Destiny House of Wolves Reveal Thread

If it makes you feel better, all of the PS Exclusive stuff except for Hawkmoon and Monte Carlo has been crap.

2 strikes help greatly with the variety in that playlist. Isn't Exodus Blue also PS exclusive? It's a pretty solid map, IMO.

I'm happy they're forcing teams, pubs would get absolutely stomped. You have to find 2 people, and you post on the biggest gaming forum on the internet. If you care that much, make some internet friends, it's not that bad.
 
That's not how I interpret it. I think it fits more in with how House of Wolves is going to greatly reduce the grind of the endgame.

The grind is reduced, but now they're doling out new stuff at a slow, regimented pace. It looks to me like the two new event vendors will only have 1 weapon and 1 piece of armor each week. So it will be a month to get a full set of armor, and more than 2 months to get a full set of weapons (assuming you don't miss any weeks).

My concern is more that if the pool of possible perks is barely changed (or new perks are underwhelming), then what's the point in chasing down gear anyway? I want new drops to be as exciting as it was when I got Fatebringer or the Mythoclast. If the new weapons are just a remix of older perks then I don't really see how that's possible.
 
Are they still going to have a "celebrity" guest for next week's stream? Please don't tell me that Professor Broman counts as a celebrity.

Maybe it's Destiny's Child?

beyonce_2470046b.jpg
 
PlayStation users get one map extra? Whoopty-doo...

The exclusive pvp map looked rather fun, but it's ok xbox owners just get stuck with firebase delphi back to back in matchmaking which is one of the worst maps in the game, and it keeps appearing!
That tile goes to The Anomaly, I hate that map. For every 5 gmes I play 2 are in The Anomaly.
Monte Carlo is meh. Hawkmoon is one of the best weapons in the game.
Ehh pre patch Monte Carlo was the best PvE Auto Rifle imo.
 
Destiny House of Wolves: New Crucible PvP Maps - Overview and Basic Strategies

https://www.youtube.com/watch?v=agkQaIyWmN0

Don't think it's been mentioned here yet, but in this video he mentions TDB maps are going to enter the regular rotation for free. That's good to hear.

2 strikes help greatly with the variety in that playlist. Isn't Exodus Blue also PS exclusive? It's a pretty solid map, IMO.

I'm happy they're forcing teams, pubs would get absolutely stomped. You have to find 2 people, and you post on the biggest gaming forum on the internet. If you care that much, make some internet friends, it's not that bad.

I really don't like when people say this. It's along the lines of "Git Gud".
 
I'm inordinately pissed at the people cheering for the lack of matchmaking. You don't have to use it if it's provided.

For games that are designed this way, I think it helps to eliminate matchmaking so that shitty randoms don't quit and screw over people who are legitimately trying. Make people as invested in their team as is possible.
 
It's the same kind of people who get mad when they buy something that goes on sale the week after.


Yep. Not everyone has the time or resources to coordinate gaming sessions, or has an extensive list of friends to coordinate with. This is especially true if you're juggling a career, family, a social life or a combination of all of the above. Bungie is basically saying too bad and people who are against match making don't see the other side.

Makes more sense for pvp than raids. It would suck being matched to someone boosting their friends and quitting out / afking.

Then bungie can find a way of implementing matchmaking where there is a penalty for such practices. Maybe a rating system or some type of adverse effect on mats or glimmer, or even gear or weapon effectiveness. Public shaming is also a good idea, having the person wear a clown suit armor that makes you shit tacos and emits fart noises when you walk around the tower for being a douche is a good start.
 
Yep. Not everyone has the time or resources to coordinate gaming sessions, or has an extensive list of friends to coordinate with. This is especially true if you're juggling a career, family, a social life or a combination of all of the above. Destiny is basically saying too bad and people who are against match making don't see the other side.

I don't understand why they can't just put both in for a pvp event.
 
