GTA V PC Performance Thread

970 and i7 here.

I'm finding msaax4 is the best anti aliasing option, no fxaa, no txaa. I just don't get txaa at all. Haven't found a game I've ended up using it in yet. I know it's supposed to be doing things a lot better than fxaa but the effect seems the same. I like the sharpness that msaa provides.
 
Would you mind posting up the rest of your settings so I can give them a try? High res shadows has a big performance impact but I only have it on because I have shadows set at high instead of very high, the difference is pretty noticeable otherwise.

I don't even use extended shadows now because of the fps hit, have you driven through the desert at night etc? Flown a jet low? What kind of fps do you get when doing that?

Sure.

i5-2500k @ 4.0GHz
GTX 970
8GB RAM

Ambient Occlusion: Max
Anisotropic Filtering: 16x
DirectX 11
Distance Scaling: 100%
Extended Distance Scaling: 50%
Extended Shadow Distance: 50%

FXAA: On
Grass Quality: Very High
High Detail Streaming While Flying: On
High Resolution Shadows: On
Ignore Suggested Limits: On
In-Game Depth of Field Effects: On
Long Shadows: On
MSAA: Off
NVIDIA TXAA: Off
Particles Quality: Max
Population Density: 100%
Population Variety: 100%
Post FX: Max
Reflection MSAA: Off
Reflection Quality: Max
Resolution: 1920x1080
Shader Quality: Max
Shadow Quality: Max
Soft Shadows: Softest
Tessellation: Max
Water Quality: Max

I have yet to get to the desert section of the story (Trevor), so we'll see how it goes there. I'm mostly locked at 60fps so far, I'm at the first Heist mission. The game looks absolutely incredible.

I do get occassional hitches while driving, which is either my CPU or mechanical HD. I also get fps drops here and there, but never below low 50's so I'm okay with it.

I'll likely get to the desert tonight and let you know how it goes, I'm hoping I don't have to drop lots of stuff. If needed I will sacrifice settings in the "Advanced" menu, as I really think those are all gravy settings.
 
Hi guys - GTA runs fine for the most part, but sometimes the game begins to stutter (this happens more often when I'm driving a vehicle). My RAM usage is upwards of 90% when I'm running the game (8GB). Is this a RAM issue? I have a an I5-3570k and a GTX 660 TI (4GB) and an HDD. Could it be a different issue?
 
i also wonder just how powerful of a cpu is required to eliminate the frame drops and frametime variances while driving, if its possible at all on current hardware.
What is the utilization on the gameplay thread like? (core 0 probably) Or CPU utilization in general

Hi guys - GTA runs fine for the most part, but sometimes the game begins to stutter (this happens more often when I'm driving a vehicle). My RAM usage is upwards of 90% when I'm running the game (8GB). Is this a RAM issue? I have a an I5-3570k and a GTX 660 TI (4GB) and an HDD. Could it be a different issue?
Could be. I have had issues with other games utilzing full system ram in the distant past that manifested in horrible stuttering.

What is your virtual memory set to?
 
Hi guys - GTA runs fine for the most part, but sometimes the game begins to stutter (this happens more often when I'm driving a vehicle). My RAM usage is upwards of 90% when I'm running the game (8GB). Is this a RAM issue? I have a an I5-3570k and a GTX 660 TI (4GB) and an HDD. Could it be a different issue?

i get the same issue with 16gb of ram and 2 ssds in raid. imo its a cpu/general platform limitation

What is the utilization on the gameplay thread like? (core 0 probably) Or CPU utilization in general

ill check later today. but gpu usage drops of course drops every time.
 
i get the same issue with 16gb of ram and 2 ssds in raid. imo its a cpu/general platform limitation



ill check later today. but gpu usage drops of course drops every time.
Try it without Vsync as well so as to see if the GPU utilization drops from 99% to something lower during those sections.
But even then, sounds CPU related the way you describe it.
 
