The Witcher 3 | Review Thread

he is missing his neck and the rest of his head.

Nope. That's nilfgaardian armor. It has a neck guard that rises from each shoulder pad. The issue is Geralt clips through the neck guard.


Really tho that's a very optional piece of armor. Geralt would never put on that armor.. Their animations can't be expected to account for odd Armors like that.
 
Given how much CDPR has gone for small touches, I'm sure they've done this.

I pre-ordered and preloading now (PSN) Can't wait, in less than 4 days!



No, they took out permadeath.

Last what we have heard for now they have scrapped permadeath from TW3. Death March is basically Dark difficulty.



Ellohime is... yeah. Cohh was better.

Interesting. I imagine something like that would be hard to balance. Imagine playing for 120 hours and then you fucked up just a little bit and you were killed....yikes.

Has anyone posted the achievement list. It's been up on the internet for some time.
 
You didn't like Witcher 2 or DA:I.

I recommend saving yourself $60. You won't be satisfied with this either IMHO.

Yeah you're probably right. I might get it on a steam sale or something.
 
Interesting. I imagine something like that would be hard to balance. Imagine playing for 120 hours and then you fucked up just a little bit and you were killed....yikes.

Has anyone posted the achievement list. It's been up on the internet for some time.

Yeah, I imagine they didn't want the angry people tweeting and emailing etc. LOL

I know it's 52 iirc, but I'm good. I haven't even watched streams since the PS4 footage bucket dropped.
 
Does anyone know the difference between the 2 hardest difficulty´s?
All information I can find is between easy/normal and what is different for hard.
 
Going by that GOG stream, in Death March:
- Enemies hit harder
- Your attacks do lower damage (higher enemy defence or lower Geralt stats or both?)
- Enemy HP doesn't change (above point kind of does this tho)

Even tho this will essentially be my first Witcher game (I am playing Witcher 2 now, but only in chap 1), I will start in Death March. If that feels too cumbersome, esp if the battle system doesn't click with me, I'll go a lower difficulty.

I don't mind difficulties usually, but I don't want Geralt to be gimped by the end of the game compared to someone who played the game on easy. If a person on easy has higher stats for Geralt by end game, it'd suck to have played through on DM. As a min-maxer in RPGs, I want Geralt to have the maximum of everything by end game.
 
If a person on easy has higher stats for Geralt by end game, it'd suck

yeah giving players less choices to play around with (skillpoints) seems like a lame way to increase difficulty since a player on DM won't be able to experience all the game has to offer.
 
yeah giving players less choices to play around with (skillpoints) seems like a lame way to increase difficulty since a player on DM won't be able to experience all the game has to offer.

Choice & consequence also goes for combat mechanics. Same as in The Witcher 2 where you never had enough skill points to fill out everything.
 
I don't mind difficulties usually, but I don't want Geralt to be gimped by the end of the game compared to someone who played the game on easy. If a person on easy has higher stats for Geralt by end game, it'd suck to have played through on DM. As a min-maxer in RPGs, I want Geralt to have the maximum of everything by end game.

yeah giving players less choices to play around with (skillpoints) seems like a lame way to increase difficulty since a player on DM won't be able to experience all the game has to offer.

Even on easiest difficulty mode you won't be able to unlock every skill and max out them, as far we know. My understanding is that higher difficulty settings like Death March affect how much Geralt's stats like HP increases per level up. You still get skill point every level up, and additional ones from some quests and places of power.

Easier difficulties just give you more HP etc. per level up so game is, well, easier.
 
I've never played a Witcher game, but I'm so excited just to have another amazing world to get lost in.

Same here, my last one was Red Dead Redemption. Still play it to this day, with some saying it's the RDR of Fantasy I had to have it. The Kotaku review told me all I need to know.

PS:Btw, You're awesome 4 rocking Kenshin Himura ;)
 
Even on easiest difficulty mode you won't be able to unlock every skill and max out them, as far we know. My understanding is that higher difficulty settings like Death March affect how much Geralt's stats like HP increases per level up. You still get skill point every level up, and additional ones from some quests and places of power.

Easier difficulties just give you more HP etc. per level up so game is, well, easier.

Choice & consequence also goes for combat mechanics. Same as in The Witcher 2 where you never had enough skill points to fill out everything.

Even so if the game on normal/hard is designed around (say) 50 skill points and in DM you get 40 your character is 20% less flexible.
 
Even so if the game on normal/hard is designed around (say) 50 skill points and in DM you get 40 your character is 20% less flexible.

What?

You get skill point per level up, last given to you at level 50. Meaning 50 skill points from leveling up alone, then more from quests and places of power. We have no idea how many points can be gained from those two.

Am I missing something here?

Edit: Sentences are hard
 
You... don't get experience from killing monsters on Hard? What? That makes literally no sense, Geralt's entire thing is killing monsters.

I really wish hard-coded difficulty settings would die in favor of toggleable options you pick at the start of a new game. I love the reduced map markers, reduced healing and tougher fights, but I hate the gimped level ups and removal of exp gain from killing monsters (which, again, is the main thing you do in the game).
 