The grind is reduced, but now they're doling out new stuff at a slow, regimented pace. It looks to me like the two new event vendors will only have 1 weapon and 1 piece of armor each week. So it will be a month to get a full set of armor, and more than 2 months to get a full set of weapons (assuming you don't miss any weeks).

My concern is more that if the pool of possible perks is barely changed (or new perks are underwhelming), then what's the point in chasing down gear anyway? I want new drops to be as exciting as it was when I got Fatebringer or the Mythoclast. If the new weapons are just a remix of older perks then I don't really see how that's possible.

I'd prefer a rotating stock to RNGesus, which has been an absolute bitch for me, but fair point.

I haven't seen nearly enough of the weapons to make a call on their perks, so I'll wait and see there. I do agree that the new weapons and gear need to bring more to the table that style.
 
2 strikes help greatly with the variety in that playlist. Isn't Exodus Blue also PS exclusive? It's a pretty solid map, IMO.
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Welp, guessing I'll stick to the PS4 version then. Helps that I actually found a sealed Limited Edition right down the road at my local Hastings, lol

Maybe I'll be able to hit up DGAF sometime :)
 
Is it me or is Bungie doing all the right things atm?
Trials looks cool and fair also. Crucible itself gets abit of a buff and last weeks info was also all good.
Makes me more confident about Prison of Elders next week.
 
I'm inordinately pissed at the people cheering for the lack of matchmaking. You don't have to use it if it's provided.

Yes but I'm tired of playing hodgepodge teams of 2 and 3 that rage quit when they start getting destroyed and then we spend the remainder of the time hunting down the 1-2 players that are too stubborn or dumb to quit out. No matchmaking for a competitive 3v3 PvP mode is perfect.

It's the same kind of people who get mad when they buy something that goes on sale the week after.

And this literally does not make a lick of sense, well done.
 
Is it me or is Bungie doing all the right things atm?
Trials looks cool and far also. Crucible itself gets abit of a buff and last weeks info was also all good.
Makes me more confident about Prison of Elders next week.

Yep. They are finally catching up to the community.

Yep. Not everyone has the time or resources to coordinate gaming sessions, or has an extensive list of friends to coordinate with. This is especially true if you're juggling a career, family, a social life or a combination of all of the above. Bungie is basically saying too bad and people who are against match making don't see the other side.
Exactly.

And this literally does not make a lick of sense, well done.
Other people got it.
 
How is making friends the same as "git gud"?

Because it's dismissive.

ToO is a competitive gametype, there's nothing competitive about a team of 3 going against 3 randoms or 2+1 random.
Plenty of games manage. Even with a full fireteam in IB, people still lose to randoms. Salvage manages with matchmaking and is along the same ruleset as this. Just make MM an option and let me worry about if I'm having fun or not as opposed to locking me out completely. Prioritize matchmaking randoms against randoms and teams against teams. Done and done.
 
Is it me or is Bungie doing all the right things atm?
Trials looks cool and far also. Crucible itself gets abit of a buff and last weeks info was also all good.
Makes me more confident about Prison of Elders next week.

Maybe "The Dark Below" was the "Operation: Anchorage" of Destiny and the rest of the expansions will be pure gold.
 
Is it me or is Bungie doing all the right things atm?
Trials looks cool and fair also. Crucible itself gets abit of a buff and last weeks info was also all good.
Makes me more confident about Prison of Elders next week.
Buff Auto Rifles and then we might me talking.
 
Amazing how they announce no raid and people start jumping off cliffs, to then go to this DLC sounds like it's going to blow the Dark Below away.

Very impressed with what I've heard the last 2 weeks and really hoping the Prison of Elders blows everyone away. I don't see myself leaving the Destiny universe anytime soon.
 
Amazing how they announce no raid and people start jumping off cliffs, to then go to this DLC sounds like it's going to blow the Dark Below away.

Very impressed with what I've heard the last 2 weeks and really hoping the Prison of Elders blows everyone away. I don't see myself leaving the Destiny universe anytime soon.

Yeah its almost like its your destiny to never leave.
 
