So let me make sure I am understanding this, because of umbra, the game is going to have the same lod, draw distance and texture quality across all platforms?That's due to Umbra 3, but on the other hand you have no loading screens.
So let me make sure I am understanding this, because of umbra, the game is going to have the same lod, draw distance and texture quality across all platforms?That's due to Umbra 3, but on the other hand you have no loading screens.
Why, CDPR, why...Wanted to point this picture that's not in the OP but is from the album where all the images in the OP come from.
![]()
Granted, this isn't the best comparison but if you've been keeping up with the game and have seen the media that CDPR has put out, you know for a fact that nothing even comes close to the bottom screenshot.
That's due to Umbra 3, but on the other hand you have no loading screens.
Why, CDPR, why...
Wanted to point this picture that's not in the OP but is from the album where all the images in the OP come from.
![]()
Granted, this isn't the best comparison but if you've been keeping up with the game and have seen the media that CDPR has put out, you know for a fact that nothing even comes close to the bottom screenshot.
Wanted to point this picture that's not in the OP but is from the album where all the images in the OP come from.
![]()
Granted, this isn't the best comparison but if you've been keeping up with the game and have seen the media that CDPR has put out, you know for a fact that nothing even comes close to the bottom screenshot.
So let me make sure I am understanding this, because of umbra, the game is going to have the same lod, draw distance and texture quality across all platforms?
CD Projekt RED claimed that most distances (e.g. for meshes) are set in assets, meaning that while there will probably be presets to choose from, there wont be a slider for draw distance itself.
If I understand correctly, It's a result of the Umbra 3 technology they use. It's a highly efficient middleware.
Visibility checks are"baked" into "tomb" files, and occlusion/LOD data is streamed in instead of generated at run time.
So changing the LOD distance would require generating new tomb files.
Edit: They could provide an extra set of tomb data as a ~600 MB download, but maybe that's already included in their ultra setting.
From GDC2014
http://twvideo01.ubm-us.net/o1/vault/GDC2014/Presentations/Bushnaief_Jasin_Solving_Visibility_In.pdf
They did, see above
wrong.
Are all the textures and models the same?
Yes, there is only one version, otherwise we wouldnt be able to make the game in time. We would have to take it all apart, and then build it and test it on three different platforms at the same time, which is impossible to do. Therefore, we have one common basis, and then transfer it to other platforms.
We manage it differently on platforms with less memory. Less complex models are loaded; it all depends on what is going on on the screen at the moment. To sum up, there are only a few differences between PC, PlayStation 4 and Xbox One. They are not aimed at changing the configuration; instead their purpose is to solve certain problems.
Have you followed the comments under The Witcher 3 VGA trailer? Many people were complaining about the drop in graphics quality in comparison to the first video materials.
Yes, weve seen them
Arent you afraid that after its release the game will share the fate of Watch_Dogs, where the game was being compared to the first E3 gameplay?
If someone rewatches the trailer they will notice that the character models look better in the game; even Geralt is more polished for instance, he has better shaders. Weve added a bunch of details and weve significantly improved the facial expressions and the lip sync. We have 7 different dubbing versions, so were not able to record the changes on actors face with the performance capture technology, like it was done in, say, Call of Duty. That wouldnt fit on three blu-ray discs. Keeping that in mind, weve implemented a dynamic system based on vowels and consonants, similar to the one in the previous two installments, where it did rather poorly. With The Witcher 3, the difference is astounding we have set the bar really high for the entire industry as compared to other games that rely on this system (such as BioWare games authors note); thats another thing that wasnt visible in the trailer.
Oh yeah? Which looks better though?Eh, I think this comes pretty close.
Because most devs are full of shit and love lying. I'm expecting a Battlefront downgrade thread once gameplay is shown.
The bottom must secretly be a teaser for The Witcher 5. The lighting is at least a generation ahead of what we actually got, if not more.Wanted to point this picture that's not in the OP but is from the album where all the images in the OP come from.
![]()
Granted, this isn't the best comparison but if you've been keeping up with the game and have seen the media that CDPR has put out, you know for a fact that nothing even comes close to the bottom screenshot.
Oh yeah? Which looks better though?
Well I am no expert on this and there is no confirmation, but that's at least the rumours on why there won't be a LOD slider in the option menu.
