I wonder what would have been if CD Projekt Red simply used the PC as a baseline to work with in the first place for their target goal, and then scaled down or lower the settings until it hit the target framerate on PS4 and XB1? Wouldn't both the PS4 and XB1 being mainly based on PC hardware and using x86 made this a viable option.
Maybe Durante or someone who has some more elaborate knowledge on how this works could explain why CDPR didn't go with this option.
I doubt he is going to stick his head in this thread again.
Like him I'm somewhat disgusted by the "comparisions" people are peddling as fact. It doesn't matter if there have been downgrades or not, the images posted in this thread do not stand up in a rigorous test of whether the quality has changed.
1) A lot of these are comparing completely different scenes, different TODs use different filters.
2) The example images are compressed to shit (this goes for both sides of the argument).
3) Posting low resolution gifs is utterly stupid and doesn't hold up to scrutiny.
FFS stop using gifs.
4) Nobody is actually bothering to state where they got these images, how they were captured and when they were captured. There are no indications or caveats justifying disparities when the images are not the same.
If people are complaining about downgrades in visual quality, WTF are they thinking when they are posting shitty images to make their point. It is hard to take anybody seriously.