Is Street Fighter 4 the best fighting game of all time?

people naming 3rd strike have some mighty ass rose tinted glasses.

Game was ass if you were a zoner.
Game was ass if you didn't play top tier and were fighting a chun.
Game was ass when somebody picked chun

Chun li was more broken than any SF4 character in ANY version including AE Yun.

Good ass normals, good kara throw, safe pressure, easy confirmable 50% super that you care store two of, good attack to spam to build meter. Her wakeup game wasn't even that bad.

If 3s came out at this time, it would be complete shit without patches. Chun vs Chun all day.

can we make an argument that MK X surpasses SF 4?

Not with the recently discovered option selects. The option select literally breaks the game.

EDIT
I say all this and I love the shit out of 3s. But I hated the game when I fought Chun or Ken. Game would of been so good without any of the SF mainstays.
 
I cant take NRS games seriously.

Fuck your goddamned block button, seriously.

game is designed around it. The game would be so stupid without it. They tried it with just scorpion in injustice. What happen? He was just the best character in the game until he got nerfed really hard.
 
The problem with NRS is that sometimes the animations feel janky and it almost feels like you're controlling a puppet with strings. With other games you feel like you're actually controlling the character itself.

I don't know how exactly to describe it. I mean I still like MKX and Injustice, they just feel weird.
 
I can't stop laughing at all those who keep saying 3rd Strike was the best. If by "best", you mean "nothing but Chun, Ken, and MAYBE Urien if you were God-tier" than sure, I guess...
 
my opinion probably isn't worth much considering I'm the king of perpetual mediocrity in fighting games, but SF4 is my favorite. I haven't played a lot of anime fighting games, but between all the Tekkens (DR is my fav) and VFs I prefer SF4 most.
 
A few of the reasons I think SF4 is king:

- The animation is unparalleled. It's very satisfying.
- Facial expressions and reactions to hits are best in class. This is incredibly important.
- I love taunts and they put an enormous amount of them in.
- Focus mechanic is really cool and adds depth
- Characters play very differently from one another and are well-designed.
- The game mechanics are good. Avoiding long combos is a smart thing to do.

A few of the drawbacks:

- The timing is too tight for some links. especially those using LK/LP. Execution should be easier and require no time in practice mode.
- There are too many characters. Sounds crazy to complain about it but it's true. It prevents people from knowing every matchup and becoming proficient with all characters.

I'm not trying to shit on your opinion but almost every positive you've listed I vehemently disagree with.

- The animation is not great. Kinda' jerky looking. It doesn't look fluid at all. In fact, characters look rubbery. On that note; character models look hideous. For a 3D fighter that came out in 2008 (originally) it just looks bad. I think Capcom was going for a pseudo-2D look and it just didn't work out. I'm not against 3D models at all. I think Virtua 5 (which came out originally around 2006) looks A LOT better than SF4. Any other 3D fighter looks better by comparison.

- Taunts are fun but they serve zero purpose in terms of gameplay (aside from Dudley's in Ultra). I think adding a dozen taunts is kind of a waste of resources.

- I dislike the Focus. It feels safe and random. It's more character specific but Focus just feels like a YOLO tool. Just throw it out and hope for the best. If you guessed right, you get to do a combo, if you guessed wrong and they block then no biggie you're still +1 on block. It's difficult to punish a whiffed level 1 Focus unless you're really good at reading or they did it as an AA.

- Not really. There's a handful of characters who are fairly unique (Viper, Fuerte, to an extent Abel, Hakan, maybe Gouken, and that's about it) but there's a ton of characters who play very similarly. How many Shoto's does SF4 have? 8 different Shoto's (counting Sagat and Dan). Have. Fucking. Mercy. Then you have 3 grapplers with the same basic move set and the same kind of AA and standing Grab Ultras (Hugo, Gief, and Hawk). And a bunch of other characters that we've seen before in other games but with different properties.

- I think the game mechanics are ass. I used to think it was an easy pick-up-and play fighter and there's certain mechanics that help newbies but for the most part I don't believe it's an easy game to pick up. 1-frame links are not easy. And I can't think of any fighting game before SF4 that bases it's entire combo system on 1-frame links. Why Capcom/Dimps went in that direction I have no idea. If you want to get even decent at SF4 you NEED to learn the 1-frame links, no ifs ands or buts. And because of 1-frame links the reversal system is crap. Someone doing a blockstring? Mash out. And 1-frame links work so well in Delay-Based Netcode (said no one). The Ultra system sucks. No one likes it when a dude guesses and he does 50% damage. Throws are slower than other games and can be jabbed out. Oh, and you can crouch-tech throws. AND there's backdash invincibility. And you have to learn how to FADC. FADC'ng on block is super easy but doing it on hit? That's going to take time. Plus you have 40-something characters and have to learn those matchups. It takes time to learn even just one matchup against a certain character. Now you have to learn 40+ character matchups... Not to mention all of the Option Selects that are a thing and you need to learn them if you want to be decent. Why are there half a dozen Option Selects for every single character?

