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Is Console Gaming coming to a close?

I agree with your first point, but the second point was something Nintendo were banking on with the WiiU and it doesn't seem to have worked out for them.

Because the WiiU is a terrible mass market console.
Doesn't mean it couldn't work for someone else that actually offered a reason to "trade up" for a bigger/"better" experience.

Again, it's more the types of games vs there being a healthy market for it. Is it conceivable that someone who likes CoC might enjoy X-Com or Total War? Sure.

Is it conceivable that someone who likes CCS would find something as an equivalent? Probably not. Lego games? Minecraft? Yep.

Vainglory? Yes, that's LoL or DOTA 2.

lol

If anything, they'll move onto PC and play MOBAs

Again, not really. Certain platforms are better suited for different genres.

-Plug and play, and wait for all updates/installs that go much slower than PCs

-Unified Online System - PC doesn't do as good of a job in this regard, but just about everyone has a Steam account, so it's not hard to maintain a friend's list.

-No hacks- it still exists on consoles. In fact, the entire console can get hacked and PSN/XBL can go down for days

- Tailored performance - but they still perform worse than PCs, so I don't see how this can be considered a point.

- same online experience. You're really grasping with this one. I've never played a game and felt "man, if only I had a better mouse and a macro, then I would have won"

- Resell disk games: a valid point, but PC games can usually had for much cheaper than console games

- lending games to friends: Steam allows you o share games with friends digitally.

Plug & Play - The installs don't go slower, largely because you're patching the same amount of game data. If anything, both platforms pre-load the content and the patch--the sole exception is gpu patches, which doesn't really apply to consoles.

Unified Online System - No, PC doesn't have this, and stop pretending. Steam doesn't have Diablo, Battlefieldl or WoW. This is not unified, period.

No hacks - Most console games don't. Many of the ones you're thinking of have legacy hacks from the PS3/360. There's always going to be an element of that regardless of platform, but you're less likely to see it on console.

- Tailored performance - "Worse than PC" doesn't actually apply to the greater market. Price and selection (and marketing) do. $400 and you're good to go for years, because most of the AAA crowd, and even the indies can run on it fine.

- same online experience - This isn't a grasp. There's fighting sticks and the like, but this is also the segment that competes for money, and there's a healthy market there for PC (mice/pad/hardware, etc) and console (pad, sticks, etc). The barrier to entry is standardized.

- Resell disk games: And some never come, or come later. The value of playing multiplayer games on the first day is a big deal for a lot of people, and when you're ready to move on, that's that. There's really no point to discussing this one. I can buy Syndicate right now for $20, but was it worth missing out on the initial rush? For some it isn't.

- lending games to friends: And you can do this with discs or Share Play for console. Point is moot.

People should just be able to buy whatever hardware configuration they can afford and not have to worry about exclusives games or game specific exclusive content. Consoles going away enables that.

It doesn't, because companies will always want to have their interests protected, regardless of platform. Even on PC this isn't true--you cannot use an Origin ID on Battle.net, nor use a Steam ID to play ME4.
One hardware standard doesn't lessen anything, you'd just have more storefronts. The software market in general can't be coordinated like that--even the ultimate example, Microsoft, couldn't do it.

I see this ideal mentioned all of the time, and its simply not realistic. Consoles existing actually simplifies everything, which is what the 60M plus people that come with price drops actually want.
 
I agree with your first point, but the second point was something Nintendo were banking on with the WiiU and it doesn't seem to have worked out for them.

Most people that bought Wii were false gamers. And certainly Wii to WiiU was not exactly the smoothest of transitions between generations, which turned many off I'm sure.

Anyways, there won't be a 1:1 jump of course. It's all about that trickle down effect.

lol

If anything, they'll move onto PC and play MOBAs

All gaming platforms are gateway drugs to others :) I'd like to see more AAA strategy games, personally.
 
It is not a stupid argument. What are the major advantages of gaming in a console versus a PC? All the past advantages like convenience, quality control, and local Co op are pretty much dead at this point.

The only advantage is the few exclusives throughout the gen that are worth playing. I'll happily give that up to play the best version of every other game that releases.

Generally speaking, consoles give people better visuals then they could reasonably expect from a PC with a similar price-tag. This is especially true if you want to go with an entirely pre-assembled product, as prebuilt gaming PC's tend to either be really expensive or really crappy. There's also ease of use, which is very important to many consumers.