My worries about the upgrade system:

1.) Etheric Light will be relatively rare and hard to come by. Maybe 1 per Weekly/Nightfall. This is just my speculation.

2.) Etheric Light is tied to damage bonuses on even new weapons, so now your weapon and armor progression is almost entirely based around RNG. This is fact, and I'm surprised nobody has brought it up or complained about it.

3.) The upgrades essentially give Bungie a free pass not to give a fuck about making new cool weapons.
I was under the impression that Etheric Light was a guaranteed drop from PoE? If not, holy shit, that was sly as fuck on Bungie's part.
All by myself on the PS4 version and not my favorite controller anyway....
You never ventured into the OT community thread? I'm drowning in Gaffers because of this game.
 
No matchmaking is a bummer but I still can't believe how little people are talking about the fact that you get double the amount of crucible marks and reputation now. This is a huge deal and really makes it so much easier to get faction stuff.
 
I'm inordinately pissed at the people cheering for the lack of matchmaking. You don't have to use it if it's provided.

Not really that simple. We'd still have to deal with matchmaking mucking up what is supposed to be a high-level competitive mode. I know it's inconvenient for many, but the whole point of the ToO event is that it's supposed to be difficult to pull off the 9 wins you need. Shitting the playlist up with randos and quitters is going to make it frustrating for everyone.
 
Not really that simple. We'd still have to deal with matchmaking mucking up what is supposed to be a high-level competitive mode. I know it's inconvenient for many, but the whole point of the ToO event is that it's supposed to be difficult to pull off the 9 wins you need. Shitting the playlist up with randos and quitters is going to make it frustrating for everyone.

Agree.
 
These new changes are looking awesome. I'm not a huge fan of crucible, but it never giving me anything good was definitely a huge incentive to not play it all that much. With the buffs to crucible, experience, and legendary/exotic drops rewarded, I have a much bigger incentive to play.

Though it may be unlikely, I have a subtle fear that the Trials of Osiris will become a walled garden. The stakes are high and the incentive to win is through the roof. People are going to be less willing to part with a team that gives them success, which will make it hard for newcomers, or people who are bad to okay at PvP in general, to break into or have any staying power in the trials.

An experienced/veteran group of players can carry an inexperienced person through a Raid. The newcomer can learn the ropes and enjoy the contents of the Raid without severally limiting the experienced players helping them. This will not be the case with Trials of Osiris.

Anyway, I hope I'm wrong. The mode itself looks to be really fun and fairly well thought out. Now, if Bungie would only allow both vanguard and crucible marks to be used to buy faction gear, buff auto rifles (with the recent nerfs, there's no reason to be excited about any new auto rifles), and maybe nerf the fire rate of the Thorn so it's not so dominant in PvP.
 
These new changes are looking awesome. I'm not a huge fan of crucible, but it never giving me anything good was definitely a huge incentive to not play it all that much. With the buffs to crucible, experience, and legendary/exotic drops rewarded, I have a much bigger incentive to play.

Though it may be unlikely, I have a subtle fear that the Trials of Osiris will become a walled garden. The stakes are high and the incentive to win is through the roof. People are going to be less willing to part with a team that gives them success, which will make it hard for newcomers, or people who are bad to okay a PvP in general, to have break into or have any staying power in the trials.

An experienced/veteran group of players can carry an inexperienced person through a Raid. The newcomer can learn the ropes and enjoy the contents of the Raid without severally limiting the experienced players helping them. This will not be the case with Trials of Osiris.

Anyway, I hope I'm wrong. The mode itself looks to be really fun and fairly well thought out. Now, if Bungie would only allow both vanguard and crucible marks to be used to by faction gear, buff auto rifles (with the recent nerfs, there's no reason to be excited about any new auto rifles), and maybe nerf the fire rate of the Thorn so it's not so dominant in PvP.

Only for the first month-ish. Just like the Raids before. As time goes on and things get easier, people get more lax.
 
