- "Handsome rendition of the classic"
- But has a massive unique issue in terms of adding input latency
- Free upgrade for Switch 1 Anniversary Edition owners
- 293.8ms registered for registering jump input. Leads to controls feeling ridiculously floaty
- Results are worse than most cloud streaming services DF have tested
- For comparison: Switch 1 204.5ms and PS5 is 118.3ms input latency
- Analog movement is 60ms on PS5, 151ms on Switch 1 and 237ms on Switch 2
- The latency issue has been acknowledged and being worked on
- Temporary official workaround is to use the gesture control but that doesn't really do much to remedy this.
- Switch 2 is capped at 30fps, which is disappointing for DF
- At least it's a totally stable 30 with even frame pacing
- PS5 mostly runs at 60 but can see drops to mid 50's in heavy effects, water etc, for comparison
- Priority is clearly on visual upgrades
- 1440p with DLSS provides a convincing 4K like image
- First official support of DLSS for the creation engine (on PC it only runs DLSS with fan mods)
- Grass density, draw distances, improved LoD, shadow distance and resolution, added ambient occlusion over foliage are all big improvements over Switch 1
- Textures like fabrics are still the same quality though
- Switch 1 uses cube maps for reflections, Switch 2 uses SSR
- Switch 2 has some visual issues like bad SSR cut-off and some blue hue over trees in some regions
- Portable is mostly the same as docked but runs at 1080p with DLSS
- Visually, Switch 2 is 'practically identical' to PS5, it's 'seriously impressive stuff'
- Sheer quality of DLSS makes the native 4K pixel count on the PS5 a 'moot point'
- Alternative SSR preset and AO coverage are the main noted visual differences
- Load times are 4 seconds vs 8 seconds between PS5 and Switch 2
- Switch 1 takes around 40 seconds to load the same areas, so it's a massive win over that.
- 53GB install size vs 28GB on Switch 1.