I'm not disagreeing that PC's can do most/all things better, but that's not how most consumers operate. Most consumers however, do not place as much value in a lot of the higher end visual effects. As such, things like cost, convenience, and selection, tend to rule.
 
-Plug and play, and wait for all updates/installs that go much slower than PCs

-Unified Online System - PC doesn't do as good of a job in this regard, but just about everyone has a Steam account, so it's not hard to maintain a friend's list.

-No hacks- it still exists on consoles. In fact, the entire console can get hacked and PSN/XBL can go down for days

- Tailored performance - but they still perform worse than PCs, so I don't see how this can be considered a point.

- same online experience. You're really grasping with this one. I've never played a game and felt "man, if only I had a better mouse and a macro, then I would have won"

- Resell disk games: a valid point, but PC games can usually had for much cheaper than console games

- lending games to friends: Steam allows you o share games with friends digitally.

I'm still not seeing anything compelling enough. The industry would be much better without dedicated platforms to play certain games. People should just be able to buy whatever hardware configuration they can afford and not have to worry about exclusives games or game specific exclusive content. Consoles going away enables that.

You get rid of consoles, you get rid of the monetary force that drives AAA development.
4 out of 5 BF4 copies sold were on Xbox One or PS4

This isn't unique to BF4, either.

While overall revenue on PC is higher, that is mostly made by PC exclusives or indies. Look at the best selling games list for PC arranged by release date: http://en.wikipedia.org/wiki/List_of_best-selling_PC_games

Most are PC exclusives, which are great, but seem to be RTSs and strategy games. I love those games but I also love the Battlefields, Elder Scrolls and other big AAA series. Those sales are on consoles. Without consoles, a major factors driving AAA development is the funds derived from console sales.
 
The casuals betrayed us. Wicked. Tricksy. FALSE gamers!

We ought to wring their filthy little necks. Kill them! Kill them all!

And then we play our precious PS4s...

Thats right. These "fake" gamers.
Only true gamers allowed, with my Droid Maxxx and my copy of 2048 over here.
 
-Plug and play, and wait for all updates/installs that go much slower than PCs

-Unified Online System - PC doesn't do as good of a job in this regard, but just about everyone has a Steam account, so it's not hard to maintain a friend's list.

-No hacks- it still exists on consoles. In fact, the entire console can get hacked and PSN/XBL can go down for days

- Tailored performance - but they still perform worse than PCs, so I don't see how this can be considered a point.

Plug and play
The PSN is slower, but all the files download fast for me. I get 70Mbps speed on the PSN test.

Unified online system
I don't have an active Steam account. I've only used it for downloading HL2 demo back in the day.

No hacks
You can still play offline, if you have activated the PS4 as your primary system.

Tailored performance
No fiddling with drivers and game files, or need to wait user-made mods, to get the games run properly.



EDIT:
I'm still not seeing anything compelling enough. The industry would be much better without dedicated platforms to play certain games. People should just be able to buy whatever hardware configuration they can afford and not have to worry about exclusives games or game specific exclusive content. Consoles going away enables that.

No PS platform, no SCE games to play. Considering, that over a third of my last gen games were published by Sony, I don't see how it would be a good thing if they stopped making games.
 
All gaming platforms are gateway drugs to others :) I'd like to see more AAA strategy games, personally.

Having seen multiple "console versus PC threads" on GAF where "consolez 4 lyfe" gamers give what I consider to be excuses as to never taking the PC seriously such as cost, not wanting to be "tethered" to a desk, refusal to use a control scheme unfamiliar to them, the performance differential being not that big a deal and all of their friends being on their current platform choice (all of which work and then some as reasons to never look at consoles when coming from a mobile background) I think expecting a huge exodus away from mobile is pretty optimistic.
 
I've mostly been a console gamer my whole life (since the 2600 days), but I'm getting tired of it all. Most of the good new stuff is available on PC, and emulation provides a much better bit of backward compatibility. I'd rather emulate Final Fantasy I or Dragon Warrior with an Xbox pad, than try to get my cartridge working again (dead battery, shitty old NES with bad contacts in a box somewhere).

I like my PS4, and I still might get a Wii U if it drops in price and they actually put out a single game that would actually excite me (A real Mario game, Metroid, FZero, or Zelda), but I'm ready to throw in the towel on consoles. That being said, I'll just follow along, if only for convenience.
 