I've also turned PostFX down to high. The depth of field is too over the top for me past this setting. Reminds of me that Watch Dogs tweak that turned it into DoF city. Also saves me a few fps.

Not sure what else the Postfx setting does but turning it down doesn't seem to hurt my image other than affecting the DoF.
 
I7 4790k@4.7ghz, 2x GTX980, 16gb ram...

Everything maxed with 4xMSAA, no PostAA and it's near enough 60fps locked at 1080p. I'm blown away with this tbh! Will have a little play with downscaling later on to see if I can alleviate some of the jaggies that do crop up.
 
-I've enabled vsynch in Nvidia panel
-I've disabled vsynch in game
-I still only have 29/59hz options

What am I doing wrong?
 
What settings affect stuttering while driving?

It's pretty terrible. GPU usage is around 1300/2000MB.

edit: just saw the earlier posts. I'll try Nvidia Vsync later.
 
Is there a way to lower the DoF only when aiming? I enjoy the depth of field most of the time, but when I need to aim it is terrible.
 
I don't know if it's because I'm exceeding my VRAM by using high textures, but this game doesn't like my CPU overclock. Twice I got a CLOCK_WATCHDOG_TIMEOUT error during a two-hour window and I haven't had a BSOD for several months. I always presumed that my chip isn't too great as it required much higher voltage for its 4.2GHz than I've seen other people need, so I'll need to tinker when I get home...


EDIT: Skimming the last few pages it seems GTA5 hits the CPU pretty hard - or at least hard enough to expose an unstable OC that was seemingly stable beforehand.
 
Core usage of 3770K during a police chase. This game is the complete opposite of GTA4, kudos Rockstar:
gta5_2015_04_15_14_32pcsqd.png

Was it the
paparazzi
I had two crashes that related to my processor OC but I don't think the voltage was quite high enough so I upped it ever-so-slightly and it is okay now, or at least no crashes at the moment.

Anyone getting crashes should look in their event viewer. Of four crashes I have experienced: two related to processor and the other two didn't give any obvious causes.

Yeah, it is interesting. I thought my OC was rock solid, but GTA proved it wasn't. Went from 4,4 to 4,3 for now and it is fine, no more WHEA-LOG errors and crashes.

Just want to repeat that Windom Earle's 970 settings are great for me. 99% solid 60 and looks great. Ymmv.

Glad to hear!
 
Looking at the Guru3d benchmark results. The 280x holds up very well at 1440p. Im a bit surprised though, there's quite a large difference between it and the 770. Is the 770 being used a 2gb version ; thus vram exceeded = lower performance?
 
It's basically impossible to not cross the 3.5GB Vram limit with my 970's, unless I turn most everything to normal. The game seems to run fine over the limit. Any consensus on this topic. Are most running settings that the game indicates is over the Vram budget?

Really? I haven't selected anything with my 970 that was much over the estimated 3.1gigs of VRAM. Maybe the actual VRAM usage is a lot higher, I haven't been watching that but their little slider is at 3.1gigs for me.

I have everything on very high, FXAA on, Tessellation on high, no MSAA, max sliders under normal graphics options and half sliders on the advanced options.

What are you turning on that pushes it up over 3.5 gigs?

And for all you guys with stuttering, don't use Borderless Windowed mode. That's been observed to be a source of stuttering, especially in menus.
 
Could be. I have had issues with other games utilzing full system ram in the distant past that manifested in horrible stuttering.

What is your virtual memory set to?

I've noticed stuttering like this in other games. For example I was playing Murdered Soul Suspect the other day and sometimes after the game had loaded, it would have a bizarre FPS drop / stutter for a few seconds and then go back to normal (same happened with NBA 2K15).

I had it set to 4000mb before. Should I increase that? Set it to automatic?

i get the same issue with 16gb of ram and 2 ssds in raid. imo its a cpu/general platform limitation

Hmmm, I hope not. I really don't have enough money to do a full overhaul of my computer...

FWIW, I'm using settings that have the VRAM bar in GTA5 at ~1400 at 1080P.
 
