Destiny House of Wolves Reveal Thread

There's plenty of third party sites out there to find groups, even for Xbox. Use r/Fireteams if you have to. You can filter it by platform.

If players are having to use sites like r/fireteams or DestinyLFG to find teams then Bungie might as well just add MM to ToO. Using those 3rd party site is literally matchmaking since you're teaming up with randoms, the only difference being you're doing it manually instead of the game doing it for you.

So telling someone to "just use r/fireteams or LFG sites" is pointless advice, since just like regular MM, there's no guarantee that they're going to end up with anyone good or they won't end up with someone who won't drop out just because your team is a couple of rounds behind. At least with in game MM the process of finding new team mates to replace anyone who left will be much faster and much less stressful for all those involved.
 
If players are having to use sites like r/fireteams or DestinyLFG to find teams then Bungie might as well just add MM to ToO. Using those 3rd party site is literally matchmaking since you're teaming up with randoms, the only difference being you did it manually instead of the game doing it for you.

So telling someone to "just use r/fireteams or LFG sites" is pointless advice, since just like regular MM, there's no guarantee that they're going to end up with anyone good or you won't end up with someone who won't drop out just because you're a couple of rounds behind. At least with in game MM it the process of finding new team mates to replace anyone who left will be much faster and much less stressful for all those involved.

Also you are making what is supposed to be the best part of the game a pain in the ass. The friends/message system is slow as balls and you need to do the whole invite thing. They really missed on the reef, I was sure there would be a section where you could connect with people already in the game to avoid all of that.

They don't get it and that is why the population is ass.
 
I think there is basically no chance that they added better AI algorithms for this DLC. The only possibility is higher level scalings based upon the existing rules.
I'm inclined to agree with you, but there's still a small part of me that's hopeful. This was created by a different team, I believe, with the full hindsight of Vault of Glass to draw encounters from.

Today should be a fun watch.
 
If players are having to use sites like r/fireteams or DestinyLFG to find teams then Bungie might as well just add MM to ToO. Using those 3rd party site is literally matchmaking since you're teaming up with randoms, the only difference being you're doing it manually instead of the game doing it for you.

So telling someone to "just use r/fireteams or LFG sites" is pointless advice, since just like regular MM, there's no guarantee that they're going to end up with anyone good or they won't end up with someone who won't drop out just because your team is a couple of rounds behind. At least with in game MM the process of finding new team mates to replace anyone who left will be much faster and much less stressful for all those involved.

Finding a group from a 3rd party source is not the same as Match Making. Match making is random, 3rd party sites are not. You might not know the people you meet on a 3rd party site, but there is nothing random about choosing who you are playing with based on selected criteria.
 
I'm inclined to agree with you, but there's still a small part of me that's hopeful. This was created by a different team, I believe, with the full hindsight of Vault of Glass to draw encounters from.

Today should be a fun watch.

A closed room full of teleporting Praetorians. :)
 
If players are having to use sites like r/fireteams or DestinyLFG to find teams then Bungie might as well just add MM to ToO. Using those 3rd party site is literally matchmaking since you're teaming up with randoms, the only difference being you're doing it manually instead of the game doing it for you.

So telling someone to "just use r/fireteams or LFG sites" is pointless advice, since just like regular MM, there's no guarantee that they're going to end up with anyone good or they won't end up with someone who won't drop out just because your team is a couple of rounds behind. At least with in game MM the process of finding new team mates to replace anyone who left will be much faster and much less stressful for all those involved.
It is not, at all, matchmaking; let alone "literally" matchmaking. That is one of the most disingenuous statements I have seen produced on this topic.

There is no "guarantee" a group will be good even if formed organically under ideal circumstances, without any group assembly tool to speak of. Such a guarantee is impossible to bring about through systemic means, let alone something that can be done given all the current limitations and massively broad playerbase of the console market. Instead any tool developed to assist with forming a fireteam must aim to increase the likelihood a group will be successful over baseline.

