As a semantic side note, I wish Bungie had gone with the "Episode" nomenclature that was on that leaked slide for these first two DLC's. There's an expectation in these kind of games that "expansion" means something greater than what these actually are. Comet will be a real expansion, but now the messaging is a bit muddied. I wonder what Bungie will describe it as. A really big expansion?
to go back to the whole "build" discussion -
the whole game is designed around pve and pvp being similar to the point where transitioning between the modes is seamless as far as how your character is spec'd. if something like armor for insance were to make you a tank in pve, it'd also make that character a tank in pvp. despite the differences in loadouts and classes, destiny's pvp isn't very "rock-paper-scissors" as other class-based games tend to be.
bungie only recently started separating pve and pvp weapon balance from one another, but i have a feeling that something like class traits ties more into the way the enemies and level scaling is designed.
i appreciate the fact that choosing one class doesn't force you to play a specific way, but i'd agree that they can take some steps to make each choice feel more unique and specialized nonetheless.
I wonder how they're going to handle Destiny 2 transitions. Do we get to bring everything including our maxed GHorns with us? Do we get to keep doing the old strikes and story missions mixed in with the new ones? Or does all the old content becomes separate and obsolete?
I'm really wondering how Destiny 2 is going to work. Is it going to be like an mmo expansion where existing areas stay the same and new ones are added, or will it be an entire separate game where everything from Destiny 1 ceases to exist anymore.
Traveler will get blown up, then they will ship you off to some new random galaxy and tell you about how they don't have time to explain why they don't have time to explain.
I'm hoping Comet adds a couple jovian moons. Maybe one for each Saturn and Jupiter.
Europa: Lost frozen city of Humanity? Old Cabal war base?
Saturn: Derelict ship orbiting out among the rings? Titan?
And let's not forget these creepy ships:
I wonder how they're going to handle Destiny 2 transitions. Do we get to bring everything including our maxed GHorns with us? Do we get to keep doing the old strikes and story missions mixed in with the new ones? Or does all the old content becomes separate and obsolete?
Can't wait to see how they "tell a compelling story"![]()
Interesting to see a scorch cannon and fallen captain in VoG. Prof. Broman did a side by side with the preview video (@4:21) and it's definitely VoG.
Probably a story mission on Venus.
It could also be one of the bounties on the quest line. Eris's quest had a string of three set in the Cosmodrome, hunting down three special Hive enemies/events. IIRC from the Reef reveal there were several quests for killing special Fallen that were located in public spaces on Earth. I wouldn't be surprised if they put one down there on Venus, though I wonder how that would work logistically (since it's in a patrol space, even down there).
Good idea!
You currently can't enter the Templars well on patrol even trying to hack in there... although they could easily Change that.
Totally agree. I was wondering this as well. Bungie kind of dug a hole for themselves in this regard.As a semantic side note, I wish Bungie had gone with the "Episode" nomenclature that was on that leaked slide for these first two DLC's. There's an expectation in these kind of games that "expansion" means something greater than what these actually are. Comet will be a real expansion, but now the messaging is a bit muddied. I wonder what Bungie will describe it as. A really big expansion?
Anybody else notice the color change of the Pikes in the HoW preview video?
Have they said yet how many story missions there will be? TDB story missions were pathetic and I'd played through them all in less than an hour.
I'm starting to warm up to this new expansion with the new stuff, maybe it is best to get this one instead of the complete season pass. I still think the dark below is not worth it.
Do you think they'd mind if we take their pikes?
But in all seriousness, the transition to Destiny 2 is going to be tough. If our gear is wiped, people will riot, if classes are significantly altered, people will riot. If the new gear isn't different enough, people will riot.
I want Destiny 2 to succeed, but Destiny feels like a hyper accelerated MMO. I don't know how they can really change and transition while respecting the current investment.
Ah, I thought you could go down that far, thanks. Seems a story mission is more likely.
The only way Destiny 2 will succeed is to have a whole new and cohesive approach to mission structure and world design, I think the game mechanics and the shooting are very solid as is.
five
I don't see why the Destiny transition has to be difficult. Just include all previous content on the disc and let everyone continue onward with their character. New players can boost to Level 40 (or whatever) if they choose, or they can start at Level 1 if they want to see everything from the beginning.
I think Expansion is valid (and more apt than "episode" which implies an ongoing story). This is a game about activities, and in both releases, they've significantly increased the number of activities you can perform. TDB added new Crucible maps and playlists, new story missions, new strikes, a new raid, new bounties, and new weapons and armor. HoW adds new Crucible maps and playlists, new story missions, a new strike, a new co-op mode, a new social space with multiple new vendors and bounties, a new weapon subclass and new weapons and armor. I think people thought we would see explorable areas expand originally. Bungie should have done a better job setting expectations.As a semantic side note, I wish Bungie had gone with the "Episode" nomenclature that was on that leaked slide for these first two DLC's. There's an expectation in these kind of games that "expansion" means something greater than what these actually are. Comet will be a real expansion, but now the messaging is a bit muddied. I wonder what Bungie will describe it as. A really big expansion?