I've mostly been a console gamer my whole life (since the 2600 days), but I'm getting tired of it all. Most of the good new stuff is available on PC, and emulation provides a much better bit of backward compatibility. I'd rather emulate Final Fantasy I or Dragon Warrior with an Xbox pad, than try to get my cartridge working again (dead battery, shitty old NES with bad contacts in a box somewhere).

I like my PS4, and I still might get a Wii U if it drops in price and they actually put out a single game that would actually excite me (A real Mario game, Metroid, FZero, or Zelda), but I'm ready to throw in the towel on consoles. That being said, I'll just follow along.

I was in a similar boat as you.
But instead of pumping 400+ dollars into my current PC, I decided to go with a PS4.
Why? Because my PC is hooked up to my tv, which is stuck at 60hz anyway, and games coming out these days thats I tend to play seems to be more optimized for consoles anyway.

But in the end its no different than a car or a house or a job - it's all subjective.
 
Again, not really. Certain platforms are better suited for different genres.

No, this is absolutely not the case, and in fact it's one of the most damaging attitudes in modern gaming and needs to stop.

A correct way to say it is "some platforms can only support a subset of genres".
 
The ps2 and the 360 are outliers as well in that case.

they aren't, because it's clear that the PS2's audience results from growth from the PS1/N64/Saturn era, and the 360 splits the PS2/Xbox audience with the PS3.

There's a significant overlap between the Sony and Microsoft audience, and not a lot of platform loyalty. Shifting between the two is a well established phenomenon by now.

The vast majority of the Wii audience were NOT regular console buyers the previous generation, and vanished from the market, abandoning the platform completely in the middle of the generation before a successor launched. THAT'S unheard of, and that's why the Wii is an outlier but the PS2 and 360 aren't.
 
I don't disagree, but the jump from NSMB (huge seller) on the Wii -> NSMBU on the WiiU seems far more plausible than mobile phone -> PS5 as was being suggested

I agree with that. It's a stretch to say that Angry Birds folks will suddenly enjoy LBP or a Mario title.

Other genres? Depends

No, this is absolutely not the case, and in fact it's one of the most damaging attitudes in modern gaming and needs to stop.

A correct way to say it is "some platforms can only support a subset genres".

No, it's not. It's a reflection of basic trends. There's entire genres on each platform that do fine without the other.

The biggest MOBAs have no console presence. They thrive.
The biggest Console genres get their lionshare from 2 platforms. They thrive.
Some games never release on either, and do fine.
So, no, not really.

Having seen multiple "console versus PC threads" on GAF where "consolez 4 lyfe" gamers give what I consider to be excuses as to never taking the PC seriously such as cost, not wanting to be "tethered" to a desk, refusal to use a control scheme unfamiliar to them, the performance differential being not that big a deal and all of their friends being on their current platform choice (all of which work and then some as reasons to never look at consoles when coming from a mobile background) I think expecting a huge exodus away from mobile is pretty optimistic.

Sometimes it's excuses, and other times, people simply have no interest in it, gotta let it go. My wife views a PC as something for work, period. She'll never play on PC, regardless of game, and she plays 30+ hours a week.
Same game comes to console? Day 1. A lot of the mass market is like that.

And hey, I agree that expecting mobile to suddenly collapse is pretty dumb. But I think the same way about console and PC gaming--there's overlap, but all of these platforms can co-exist just fine for the right product.
Now, there's folks that want console/PC/Mobile gaming to go away, and yea, this is a pipe dream.
 
they aren't, because it's clear that the PS2's audience results from growth from the PS1/N64/Saturn era, and the 360 splits the PS2/Xbox audience with the PS3.

There's a significant overlap between the Sony and Microsoft audience, and not a lot of platform loyalty. Shifting between the two is a well established phenomenon by now.

The vast majority of the Wii audience were NOT regular console buyers the previous generation, and vanished from the market, abandoning the platform completely in the middle of the generation before a successor launched. THAT'S unheard of, and that's why the Wii is an outlier but the PS2 and 360 aren't.

Thank you for this post.
 
they aren't, because it's clear that the PS2's audience results from growth from the PS1/N64/Saturn era, and the 360 splits the PS2/Xbox audience with the PS3.

