IGN: Splatoon's lack of voice chat is "cheap and lazy"

So? Smash has always been a 2-4 player party fighting game first IP and that doesn't stop the single player campaigns (multiple, even) from being some of the better examples in a genre that trees them like an afterthought.

Just because the single player campaigns in other Multilayer Focused shooters have been unmitigated bum doesn't mean Nintendo follows in lock-step.

Same case goes for something like Brutal Legend imo.

Schafer used to talk about how the single player was just a "tutorial" for the multiplayer but I never played the multiplayer more than once because it was just boring. The singleplayer at least had fun gimmicks and a cool narrative that made the playing a lot more inspired.

Splatoon doesn't seem to have much of a "narrative" but the execution of single player looks a lot more inspired than most of its multiplayer shooter peers. Even if one thing is hyped up as the main feature doesnt mean that another significant one can't be a selling point. And if people keep trying to level at it with some kind of "well I bet its just AI bots" argument that I've seen quite a bit here in the last few threads, then that kind of tells me they weren't interested much in the first place to find out.
 
I would assume that any company that wants to keep up a 'family friendly' appearance would abstain from 'non-family friendly' content altogether. I wouldn't really call Disney a family friendly company anymore if they start making perverted cartoons(unless they already have). Then again, they may have published M rated movies so maybe you're right...I guess?

Disney produces a lot of mature content, they just avoid branding it as Disney. So yeah, Disney is a good comparison.
 
lmao holy shit

"off the top of my head"

That sounds pretty ridiculous, but that is a normal "off the top of my head" response because most games do have the feature so you would only remember one random game that didn't. The one that comes off the top of my head is League of Legends. Probably because it's largest, most played team based multiplayer game played worldwide today and has gotten news that it has no voice chat.
 
I don't care about in-game voice chat, since I can set up that myself. It was annoying as hell on live. I guess angry kids are really disappointed.

By the way it's true that comunication helps strategy, but it's also true you can't chat in a real warzone.
So what if we find another way for in-game comunication? Like, writing on a wall with your paint-gun, making simbols to give info to your teammates. That would be so cool!
 
Said it before, but an arena-based multiplayer focused game without voice chat is a crime. Especially with the rounds being so short, teamwork is critical. The key to good teamwork is good communication.
 
Personally I don't care for it, but yes it should be included for people who want to spend more time with it. On the one hand I can understand Nintendo since they are catering to a young audience, on the other hand they have also tons of adult followers that feel they don't get what is necessary to go more in-depth with the game.

Options are always a good thing and Nintendo should find a way for including stuff like that.
 
Said it before, but an arena-based multiplayer focused game without voice chat is a crime. Especially with the rounds being so short, teamwork is critical. The key to good teamwork is good communication.

I'm telling you, they're going for a "let's just have fun and play together" feel. If you win, cool, if not, maybe on the next round, but regardless everyone is having fun.
 
So? Smash has always been a multi-player party fighting game first IP and that doesn't stop the single player campaigns (multiple, even) from being some of the better examples in a genre that trees them like an afterthought with only the likes of Netherelm and ASW picking up the prolapsed slack elsewhere.

Just because the single player campaigns in other Multilayer Focused shooters have been unmitigated bum since No Russian doesn't mean Nintendo follows in lock-step.

You're on the borderline of coherence with your argument here, but regardless you're not getting the very clear and simple point. Online multiplayer is and has always been the central focus of the game. For a game specifically designed from the very beginning around the premise of multiplayer, online, team-based gameplay to not support voice chat is particularly bad.
 
I have a feeling Splatoon is going to end up like Garden Warfare, a good game in theory, but every server is filled with uncoordinated children wandering the map at random.
 
I have a feeling Splatoon is going to end up like Garden Warfare, a good game in theory, but every server is filled with uncoordinated children wandering the map at random.

Uncoordination is kind of a given considering the game. They figured out a clever mechanic that makes it work I feel.

Being encouraged to make a mess out of the field is a fun thing and I think that's a mentality that kids would grasp pretty well.
 
I'm telling you, they're going for a "let's just have fun and play together" feel. If you win, cool, if not, maybe on the next round, but regardless everyone is having fun.

I get that, but people still want to win, right? I'm not saying this is going to be an eSport but being able to talk to people and add an element of strategy to the way we play as a team would increase my enjoyment of the game significantly.
 
I would not use voice chat, but it would do no harm to have the option. At least in friend lobbies.
But I would not call the exclusion of voice chat "cheap and lazy". I'm sure it's just an odd design decision by Nintendo/the developer.
 
