-tetsuo-
Unlimited Capacity
Insecurities? Really, kid? Unreal how I am made out to be the bad guy here. Guy posts nothing constructive and I am in the wrong. OK gaf, ok.
You might possibly want to reevaluate the exchange between you two.
Insecurities? Really, kid? Unreal how I am made out to be the bad guy here. Guy posts nothing constructive and I am in the wrong. OK gaf, ok.
Tree pop in and out is pretty bad, seems an auto jump happens as well. Very immersive breaking.
![]()
![]()
The trees are removed far too early. I don't like it when just walking but in combat with the early removal they disappear and reappear all the time when they should just remain
That's exactly what it is.
Damn, I was literally about to post this. You're too fast shinobi.
I am pretty sure the trees just appear/disappear depending on the camera position..
That is pretty bad. I usually blow off the "pop-in" talk, but when there's a tree appearing/disappearing literally like 2-3 feet from you while you're playing, that seems like something they need to correct.
That is pretty bad. I usually blow off the "pop-in" talk, but when there's a tree appearing/disappearing literally like 2-3 feet from you while you're playing, that seems like something they need to correct.
Wat? You might not want to throw the word "troll" around like that....
I've not played either game, but Bloodborne's combat looks a lot better than TW3's.
So I take it that you don't understand Dynamic scaling as well.
Oh my god, there should be an option to disable this "feature"
Is there any HQ non-YouTube footage of PS4 out yet? I know some PlayStation channels uploaded them but I think it's all the low quality stuff.
Oh my god, there should be an option to disable this "feature"
Anyone?
This is intentional. It's to prevent objects from obscuring the view.
Go play bloodborne.
There are things wrong with "souls" games, but the combat certainly isn't one of them. You chose the worst element of those games to have an issue with, particularly since you haven't played it.
I own the witcher 1 and 2 and completely agree that the combat in each game is bad. It doesn't make me a troll at all. The combat in this trailer looks exactly the same as the previous two games.
There was a stream on twitch the other day of a guy in UEA that played it with High quality, it looked amazing and less pop ups than what we see in this xbox version IMO.
Grow up.Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.
the combat looks awful.
Nice job, troll. Considering your avatar, I'm shocked you'd say that. From what I've seen, bloodbornes combat isn't all that great either.
There was a stream on twitch the other day of a guy in UEA that played it with High quality, it looked amazing and less pop ups than what we see in this xbox version IMO.
TW1 and TW2 had completely different systems so the bolded is complete nonsense.
I quite like that "object pop in and out" system because I don't want my screen full of shrubbery when drowner is proceeding to hump my leg. It looks gamey and bad at places when happening very close to you, but I still take this over alternative.
Are the pop ins being shown in these gifs X1 footage?
Are the pop ins being shown in these gifs X1 footage?
Is this tree fade in something that is adjustable on PC?
It seems to almost completely lack feedback. Your weapons just float through the enemies.
Just placed an order for this game on amazon..got it for 20 bucks less because of an amazon promo that if you use your American Express card you get 20 bucks off your order..did the online chat, got 20 bucks off![]()
This crap is not present on PC and it doesn't bother gameplay at all.I quite like that "object pop in and out" system because I don't want my screen full of shrubbery when drowner is proceeding to hump my leg. It looks gamey and bad at places when happening very close to you, but I still take this over alternative.
Tree pop in and out is pretty bad, seems an auto jump happens as well. Very immersive breaking.
![]()
![]()
The trees are removed far too early. I don't like it when just walking but in combat with the early removal they disappear and reappear all the time when they should just remain
I wonder if it does this out of combat? If the small trees are nothing but an illusion until you get close, that could be a problem.
This crap is not present on PC and it doesn't bother gameplay at all.
Are the pop ins being shown in these gifs X1 footage?
is it really not in the PC version? That's good news.
If it only happens in combat then Im all for it.In regards to the trees removing themselves from your view, I think that's something that looks pretty bad while you're watching, but something I think I'll be thankful for while I'm in combat and trying to see shit. Those forests are dense.
What does the combat of the game have to do with Xbox exactly?The combat is the same in every version and from what i have seen and considering witcher 1 and 2 i dont think its the games strongest area.