Dragon Age: Origins vs Inquisition

Coxswain

Member
Dragon Age is an utterly bizarre franchise for me, because so far, every game in it has been equally mediocre, but none of them have been uniformly mediocre - that is, their mediocrity is kind of an average of a bunch of really good qualities and a bunch of really shitty qualities - and not a single game in the franchise has been good at anything that any of the others are good at.


+Origins had a great UI that was a joy to play on a purely tactile level
- Unfortunately, it also had the most shallow and shitty combat mechanics in the franchise
+The size of the game world was great, it pretty much all felt hand-crafted, and the content density was spot on.
- Too bad it was unimaginably dull. Medieval Eurohamlet after Eurohamlet, thatched roofs and all, broken up by a bunch of elves in a forest and some dwarves in a cave city. Kill me.
+ Mechanically speaking, it had great reactivity. They gave you a ton of choices to make, and most of them had tangible repercussions.
- Narratively speaking, the reactivity was horrible, because everything was so dry, bland, and stupid that it was impossible to actually care what choice you made, or if you were going to see the results of it.
+ Sten was rad.
- Literally every other cast member ranged from aggressively boring to totally insufferable.



+Dragon Age 2 had the best combat mechanics in the franchise, by far. Characters who weren't Mages were actually not only useful unlike Origins, but were also interesting to play, which is basically diametrically opposed to Origins. Plus you couldn't brute force your way through encounters via chugging infinite potions in lieu of playing tactically.
- The interface was a huge step down from Origins, though. Not being able to zoom out far enough, not being able to tilt the camera high enough, and not being able to detach the camera from a character really hurt it. Plus the actual encounter design and combat variety was basically nonexistent. Waves, waves, waves.
+The premise of the story blows the other two games out of the water, and following a single character through life in a single city over the course of 7-10 years or however long it was is just inherently more interesting than there being a big army of mindless evil things with a boss at the end.
- The third act just sort of abruptl
+The best members of the cast are far and away the best party members in the franchise. Varric was great (and DA2 Varric was a lot better than DAI Varric), and Aveline was awesome; getting to see her develop over the years from a rookie guard, to a captain, to basically the chief of police was a genuinely cool arc that made her seem like an actual character with some agency of her own. Even some of the worse characters in the game are made more interesting by the span of time that the game covers, because it gives them an arc. The Friendship/Rivalry system was also a lot better than any of the other games' relationship mechanics, even if it wasn't spectacular.
- Merrill. I mean there are other characters I didn't like and there were some big flaws in them, but next to Merrill, complaining about anything Fenris did is kind of like saving your hamster from a house fire and leaving your kid inside.



+Inquisition had a pretty great game world. I had a lot of fun firing the game up for 10-15 minutes, going to a map I hadn't explored, and just setting off in some direction to kill stuff for a while.
- The actual content, once you got done with (or tired of) aimless exploration, was really, really thin. You can count the number of fleshed out sidequests in each zone on one hand, easily. And while I personally didn't mind the combat-only Rift stuff, and didn't feel compelled to do any of the shitty collectathon bullshit, they did a really poor job of signposting which parts of the game consisted of meaty content, which parts were just basic gameplay, and which parts were meaningless filler.
+The combat had some genuinely cool mechanics and ideas. The combination of the auto-refilled basic potions and the ability to craft a similarly-limited set of items with different effects was a good compromise between the broken mess of DAO's consumables and the inflexible small stock of DA2's. Guard was a super interesting mechanic that I absolutely loved the concept of. Intra-class balance was kind of shit, but all the classes were viable, and all of them had at least a build or two that was effective and fun to play.
- Most of the good ideas ended up being really half-baked. Guard was super cool as basically a soft healing mechanic, but the maximum you could accumulate was pitifully low, and most of the methods to generate guard were either dependent on you being able to block/counter attacks, or on you being surrounded by a number of enemies. The fights where you really needed to make use of it were often against single enemies who couldn't be blocked (and would deal more damage than the maximum amount of Guard you could accumulate anyway). They obviously have no idea how to design enemies for a game with action-based combat (see: Terrors), their party AI was obviously not up to snuff for a game with that sort of action pacing, and the 'tactical mode' was a total fucking joke.
+I really liked the War Table stuff. Very low-impact, both in terms of the resources required to develop it, and in terms of how much time and effort the player needs to spend on it, but it did a really good job of selling the idea of "the Inquisition" as a narrative thing that exists and is bigger than just a 4-person party.
- The main story stuff felt really abrupt and disjointed. All that shit about Mages and Templars and it's wrapped up in the first two hours? And it's for another story about some ancient evil bugaboo that's awoken to do... something. Fuck off with that.