Destiny needs- badly- an in-game fireteam listings board/LFG tool. This should be usable for all content types. It will allow for a delineation between "leader" and "joiners" which is especially necessary in high-level content. It will allow expectations to be set in advance of starting any event. It will not blindly match brand new players looking for help with those who are looking to speedrun a Nightfall, or those who have a checkpoint at the final boss of a raid with those who are entering one for the first time. Essentially, nothing any more complex or imposing than reproducing the functionality of a resource like www.destinylfg.net completely in-game is needed. Groups formed by these means will have a higher success rate when it comes to completing their stated goals than a random/blind matchmade group.

I have expanded on my reasoning for these claims here. These are exhausting arguments when it's an issue I've been so close to since launch.

In any case, my prediction is that the Prison of Elders will have matchmaking- specifically as an attempt by Bungie to address the feedback that forming a complete fireteam for endgame content thus far has been difficult and limiting.
 
^ hawk did you see the Bungie PR from yesterday that said that PoE will have MM for normal difficulty and no MM for the higher difficulty?
 
^ hawk did you see the Bungie PR from yesterday that said that PoE will have MM for normal difficulty and no MM for the higher difficulty?
With the caveat that I'm skeptical of how real it was, I like the idea of a MM for lower difficulty and no MM for the hard mode, especially if things like burns and Nightfall modifiers are in place. Would be a way to thread the needle a bit between the extremes. (Specifically talking PoE here, as I'm on board with Hawkian with regard to MM on raids.)

I do hope Comet brings an LFG system.
 
^ hawk did you see the Bungie PR from yesterday that said that PoE will have MM for normal difficulty and no MM for the higher difficulty?
Nope. Official PR? Good solution if true.

edit: It's from the official press-release on today's steam.
On Wednesday, May 6th at 11:00am Pacific, Deej (Bungie Community Manager) will host a livestream straight from the studio with Matt Sammons (Bungie Lead Designer), along with community member ProfessorBroman.

They’ll be playing a brand new co-op Arena activity set in the Prison of Elders, where teams of three players can take on waves of increasingly difficult enemies to earn high-level legendary and exotic rewards. You can match-make with other players anytime, or form your own Fireteam to take on higher difficulty challenges with even greater rewards.
There you have it I guess. I should go back to our Mythocast episode and see if anyone else called it
 
I can understand enough of Bungie's logic to appreciate why Bungie won't matchmake the Trials. Like the raids it requires good communication. There is also the fact that Bungie doesn't want to make end-game content easy to get. I could see a practiced fireteam blowing away through pack after pack of randomly put together teams, getting to the 8th and 9th tiers of the ladder with no real competition. That would cheapen the event.

We all know what we're getting into with this game. Just because you want something doesn't mean it would make a better game overall.
 
I wouldn't mind the no matchmaking if there was at least some kind of LFG option in a social area. Like put an icon above my head showing I want to run Crota, then I can at least meet people to play with. Having to leave the game and get a group externally is ridiculous.
 
A closed room full of teleporting Praetorians. :)
KndKFD6.gif
 
How long till the stream? this will probably get me back to playing Destiny

Same.. pretty much everything hinges on today's video for me.

Don't get me wrong, I already paid for the DLC so will play the story missions at the very least, but it will make the difference between playing for a day or playing for months to come.
 
2.5 hours.

Oh damn thats pretty close I'm down for it / @Z3M0G Yeah same it was included when i bought the guardian edition but haven't played the game in ages crota on hard kinda turned me off since i always end up with a bad fireteam and we end up wasting hours with no outcome lol
 
They’ll be playing a brand new co-op Arena activity set in the Prison of Elders, where teams of three players can take on waves of increasingly difficult enemies to earn high-level legendary and exotic rewards. You can match-make with other players anytime, or form your own Fireteam to take on higher difficulty challenges with even greater rewards.
Thanks for chasing down the source of that news, Hawkian. This strikes me as a good solution. Now, in what ways is the harder mode difficult, and what rewards are stowed there? Guessing it will be similar to the HM raids, and that's where the primary weapon drops will be.
 
