Target your art style towards your audience, and sometimes even the genre of the game.
A lot of triple A games are aimed at a certain audience (and these games are advertised a lot) so it seems lie a certain style dominates.
It's kind of the same reason that people say they are getting tired of "16-bit" art style indie games, they seem to be everywhere.
A lot of triple A games are aimed at a certain audience (and these games are advertised a lot) so it seems lie a certain style dominates.
It's kind of the same reason that people say they are getting tired of "16-bit" art style indie games, they seem to be everywhere.