I have a feeling Splatoon is going to end up like Garden Warfare, a good game in theory, but every server is filled with uncoordinated children wandering the map at random.

We already know the game's matchmaking is based on experience level, so the intended broad appeal isn't going to be a problem.
 
I have a feeling Splatoon is going to end up like Garden Warfare, a good game in theory, but every server is filled with uncoordinated children wandering the map at random.

I'm honestly expecting this game to be very similar to Garden Warfare.

75-80% Reviews.
Similar Sales Numbers.
 
Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voice chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.
 
I get that, but people still want to win, right? I'm not saying this is going to be an eSport but being able to talk to people and add an element of strategy to the way we play as a team would increase my enjoyment of the game significantly.
The best part about the gamepad map is how visual it is. I would go to an empty part of the map, and just by nature of my teammates dying or looking down, they would all join me and we'd cover a whole section then split up again. I only lost when I decided to be immobile with the charger and suck for 2 rounds. Not saying they shouldn't have voice chat in some capacity, but I do notice their attempt to use game design to assuage communication concerns.
 
Do people really have useful voice communication in multiplayer games these days? I just mute everyone but friends at the start every time. Voice communication is pretty much always filled with bullshit.
 
Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voiche chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.

You've got to be kidding me. Yes, infantry and others do communicate with each other when in the field. Information is one of the best weapons...
 
If this is going to be shaping the narrative, Nintendo should just announce that once team matchmaking is life - Voice Chat would be available to teams.

Personally I use Voice Chat only in Dota 2 when playing with a team but even than I don't use the build in one but rather we go on Skype.

I don't mind people using Voice Chat in Dota 2 but having to mute people in a game like Splatoon where rounds are 3 minutes might not be a nice experience. Personally I think Voice Chat should only be an option when playing with your friends, I don't really need randoms to be yelling during a Splatoon game especially the modes announced are pretty clear in terms of goals and what you need to be doing. Imagine having to mute two people during every round, you'd probably lose so much time.
 
For someone like me, who first experienced voicechat in games around 2000, on a dreamcast , in Alien Front Online, on a playstation 2, and on pc with tools like Roger Wilco , like 15 years ago... this decision made by Nintendo is hilariously. Just think about it.

15 years ago voicechat was a game-changer.

Nowadays there is Nintendo just changes the game, because, think of the children.

There is no excuse in this world to justify this backward choice in this day and age of social interaction and communication.
 
Where was it stated that Splatoon is a game with a child audience as its target market? What child would care about ranks? What child would care about Nintendo labeling this as a competitive shooter? What child was at the many events where this game was shown? What child posts on Twitter and posts on forums with "sophisticated" discussion?

So please, anyone have the receipts?
 
Splatoon where rounds are 3 minutes might not be a nice experience. Personally I think Voice Chat should only be an option when playing with your friends, I don't really need randoms to be yelling during a Splatoon game especially the modes announced are pretty clear in terms of goals and what you need to be doing. Imagine having to mute two people during every round, you'd probably lose so much time.

this problem could easily be solved by icluding a global "mute all"-option.

Where was it stated that Splatoon is a game with a child audience as its target market? What child would care about ranks? What child would care about Nintendo labeling this as a competitive shooter? What child was at the many events where this game was shown? What child posts on Twitter and posts on forums with "sophisticated" discussion?

So please, anyone have the receipts?

Are you serious?
 
I really don't think it is.

Vitriolic voice chat isn't uncommon. Harassment, name-calling etc. It's clear that Nintendo wants Splatoon to be an online game for everyone and voice chat would be a hinder that.

I do think Nintendo made a mistake in not allowing voice chat with people on your friends list, and allowing parents or adults to toggle that on.

How is this even an excuse lol.....you know you can just mute people
 
Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voice chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.

This is a joke post, right? I don't understand how you're even saying those words.

Communication on the battlefield is constant. Without good communication, soldiers die. Also, talking with your friends while playing a game isn't fun? What the hell weird-ass mute split-screen sessions did you have growing up?
 
Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voice chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.

Basic communication is rarely 'having all the info you need', nor is it straight up commands and battle tactics discussion 100% of the time. Banter and conversation still happens, especially among friends, even during shooters, and successful teamwork and coordination can amount to some of the most fun you can have online, in any context, not just shooters. Desiring voice chat is hardly indicative of 'caring too much about winning', holy hell.

I play ARMA damn near every night. It's a military sim. And that game wouldn't be half the game it is without its inbuilt voice chat functionalities, which can of course be tied to in-game objects to be used just like military communications IRL, and through which I've added like half the friends I have on Steam because of the conversations we've had and the crazy shit we've done together.