I think if I were to choose, I'd rather play Inquisition if I was only going to play for a short period of time, and if I was going to play the whole game, I'd probably either start with Origins, get tired of the shitty balance and mechanics, go to DA2, get tired of the copy-pasted quests and encounters, and then get bored and do something else, or I'd reverse the order and get bored of DA2 first, then Origins.
 

Sothpaw

Member
Jesus christ is this even a question? Origins is actually a good game. Inquisition is the worst pop-a-mole boring rpg ever. Even DA2 is better than Inquisition.
 

mikeGFG

Banned
What difficulty do you choose ?

Anyway, DAI over DAO for me without any doubt.
DA2 better than DAI ? Probably you only played one of them.

Nightmare difficulty on every game.

Dragon Age II's encounters actually required a bit of finesse (also, fuck bandits).

While Dragon Age Inquisition's hardest fights were no more than MMO style Tank-and-Spanks.
 

Sothpaw

Member
Nightmare difficulty on every game.

Dragon Age II's encounters actually required a bit of finesse (also, fuck bandits).

While Dragon Age Inquisition's hardest fights were no more than MMO style Tank-and-Spanks.

MMO tank and spank is too high of praise for DAI combat.
 
Dragon Age is an utterly bizarre franchise for me, because so far, every game in it has been equally mediocre, but none of them have been uniformly mediocre - that is, their mediocrity is kind of an average of a bunch of really good qualities and a bunch of really shitty qualities - and not a single game in the franchise has been good at anything that any of the others are good at.


+Origins had a great UI that was a joy to play on a purely tactile level
- Unfortunately, it also had the most shallow and shitty combat mechanics in the franchise
+The size of the game world was great, it pretty much all felt hand-crafted, and the content density was spot on.
- Too bad it was unimaginably dull. Medieval Eurohamlet after Eurohamlet, thatched roofs and all, broken up by a bunch of elves in a forest and some dwarves in a cave city. Kill me.
+ Mechanically speaking, it had great reactivity. They gave you a ton of choices to make, and most of them had tangible repercussions.
- Narratively speaking, the reactivity was horrible, because everything was so dry, bland, and stupid that it was impossible to actually care what choice you made, or if you were going to see the results of it.
+ Sten was rad.
- Literally every other cast member ranged from aggressively boring to totally insufferable.



+Dragon Age 2 had the best combat mechanics in the franchise, by far. Characters who weren't Mages were actually not only useful unlike Origins, but were also interesting to play, which is basically diametrically opposed to Origins. Plus you couldn't brute force your way through encounters via chugging infinite potions in lieu of playing tactically.
- The interface was a huge step down from Origins, though. Not being able to zoom out far enough, not being able to tilt the camera high enough, and not being able to detach the camera from a character really hurt it. Plus the actual encounter design and combat variety was basically nonexistent. Waves, waves, waves.
+The premise of the story blows the other two games out of the water, and following a single character through life in a single city over the course of 7-10 years or however long it was is just inherently more interesting than there being a big army of mindless evil things with a boss at the end.
- The third act just sort of abruptl
+The best members of the cast are far and away the best party members in the franchise. Varric was great (and DA2 Varric was a lot better than DAI Varric), and Aveline was awesome; getting to see her develop over the years from a rookie guard, to a captain, to basically the chief of police was a genuinely cool arc that made her seem like an actual character with some agency of her own. Even some of the worse characters in the game are made more interesting by the span of time that the game covers, because it gives them an arc. The Friendship/Rivalry system was also a lot better than any of the other games' relationship mechanics, even if it wasn't spectacular.
- Merrill. I mean there are other characters I didn't like and there were some big flaws in them, but next to Merrill, complaining about anything Fenris did is kind of like saving your hamster from a house fire and leaving your kid inside.



