Yup, that's nice. Still don't care.
Yup, that's nice. Still don't care.
Here you go. So I guess PS4 is running Ultra settings?! PS4 and PC version look almost identical!
https://www.youtube.com/watch?v=Xygm7OOsIgQ
Yup, that's nice. Still don't care.
That all looks bad, especially the foliage to me, but what the hell are those comparisons from? a trailer vs PC Ultra? PC vs Xbox One? What?
That all looks bad, especially the foliage to me, but what the hell are those comparisons from? a trailer vs PC Ultra? PC vs Xbox One? What?
https://lh4.googleusercontent.com/-gy0I9lsu3gQ/VVajdufQIiI/AAAAAAAAHe8/Emo-Y8mUubM/w506-h540-no/a.gif
https://lh5.googleusercontent.com/-...lI/AAAAAAAAHe0/G0jHv6w8tVw/w720-h406-no/b.gif
https://lh5.googleusercontent.com/-...OI/AAAAAAAAHew/qxTk3tmfSfc/w720-h288-no/c.gif
https://lh6.googleusercontent.com/-...UI/AAAAAAAAHfE/v6Wwts3-ACA/w707-h242-no/d.gif
https://lh5.googleusercontent.com/-...5I/AAAAAAAAHfM/M7uTlEFvh0g/w564-h534-no/e.gif
https://lh6.googleusercontent.com/-...uI/AAAAAAAAHfU/fzUzC3HxCLo/w585-h473-no/f.gif
Woah, PS4 running PC ultra settings confirmed.
Yup, that's nice. Still don't care.
Yup, that's nice. Still don't care.
Yup, that's nice. Still don't care.
That all looks bad, especially the foliage to me, but what the hell are those comparisons from? a trailer vs PC Ultra? PC vs Xbox One? What?
I think the downgrade is simply because they couldn't produce a game with the texture quality etc as shown in those first few trailers in a reasonable amount of time with a reasonable budged. they would basically be throwing months of delays and some millions more in budget at stuff that in the next few years after release only a small portion of PC gamers would even be able to take advantage off, it's just a waste of time and money to go too far above and beyond console quality for most devsHere's something I just don't understand.
Assuming the downgrade is due to parity (which seems kind of tin foil hat at surface level to think CDPR would do this until I read a dev supposedly flat out confirmed this was the reason, not to mention a few other games most notably Watch Dogs did this for the same reason), I just fail to understand why there must be parity. Unless Microsoft or Sony is paying them boatloads of cash, I see no reason for them to maim the PC version so it doesn't look better by leaps and bounds. I get the reasoning behind parity, so console gamers don't feel like they purchased an inferior product. But why must console gamers not feel like they purchased an inferior product? If you want the graphically better version, get or a build a powerful gaming PC and get it on PC. If you can't afford that, well sorry but that's life. As a general rule better products are usually more expensive. That's like saying Ferrari should use the same engine the Nissan Versa is using, so Nissan Versa owners don't feel like they bought a slower and all around inferior car. Where's the logic in that? (may not be a perfectly translatable analogy but you get the idea).
Of course there could be other reasons, like over-ambition and then facing the reality that they overextended themselves, or not having time to make a PC version then port a downgraded version to consoles. But parity seems so obvious because for whatever reasons dev's like to do this, I'm just not sure why unless money is involved, and I don't take CDPR as the greedy type. Whatever the case, it's just really disheartening to see CDPR turn out like this, and consoles certainly had some part in that.
Wait, what's this I'm reading about them shipping out an earlier build now? That seems like a colossal mistake too hard to miss before they went gold. I'll be dumbfounded if this patch greatly improves graphics and/or makes it look like the 2013 trailer. But I feel they are greatly over-exaggerating the so called improvements this patch will bring.
Are those PC vs PS4 comparisons?
If so, PC version is looking quite nice.
Yup, that's nice. Still don't care.
I think I'm going into a cave for the next 3 days. I'm confused as fuck.
But that's an ETERNITY from now!How about everyone just wait until the game officially launches?
How about everyone just wait until the game officially launches?
How about everyone just wait until the game officially launches?
I think the downgrade is simply because they couldn't produce a game with the texture quality etc as shown in those first few trailers in a reasonable amount of time with a reasonable budged. they would basically be throwing months of delays and some millions more in budget at stuff that in the next few years after release only a small portion of PC gamers would even be able to take advantage off, it's just a waste of time and money to go too far above and beyond console quality for most devs
which is perfectly fine and understandable from a business (and getting the game actually done) point of view, the problem is that for months they have been saying there is no downgrade and that people just need to wait for ultra screenshots, which is a bit of a dick move from a company that was usually seen as very pro consumer
How about everyone just wait until the game officially launches?
How about everyone just wait until the game officially launches?
Yes you do. If you didn't you wouldn't be posting in a thread entitled: "Downgrade Arguments".
Why are you posting in a thread regarding issues you don't care about?
Why are you in this thread then?
Why do you feel compelled to announce that?
Yep I'm just going to wait. I don't see how their won't be massive downgrades, but these too many of these comparisons being made are fucking ridiculous.