If Bungie never presents an in game option to make things easier for people to team up in end game activities then they're flat out not listening to the community. It's only a matter of time before something is implemented.

Crossing fingers that Prison of Elders includes cooperative aspects, if it's simply mowing down waves of bullet sponges I'll be so disappointed. Based off the prior 2 reveals, they won't let me down.
 
If Bungie never presents an in game option to make things easier for people to team up in end game activities then they're flat out not listening to the community. It's only a matter of time before something is implemented.

Crossing fingers that Prison of Elders includes cooperative aspects, if it's simply mowing down waves of bullet sponges I'll be so disappointed. Based off the prior 2 reveals, they won't let me down.

I just want an excuse to put the turret from Bastion/First Light/Skywatch into a PvE scenario.
 
If Bungie never presents an in game option to make things easier for people to team up in end game activities then they're flat out not listening to the community. It's only a matter of time before something is implemented.

Crossing fingers that Prison of Elders includes cooperative aspects, if it's simply mowing down waves of bullet sponges I'll be so disappointed. Based off the prior 2 reveals, they won't let me down.

Just because they don't implement something doesn't mean they aren't listening.

Odds are there are limitations and it could show up in a sequel. It seems like a feature that needs to be implemented from the start.
 
Thanks for chasing down the source of that news, Hawkian. This strikes me as a good solution. Now, in what ways is the harder mode difficult, and what rewards are stowed there? Guessing it will be similar to the HM raids, and that's where the primary weapon drops will be.

Random guess:

Normal mode has self respawn because griefers, is shorter to accomodate MM attention spans.


Hard mode probably has teammate revives only and is longer (or lasts until you wipe?)
 
Random guess:

Normal mode has self respawn because griefers, is shorter to accomodate MM attention spans.


Hard mode probably has teammate revives only and is longer (or lasts until you wipe?)

End game PvE actvities used to have two difficulty settings. Let's guess that the MM is a new difficulty setting.

Then like you said...

MM difficulty: self revives after 30 sections
Non-MM difficulty: need team-mate to revive you
Harder Non-MM difficulty: no revives before the next wave/CP/round

On the other hand notice that the weekly heroic has MM and it does not have self-revives and people do sometimes (although rarely) complain about team-mates ignoring you and not reviving you. But most of the time if your team mate ignores you and doesn't revive you then most likely your gonna wipe anyway.
 
I wouldn't mind the no matchmaking if there was at least some kind of LFG option in a social area. Like put an icon above my head showing I want to run Crota, then I can at least meet people to play with. Having to leave the game and get a group externally is ridiculous.

This would be awesome, and easy since there are not that many activities that require people to group up. You could have a few easy-to-understand icons. Then you can invite people to your squad instead of adding them to your PSN/XBL friend list from an online forum.
 
I would love it to last until the team wipes. I love that feeling of surviving until you can't.

That really would be a great mode, and a callback to ODST Firefight. Could be exploited for farming, but I think the weekly rotation on loot drops at least mitigates it.

At the least I do hope there are some utterly crazy battles in it. Something akin to the maelstrom that breaks out on Skywatch now and then, but with us in the arena, would be grand as a finale wave.
 
I love how everyone on Twitch is trying to do a pre-reveal stream, but since the Destiny servers are down they have nothing to do.

King Gothalion is just thanking people for subscribing over and over.
 
That really would be a great mode, and a callback to ODST Firefight. Could be exploited for farming, but I think the weekly rotation on loot drops at least mitigates it.
Yup, I basically want ODST Firefight but more dynamic, perhaps with objectives. Reach Firefight always ended too early and left me wanting more. It rarely ramped up enough.
 
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