Does Long Shadows make a difference for anyone? I can't tell what it acually changes, i have tried it on or off during sunset and sunrise, but the shadows does not get any longer or shorter.

The shadows does not match up with the sun position for me, so even if i see that the sun is behind something, im still standing in the sun and casting a shadow. It does not seem to affect performance for me either.

I have also tried changing shadow detail while turning long shadows on and off, but i still don't notice a difference.

As others have said before, I have the impression that shadows are bugged. That hard line in front of you that switches between super low res and detailed shadows is annoying. Why have such extensive shadowing options when not one of the settings helps with this?
Also shadowing distance under the advanced settings does not seem to do anything.
 
It's basically impossible to not cross the 3.5GB Vram limit with my 970's, unless I turn most everything to normal. The game seems to run fine over the limit. Any consensus on this topic. Are most running settings that the game indicates is over the Vram budget?

What res? I cant break 3.5Gb at 1080p.

As others have said before, I have the impression that shadows are bugged. That hard line in front of you that switches between super low res and detailed shadows is annoying. Why have such extensive shadowing options when not one of the settings helps with this?
Also shadowing distance under the advanced settings does not seem to do anything.

Yeah i agree with this, there is something not right with the shadows. I also get a non shadow area box around my character at times (flipping the shadow setting back and forth alleviates that).
 
-I've enabled vsynch in Nvidia panel
-I've disabled vsynch in game
-I still only have 29/59hz options

What am I doing wrong?

Hmmm... that seems pretty odd. It your monitor refresh rate set to 60Hz when you are on your desktop?

Maybe try disabling vsync completely both in-game and in the control panel?
 
Core usage of 3770K during a police chase. This game is the complete opposite of GTA4, kudos Rockstar

Not really. Your screenshot was taken under a bridge with very few people/cars around: population density is what seems to hit the CPU the hardest. I'm not saying it's not very different from IV's stupid use of resources, but in my experience V is still somewhat more CPU limited than GPU limited, as was IV.
 
Anyone finding the AA being inconsistent? Sometimes I'll struggle to find a jaggy, then other times I'll nearly lose an eye. Mainly in cutscenes I feel.
 
Not really. Your screenshot was taken under a bridge with very few people/cars around: population density is what seems to hit the CPU the hardest. I'm not saying it's not very different from IV's stupid use of resources, but in my experience V is still somewhat more CPU limited than GPU limited, as was IV.

I used that screenshot because the numbers were the most readable on the dark tarmac. It is representative of how it looks throughout the game for me.

GPU is definitely my bottleneck.
 
I'm surprised at how good this port is. I can have nearly everything at max except for the Advanced Graphics options - probably due to VRAM -, which just tank my game. And I'm on a GTX 580, too; so I get the game usually between the 30-60fps region, with a few dips into the 20s due to grass. I'll probably lock it at 30 for the sake of consistency. MSAA is out of the question, though. Oh well~

Pretty shocked it's running as well as it is on such a card too.
 
My 7970 is doing better after installing 15.4, but it still wont stay consistent. The stuttering while driving is painful. I sorta think my PC is a bit out of wack as is and that may have something to do with my poor performance. My HDD is from 2011 and I don't think it is doing great.
 
Anyone finding the AA being inconsistent? Sometimes I'll struggle to find a jaggy, then other times I'll nearly lose an eye. Mainly in cutscenes I feel.

That's because they're mostly subpixel shimmering. FXAA isn't great with that, and MSAA is completely useless unless you also enable TXAA.
 
I have everything on very high, FXAA on, Tessellation on high, no MSAA, max sliders under normal graphics options and half sliders on the advanced options.

What are you turning on that pushes it up over 3.5 gigs
Almost identical settings to what you list.... Says I'm using 5.2 gigs.

What res? I cant break 3.5Gb at 1080p.

Perhaps its a throwback to when I was trying to downsample at 4k. I stepped back to 1080p and restarted the game and it still shows crazy usage via the in game estimate.