There's a significant overlap between the Sony and Microsoft audience, and not a lot of platform loyalty. Shifting between the two is a well established phenomenon by now.

The vast majority of the Wii audience were NOT regular console buyers the previous generation, and vanished from the market, abandoning the platform completely in the middle of the generation before a successor launched. THAT'S unheard of, and that's why the Wii is an outlier but the PS2 and 360 aren't.

Oh so now you're saying console gaming has actually been declining for a while instead of the decline starting this gen? And there were totally no dirty casuals on the ps2!

How bout just looking at numbers instead of falsely trying to classify things without any prevailing notion other than what you feel inside?
 
but u know producers arent developers? first onex invest cash, second ones are passionate dudes and develop; if there is no cash, then there is nothing to develop

Few months ago I asked Taro Yoko about new Drakengard/Nier game and he said it clearly - it all depends what Square wants - if they will provide him budget for new game. For now there are no plans so he cant create "amazing game".

Of course. I understand all that. I'm saying there will always be gamers passionate to play groundbreaking experiences, and there will always be developers who want to make groundbreaking experiences. Business men will always choose what makes the most money, but sometimes that means risking a large pile of cash to get everyone's attention with something passionate and fresh.
 
Most people that bought Wii were false gamers.


And anyone who said that during the Wii heyday was branded a bitter gamer, stuck in the past, unable to accept the "new gamers". There were a million articles about how gaming was changing and how this new crowd was going to change everything

Then it turns out that people were right. They were just fairweather gamers, due to a fad and nothing else.

Gamers and their predictions are often wrong, but this was a case where they were 100% on the money.
 
Ye it is really growing man. look at that growth.

I excluded portables:

jUzJgGy.jpg


And one without Nintendo:

20V77d7.jpg


Something to factor is the price of those consoles sold. Also, the numbers seem a bit off, but I can't be bothered to check them, I'll take the site as legit.
 
And anyone who said that during the Wii heyday was branded a bitter gamer, stuck in the past, unable to accept the "new gamers". There were a million articles about how gaming was changing and how this new crowd was going to change everything

Then it turns out that people were right. They were just fairweather gamers, due to a fad and nothing else.

Gamers and their predictions are often wrong, but this was a case where they were 100% on the money.

If they moved on to mobile gaming (and I think that's a reasonable assumption to make because the mobile gaming demographic is so broad and vast), didn't they do just that? Didn't they change everything?
 
Having seen multiple "console versus PC threads" on GAF where "consolez 4 lyfe" gamers give what I consider to be excuses as to never taking the PC seriously such as cost, not wanting to be "tethered" to a desk, refusal to use a control scheme unfamiliar to them, the performance differential being not that big a deal and all of their friends being on their current platform choice (all of which work and then some as reasons to never look at consoles when coming from a mobile background) I think expecting a huge exodus away from mobile is pretty optimistic.

In the end, perception may as well be reality. But that's only PC's fault since there is no governing PR body, so to speak, or billion dollar advertising on TV.

Fanboys will herd into one platform but casuals can be pretty open to trying different games, at least in the beginning. Then they find Neogaf and..
 
It's facing an unprecedented crisis. I think it's too early to say how PS4/XBO will measure up in total compared to their predecessors but even if things stay at around the same size, which may be the most optimistic outcome, that does not bode well as there needs to be growth to justify the rising costs of development.

Besides hardware sales is an incomplete indicator. We'll need to take a look at budget sizes, number of titles published, total software sold, operating profit in console game development etc. to get the whole picture. I suspect all of these indicators would form a compelling argument for most businesses to draw down console investment.
 
And anyone who said that during the Wii heyday was branded a bitter gamer, stuck in the past, unable to accept the "new gamers". There were a million articles about how gaming was changing and how this new crowd was going to change everything

Then it turns out that people were right. They were just fairweather gamers, due to a fad and nothing else.

Gamers and their predictions are often wrong, but this was a case where they were 100% on the money.

No, they're still bitter, and they're still wrong. And even more wrong today. You can see it with every "but Nintendo doesn't count!" post. Like any rational person would view a market that way.

The PS2's success was due in large part to the expanded market. People that bought it for its DVD capabilities, or for the odd game here and there.

The Wii captured those people and expanded the market further. That's what happens in a growing market.

No rational person would discount huge segments of the market with a "no true scotsman" fallacy but you see it here on GAF ad nauseum.