Interesting. I imagine something like that would be hard to balance. Imagine playing for 120 hours and then you fucked up just a little bit and you were killed....yikes.

Has anyone posted the achievement list. It's been up on the internet for some time.

Yeah, I imagine they didn't want the angry people tweeting and emailing etc. LOL

I know it's 52 iirc, but I'm good. I haven't even watched streams since the PS4 footage bucket dropped.

But... that's the POINT of permadeath. It's a meaningful punishment for carelessness and heightens the tension (and thus possibly the enjoyment). I've had 30+ hour games in ADOM wiped, and it just makes the next go through all the sweeter. You don't balance so no one ever dies, you balance so that someone who is careful, good, AND lucky might be able to get through without dying.

Sure, it's not for everyone, but it would've just been an option. Not a major deal, but I wish more AAA games would have the guts to include such a mode
 
You... don't get experience from killing monsters on Hard? What? That makes literally no sense, Geralt's entire thing is killing monsters.

I really wish hard-coded difficulty settings would die in favor of toggleable options you pick at the start of a new game. I love the reduced map markers, reduced healing and tougher fights, but I hate the gimped level ups and removal of exp gain from killing monsters (which, again, is the main thing you do in the game).

Afaik you don't get XP from farming monsters on any difficulty. This is first time I'm hearing that you get XP from farming monsters on Easy and Normal. Also Geralt's thing is to kill monsters for money (and XP), or how often witchers do that stuff without payment for people they don't know?
 
Even tho this will essentially be my first Witcher game (I am playing Witcher 2 now, but only in chap 1), I will start in Death March. If that feels too cumbersome, esp if the battle system doesn't click with me, I'll go a lower difficulty.

I'll be starting in Death March as well. I imagine that at this difficulty we will have to utilise the Bestiary and Geralt's full complement of arsenal; signs, bombs and potions alike, to be able to survive, especially if there will be an enemy as strong as
The Operator
.
 
You... don't get experience from killing monsters on Hard? What? That makes literally no sense, Geralt's entire thing is killing monsters.

I really wish hard-coded difficulty settings would die in favor of toggleable options you pick at the start of a new game. I love the reduced map markers, reduced healing and tougher fights, but I hate the gimped level ups and removal of exp gain from killing monsters (which, again, is the main thing you do in the game).

Well, you gained XP in TW2 from killing monsters, but the gains were so low as to not even matter at all. This isn't really any different.

There is an IN-GAME option to turn off Chromatic Aberration.

11/10 GOTY

Chromatic Aberration and the way 99% of games use bloom to ill effect are the worst things about modern graphics. I have no idea who actually thinks CA looks good in gaming. I have yet to see one instance where it doesn't look like smeared vaseline, pseudo 3D without the glasses or like you're looking through a fishbowl. There were a lot of posters in the Bloodborne thread claiming it wasn't noticeable at all, and that their vision is perfect. But it stood out to me and was really freaking awful.
 
Well, you gained XP in TW2 from killing monsters, but the gains were so low as to not even matter at all. This isn't really any different.

Some is better than none. You gained exp from killing enemies in the first game as well.

Do monsters not respawn or something? Because I really don't see any reason to hunt monsters outside of quests if you don't get experience for it.
 
What?

You get skill point per level up, last given to you at level 50. Meaning 50 skill points from leveling up alone, then more from quests and places of power. We have no idea how many points can be gained from those two.

Am I missing something here?

Edit: Sentences are hard

I'm not sure if DM receives less skill points. I'm just saying if it does I feel, as a player who will be playing DM first time around, that it's not the sort of difficulty I enjoy.

The IGN live stream they popped like 100 points pretty quickly and weren't max level. It's not 1 point per level, but probably a few. If on normal one gets 3 points per level and on DM you get 2, that limits my options as a player in a way that makes the game less interesting imo.
 
I'll be starting in Death March as well. I imagine that at this difficulty we will have to utilise the Bestiary and Geralt's full complement of arsenal; signs, bombs and potions alike, to be able to survive, especially if there will be an enemy as strong as
The Operator
.

Same here. The more I read and hear the more it sounds like many of these gameplay systems are actually balanced for harder difficulties. And with all the reviewers complaining about how quickly you overlevel the main quest, I welcome the lower exp and stat gains.
 
I'm not sure if DM receives less skill points. I'm just saying if it does I feel, as a player who will be playing DM first time around, that it's not the sort of difficulty I enjoy.

The IGN live stream they popped like 100 points pretty quickly and weren't max level. It's not 1 point per level, but probably a few. If on normal one gets 3 points per level and on DM you get 2, that limits my options as a player in a way that makes the game less interesting imo.

It's one point per level, at least what devs are saying and what streams of early copies have shown.