But can we not say ToD as a dismissal when we know the lighting engine was indeed downgraded for the newer images?
I think the downgrade is simply because they couldn't produce a game with the texture quality etc as shown in those first few trailers in a reasonable amount of time with a reasonable budged. they would basically be throwing months of delays and some millions more in budget at stuff that in the next few years after release only a small portion of PC gamers would even be able to take advantage off, it's just a waste of time and money to go too far above and beyond console quality for most devs
which is perfectly fine and understandable from a business (and getting the game actually done) point of view, the problem is that for months they have been saying there is no downgrade and that people just need to wait for ultra screenshots, which is a bit of a dick move from a company that was usually seen as very pro consumer
I think the downgrade is simply because they couldn't produce a game with the texture quality etc as shown in those first few trailers in a reasonable amount of time with a reasonable budged. they would basically be throwing months of delays and some millions more in budget at stuff that in the next few years after release only a small portion of PC gamers would even be able to take advantage off, it's just a waste of time and money to go too far above and beyond console quality for most devs
which is perfectly fine and understandable from a business (and getting the game actually done) point of view, the problem is that for months they have been saying there is no downgrade and that people just need to wait for ultra screenshots, which is a bit of a dick move from a company that was usually seen as very pro consumer
I agree with you, that is a pretty dick move and not something I'd expect from such a pro consumer, anti DRM and honest developer. But if what you're saying is true, how did they get the game to look so good back in 2013? I'm guessing it was in engine footage (not actual gameplay) of what the engine is capable of? Or maybe it was a snippet of the actual game they had completed but they realized it would take forever for them to finish the game at this level of graphical fidelity, so they downgraded the work they had done so far, lowered their goals on graphics and continued on?
They are from the-game-that-not-existed to the-game-that-is-not-downgraded.
I would like to play a little Devil's Advocate here though just a bit.
I usually don't play devil's advocate, but since the geometry is mostly the same (while some objects in the bottom gif are completely missing), to me those comparisons look like about what you would expect sliding from low to high (or ultra).
Hope CDPR had downgrade insurance.downgrade totaled out the game.
![]()
This right here seems to show HBAO+ on and off. Or at least something similar. The grass definitely looks way more flat without it.
I usually don't play devil's advocate, but since the geometry is mostly the same (while some objects in the bottom gif are completely missing), to me those comparisons look like about what you would expect sliding from low to high (or ultra).
Nice post.
I would like to play a little Devil's Advocate here though just a bit. I think the parity thing could backfire on them in the long term. Sure, if they want to see themselves as a top tier AAA developer, they may be happy with the front loaded sales of the game (we'll see come May NPD in the US). But by not "future proofing" their game for the PC crowd, they could be hurting themselves in the long term and for future projects. Basically, future proofing ensures that your game will endure the test of time and will continue to drive sales for itself as PC gamers and hardware advance. Crysis was a good example of this as people continued to go back to the game to see how their new and improved hardware could run the game. Could you improve some settings? More framerate? Etc. Some people may scoff at this, but this is a very real thing for a big segment of the community.
PC games aren't about front loaded sale. It's the marathon. Not the sprint. Why would you force parity with consoles and risk sabotaging your game with a rather large segment of your community. Because I will tell you this. No matter the reviews on this game, the console sales won't be as impressive as one may think.
I usually don't play devil's advocate, but since the geometry is mostly the same (while some objects in the bottom gif are completely missing), to me those comparisons look like about what you would expect sliding from low to high (or ultra).
Thanks for letting us know. I was hoping they'd have something up today.GiantBomb video is up. Two hours of Xbox One footage, I think.
If you think the geometry is the same you need a new paír of glasses.
![]()
You seem to be confusing texture and shaders with geometry.
Does anyone actually believe all this crap? There are many arguments I can make as to why the shots are bull but I can't be bothered if people don't just realize for themselves.
For example time of day differences, missing settings, console shots etc
The geometry on the windows on the bottom of the building is noticeably different.You seem to be confusing textures and shaders with geometry. Notice the word "mostly"? Because I'm pretty sure you quoted me saying that. And I don't need glasses, and never have.
Nice post.
I would like to play a little Devil's Advocate here though just a bit. I think the parity thing could backfire on them in the long term. Sure, if they want to see themselves as a top tier AAA developer, they may be happy with the front loaded sales of the game (we'll see come May NPD in the US). But by not "future proofing" their game for the PC crowd, they could be hurting themselves in the long term and for future projects. Basically, future proofing ensures that your game will endure the test of time and will continue to drive sales for itself as PC gamers and hardware advance. Crysis was a good example of this as people continued to go back to the game to see how their new and improved hardware could run the game. Could you improve some settings? More framerate? Etc. Some people may scoff at this, but this is a very real thing for a big segment of the community.
PC games aren't about front loaded sale. It's the marathon. Not the sprint. Why would you force parity with consoles and risk sabotaging your game with a rather large segment of your community. Because I will tell you this. No matter the reviews on this game, the console sales won't be as impressive as one may think.