I think Expansion is valid (and more apt than "episode" which implies an ongoing story). This is a game about activities, and in both releases, they've significantly increased the number of activities you can perform. TDB added new Crucible maps and playlists, new story missions, new strikes, a new raid, new bounties, and new weapons and armor. HoW adds new Crucible maps and playlists, new story missions, a new strike, a new co-op mode, a new social space with multiple new vendors and bounties, a new weapon subclass and new weapons and armor. I think people thought we would see explorable areas expand originally. Bungie should have done a better job setting expectations.
Part of the problem here is that we are at the mercy of the marketers of the video game industry. The definitions of "DLC" and "Expansion" and "Episode" are ultimately based on our experiences with specific other games. With Halo, it was simple: map packs. These are packs of maps. I don't think customer expectations for Destiny were appropriately set before the base game released, and that problem is only exacerbated when you start trying to come up with a name for the continuation of such a game.
In a literal sense, the first two DLC's are very much expansions - they literally added to nearly every activity in the game (Story, Strikes, Raids, Crucible, and of course lots of new loot). They just expand those things a little bit at a time; as you said, Bungie / Activision didn't do the best at setting expectations. My post was really more about the semantics of how to distinguish these from Comet; I'm sure the marketing will be all over it (I'm expecting a new retail re-release, for instance) but the messaging will be interesting to see given what will be a gulf in scale (and likely, price).
Personally, I think the Episode / Expansion does add some clarity, but in the end, as you said, it's all marketing.
If Comet has less content than Vanilla Destiny then it should be no more than $30 or at the most $40 usd depending upon how much content it has.... I wonder how they will market it? Will they sell a season pass for year 2? Will they sell a retail disk version that includes Vanilla Destiny and all DLC including Comet for $60? Or just Vanilla Destiny + Comet for $60? Or will comet be big enough that they will just call it Destiny 2 and sell it alone for $60? or something else?
Anyone know if we'll be able to get the grimoire card for the girl that showed up on the tower during the Queen's Wrath? Will she show up in the new social area in the Reef?
Still so odd that Queens Wrath was once a brief event close to launch... and now the new DLC seems to center around it in some ways (Characters, etc). I always asked why it wouldnt return and now it seems clear... they likely decided what DLC2 would be shortly after that event first occured.
Makes me wonder if Queens Wrath as a periodic event was initially meant to be more. And they shifted its concepts/content towards DLC2 instead.
the Queens Wrath seemed like it was meant to help players gear up for the raid with guaranteed Legendary armor since it coincided with the Vault of Glass' release. Remember that it came out before the first loot patches, and most people didn't have enough materials to buy armor at the time. Bungie must not have anticipated that it'd be exploited for ascendant shards, so they put it on the backburner. When they decided to restructure their "storytelling" for the first DLC in the form of Eris, it therefore made sense to retool the Queen's Wrath as the equivalent for House of Wolves.
As far as a "weekly PvE event" in the vein of Iron Banner, we probably wont be seeing one of those again. Eris and now Petra rendered that obsolete.
the Queens Wrath seemed like it was meant to help players gear up for the raid with guaranteed Legendary armor since it coincided with the Vault of Glass' release. Remember that it came out before the first loot patches, and most people didn't have enough materials to buy armor at the time. Bungie must not have anticipated that it'd be exploited for ascendant shards, so they put it on the backburner. When they decided to restructure their "storytelling" for the first DLC in the form of Eris, it therefore made sense to retool the Queen's Wrath as the equivalent for House of Wolves.
As far as a "weekly PvE event" in the vein of Iron Banner, we probably wont be seeing one of those again. Eris and now Petra rendered that obsolete.
I think Destiny 2 or Comet is going to really reshape how Destiny works in order for them to be able to make compelling additions. This is what I would do.
1. Replace ADS with alt fire for each weapon. Legendaries and exotic could have more unique and more powerful alt fire traits.
2. Replace grenades with long range class ability.
3. Replace melee with short range class abilities.
4. Allow for swapping subclasses without needing to go to the menu.
If Comet has less content than Vanilla Destiny then it should be no more than $30 or at the most $40 usd depending upon how much content it has.... I wonder how they will market it? Will they sell a season pass for year 2? Will they sell a retail disk version that includes Vanilla Destiny and all DLC including Comet for $60? Or just Vanilla Destiny + Comet for $60? Or will comet be big enough that they will just call it Destiny 2 and sell it alone for $60? or something else?
It'll be interesting to see how they approach comet. Because of what we've seen of PoE, we can surmise that Comet will be quite different from what was planned in that leak. As for how much it will cost.....$30-40 would be a decent price for it. Because the Vanilla Destiny is quite bare on content, looking back. If the Comet can match the number of strikes, raids, activities, missions, a new subclass, 10 new levels, and weapons that the base had, than anything below 60 would be a deal.
Looks like.... I just want the new Expansion Pass to be $30 and I will be happy.I always thought it would be obvious...
- Stand-alone Comet DLC for $40 (maybe $30, given the even more obvious next point)
- Vanilla+Comet+DLC1+DLC2 for $60
- Vanilla+Comet+DLC1+DLC2+Season2Pass for $90
- DLC4 / DLC5 for $20 each
Is there a stream today?
I always thought it would be obvious...
- Stand-alone Comet DLC for $40 (maybe $30, given the even more obvious next point)
- Vanilla+Comet+DLC1+DLC2 for $60
- Vanilla+Comet+DLC1+DLC2+Season2Pass for $90
- DLC4 / DLC5 for $20 each