I know I reiterated two complaints you had but there's more problems with the game than just 1-frame links and too many characters.

So why do people play SF4? Because it's popular, people play it, and for the pot bonus. Why is it popular? Because people play it and it's the latest Street Fighter that's out. When SF5 comes out (and assuming it's going to be significantly better on every front) I guarantee you that SF4 will die in a matter of months.

As for my pick of best fighting game I'd go with 3rd Strike. Amazing sprite work, music, voices for the characters, perfect controls, fairly easy to pick up and play (easier than SF4 I'd argue) and somewhat balanced. So long as you don't go with Sean or Twelve you have a decent chance at winning. And the characters are all varied. Ryu and Ken are almost completely different characters if you're fighting a Denjin Ryu.

I'd like to try out the Killer Instinct but I'm waiting for a PC version.
 
While it isn't my personal favorite fighting game, or even in my top 5, I think that there's a very good argument that SF4 has done more for fighting games and the competitive scene than any other fighting game ever. I think only Street Fighter 2 is more historically important to the genre.
 
Whatever, this argument is tired.

SF4 is jesus of fighting games. There were none released after CvS2 and before SF4. You're right.

if you are talking about marketing SF4 is king.

Edit: I'm talking pure impact, not necessarily in terms of mechanics.

its a good thing fighting games are about the gameplay first though. McDonalds has "impact", doesn't make it close to even the best food.

Seems some people are confusing "best quality" vs "most successful".
 
SF4 Focus > 3S Parry

It rewards anticipation, carries risk in grey health, does not destroy playstyles like zoning, easy for newbies to use (no need basketball bonus round), but deep with multiple ways to punish or extend combos. The only downside is that armor breaker properties are not immediately clear until you eat one or see movelist.

Having said that, I'm not sure if SF4 is the greatest of all time.
 
Isn't there a good chance fighting games would be dead or at least very obscure like 3D platformers are now if Street Fighter 4 had flopped?
 
I like how people want to bring down 3rd Strike, they reference Yun, Ken and Chun dominating in the US, which was like the weakest scene on Earth for 3S. Stop repeating what ST players said.
 
No, it's garbage. I don't even want to begin listing why, but I hate the way it plays. I hate the input system, I hate how tedious combos are in the game.
 
It was my most played and favorite fighting game of last gen. KoF XIII was a close second.
Both games are easily better than SF 3S though.
 
No

It was a step backward from the Alpha series and 3S. Ultra Combos is probably the dumbest mechanic I've seen in a fighting game. And the game is to Shoto focus

But I do like Juri
 
Vampire Saviour and Super Smash Bros. Melee would be my picks personally. The former has a pacing that has yet to be topped with a culmination of mechanics (that it's the great-grandfather of) that still feel great albeit a bit old while the latter is such a unique and wild alternate take on the design with some really novel ideas, most notably in its "damage as knockback" and "directional influence" mechanics.
 
Isn't there a good chance fighting games would be dead or at least very obscure like 3D platformers are now if Street Fighter 4 had flopped?

no. there would have been a good chance capcom wouldn't have made any more fighting games though.
 
I can't stop laughing at all those who keep saying 3rd Strike was the best. If by "best", you mean "nothing but Chun, Ken, and MAYBE Urien if you were God-tier" than sure, I guess...
I think you've got it backwards. Tiers don't matter all that much until it gets to top level play. For every character there's at least a handful of notable players that can keep up with the best of them. Though the game is very top heavy and it's no coincidence the top 5 players are all top tiers, with the exception of Kuroda who spent so long playing the game he can play any character, and refuses to play with some characters he feels ruin the game.
 
My personal favourite is Super Turbo on the 2nd highest speed.

I don't like the hard-to-do combos of 4 and I think the smaller cast of ST reduces a lot of the complexity which is good for a simple guy like me. Ultra Street Fighter 4 has almost 2000 match ups!

A remake of ST in the SF4 (or 5!) engine would be awesome, as would turbo settings in the PS4 version of Ultra 4.
 
MOV will always win

MOV on Chun Li.
"When I was in middle school, I could only play about 200-300yen worth of games at the arcade in a day. There were really strong players like Mester and Nitto too, so I figured the only way I could beat them is if I used Chun-Li.
Nowadays I can play any character...well, actually my Chun is so strong I think I might as well be banned from using her at Tougeki. But you see so many Chuns there, so I figure the only way I can compete with them is if I bring her out too.
So unfortunately, I only play her during Tougeki time."
 