That's due to Umbra 3, but on the other hand you have no loading screens.
those shots dont at all represent the changes between old and current witcher media. im surprised you of all people think the sharpening filter and colorgrading are the only changes.
edit - what your images do in fact show, is that the differences in foliage quality between old and current witcher media is not simply a sharpening filter.
Most gaming companies don't have huge profit margins, so getting more money from their most dedicated fans is really one of the very few ways to stay in the black.You may personally feel it is justified but that wasn't really my point.
Just in about one/two generations the games industry has successfully:
Raised game prices
Began DLC to add extra money
Began developing DLC beside the main game and withholding it from the main product.
Day one DLC
Converted extras once considered to be free content into paid extras.
Rampant growth of in-app purchases in major franchises. Sports and multiplayer being the major victim.
Charged for online.
Expanded DRM
Pre-order bonuses
....I'm probably missing a few others. But this is kind of getting off topic. My point was merely that the music and film industry would of loved to have the sort of success rate with increased monetization attempts that the games industry has successfully achieved. Hence the most corporate friendly entertainment industry.
The bottom must secretly be a teaser for The Witcher 5. The lighting is at least a generation ahead of what we actually got, if not more.
To me it looks like the post-AA is ruining the foliage quality, but I could be wrong.
Here's an example of how awful foliage can look with FXAA:
http://screenshotcomparison.com/comparison/104275
To be honest, it is pretty hilarious that people still believe the first reveal trailers, especially when this game is shown early, in the development cycle there are tons of changes, I know that these methods are pretty shitty for all companies, but that is obviously nothing new in the game industry as of today. And no, I do not defend CD Project by any means.
Ok, that really comes pretty close, and it isn't even the pc version
You think this is a joke ?To be honest, it is pretty hilarious that people still believe the first reveal trailers, especially when this game is shown early, in the development cycle there are tons of changes, I know that these methods are pretty shitty for all companies, but that is obviously nothing new in the game industry as of today. And no, I do not defend CD Project by any means.
Just in about one/two generations the games industry has successfully:
Raised game prices
Began DLC to add extra money
Began developing DLC beside the main game and withholding it from the main product.
Day one DLC
Converted extras once considered to be free content into paid extras.
Rampant growth of in-app purchases in major franchises. Sports and multiplayer being the major victim.
Charged for online.
Expanded DRM
Pre-order bonuses
https://www.youtube.com/watch?v=kDgMF8ElOzY
https://www.youtube.com/watch?v=sFu5qXMuaJU
https://www.youtube.com/watch?v=ZUdcnjzPhNc
https://www.youtube.com/watch?v=TccKSWE6RNM
All ended up looking like the final game.
And I'm fairly certain that this
https://www.youtube.com/watch?v=RRBA6Vo_srk and
https://www.youtube.com/watch?v=N-v5u8b8YpA
Will also do.
It's not because some devs do that "bait & switch" technique that all do it.
In most of these 'downgrade' (urgh..) threads, I tend to be on the side of developers. 2 or 3 years ago, the current gen consoles weren't nailed down fully. The entire thing was a moving target and its likely that whatever they had to built, was only running on PC hardware.
But the idea that they literally forced the PC version down to console levels of fidelity kind of on purpose (regardless of the justification), is kind of nuts. I work at a software developer and whilst we don't make games, you simply don't compromise other platforms for the sake of speed. What an odd decision.
Oh yeah? Which looks better though?
You think this is a joke ?
People have built computers in anticipation for this game. There are dudes that post in this very forum that splashed $2000 to make sure they have the adequate hardware to enjoy what was promised so far.
So, yes, CDPR lied and they should be at least ashamed for that. In the US you sue people for shit like this.
To be honest, it is pretty hilarious that people still believe the first reveal trailers, especially when this game is shown early, in the development cycle there are tons of changes, I know that these methods are pretty shitty for all companies, but that is obviously nothing new in the game industry as of today. And no, I do not defend CD Project by any means.
Wanted to point this picture that's not in the OP but is from the album where all the images in the OP come from.
![]()
Granted, this isn't the best comparison but if you've been keeping up with the game and have seen the media that CDPR has put out, you know for a fact that nothing even comes close to the bottom screenshot.
Night and day between these two... Not even close.