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Digital Foundry: Skyrim - Switch 2 Review - PS5-Level Visuals, Terrible Latency

I'm not defending, I'm remarking the hypocrisy people fascinated by RDR2 when they don't accept same thing from other games.

I mean, have you an example of people that glaze RDR2 while also speaking out against this input lag issue here?

oooor, are these 2 completely different groups of people?
 
How did that even get past QA?

Even if you have two functioning brain cells, a latency of 200ms+ isn't hard to feel.
 
It's should be 60fps, even with those visuals. The game is old AF. I'm sure they'll fix the latency, but the frame rate I don't think so
 
How did that even get past QA?

Even if you have two functioning brain cells, a latency of 200ms+ isn't hard to feel.

there's tons of stuff like that where I wonder if noone involved actually tested the game or played it for more than 1 seconds.

how do you ship a game and forget to turn anisotropic texture filtering on for example? something that according to Digital Foundry happened with multiple games, as they found out by talking to devs about the missing AF in PS4 titles back in the day.

or how is it that devs still fuck up analog aiming? or even simpler things like a menu cursor.
 
That's not the anniversary version, but the classic one, which is much more similar to the Switch 1 version than the PS5 version in terms of graphics. The PS5 version can't even maintain a stable 60 fps when there are a lot of particle effects on screen, such as dragon flames.
Ofc, but switch2 port should prioritize 60fps at 1080p, that additional 10-20% better graphics isnt worth crazy input lag/halving the framerate :messenger_sunglasses:
 



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It's a big visual upgrade over the Switch 1 version and the loading times are much better but the input lag is completely unacceptable. It also should have a higher frame rate option. They're such a lazy, mediocre developer.
 
I just tried the new patch. The input latency is better but it's still noticeable in docked mode. Gyro aiming is still not as responsive as I want it to be. Aiming with the analog sticks is fairly ok but I would still like the latency to be reduced further.
 

You're missing what he is saying. They intentionally designed a 36 year old (the hard life in those times makes that age more like 50 in modern times) Arthur that way to feel heavy on purpose. It's consistent across all platforms.

Yes, Red Dead Redemption 2 (RDR2) has significant input lag, which Rockstar largely intended as a deliberate design choice to emphasize Arthur Morgan's weight, momentum, and the game's realistic, cinematic feel, contrasting with instant-response action games

Skyrim is not designed that way, and is only impacting this one platform.
 
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This is embarrassingly bad.

I remember getting like 70fps on a super shitty work laptop like ten years ago with Skyrim. And I guarantee 100% this isn't a locked 30fps either. It's 22-30fps, "mostly" stable.
I'm pretty sure they mention that they couldn't get the fps to drop from 30fos.
 
If you think this port sucks ass, just wait till Fallout 4 Anniversary Edition hits Switch 2. We haven't even begun to enter the shithole yet.
 
You're missing what he is saying. They intentionally designed a 36 year old (the hard life in those times makes that age more like 50 in modern times) Arthur that way to feel heavy on purpose. It's consistent across all platforms.



Skyrim is not designed that way, and is only impacting this one platform.
Arthur has a huge delay to even start moving. It's not just the animations. Just the animations is like in GTA IV/V and Witcher 3.
 
You're missing what he is saying. They intentionally designed a 36 year old (the hard life in those times makes that age more like 50 in modern times) Arthur that way to feel heavy on purpose. It's consistent across all platforms.



Skyrim is not designed that way, and is only impacting this one platform.
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"Designed that way."

On PC the input lag can be cut by HALF officially. More with works around. But you say it is designed that way...
Rockstar themselves said it was intentionally designed that way. FFS, man.

Take an L every once in a while, it's good for the soul.
 
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Rockstar themselves said it was intentionally designed that way. FFS, man.

Take an L every once in a while, it's good for the soul.
Of course they will come to say " we fucked up" instead of "we designed that way", sure.

Designed both the full and half input lag on PC. So why they designed the "half lag" option? I bet it is because they thought the player could think the "full lag" option is ultra crap and the other is half crap. 🤷‍♂️
 
Rockstar themselves said it was intentionally designed that way. FFS, man.

Take an L every once in a while, it's good for the soul.
Of course they will come to say " we fucked up" instead of "we designed that way", sure.

Designed both the full and half input lag on PC. So why they designed the "half lag" option? I bet it is because they thought the player could think the "full lag" option is ultra crap and the other is half crap. 🤷‍♂️

Sirs, this is Wendys.

I think we can all agree that Bethesda holds the crown for techinical incompetence for a studio of such prestiege.
 
Of course they will come to say " we fucked up" instead of "we designed that way", sure.

Designed both the full and half input lag on PC. So why they designed the "half lag" option? I bet it is because they thought the player could think the "full lag" option is ultra crap and the other is half crap. 🤷‍♂️
Ok 👌
 
DF have done a follow up video following the latest patch which fixes most of the issues.