Must be a bug. The game runs fine.
 
my post is from my own titan x, running at 1380/7900 to boot. certain parts of the map inexplicably tank performance. i also wonder just how powerful of a cpu is required to eliminate the frame drops and frametime variances while driving, if its possible at all on current hardware.

Definitely. In my experience, those hillsides where there's a ton of vegetation will tank performance at 1080p on a single Titan X/5820K with everything at maximum excluding MSAA. Throw in some whether effects and headlights to increase the number of shadows being cast in the scene and things get even worse. At 1440p I'm definitely nowhere near maxing the game in order to keep frame rates above 60fps at all times. So, every time I see "I'm running 1080p/60fps near max on my midrange system" I just sort of wonder what I'm doing wrong, you know? ;-)
 
Definitely. In my experience, those hillsides where there's a ton of vegetation will tank performance at 1080p on a single Titan X/5820K with everything at maximum excluding MSAA. Throw in some whether effects and headlights to increase the number of shadows being cast in the scene and things get even worse. At 1440p I'm definitely nowhere near maxing the game in order to keep frame rates above 60fps at all times. So, every time I see "I'm running 1080p/60fps near max on my midrange system" I just sort of wonder what I'm doing wrong, you know? ;-)

And here I was thinking something is wrong with my 970 since there's people maxing the game running at 70-90 fps no problem with the same VGA.
 
So we've got people getting 70-90 fps at 1440p with a 970 and someone struggling to maintain 60 fps at 1080p with a Titan X.

Don't know what to believe anymore. There's just so many settings variables per person I guess.
You have to take CPU and other variables into effect. I would like to see some SSD comparisons as well. That's why I was asking of some have an M.2 drive as it's double the read and write from my 850Evo to my XP941.
 
3570K
R9 290
16 GB Ram

With every setting (aside from the experimental sliders) set as high as I can, I'm getting an almost perfect 30fps in the benchmark. This is completely stock so I'm going to see how much overclocking both the CPU and GPU improves things.

Edit: Just occurred to me that I never posted my resolution, egad! 1440p.

I have since overclocked my 3570K to 4.5GHz, kept the GPU at stock and I've set my settings to the following and have 60fps with dips to 48 or so.

FXAA: Off
MSAA: x2
Vsync: On
Pause Game on Focus Loss: On

Population Density: Max
Population Variety: Max
Distance Scaling: Max

Texture Quality: Very High
Shader Quality: Very High
Shadow Quality: High
Reflection Quality: High
Reflection MSAA: x2
Water Quality: Very High
Particles Quality: Very High
Grass Quality: Very High
Soft Shadows: AMD CHS
Post FX: High
Motion Blur Strength: None
In-Game Depth of Field Effects: Off
Anisotropic Filtering: x16
Ambient Occlusion: High
Tessellation: Very High

I originally had tessellation on high and reflections on very high but it seems reflections are a huge resource hog. I've messed with these for quite a while and am pretty happy with the results. If anyone has any suggestions for tweaking settings that are intensive without improving the visual quality much, I'm all ears.
 
Definitely. In my experience, those hillsides where there's a ton of vegetation will tank performance at 1080p on a single Titan X/5820K with everything at maximum excluding MSAA. Throw in some whether effects and headlights to increase the number of shadows being cast in the scene and things get even worse. At 1440p I'm definitely nowhere near maxing the game in order to keep frame rates above 60fps at all times. So, every time I see "I'm running 1080p/60fps near max on my midrange system" I just sort of wonder what I'm doing wrong, you know? ;-)
This. When you get to a valley with lots of vegetation and grass and you maxed out, your performance will tank. Period.
The city itself isnt the area that will kill your performance when you are not running on a slow CPU. At least not in comparison to an area with lots of vegetation.

Also, MSAA makes the grass look weird.
 
hmmm.. I've got most settings on high cept shadows and tessellation on normal (NVidia PCSS on), and am around 1998/2048MB used with High textures enabled.