I don't see the point of VC if you aren't playing with friends

I think I can say with confidence at this point that this is a standpoint that's mostly exclusive to console gamers. Voice chat on PC is how I met most of the people that I play games with, and it's how they've met the people they play with too...
 
For someone like me, who first experienced voicechat in games around 2000, on a dreamcast , in Alien Front Online, on a playstation 2, and on pc with tools like Roger Wilco , like 15 years ago... this decision made by Nintendo is hilariously. Just think about it.

15 years ago voicechat was a game-changer.

Nowadays there is Nintendo just changes the game, because, think of the children.

There is no excuse in this world to justify this backward choice in this day and age of social interaction and communication.

I also have experienced voice chat since the days when Roger Wilco was the standard and I disagree with you.

While voice chat did change the course of competitive gaming, especially when you don't have to be all on the same place, voice chat with randoms is probably the stupidest thing ever because either they talk about random stuff, put their horrible music on the mic, or they just rage for hours on end.

If you need voice chat for competitive plays there's many tools to do so, both on a computer and on a mobile.
 
I don't care about in-game voice chat, since I can set up that myself. It was annoying as hell on live. I guess angry kids are really disappointed.

By the way it's true that comunication helps strategy, but it's also true you can't chat in a real warzone.

So what if we find another way for in-game comunication? Like, writing on a wall with your paint-gun, making simbols to give info to your teammates. That would be so cool!

Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voice chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.

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In a thread of insanity, this actually is the most ignorant logic in the thread.
 
Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voice chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.

What the fuck! Any soldier that has his radio off is most likely going to get fucked.

Police officer with radio off cant get useful information = fucked
Quarterback with headset off cant receive plan and info from offensive coordinator = fucked
Soldier running out in field cant get info from team that snipers are about to blow his fucking head off = fucked
 
This is a joke post, right? I don't understand how you're even saying those words.

Communication on the battlefield is constant. Without good communication, soldiers die. Also, talking with your friends while playing a game isn't fun? What the hell weird-ass mute split-screen sessions did you have growing up?
He believes that in war, people respawn. To a soldier, it's not about the win, it's about what's "funnier."

War is a funny place where everyone just runs around, painting environments with bullets and respawning after a glorious bloodbath of colors.
 
Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voiche chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.

I'm pretty sure they do but like I said I'm not a soldier. I find it harder to believe that they enter action silently and just use their sixth sense to figure out if they won rather than saying stuff like 'hostile down' or 'enemy moving to the right'.

As for the other part, I guess its experience, I felt that while I've had my rough spots with voice chat it introduced me to many new people who I play with. I also feel that introducing more teamwork is not the same wanting to win or having all the info you need.

I would be interested in alternate forms of communication ala Hearthstone, for example squids communicate by changing camouflage for some tie in to the game, if voice chat is really out of the question for Nintendo games.
 
Soldiers have radio and stuff, but I can't really see them chatting during action. That is something that can happen in videogames only.
Imho, voice chat ruins the experience of shooters. Guessing the right move is funnier than having all the info you need on a silver plate.
It seems that people care too much about winning and litttle about fun.

Man this is delusional levels of defense.

Here's the thing about fun, it can come in a variety of flavors. Well coordinated teamwork isn't just for the +1 victory points, it's fun. There's huge franchises of shooters that try to sell you on being that elite squad of awesomeness that can take on all comers.
 
Im ok with no voice chat because I don't want to hear 12 year old kids call me fag while I'm playing this charming game.

Sometimes the tea-bagging grade-schoolers are on your team, Fran.

Throughout my multiple matches, I caught myself cursing at my team or complaining about the other team out of frustration.

I'm glad there isn't a chat in this game. I doubt people want to hear me be a whiny asshole and I don't want to hear others be a whiny asshole. Especially over such a bitchin' game.

This type of argument makes no sense. We've had mute options for the past 10 or so years for a reason.
 
Are you serious?
I'm trying to understand how people can think "it doesn't have voice chat because it's targeted to children" makes a lick of sense when it's obviously marketed to all of us, and we live in a world where a mute all and privacy settings exist.
 
I'm trying to understand how people can think "it doesn't have voice chat because it's target to children" makes a lick of sense in a world where a mute all and privacy settings exist.

Most of these mental gymnastics are literally just people making excuses because they like something a lot. Nintendo has some very dedicated fans and this is just showing of it. Unfortunately.
 
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