I would like to add a bit of context to this discussion. Paid mods have been available now for
almost 24 hours. Because paid mods on the workshop work like other items on the workshop, it's easy to see the number of people who have subscribed (aka paid) to access the mod. Additionally, we know that the revenue share is somewhere in the range of 25% to the mod developer, 25% to Valve, and 50% to the publisher. Using this premise, I've constructed a few breakdowns of the 18 currently available mods. The first shows the minimum price that you can pay for the mod, since every mod available currently falls under the "pay what you want" model but has a minimum price:
Additionally, each item also has a "default" price (the price it's listed at in the search page and the price it defaults to when you visit the page). This model assumes that nobody opted to pay less than the base price:
It's interesting to note also that Valve doesn't pay the modders until they are owed $400. This means that, so far at least, it's very likely (unless someone went nuts and decided to pay $99.99 for something) that no modders have been paid for participating in this program.
Additionally, it means that Valve has most likely only generated between $1,466.19 and $2,444.90 from the sale of these mods. Bethesda has (again, most likely) only generated between $2,932.38 - $4,889.79 in revenue. While this may sound like a lot of money to make in 24 hours, it really isn't. Especially considering that the Steam homepage has a huge banner introducing this program. Valve and Bethesda both could have made significantly more money by simply putting Skyrim (or even The Elder Scrolls Online) on the Steam home page banner instead. In fact, I'd wager that both Valve and Bethesda made significantly more money selling Skryim itself than these mods. And since I enjoy stuff like this, let's break it down:
At $4.99 a copy, Valve takes $1.50 and Bethesda takes $3.49. So for all the hullabaloo about mods yesterday, Bethesda could have made the same amount of money selling only 1,402 copies of Skyrim on Steam. Did they? Probably. Were some of those sales motivated by the new paid modding system in place? Maybe (though I doubt it).
It seems people are outraged by this move on Valve's part. I've seen a lot of "I'm losing faith in Valve" posts here. I just thought I'd put a dollar figure to these arguments as best I could. When you look at it, it seems entirely silly on Valve's part to throw away so much community goodwill for a few thousand dollars, even if it
does end up being a few thousand dollars every 24 hours.