+Inquisition had a pretty great game world. I had a lot of fun firing the game up for 10-15 minutes, going to a map I hadn't explored, and just setting off in some direction to kill stuff for a while.
- The actual content, once you got done with (or tired of) aimless exploration, was really, really thin. You can count the number of fleshed out sidequests in each zone on one hand, easily. And while I personally didn't mind the combat-only Rift stuff, and didn't feel compelled to do any of the shitty collectathon bullshit, they did a really poor job of signposting which parts of the game consisted of meaty content, which parts were just basic gameplay, and which parts were meaningless filler.
+The combat had some genuinely cool mechanics and ideas. The combination of the auto-refilled basic potions and the ability to craft a similarly-limited set of items with different effects was a good compromise between the broken mess of DAO's consumables and the inflexible small stock of DA2's. Guard was a super interesting mechanic that I absolutely loved the concept of. Intra-class balance was kind of shit, but all the classes were viable, and all of them had at least a build or two that was effective and fun to play.
- Most of the good ideas ended up being really half-baked. Guard was super cool as basically a soft healing mechanic, but the maximum you could accumulate was pitifully low, and most of the methods to generate guard were either dependent on you being able to block/counter attacks, or on you being surrounded by a number of enemies. The fights where you really needed to make use of it were often against single enemies who couldn't be blocked (and would deal more damage than the maximum amount of Guard you could accumulate anyway). They obviously have no idea how to design enemies for a game with action-based combat (see: Terrors), their party AI was obviously not up to snuff for a game with that sort of action pacing, and the 'tactical mode' was a total fucking joke.
+I really liked the War Table stuff. Very low-impact, both in terms of the resources required to develop it, and in terms of how much time and effort the player needs to spend on it, but it did a really good job of selling the idea of "the Inquisition" as a narrative thing that exists and is bigger than just a 4-person party.
- The main story stuff felt really abrupt and disjointed. All that shit about Mages and Templars and it's wrapped up in the first two hours? And it's for another story about some ancient evil bugaboo that's awoken to do... something. Fuck off with that.


I think if I were to choose, I'd rather play Inquisition if I was only going to play for a short period of time, and if I was going to play the whole game, I'd probably either start with Origins, get tired of the shitty balance and mechanics, go to DA2, get tired of the copy-pasted quests and encounters, and then get bored and do something else, or I'd reverse the order and get bored of DA2 first, then Origins.

This is probably the best summary of the relative strengths and weaknesses of each of the games. Though I do love more than just Sten on the original cast. DA2 definitely had the strongest cast and strongest narrative theme/concept. It was just executed incredibly poorly, and I'm still bitter about the lack of expansion.

I think one of the odd issues you've pointed out—that every game does different things great and different things terribly—is a product of the incredibly strange way BioWare implements feedback into future products. The essentially seem to focus exclusively on improving the things people liked or hated. People complained about copy-pasted areas in DA2, so they focused on that to an ludicrous degree in DA:I and let a lot else suffer. It's like how people complained about the Mako in ME so they responded by removing all exploration in ME2.
 

ref

Member
It's really hard for me to understand how you could think DA2 is better. That game is basically filled with flaws and frustrating designs. The waves of monsters that come from the ceiling and walls, the 4-5 same repeated areas, the lame town that doesn't change over the years, the sociopaths party members, the dumb spammy combat, the ugly ass environments and characters and the boring plot that they couldn't flesh out without having both sides being right and wrong at the same time.