If most of this expanded market has shifted over to mobile where they're still playing games, I'm sure many of you would clutch at your precious and call them "FALSE GAMERS" too. But they're still playing games, they're just playing Crossy Road now, and it's on mobile. As far as "changing everything" -- you'll notice that today a fairly large "console" gaming company has now shifted entirely to mobile. They're far from the first and they're far from the last.

It has nothing to do with fads. It's just standard market dynamics.

If that crowd has left consoles then yes, the console market is contracting, and the numbers so far bear that out.

I don't know why this seems to be a bitter pill for so many outside of fanboyism. Is it the idea that your favorite company is "winning" now only for the prize to be less golden than it was in years past?
 
If they moved on to mobile gaming (and I think that's a reasonable assumption to make because the mobile gaming demographic is so broad and vast), didn't they do just that? Didn't they change everything?

I don't think they moved on to mobile gaming because of Wii though. They got into it because the platform was literally in their hands all the time.
 
No, they're still bitter, and they're still wrong. And even more wrong today. You can see it with every "but Nintendo doesn't count!" post. Like any rational person would view a market that way.

The PS2's success was due in large part to the expanded market. People that bought it for its DVD capabilities, or for the odd game here and there.

The Wii captured those people and expanded the market further. That's what happens in a growing market.

No rational person would discount huge segments of the market with a "no true scotsman" fallacy but you see it here on GAF ad nauseum.

If most of this expanded market has shifted over to mobile where they're still playing games, I'm sure many of you would clutch at your precious and call them "FALSE GAMERS" too. But they're still playing games, they're just playing Crossy Road now, and it's on mobile. As far as "changing everything" -- you'll notice that today a fairly large "console" gaming company has now shifted entirely to mobile. They're far from the first and they're far from the last.

It has nothing to do with fads. It's just standard market dynamics.

If that crowd has left consoles then yes, the console market is contracting, and the numbers so far bear that out.

I don't know why this seems to be a bitter pill for so many outside of fanboyism. Is it the idea that your favorite company is "winning" now only for the prize to be less golden than it was in years past?

I do agree with you, but you can't deny that from a hardware perspective, the Wii is a bit of an anomaly and thats why it's considered an outlier. It's true that it brought in a lot of people who wouldn't normally play games - WHICH IS A GOOD THING.
However, these same people (most likely) transitioned to either the handheld market or the smartphone market. Again, there is nothing wrong with that.

What most people forget now is that the average gamer is over 30, and plays small games on their smartphones or tablets. They are still considered gamers. The market is growing, but consoles aren't dying either. If anything it's just holding steady.
 
Sega and Konami have been irrelevant for years. They aren't necessary in the console market and they won't be missed.

You are wrong. At least from my perspective. A significant portion of the games I've bought over the last decade have been published by Sega.
 
I think a post I just made is better suited for here instead:

People not thinking physical media and platforms aren't about to disappear sound like every 8 track, cartridge, VHS, DVD, BRD, physical media supporter/lover I have come across throughout my life. Technology isn't static. Having a business model of selling SOFTWARE on a physical closed platform is a ridiculous business decision. "Consoles" as you know it will disappear. It's going to happen sooner than later. Anyone not having this mindset is just somebody who is setting their selves up for disappointment.

Physical media is also on its way out of the door and will become more of a nostalgia/collector's kind of thing. Most media device's don't even come with disc drives anymore.

Spending money on R&D for a piece of physical DRM that sells at or below cost just seems ridiculous

What you're going to see are companies setting up digital distro platforms that people can enjoy games from whatever device they choose. You already have companies with distribution services that have EXCLUSIVES. Why have a console for that. You don't need hardware for exclusives. Microsoft is setting things up for themselves with Windows 10. I'm sure other companies are getting in that same mindset. Why limit yourselves to one device.

It has nothing to do with PC. You have mobile hardware that can become stationary units if consumers wanted big screen entertainment. You got bigger pieces of hardware for people who want more eye candy, framerate, and picture quality for their VR/big screen experience. You're going to have graphical engines with amazing scale-ability (like UE4) that can run software at different levels of fidelity for multiple devices. So as not to limit people on their way of how they want to game.

I just don't understand people who are set on archaic ways of thinking when it comes to entertainment technology.

It's not about consoles dying, it's about platforms evolving.
 
