Didn't they say there will be no (or barely any) fetch quests because they hate fetch quests? Reviews are saying it has many fetch quests...
Several are also reporting a relatively weak main story. I might not be a Witcher fan (yet), but that disappoints me profoundly regardless, because everyone is always telling me, "you're wrong about open world games; they can absolutely tell amazing cinematic and emotionally powerful stories, and _____ will prove it", and I'm always reading this in open world game reviews. D:
I thought Dragon Age: Inquisition, for example,
would have been a spectacular experience with a beefier, more focused narrative, but it's missing the kind of regularity and impact that it needed to go that extra mile. In TW3's case, it sounds like the nature of writing an open world game kept things to a same-y level all game long, according to folks like IGN's writer. I don't know, it just... nothing open world ever gives me hope that developers besides, like, Naughty Dog (ie, developers who aren't embracing it), can continue to give me exactly what I want (and yeah, I know, I'm a picky bastard) in this industry state whereby damned near everyone just
has to do it.
But I won't say more, because I know it isn't fair of me to malign a product I haven't experienced for myself. It's just really disheartening, just this one thing, which to many is "just" one thing, but to me is a huge reason why I game. I love me some focused, evolving narratives, and I want RPGs to continue that tradition, and every time an open world game comes along and maybe, just maybe, has the chance to prove to me that main quests can still be spectacular in this style, I end up reading these same review blurbs.
'Course, who knows. Maybe I'll play it and think they're all wrong and TW3 will blow me away with its critical path through and through.