The lore is usually the redeeming characteristic of Bioware games whether you like the gameplay or not but in DAII the lore is not even interesting.

All of this applied to DA:I, in my opinion.

At least it DA2 it wasn't insanely padded to the point where it's tiring to play. DA:I is probably the 'better' game, but I actually think I enjoyed my time spent in DA2 more.

Also the writing was more consistently alright in DA2 vs DA:I, where it seemed like it was ME3 Citadel level bad (except DA:I is trying to be serious) or pretty uninspired; but tolerable.
 

Shai-Tan

Banned

Ploid 3.0

Member
Seriously, am I the only one that liked that part? That fade segment was waaaay worse..

No, I loved the Deep Roads because there were a ton of fighting done down there. It felt like a great dungeon on both versions and in a game that could run out of enemies, I had to savor those fights.

On topic, I think I'll end up getting more play out of Inquisition as I like the SP and the MP. The SP has respawning enemies, though I feel like I can get overpowered very fast. I hope a balance mod comes out for it like it did for DA:O and DA2. I loved those games with community mods, DAI seem like it will have a harder time modding though :(.
 
Dragon Age is an utterly bizarre franchise for me, because so far, every game in it has been equally mediocre, but none of them have been uniformly mediocre - that is, their mediocrity is kind of an average of a bunch of really good qualities and a bunch of really shitty qualities - and not a single game in the franchise has been good at anything that any of the others are good at.


+Origins had a great UI that was a joy to play on a purely tactile level
- Unfortunately, it also had the most shallow and shitty combat mechanics in the franchise
+The size of the game world was great, it pretty much all felt hand-crafted, and the content density was spot on.
- Too bad it was unimaginably dull. Medieval Eurohamlet after Eurohamlet, thatched roofs and all, broken up by a bunch of elves in a forest and some dwarves in a cave city. Kill me.
+ Mechanically speaking, it had great reactivity. They gave you a ton of choices to make, and most of them had tangible repercussions.
- Narratively speaking, the reactivity was horrible, because everything was so dry, bland, and stupid that it was impossible to actually care what choice you made, or if you were going to see the results of it.
+ Sten was rad.
- Literally every other cast member ranged from aggressively boring to totally insufferable.



+Dragon Age 2 had the best combat mechanics in the franchise, by far. Characters who weren't Mages were actually not only useful unlike Origins, but were also interesting to play, which is basically diametrically opposed to Origins. Plus you couldn't brute force your way through encounters via chugging infinite potions in lieu of playing tactically.
- The interface was a huge step down from Origins, though. Not being able to zoom out far enough, not being able to tilt the camera high enough, and not being able to detach the camera from a character really hurt it. Plus the actual encounter design and combat variety was basically nonexistent. Waves, waves, waves.
+The premise of the story blows the other two games out of the water, and following a single character through life in a single city over the course of 7-10 years or however long it was is just inherently more interesting than there being a big army of mindless evil things with a boss at the end.
- The third act just sort of abruptl
+The best members of the cast are far and away the best party members in the franchise. Varric was great (and DA2 Varric was a lot better than DAI Varric), and Aveline was awesome; getting to see her develop over the years from a rookie guard, to a captain, to basically the chief of police was a genuinely cool arc that made her seem like an actual character with some agency of her own. Even some of the worse characters in the game are made more interesting by the span of time that the game covers, because it gives them an arc. The Friendship/Rivalry system was also a lot better than any of the other games' relationship mechanics, even if it wasn't spectacular.
- Merrill. I mean there are other characters I didn't like and there were some big flaws in them, but next to Merrill, complaining about anything Fenris did is kind of like saving your hamster from a house fire and leaving your kid inside.