I was under the impression that Etheric Light was a guaranteed drop from PoE? If not, holy shit, that was sly as fuck on Bungie's part.

You never ventured into the OT community thread? I'm drowning in Gaffers because of this game.

I think you are right.

Legendary equipment will require resources, Glimmer and one Etheric Light to upgrade. Etheric Light is a new resource that will drop in House of Wolves' new endgame content, the arena-like Prison of Elders, and the PvP Trials of Osiris. Etheric Light will also occasionally drop during Nightfall runs, and during the Iron Banner event, meaning players won't need to own House of Wolves in order to reach the new Level 34 cap, though collecting required upgrade materials will take longer.
 
Will I have trouble getting into Destiny again at this point? I played a lot around November/December and got to level 27, but that was on my roommates Xbox One. I recently bought my own and got a full time job, which would greatly hinder how much I can play. Compared to how much I played when I was still in school (hours and hours a day).

But this looks cool. I could use more Destiny.
 
I was under the impression that Etheric Light was a guaranteed drop from PoE? If not, holy shit, that was sly as fuck on Bungie's part.
IIRC, etheric light will drop for a large number of sources - Nightfalls, the current raids, PoE and other sources. It does not sound like it will be too rare.

I just realized how Bungie flipped the matchmaking question with this DLC. The raids and nightfalls do not feature matchmaking given the nature of them, so in this DLC Prison of Elders will slot in to provide a PvE endgame mode. (I can't recall if PoE matchmaking is not announced, but I think it's a given.) While PvE gets a much more hardcore and different endgame, but which requires premade parties ala Nightfalls.
 
I don't think you need Etheric Light for HoW legendaries. I was specifically looking for the bubble when they were showing the Trials auto rifle and didn't see one. It's possible that's just the case with Trials weapons but I doubt it.
 
I was under the impression that Etheric Light was a guaranteed drop from PoE? If not, holy shit, that was sly as fuck on Bungie's part.

I don't know if Etheric Light is guaranteed, but even if it is it's still worth being concerned that it won't drop in the quantities that you need or want.

My guess is that will be the catch to all of this -- they will only dole out a few Etheric Light per week so that people who need to upgrade 20 guns have to come back week after week.
 
I just realized how Bungie flipped the matchmaking question with this DLC. The raids and nightfalls do not feature matchmaking given the nature of them, so in this DLC Prison of Elders will slot in to provide a PvE endgame mode. (I can't recall if PoE matchmaking is not announced, but I think it's a given.) While PvE gets a much more hardcore and different endgame, but which requires premade parties ala Nightfalls.

Yep I think matchmaking ever appearing for the worthwhile endgame stuff is dead in this game.

To be fair I imagine a huge majority of the people left playing are people who raid regularly anyway. Most of these players are also anti-matchmaking so bungie are just catering to their playerbase.
 
Could someone summarize all the new info from today? I didn't get to catch the stream. Much appreciated!
 
I don't think you need Etheric Light for HoW legendaries. I was specifically looking for the bubble when they were showing the Trials auto rifle and didn't see one. It's possible that's just the case with Trials weapons but I doubt it.

I don't know if you caught it in the livestream but the Crucible designer guy said that the Trials of Osiris rewards come in two varieties -- some that start at 365 Damage, and some that need to be Ascended.
 
I don't know if you caught it in the livestream but the Crucible designer guy said that the Trials of Osiris rewards come in two varieties -- some that start at 365 Damage, and some that need to be Ascended.