Isn't there a good chance fighting games would be dead or at least very obscure like 3D platformers are now if Street Fighter 4 had flopped?

I've read that point a few times but I remember Blazblue getting a lot of attention and feel the fighting genre was coming back strong regardless. Sure SF4 had helped.

From 2008 I see more older types of games like side scrollers coming back after the huge buzz over games like Gears, Halo, COD, Fallout 3. This notion of modern gaming was strong back then in consumers and media but faded quickly.
 
My personal favourite is Super Turbo on the 2nd highest speed.

I don't like the hard-to-do combos of 4 and I think the smaller cast of ST reduces a lot of the complexity which is good for a simple guy like me. Ultra Street Fighter 4 has almost 2000 match ups!

A remake of ST in the SF4 (or 5!) engine would be awesome, as would turbo settings in the PS4 version of Ultra 4.

Vanilla SF4 had a trial that was a remake of SF2.

Personally, SFA2 was my favorite SF, but it's not the best- far from it.

All time best 2d game to me is KOF98UMFE, best 3d is VF5 (felt R and FS weren't big improvements)
 
3rd Strike is way too unbalanced for it to be considered the best fighter ever. USF4 is probably the most balanced SF game ever because of how many updates it has received and the amount of fine tuning.


Infact SF franchise itself is very solid. Any series SF2,Alpha,4 or 3 can be called the best. I dont really agree when people say 3 killed the franchise. It has a lot to do with everyone jumping on that 3D ERMAGHERD POLYGONS bandwagon.

Street Fighter 4 doesn't even have any meaningful single player content. How can it be the best?

Following this logic ,

Dota 2 or LoL can never be the best MOBA because they are MP focussed.
DMC3 cannot be called the best Action game because it lacks MP.

So on and so forth.
 
No, and the reason for this is that there are a lot of fighters that play uniquely in their own way.

Tekken is a fighter but works very differently than SF. I enjoy both but I'll always prefer Tekken due to my thought process and reflexes.
 
SF4 got a new generation of people into fighting games and is obviously the most popular one but it is not my favorite and I rarely play it. The game feels a little on the slow side and I can't stand ultras as it's just a comeback mechanic IMO.

My favorite SF is either ST or 3s because I played them the most growing up. I like too many fighters though to be able chose one.

GGXX
MOTW
VS
BB
CVS2
SamSho2
KOF98/KOF13
Rival Schools
Melty Blood
GundamVS (does this count?)
I enjoy UMVC3 (mostly spectating) a lot but I can't play it

I try to play and purchase at least every fighter that comes out. Still need to get UNIEL but I've been slacking and he PS3 is put away at the moment.
 
yeahhh chun was way bigger of a problem in 3s than Yun in AE.

what I find to be the best fighter is KOF98 personally. 3s is fun but chun and ken fuck the game for me.
 
MOV on Chun Li.

Wow admission of playing to win at Japanese biggest event, single elim, character lock.

He can beat Chuns with Ken and Elena too. Kuroda beats them with Oro which is 8-2 in Chun's favor.

Who is arguing Chun isn't strong as fuck? Doesn't change what I said above: US is bad at 3S
 
Street Fighter is easily my favourite fighting series, been playing these since the early 90s. Can't pick which is my favourite though.

P.S. People saying Melee...urgh. I'm of the position that Smash Bros doesn't count in the fighter genre. Can't quite express why, just doesn't feel right.
 
Doesn't change what I said above: US was bad at 3S

That's not a false statement.
But that doesn't change the fact that the game was heavily unbalanced.
It's not the US sucking that made the game unbalanced, it's design flaws that made it unbalanced.
 
That's not a false statement.
But that doesn't change the fact that the game was heavily unbalanced.
It's not the US sucking that made the game unbalanced, it's design flaws that made it unbalanced.

Just imagine how bad it would be if you had players competing for the same amount of money they do this year in sf4.
 
Isn't there a good chance fighting games would be dead or at least very obscure like 3D platformers are now if Street Fighter 4 had flopped?
As far as I remember, Tekken and Japan-centric fighters still going strong.

It wouldn't be dead, but probably not as decent as now.
 
USF4 is probably the most balanced SF game ever because of how many updates it has received and the amount of fine tuning.
This. USF4 top 16 at most majors is a smorgasbord with maybe one or two repeated mains. Almost every character can be and is played competitively at a high level. It's an amazing feat with the size of the character roster.
 
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