+Inquisition had a pretty great game world. I had a lot of fun firing the game up for 10-15 minutes, going to a map I hadn't explored, and just setting off in some direction to kill stuff for a while.
- The actual content, once you got done with (or tired of) aimless exploration, was really, really thin. You can count the number of fleshed out sidequests in each zone on one hand, easily. And while I personally didn't mind the combat-only Rift stuff, and didn't feel compelled to do any of the shitty collectathon bullshit, they did a really poor job of signposting which parts of the game consisted of meaty content, which parts were just basic gameplay, and which parts were meaningless filler.
+The combat had some genuinely cool mechanics and ideas. The combination of the auto-refilled basic potions and the ability to craft a similarly-limited set of items with different effects was a good compromise between the broken mess of DAO's consumables and the inflexible small stock of DA2's. Guard was a super interesting mechanic that I absolutely loved the concept of. Intra-class balance was kind of shit, but all the classes were viable, and all of them had at least a build or two that was effective and fun to play.
- Most of the good ideas ended up being really half-baked. Guard was super cool as basically a soft healing mechanic, but the maximum you could accumulate was pitifully low, and most of the methods to generate guard were either dependent on you being able to block/counter attacks, or on you being surrounded by a number of enemies. The fights where you really needed to make use of it were often against single enemies who couldn't be blocked (and would deal more damage than the maximum amount of Guard you could accumulate anyway). They obviously have no idea how to design enemies for a game with action-based combat (see: Terrors), their party AI was obviously not up to snuff for a game with that sort of action pacing, and the 'tactical mode' was a total fucking joke.
+I really liked the War Table stuff. Very low-impact, both in terms of the resources required to develop it, and in terms of how much time and effort the player needs to spend on it, but it did a really good job of selling the idea of "the Inquisition" as a narrative thing that exists and is bigger than just a 4-person party.
- The main story stuff felt really abrupt and disjointed. All that shit about Mages and Templars and it's wrapped up in the first two hours? And it's for another story about some ancient evil bugaboo that's awoken to do... something. Fuck off with that.


I think if I were to choose, I'd rather play Inquisition if I was only going to play for a short period of time, and if I was going to play the whole game, I'd probably either start with Origins, get tired of the shitty balance and mechanics, go to DA2, get tired of the copy-pasted quests and encounters, and then get bored and do something else, or I'd reverse the order and get bored of DA2 first, then Origins.
Some of this is just... off. Origins had by far the most complex combat system out of all of them, Dragon Age 2 didn't require potion spamming because it was jokingly easy let alone just a sped-up and stripped down Origins with less animations. Guard in Inquisition was insanely useful, Warriors are the strongest class in the game by far on basically any difficulty. They can solo Dragons on Nightmare no matter their spec... And for DA2 yeah the story seemed more interesting at first glance but execution wise Origins blows it out of the water. There weren't any meaningful changes to show that time had passed and the third act along with being short was painfully dumb they even made fun of it in Inquisition. Also Origins Alistair was better than all of the DA2 cast save Varric. And yeah sure the Dwarves being underground is a common trope but how many Dwarves in fantasy are stereotypical politically-driven with tons of backstab and intrigue and stuff? I thought that was original at least - it just happens you end up with pretty much the dwarfiest dwarf there is in Oghren.
 

Ploid 3.0

Member
Also if DAI gets dlc that adds new companions and classes they should add Virtuoso and Duelist. I love these two in MP.
 

MartyStu

Member
Also if DAI gets dlc that adds new companions and classes they should add Virtuoso and Duelist. I love these two in MP.

That reminds me of the most infuriating thing about the franchise as a whole: The classes.

They are all so uninventive.

Also Origins Alistair was better than all of the DA2 cast save Varric

Truth. The writing for the character was solid, and the VO greatly elevated it.

With that said, Shale is still the best in the franchise.
 

