. It can also be found in some Pthumeru root chalices, and, I assume, In other root chalices. Lower Hintertomb seems to be a guaranteed drop.
Are all Chalice Dungeons random?
No. The majority of chalice dungeons are preformed and will have the same layout for everybody. Any chalice that has the name "root" in its title will be randomly generated.
Making a dungeon
To make a chalice dungeon, walk up to one of headstone to the left of the doll in the hunter's dream. To actually spawn a dungeon you will need to have a chalice in your possession and some materials. Making the dungeon consumes some amount of blood echoes and whatever materials the chalice requires,Early on it's merely a bit of ritual blood, but more difficult chalice get more extravagant in their requirements. Most chalice materials are found as rewards in other chalice dungeons. For example: A dungeon depth 2 will likely drop "ritual blood (3)"
The Makeshift Altar is for Co-op
The Makeshift Altar is for Co-op. It allows you to join someone in their dungeon without making your own. (The following is stolen from reddit You both set your password. One of you enters a dungeon and uses the Beckoning Bell. The other searches for co-op at the Makeshift Altar to join him.
What is Depth
Depth is a measure of enemy difficulty in a chalice dungeon. Depth 1 could be tackled by any character, as long as they take care. However, difficulty jumps up quickly. My level 90 character is always at risk of death in a depth 4 dungeon, and I died multiple times in depth 3 dungeons. Be warned.
What are "Layers?"
Layers are levels within a chalice dungeon. Each layer will have a single boss behind a locked door. somewhere within the dungeon is a switch which unlocks the door.
Fetid Offering?
Some of this is still pretty unknown. Performing a fetid offering consumes extra reagents when making the dungeon and is said to increase the chalice difficulty while also improving the item drops. Please PM me if you know more.
Why are the Enemies Endless?[/B}
Bum rush bell maidens! Bell maidens can completely destroy you because they spawn endless lines of powered-up monsters. Kill 2 or 3 red mobs and then immediately rush and kill the maiden while they respawn. When the maiden is dead the enemies de-spawn.
TIPS
Where to grind for echoes: If I am having a particularly tough time, I may need to restock my bullets and vials. I recommend going to the (end game area)
Nightmare of Mensis: mid tier.
It takes 3 or 4 minutes tops to get almost 60,000 echoes. Just kill the first 3 shadow enemies, backstab the pig to death and then run past the 2 pigs and 4 shadows. The pigs and shadows will fight each other and then you can clean up the rest. Easy.
Keep leveling: I have a character dedicated to Chalices now. Stuff gets so hard that you may be wise to just keep pumping those stats.
Shining Coins! USE THESE TO MARK WHERE YOU HAVE BEEN. Some Chalice dungeons can spiral in on themselves Shining Coins can help you keep better track of where you have searched. I drop them at door jambs, on the side of the door that I came from.
There are often multiple doors off the main hall in each layer. Some side doors of dungeons will be found behind the locked door but before the boss. Keep your eyes peeled. You can miss rooms full of treasure chests if you don't. I missed a treasure chest containing an extra chalice because I failed to see a side door.
Parry Bosses: many of the dungeon bosses are hard hard hard, but they can be parried. This is an invaluable tactic in controlling the fights.
Complete side doors one at a time: Systematically completing one entrance to a layer can make it easier to continue your run if you die. Once you have explored an entire entrance (assuming they don't link up, which is often but not always the case.) you can move on to the next one. Haphazard exploration can lead to missed treasure.
Hug a wall: In a complicated maze of corridors, consider always hugging the right/left wall, to ensure you get to every room in the wing.
You don't have to kill everything. Seriously, sometimes discretion is the better part of valor. run past some stuff, especially if it's big, slow and won't follow you too far.