With some minor tweaking I can set textures to Very High a under 2048MB

specs:
i7 870 OC@3.5ghz
p55 sabertooth
8GB DDR3 1600
corsair 650 TX
GeForce 680GTX SC @1059mhz core.
 
I restarted my computer and set the paging limit to automatic.

Ran the game for a little bit and was having no stuttering issues. The RAM was only about 60% in use as well. I think I may have just had too many background processes running b/c I rarely turn off my computer/restart.
 
What causes the hard edged square box to appear around your character sometimes? Is it high resolution shadows freaking out?
Changing the shadow softness or switching to the AMD or Nvidia shadowing tech and then back to your prefered setting fixed it for the moment for me once.
 
So I have to manually add the GTAV.exe in my Nvidia control panel?

What are some recommended settings besides adaptive v-sync? DSR?

Also is it okay to enable v-sync? I usually have it off in games.
 
Definitely. In my experience, those hillsides where there's a ton of vegetation will tank performance at 1080p on a single Titan X/5820K with everything at maximum excluding MSAA. Throw in some whether effects and headlights to increase the number of shadows being cast in the scene and things get even worse. At 1440p I'm definitely nowhere near maxing the game in order to keep frame rates above 60fps at all times. So, every time I see "I'm running 1080p/60fps near max on my midrange system" I just sort of wonder what I'm doing wrong, you know? ;-)

And here I was thinking something is wrong with my 970 since there's people maxing the game running at 70-90 fps no problem with the same VGA.

I think a lot of people - myself included - are sharing their 1080p/60fps solid settings as it runs in the city. I know personally I haven't gotten to a countryside setting yet. Once I do, I have no doubt I'm going to have to back some stuff down. :(

I was even going to proactively turn down grass last night (it's currently at very high) but it requires a game restart and I didn't feel like doing it at this time.
 
I have a GTX 970 connected to a 1440p korean monitor via DVI and an AV receiver connected via HDMI.

I got rid of the 59hz crap by disabling the HDMI connection in device manager. Now Borderless Window mode lets me get up to 96hz!
 
I have a GTX 970 connected to a 1440p korean monitor via DVI and an AV receiver connected via HDMI.

I got rid of the 59hz crap by disabling the HDMI connection in device manager. Now Borderless Window mode lets me get up to 96hz!
Same GPU/monitor as you. Getting a solid 70-90 fps with FXAA and most settings at default. Interested in others' settings with this combo.
 
I restarted my computer and set the paging limit to automatic.

Ran the game for a little bit and was having no stuttering issues. The RAM was only about 60% in use as well. I think I may have just had too many background processes running b/c I rarely turn off my computer/restart.

I think two things I've learned from this experience and can safely recommend to others for GTAV is:

- Have a page file and have it set to automatic. The game is a memory hog.
- Use full screen, not windowed borderless

So far those two things seem to have contributed to the most stuttering and crashing.
 
I can't figure out how to turn MFAA on, it doesn't let me in the geforce experience panel.

When I turn it on in the nvidia control panel, it still says that it's off for GTA V
 
I think a lot of people - myself included - are sharing their 1080p/60fps solid settings as it runs in the city. I know personally I haven't gotten to a countryside setting yet. Once I do, I have no doubt I'm going to have to back some stuff down. :(

I was even going to proactively turn down grass last night (it's currently at very high) but it requires a game restart and I didn't feel like doing it at this time.

That's definitely my experience with it, with VSync off i'm getting 90-120fps (with GE settings) in the city, go into countryside its down to 50-60.
 
Same GPU/monitor as you. Getting a solid 70-90 fps with FXAA and most settings at default. Interested in others' settings with this combo.

I pushed everything to very high with FXAA and i'm getting 55-70 driving around. Indoors its much better.

i5 4430, 16 gigs RAM, SSD for what its worth.

Going to tinker more tonight after class. I don't really notice the difference between soft and softer shadows.
 
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