Yeul

Member
Also if DAI gets dlc that adds new companions and classes they should add Virtuoso and Duelist. I love these two in MP.

While I love Zither and Isabela in MP (especially with their unique skillsets), they have ultimately made the decision to not add any companions to DLC. BioWare got so much backlash for adding in companions as DLC (think Javik in ME3 Day 1 DLC level backlash) that they thought it ultimately best to not go that route this time. Obviously they had done it before with the Dragon Age series when they added Shale in DA:O and Sebastian in DA2, but I think they thought if they did that again post-ME3, they'd get a lot of flak for it.
 

Zafir

Member
Origins, easily.

Characters were better, and the game in general had better pacing. The quests didn't really feel like busy work unlike Inquisition.
 
Origins. It was truly an amazing game.

DA:2 was not my cup of tea.

DA:I I don't know. I will eventually completely it but it just does not have the same magic as Origins.
 

iLLmAtlc

Member
I think I beat all of the origins side quests and I don't rmb many interesting ones. Very few had any story and they were mostly like find that person or find that item.

Which ones are people talking about?

Maybe y'all are confusing it with II which had several side quests with lengthy narratives.
 

ColdRose

Member
I think I beat all of the origins side quests and I don't rmb many interesting ones. Which ones are people talking about?

Honestly I have no idea. Maybe Shale's loyalty quest, which was pretty good? Or the fact that you got more dialogue options in a couple of the quests (though no appreciable consequences to those)? Personally, I found (for example) Blackwall's quest in Val Royeaux, or the Tomb of the Emerald Knight in Emerald Graves, or Solas's quest to help his friend, to be more interesting than most side content in Origins :/
 

Yasae

Banned
Whenever people ask this question I always pull the Metacritic scores up.

TRmhVXl.jpg


9nsFrAQ.jpg


If there's that big a gap between user score and critic score, and:

1) The game isn't sequel trash like COD or AC etc.

2) The public reception hasn't been completely tainted (Dragon Age 2)

Then the critics are probably well off the mark. Probably.
 
Origins by a country mile. Story was good in Inquisition but the 20 hour main quest is the only really engaging narrative content. The rest of the 160 plus hours of content is just too much filler. They created all these interesting zones in Inquisition but hardly did anything with them.
 

ColdRose

Member
Whenever people ask this question I always pull the Metacritic scores up.

TRmhVXl.jpg


9nsFrAQ.jpg


If there's that big a gap between user score and critic score, and:

1) The game isn't sequel trash like COD or AC etc.

2) The public reception hasn't been completely tainted (Dragon Age 2)

Then the critics are probably well off the mark. Probably.

The ratings are a lot closer for PS4 than PC (89 and 7.5 respectively), so I'm not sure how accurate metacritic is as any kind of benchmark. Also, Bioware games seem spectactularly good at attracting grudge scores of zero on Metacritic, especially on PC :/
 

Yasae

Banned
Bioware games aren't a good metric for that since new releases often get spammed bad scores.
If they meet my criteria or are more objectively bad, I exclude them. Otherwise you will see a trend over and over and over again, where games with a huge score variance indicate the possibility of some fundamental problem or discrepancy. It's purposefully unscientific in part because a) eyeballing works in this case and b) reviewer biases are hard to categorize neatly.

We can't make the mistake of thinking some things about this game aren't objectively bad. The quests are exactly so: repetitive, meaningless, not unique, make up too much of the content, are inferior to previous examples in similar titles (and in this case predecessors). It would take a godly argument to dispute this. A person's enjoyment of this may differ greatly, however.
 

kai3345

Banned
From a pure gameplay perspective, Origins wins by a mile. It's simply a much more satisfying game.

Once you consider story and characters however, things get a bit murkier. While I felt Origins was more consistently entertaining with it's story and characters, Inquisition on the other hand has multiple of the series' best moments (Time Travel & The Winter Ball) and one of it's best characters in Cassandra.
 