The NX will be a dedicated game system. Smartphones and tablets are separate from it.

ninsub.jpg

Steam Machine is a dedicated system... that can also be accessed from multiple devices. I really think Nintendo is about to prep a digital service that can be enjoyed by anyone with a media device.

I know that this is going to come up from someone. As for people harping about peripherals, what's stopping them from getting it to work with other devices? People already game with multiple peripherals from other traditional console companies on PC or tablets.
 
I think a post I just made is better suited for here instead:

People not thinking physical media and platforms aren't about to disappear sound like every 8 track, cartridge, VHS, DVD, BRD, physical media supporter/lover I have come across throughout my life. Technology isn't static. Having a business model of selling SOFTWARE on a physical closed platform is a ridiculous business decision. "Consoles" as you know it will disappear. It's going to happen sooner than later. Anyone not having this mindset is just somebody who is setting their selves up for disappointment.

Physical media is also on its way out of the door and will become more of a nostalgia/collector's kind of thing. Most media device's don't even come with disc drives anymore.

Spending money on R&D for a piece of physical DRM that sells at or below cost just seems ridiculous

What you're going to see are companies setting up digital distro platforms that people can enjoy games from whatever device they choose. You already have companies with distribution services that have EXCLUSIVES. Why have a console for that. You don't need hardware for exclusives. Microsoft is setting things up for themselves with Windows 10. I'm sure other companies are getting in that same mindset. Why limit yourselves to one device.

It has nothing to do with PC. You have mobile hardware that can become stationary units if consumers wanted big screen entertainment. You got bigger pieces of hardware for people who want more eye candy, framerate, and picture quality for their VR/big screen experience. You're going to have graphical engines with amazing scale-ability (like UE4) that can run software at different levels of fidelity for multiple devices. So as not to limit people on their way of how they want to game.

I just don't understand people who are set on archaic ways of thinking when it comes to entertainment technology.

It's not about consoles dying, it's about platforms evolving.

Easy, because all of this depends on having a great connection to the internet.
Not good, 3MB range. Great--20 and up.

Until that's more readily solved, most of what you say doesn't apply. And because so much of the gaming world is dependent on that hardware--ie Gamestop, WalMart, Amazon, Best Buy, this ensures that there's going to be physical media for a long time.

Too many times, I'll see this argument made without an understanding that quite a few people want both, or circumstances only permit a certain level of bandwidth consumption, and not everyone can grab 40-50 Gbs in one shot.

My connection here is 300/30 with no download cap. Best friend? 25/5, and he's in the northwest. Close friend? 15/3, because he lives in the middle of nowhere. It does no good to cut off these customers that still shop at those locations named above, because someone else will serve them.

Digital downloads grow every year for the top Pubs. EA reports great numbers...and the digital range is still nowhere close to a threshold you'd need to make that kind of mass switch.
 
Easy, because all of this depends on having a great connection to the internet.
Not good, 3MB range. Great--20 and up.

Until that's more readily solved, most of what you say doesn't apply. And because so much of the gaming world is dependent on that hardware--ie Gamestop, WalMart, Amazon, Best Buy, this ensures that there's going to be physical media for a long time.

Too many times, I'll see this argument made without an understanding that quite a few people want both, or circumstances only permit a certain level of bandwidth consumption, and not everyone can grab 40-50 Gbs in one shot.

My connection here is 300/30 with no download cap. Best friend? 25/5, and he's in the northwest. Close friend? 15/3, because he lives in the middle of nowhere. It does no good to cut off these customers that still shop at those locations named above, because someone else will serve them.

Digital downloads grow every year for the top Pubs. EA reports great numbers...and the digital range is still nowhere close to a threshold you'd need to make that kind of mass switch.

4 years ago I was in the middle of a desert in Kuwait download games on Steam. It took all night, but it was still better than trying to walk to the nearest point of civilization which was more than an hour away. I don't see what the issue is since they do have internet and preloads go up all the time. Even if I could have got a ride to a city, I would have preferred to have the game digitally anyway.

I could understand if they were in a third world country and had no internet, but people in those countries are way more concerned about other things than playing the latest game that's released.

What I stated above isn't going to happen tomorrow, but it's going to happen. It's not going to be about who sells the most consoles, but who has the most accounts on their service.
 