Yeah, didn't catch that. Hopefully we can get some clarification somewhere
yeah right
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ideally, randoms would match randoms and parties would match parties. however, i think the reason bungie decided against matchmaking teammates for trials is because

  • you can't manually respawn. this puts pressure on one player to revive his/her teammates back into the match. bungie mentioned recently that their reason for omitting objective gametypes is because they don't want to burden one player with all the responsibility.
  • it's a competitive pvp event. disabled respawns are slightly different in a weekly against AI versus an elimination event where death is quick and players may be spending time depending on people they don't know.
  • people quit crucible all the time. that's something you rarely see with premade groups. randoms on the other hand don't have any accountability to you - even if they're taking a loss during the match. iron banner alone is proof of that and i'd say that's a step below trials

bungie still chose a rather shallow solution, but i dont doubt they tested alternatives. rather, this is just another pebble in the bucket that's making it harder to ignore the elephant in the room - missing features in the game that will help players group together. voice chat was a step in the right direction, but it was too late to break any habits. it's likely it would have seen more usage in this mode, but my experiences with it thus far does not make me optimistic.
 
Yep I think matchmaking ever appearing for the worthwhile endgame stuff is dead in this game.

To be fair I imagine a huge majority of the people left playing are people who raid regularly anyway. Most of these players are also anti-matchmaking so bungie are just catering to their playerbase.
Iron banner and PoE will provide "worthwhile endgame stuff", as do weekly heroic strikes via Xur. And you can ascend existing gear to the same level.

The playerbase for this game is still very large.
 
ideally, randoms would match randoms and parties would match parties. however, i think the reason bungie decided against matchmaking teammates for trials is because

  • you can't manually respawn. this puts pressure on one player to revive his/her teammates back into the match. bungie mentioned recently that their reason for omitting objective gametypes is because they don't want to burden one player with all the responsibility.
  • it's a competitive pvp event. disabled respawns are slightly different in a weekly against AI versus an elimination event where death is quick and players may be spending time depending on people they don't know.
  • people quit crucible all the time. that's something you rarely see with premade groups. randoms on the other hand don't have any accountability to you - even if they're taking a loss during the match. iron banner alone is proof of that and i'd say that's a step below trials

bungie still chose a rather shallow solution, but i dont doubt they tested alternatives. rather, this is just another pebble in the bucket that's making it harder to ignore the elephant in the room - missing features in the game that will help players group together. voice chat was a step in the right direction, but it was too late to break any habits. it's likely it would have seen more usage in this mode, but my experiences with it thus far does not make me optimistic.

And there's my main problem. I wouldn't bitch about matchmaking at all if LFG options were in the game and it's sad that they still haven't even been hinted as additions for the future.
 
Because it's dismissive.

Plenty of games manage. Even with a full fireteam in IB, people still lose to randoms. Salvage manages with matchmaking and is along the same ruleset as this. Just make MM an option and let me worry about if I'm having fun or not as opposed to locking me out completely. Prioritize matchmaking randoms against randoms and teams against teams. Done and done.

Salvage "manages". Let me tell ya, probably 90% of my Destiny PVP playtime is in Skirmish & Salvage. I ran with a full team, and pretty much every game was a pub stomp, filled with quitters, and people dragging a 2 man team down. I would take a guess that less than 50 of my matches have been competitive in the 3v3 modes in Destiny.

Bungie has tried matching only teams against teams in Halo, and it rarely works and usually just prolongs the MM experience. By them forcing everyone to be a 3 man team, MM should be lightning quick, and offer a more competitive experience compared to what you'll find in the current 3v3 settings.

I understand that maybe everyone doesn't have 2 friends to PVP with, but I find it hard to believe that anyone who was that anxious to get into the ToO couldn't take the time to join DestinyGAF and find 2 other like minded people. An inconvenience? Sure. But I appreciate them trying to make it better on a competitive level, having a vision, and sticking to it.

And there's my main problem. I wouldn't bitch about matchmaking at all if LFG options were in the game and it's sad that they still haven't even been hinted as additions for the future.

I agree with this though, there should be options in game for joining groups for people who just don't want to join an online community and go from there.

If PoE doesn't have matchmaking I'll pass on how. Story missions and 1 strike is not enough.

Then get ready to pass, PoE is supposed to be raid difficulty, they're not going to have MM for a raid difficulty event.
 
Yup, Destiny needs an in-game LFG really badly. It's probably the number one feature I currently want added.
 
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