BLunted

Banned
Hmmm.
I like them both.

I had a great time with Origins. I enjoyed the story and loved the companion stories. I enjoyed the tactical combat. It looks and feels dated now.

Inquisition has great environments and is an attractive game (very attractive at times) and there is great banter between some of the party. Vivienne and Blackwall can be entertaining but most part members have interesting or funny interactions.
It's slick and easy to use but lacks tactical depth in combat and would benefit from the ability to queue commands.
I enjoy most of the companions but some are less endearing than others.
Some of the side quests are too blatantly simple fetch quests and sseveral are perhaps too simple in nature.

Both enjoyable games for me.
 

Yasae

Banned
The ratings are a lot closer for PS4 than PC (89 and 7.5 respectively), so I'm not sure how accurate metacritic is as any kind of benchmark. Also, Bioware games seem spectactularly good at attracting grudge scores of zero on Metacritic, especially on PC :/
Not for Origins and not even for Mass Effect 2, if you'll look. Once the hooplah started with ME3's ending, that was the beginning of the end. Hooplah means the score will be inaccurate (ME3 is not objectively a 4 or 5 out of 10, though the ending might be categorized as laughable).

So.... Console gamers are fine, but PC gamers have a ridiculous grudge? Could it be the worse tactical view - a previously PC-only feature from the first game which got butchered in the second game and made even worse in this one? Perhaps the shoddy KB/M controls? Even with some exaggeration, it just means the game fell into a bit of consoleitis if you followed it before release. Their PC appeasement tactics probably made this score even worse. It's not just some stink eye.
 
Origins without question for too many reasons, I will say the following though.

I loved Inquisition but the moment I beat it I had forgotten about it, often I don't even remember owning it, I look at my collection and think, oh yeah, forgot I had this game.

I haven't played Origins in a few years yet I think of it often, I also very often go back and listen to Origins soundtrack, which pretty much destroys Inquisitions.
 

hateradio

The Most Dangerous Yes Man
I loved Origins. That's all I can really say.

The rest of the series has been mostly disappointing. The direction they went into has lost my interest.


BSN reacts to Neogaf reacts to Dragon Age: http://forum.bioware.com/topic/55421...ificial-fluff/

I enjoyed Dragon Age: Origins more, but I do think Inquisition does a better job of keeping players interested in it longer than Ostagar and Lothering in Origins.
You should create a new thread.

GAF > Internet > GAF
 
Some brief thoughts:

Hmmm...this is an interesting one. Both games play quite differently, but they also share many of the same strengths and problems.

Firstly, these games lack character. The story missions in both games are very bland and the dialogue is mostly spartan. The visuals in Inquisition are at least vibrant, however.

Both games have a lot of padded content. The actual world in Origins wasn't that big, but fights took so long that it felt artificially inflated. Inquisition has a lot of repetitive quests, and the need for powers means you have to do some grinding. Although you can buy them from the Skyhold merchant.

The plot in Origins is better. Logain was a decent villains and most of the characters were alright. Even the party dialogue was pretty decent. It felt more intimate. On the other hand, Corphyeus was an atrocious and incoherent villain. Why does this fool have the power he does? He was beaten before but he goes around bloated with confidence and babbling crap. Nothing about him made much sense.

I think both games are pretty solid, but I think they are without a doubt overrated by the media. I expect Witcher 3 to be a much more gripping affair than either.
 

diaspora

Member
Some brief thoughts:

Hmmm...this is an interesting one. Both games play quite differently, but they also share many of the same strengths and problems.

Firstly, these games lack character. The story missions in both games are very bland and the dialogue is mostly spartan. The visuals in Inquisition are at least vibrant, however.

Both games have a lot of padded content. The actual world in Origins wasn't that big, but fights took so long that it felt artificially inflated. Inquisition has a lot of repetitive quests, and the need for powers means you have to do some grinding. Although you can buy them from the Skyhold merchant.