I do agree with you, but you can't deny that from a hardware perspective, the Wii is a bit of an anomaly and thats why it's considered an outlier. It's true that it brought in a lot of people who wouldn't normally play games - WHICH IS A GOOD THING.
However, these same people (most likely) transitioned to either the handheld market or the smartphone market. Again, there is nothing wrong with that.

What most people forget now is that the average gamer is over 30, and plays small games on their smartphones or tablets. They are still considered gamers. The market is growing, but consoles aren't dying either. If anything it's just holding steady.

I don't really view it as an anomaly though. It simply came in and drank the PS2's milkshake. The "weakest" hardware has nearly always won each console generation so the Wii winning isn't a surprise by that measure. The tech has never been as important as appeal to the broader market.

I agree that the market is growing but I don't think it's true for consoles. If I had to guess, the Wii was the top of the bell curve, and we're going to see decline from here on out.

Unless the concept of the "console" is reinvented and manages to attract the casual market again. Maybe VR will do that. Maybe streaming. Who knows?
 
Mobile is somewhat a fad, because many (not all) mobile gamers don't give a shit about actually playing their games. For a lot of those people, if they never played another game in their life they would be sad for about a day and then they'd do other stuff.

Wii was a fad in the same way. Doesn't matter where those customers went. They came on for Wii and stopped caring quickly.

Those said, the only real crisis console gaming faces is AAA development, which is pretty much a car, already driven off a cliff and about to crash into the ground and explode.
 
Mobile is somewhat a fad, because many (not all) mobile gamers don't give a shit about actually playing their games. For a lot of those people, if they never played another game in their life they would be sad for about a day and then they'd do other stuff.

Wii was a fad in the same way. Doesn't matter where those customers went. They came on for Wii and stopped caring quickly.

Those said, the only real crisis console gaming faces is AAA development, which is pretty much a car, already driven off a cliff and about to crash into the ground and explode.

I don't think it's really comparable. The Wii was a fad, but it died because people decide that siting in front of their TV, Wiimote in hand, was no longer worthwhile. Everyone needs a phone, and everyone will always carry a phone. That's a huge, captive market to target.
 
As did all the people that bought PS2's to use as a DVD player...

The Wii was an anomaly bullshit... is fucking sad.

"fucking sad"? Really?

It was an anomaly.

The DS is a handheld, and the handheld market is suffering because mobile has taken over.

The PS2 WAS abnormal in that sense, those were sales that the console market won't ever recover because there are dedicated DVD players now.
 
"fucking sad"? Really?

It was an anomaly.

In what way?

Where did the "160 Million" PS2 owners go?
Or the 160 Million DS owners?

Why are those two not anomalies? Trying to paint Wii owners as an anomaly comes off as just trying to create yet another out group in an already contracting market. Why don't we just pretend that Fifa or Madden players are anomalous?
 
"fucking sad"? Really?

It was an anomaly.

So the PS2 and PS1 were anomaly as well?

Because in case you don't remember, before PS1 no games console had sold more than 60m yet PS1 easily sold more than 100m, also PS2 sold 150m when no other console has sold that much ever, that's more than the Wii by far.

Also must mean Nintendo DS is an anomaly as well...

Console gaming isn't dead, but that's not to say the market hasn't contracted.
 
Rockstar literally made over $2 billion with GTA V... Console gaming isn't going anywhere. Some Japanese devs may go away. But Valve, Bungie, Blizzard, Naughty Dog, Bioware, Rockstar, aren't going anywhere.

Konami isn't what it once was, neither were their series. These days, more kids probably know about Minecraft or would play it over any Metal Gear, Castlevania etc. Additionally, if mobile gaming does become the future, they're essentially mobile consoles, won't be long before we get AA or AAA quality games on mobile. The technology is there. They are at like xbox 360 level graphics or better in mobile already.
 
tumblr_inline_nklfstEqIT1so87lj.jpg

Source: statista.com

Video game revenue worldwide by source. 2015 is projection, 2014's Q4 is not full data so part projection too.

See console market. Thanks.
 
A few companies making a lot of money on very few products are not a sign that the console market is healthy, believe it or not.

A big problem seems to be that only a few companies are making the big money, at the exclusion of everyone else.

There might be more money overall, but it's spreading to fewer hands and fewer games. It's just like the music, movie and book publishing industries not too long ago. Spoiler alert: That can't stay the same forever.
 
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