You need to keep in mind that these streams with devs [IGN, Amazon thing...] basically have cheats enabled. Devs have just given Geralt all kinds of gear, a lot dough and metric ton of skillpoints so they can fuck around with builds. Somehow I think level 15 Geralt isn't supposed to have 100+ skill points :D
 
Even on easiest difficulty mode you won't be able to unlock every skill and max out them, as far we know. My understanding is that higher difficulty settings like Death March affect how much Geralt's stats like HP increases per level up. You still get skill point every level up, and additional ones from some quests and places of power.

Easier difficulties just give you more HP etc. per level up so game is, well, easier.

Yeah, I am not talking about the skill points and skills. I'll be getting a mod to get all skills unlocked in my playthrough regardless of difficulty. Locking out skills for 2nd playthrough is a really dumb idea, esp if you can only equip 12 skills.

I am talking about Geralts stats, like attack, defense etc, being lower than someone playing the game on easy. Are you sure it's only HP?
A person that played the game on easy will have higher stats than a player that played the game on DM. And as a min-maxer in RPGs, I really hate this. You'd think the stats would be the same in all difficulties, let alone punish people that put in more effort in gameplay.
 
I'm not sure if DM receives less skill points. I'm just saying if it does I feel, as a player who will be playing DM first time around, that it's not the sort of difficulty I enjoy.

The IGN live stream they popped like 100 points pretty quickly and weren't max level. It's not 1 point per level, but probably a few. If on normal one gets 3 points per level and on DM you get 2, that limits my options as a player in a way that makes the game less interesting imo.

I wouldn't take what you saw on the IGN stream as an indication of how the points are distributed. I havent seen that IGn stream, but in last weeks Twitch stream they also had a ton of points and mentioned that that is not how many you'd normally have.
 
Yeah, I am not talking about the skill points and skills. I'll be getting a mod to get all skills unlocked in my playthrough regardless of difficulty. Locking out skills for 2nd playthrough is a really dumb idea, esp if you can only equip 12 skills.

I am talking about Geralts stats, like attack, defense etc, being lower than someone playing the game on easy. Are you sure it's only HP?
A person that played the game on easy will have higher stats than a player that played the game on DM. And as a min-maxer in RPGs, I really hate this. You'd think the stats would be the same in all difficulties, let alone punish people that put in more effort in gameplay.

You claim to be a min/maxer, yet complain about how you can't have access to all of the skills? Nope.
 
I am talking about Geralts stats, like attack, defense etc, being lower than someone playing the game on easy. Are you sure it's only HP?
A person that played the game on easy will have higher stats than a player that played the game on DM. And as a min-maxer in RPGs, I really hate this. You'd think the stats would be the same in all difficulties, let alone punish people that put in more effort in gameplay.

Well devs have just said that Geralt gains less stats per level up on harder difficulties so one assumes they mean stuff like HP.

But is it really min-maxing play when you don't put any points to stats like vitality, strength etc., but that stuff is automatically handled by game? By reaching max level and getting best gear while playing in DM gives you min-max stats for DM. Do same on easiest and you have min-maxed stats for easiest difficulty.

I guess we look at it differently, I just think that you can min-max no matter of difficulty. I don't see it as punishment either, I just see it as way to add challenge to harder difficulties without bloating living shit out of monster HP pools etc.
 
Well devs have just said that Geralt gains less stats per level up on harder difficulties so one assumes they mean stuff like HP.

But is it really min-maxing play when you don't put any points to stats like vitality, strength etc., but that stuff is automatically handled by game? By reaching max level and getting best gear while playing in DM gives you min-max stats for DM. Do same on easiest and you have min-maxed stats for easiest difficulty.

I guess we look at it differently, I just think that you can min-max no matter of difficulty. I don't see it as punishment either, I just see it as way to add challenge to harder difficulties without bloating living shit out of monster HP pools etc.

That's how I see it too. Why complain about not having the same stats, as though it's somehow some "unfair advantage" when you're already changing the rules of the game by raising the difficulty?
To me, the very definition of min/maxing is maximizing your available benefits for the most gain.
 
I've never played a Witcher game, but I'm so excited just to have another amazing world to get lost in.
Just be aware, all the different characters and regions might be a bit overwhelming, so make sure to consult the in game encyclopedia and the compendium that comes with the physical copies.
 
Just be aware, all the different characters and regions might be a bit overwhelming, so make sure to consult the in game encyclopedia and the compendium that comes with the physical copies.

fuck that

read all of the books and play witcher 1 and 2 before launch.

you know you want to
 
I wouldn't take what you saw on the IGN stream as an indication of how the points are distributed. I havent seen that IGn stream, but in last weeks Twitch stream they also had a ton of points and mentioned that that is not how many you'd normally have.

That's clear. However keep in mind if a dev can spend 100 points into a character build and only be of middle power( they seemed to be around 15) then either the points one receives from level up is very low and the majority of points are acquired by finding them, OR one receives more than 1 point per level.

Either way, i was just echoing a concern that hasn't been definitively confirmed yay or nay. i wait to see what happens when the game releases.
 
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