The plot in Origins is better. Logain was a decent villains and most of the characters were alright. Even the party dialogue was pretty decent. It felt more intimate. On the other hand, Corphyeus was an atrocious and incoherent villain. Why does this fool have the power he does? He was beaten before but he goes around bloated with confidence and babbling crap. Nothing about him made much sense.

I think both games are pretty solid, but I think they are without a doubt overrated by the media. I expect Witcher 3 to be a much more gripping affair than either.
They go into depth about this in the game. Like, a lot. It even harkens back to Awakening.
 

Toxi

Banned
Whenever people ask this question I always pull the Metacritic scores up.

TRmhVXl.jpg


9nsFrAQ.jpg


If there's that big a gap between user score and critic score, and:

1) The game isn't sequel trash like COD or AC etc.

2) The public reception hasn't been completely tainted (Dragon Age 2)

Then the critics are probably well off the mark. Probably.
Metacritic user scores are a worthless metric.

6lohn.jpg


If you don't like a game with high critical scores, that's fine (I don't like both Origins and Inquisition despite their good critical reception), but metacritic user scores are useless for anything beyond judging which game the pondscum of /v/ decided to get outraged about today.
 

carlsojo

Member
I know everyone always complains about the fetch quests in DA:I, but I honestly only remember two of them and I'm pretty sure I did everything. One in the Hinterlands where you have to collect ram meat or whatever and one in the Western Approach where you gather a bunch of research shit for the scholar guy.
 
Inquisition was one of those games where I loved it right off the bat, even giving it the number 2 spot for my GOTY last year. But time and perspective made me aware of its faults. On the other hand, Origins still holds up. Its probably my favorite wrpg of last generation and I played through it twice back to back. It was more focused in both story and level design. I thought I loved the open world-(ish)-ness of Inquisition but it ended up just making the game seem like a chore to get through.

Short answer - Origins.
 

Fantastapotamus

Wrong about commas, wrong about everything
Dragon Age is an utterly bizarre franchise for me, because so far, every game in it has been equally mediocre, but none of them have been uniformly mediocre - that is, their mediocrity is kind of an average of a bunch of really good qualities and a bunch of really shitty qualities - and not a single game in the franchise has been good at anything that any of the others are good at.


+Origins had a great UI that was a joy to play on a purely tactile level
- Unfortunately, it also had the most shallow and shitty combat mechanics in the franchise

I don't even know what I'm reading here.
 

Koh

Member
Origins is one of my top games ever played. I loved nearly everything about it. Most notably the AI configurations/rules you could set up.
 

Bizzquik

Member
Origins, easily.

Inquisition gets in the way of its own pacing by turning itself into a series of Collection quests. Bottles? Really?? ....That is a poor excuse for side content; its filler - nothing more.

Comparing the two games, the years-old success of old-school Bioware in Origins just shows how far the company has to go in understanding open-world gameplay. ....As a longtime fan, I'm hoping they do better in the inevitable Dragon Age sequel.

From the Witcher 3 reviews, it sounds like CD Projekt Red has done a better job of converting Bioware-esque traditional RPG gameplay into a Bethesda-esque RPG open-world than Bioware itself. The student became the master, apparently.
 

Ploid 3.0

Member
From the Witcher 3 reviews, it sounds like CD Projekt Red has done a better job of converting Bioware-esque traditional RPG gameplay into a Bethesda-esque RPG open-world than Bioware itself. The student became the master, apparently.

Without a party of characters right? I like party RPGs and I doubt Witcher went with a group of characters fighting at the same time.
 
Well I finished the first two DA games, while I lost interest in inquisition two thirds in. So I'll give it the nod on that front. But I don't love Origins by any stretch. I can't believe they're still making these huge changes to the franchise three entries in. If inquisition is the formula that they stay on, I'm out.
 
Top Bottom