- Original two issues: Launched with terrible latency and patch 1.1 unlocked FPS, without a proper Performance mode, but it didn't go any beyond 30's.

- Latest patch 1.2

- Jittering screen space bugs noted in launch code are now fixed
- "Blue trees" around the Rifton areas are now fixed and LoD setting has been 'fixed'
- The game is still 53GB in size, far larger than Skyrim on any other platform

- A proper Performance mode added, which runs smooth 60 in places that ran at 30's to 40's indoors or outdoors in exploration
- Odd traversal lurches and streaming hitches still noted here and there, with a frame time spike
- Combat and dragon attacks can still cause drops between 40's to 60's even with the latest patch, this problem is noted more as there's no VRR support on Switch 2 docked mode
- Portable is less of an issue as the native screen supports VRR

- Now the game has a Quality / Performance mode
- Quality mode is 1440p w/ DLSS at 30fps
- Performance mode is dynamic 576p to 1080p, the upper bound really only happens when looking at the sky
- DLSS is doing heavy lifting in the Performance mode, more artifacting and shimmer visible here
- LoD, shadow distance and foliage draw distance is pared back in Performance mode
- SSR and volumetrics are the same quality between Performance and Quality

- Portable mode can drop between 360p to 720p in performance mode with even more pared back foliage draw distance
- Latency is reduced from launch but still notable. Between 70 to 91ms reduction in latency between launch and latest patch.

Verdict:
- Now 'absolutely the best way' to enjoy the game on any Switch platform.
- DF are interested and will be there to cover Fallout 4's Switch 2 port on day 1.
 
DF have done a follow up video following the latest patch which fixes most of the issues.





- Original two issues: Launched with terrible latency and patch 1.1 unlocked FPS, without a proper Performance mode, but it didn't go any beyond 30's.

- Latest patch 1.2

- Jittering screen space bugs noted in launch code are now fixed
- "Blue trees" around the Rifton areas are now fixed and LoD setting has been 'fixed'
- The game is still 53GB in size, far larger than Skyrim on any other platform

- A proper Performance mode added, which runs smooth 60 in places that ran at 30's to 40's indoors or outdoors in exploration
- Odd traversal lurches and streaming hitches still noted here and there, with a frame time spike
- Combat and dragon attacks can still cause drops between 40's to 60's even with the latest patch, this problem is noted more as there's no VRR support on Switch 2 docked mode
- Portable is less of an issue as the native screen supports VRR

- Now the game has a Quality / Performance mode
- Quality mode is 1440p w/ DLSS at 30fps
- Performance mode is dynamic 576p to 1080p, the upper bound really only happens when looking at the sky
- DLSS is doing heavy lifting in the Performance mode, more artifacting and shimmer visible here
- LoD, shadow distance and foliage draw distance is pared back in Performance mode
- SSR and volumetrics are the same quality between Performance and Quality

- Portable mode can drop between 360p to 720p in performance mode with even more pared back foliage draw distance
- Latency is reduced from launch but still notable. Between 70 to 91ms reduction in latency between launch and latest patch.

Verdict:
- Now 'absolutely the best way' to enjoy the game on any Switch platform.
- DF are interested and will be there to cover Fallout 4's Switch 2 port on day 1.

That latency is still too high. Also, if they were able to reach 60 fps why did they release it at 30fps(with 290ms latency??) on a fixed hardware and even turn Nintendo fans—who are used to 30 fps—against themselves? It just doesn't make any sense.
 
That latency is still too high. Also, if they were able to reach 60 fps why did they release it at 30fps(with 290ms latency??) on a fixed hardware and even turn Nintendo fans—who are used to 30 fps—against themselves? It just doesn't make any sense.
It sounds like a LOT of sacrifices in resolution and detail / draw distance to reach 60 FPS… yikes…
 
It's much better than it was for sure.

Thanks to 60FPS mode it's also objectively better than PS4 and PS4 Pro versions (not visually but it plays much better).
 
Why does anyone still want to play this archaic game in 2026, anyway? It's a terrible looking and playing game.

The only reason it keeps going on the PC is because of the modding scene, which isn't an option on the Switch.

Seriously people, move the fuck on. There are far better games than this to play in 2026, stop giving Bethesda more money for doing absolutely nothing to earn it.
 
Why does anyone still want to play this archaic game in 2026, anyway? It's a terrible looking and playing game.

The only reason it keeps going on the PC is because of the modding scene, which isn't an option on the Switch.

Seriously people, move the fuck on. There are far better games than this to play in 2026, stop giving Bethesda more money for doing absolutely nothing to earn it.
Do you really need that question answering?

The opinions of Dr.D00p do not necessarily reflect the views of any other person on Earth.
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