Final Fantasy XVI PC Performance Thread

This is fucking insane. The game starts with a cutscene, then you walk for literally 2 seconds, and another one plays for 10 minutes, then you run for maybe 30 seconds, then another 5 minutes cutscene. You do the training which takes 5 minutes, then another cutscene. You leave the training area, another cutscene. This is ridiculous. I ended up skipping them because I simply wanted to get a feel for the combat.

I think bombarding the players with exposition and dialogue is a horrible way to start a game. Let us get accustomed to the movements, the weight, the combat, and the general gameplay. Then start with the story.

Also, overall performance is alright. I did spot a stutter here and there, especially during camera cuts, but in-game, it generally was pretty smooth. A couple of frame spikes. Max settings 3440x1440/DLAA on a 4090. Generally 80-100 fps. Combat was around 90 fps.
A friend just pointed this short to me after I told me my impression of the demo:



I'd say it's uncanningly on point.
 
They fuck us ultrawide gamers every single time.
Looks like you can do a quick fix through the config file, still some post processing effects left behind that aren't relative to aspect ratio though. (Namely screen blur, UI elements, and UI effecrs)
 
What are you guys doing to see stutters? I have to say the amount of ray tracing present in this game is totally nuts! You can see it everywhere.

Anywho

7600X / 65w eco mode
4080 founders
32GB DDR5 6000 CL30 / Hynix

Maxed out, frame gen, DLSS 3

80 FPS 4k / Upscaled
 
How big is the demo outright when installed?

Debating whether I want to bother with the demo or just wait for the full version.
 
What are you guys doing to see stutters? I have to say the amount of ray tracing present in this game is totally nuts! You can see it everywhere.

Anywho

7600X / 65w eco mode
4080 founders
32GB DDR5 6000 CL30 / Hynix

Maxed out, frame gen, DLSS 3

80 FPS 4k / Upscaled

LOL, the game does not have Ray Tracing.

As for the mod that removes the 30fps lock from the in-engine cut-scenes, it works and it makes the game feel WAY better.
 
Update for demo was released


An update has been released for the FINAL FANTASY XVI PC demo available on Steam and Epic Games Store, introducing a number of improvements and adjustments to the game.

Improvements have been made to DLSS, FSR, and XeSS quality.
This should help to alleviate various graphical issues such as blurring (DLSS/XeSS) and pixelation (FSR).

The following issues have also been addressed:

Dynamic Resolution being locked on the lowest setting.
Enemies not appearing properly in certain battle content.
Graphics not displaying properly on certain stages.
Graphical tearing in certain instances when using borderless screen mode.
SFX not playing properly under certain conditions.
UI not displaying properly under certain conditions.
Screen resolution changing under certain conditions.
Rare instances of GPU crashes.
Other minor issues.

We are currently aware of instances of stuttering on certain PC environments, and are investigating the issue.
 
Update for demo was released


An update has been released for the FINAL FANTASY XVI PC demo available on Steam and Epic Games Store, introducing a number of improvements and adjustments to the game.

Improvements have been made to DLSS, FSR, and XeSS quality.
This should help to alleviate various graphical issues such as blurring (DLSS/XeSS) and pixelation (FSR).

The following issues have also been addressed:

Dynamic Resolution being locked on the lowest setting.
Enemies not appearing properly in certain battle content.
Graphics not displaying properly on certain stages.
Graphical tearing in certain instances when using borderless screen mode.
SFX not playing properly under certain conditions.
UI not displaying properly under certain conditions.
Screen resolution changing under certain conditions.
Rare instances of GPU crashes.
Other minor issues.

We are currently aware of instances of stuttering on certain PC environments, and are investigating the issue.

They are investigating stuttering issues and the game releases in a couple of weeks

Man welcome to modern gaming
 
LOL, the game does not have Ray Tracing.

As for the mod that removes the 30fps lock from the in-engine cut-scenes, it works and it makes the game feel WAY better.

It does


wwy1l2iz4x5b1.jpg
 
I finished the demo. This game is a lot of fun. I didn't like FF15 but this one gets going much faster for me. Far more linear but I'm down.

Glad they're dropping a demo with a carry over save, fixing performance in the meantime, then later dropping the full game. Super cool.
 
I finished the demo. This game is a lot of fun. I didn't like FF15 but this one gets going much faster for me. Far more linear but I'm down.

Glad they're dropping a demo with a carry over save, fixing performance in the meantime, then later dropping the full game. Super cool.
There are multiple open zones later on, but I'd say they are more wide linear map design if anything.
 
It does


wwy1l2iz4x5b1.jpg

It does NOT. Back then, John thought the shadows were RT Shadows. They are not. And since then, he went on to record to say that he was wrong and that the game doesn't have Ray Tracing. Not only that but there are no Ray Tracing options in both PS5 and PC.

Oh, and since I've also spoken with NVIDIA, I can tell you there are no plans at all (at least right now) to add any Ray Tracing effects in FF XVI.
 
This is fucking insane. The game starts with a cutscene, then you walk for literally 2 seconds, and another one plays for 10 minutes, then you run for maybe 30 seconds, then another 5 minutes cutscene. You do the training which takes 5 minutes, then another cutscene. You leave the training area, another cutscene. This is ridiculous. I ended up skipping them because I simply wanted to get a feel for the combat.

I think bombarding the players with exposition and dialogue is a horrible way to start a game. Let us get accustomed to the movements, the weight, the combat, and the general gameplay. Then start with the story.

Also, overall performance is alright. I did spot a stutter here and there, especially during camera cuts, but in-game, it generally was pretty smooth. A couple of frame spikes. Max settings 3440x1440/DLAA on a 4090. Generally 80-100 fps. Combat was around 90 fps.

It also pulls a game of thrones where the first hours it tries to be a very mature game with side boobs and whatnot just to bait ppl in and then it throws all dat shit away and goes back to being a childish game. The boss fights are the highlight of the game so if that is all you care, then I do recommend it. If you care about 80% of the rest of the game, its not very good and the side quests are one of the worst in gaming not just franchise.
 
It's smooth as butter on my 4080 but the drop to 30FPS in cut scenes is pretty jarring, not seeing the stutter everyone's talking about, it did shader comp at startup pretty quickly on my 13700k
 
i'm glad we've reached the point where we need VRR on PC to reach the sublime excellence of 1440p. Next gen truly is here
It's worse, now every game factors DLSS or FSR or other image reconstruction and frame generation techniques to hit what should be aiming to be the standard and enhanced with those. These past few years have nightmarish for PC gaming performance-wise because of how wild results can get. Plus, many devs are just lazy in their implementation. I hate this tbh.
 
Tried this on my PC (5800X3D+4070 Ti) and runs pretty well. Getting around 60fps at 4K, DLSS Quality max settings.

30FPS cutscenes are a bit jarring but I guess modders are already on that. Image quality looks immaculate otherwise than I remember playing on PS5.
 
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Update for demo was released


An update has been released for the FINAL FANTASY XVI PC demo available on Steam and Epic Games Store, introducing a number of improvements and adjustments to the game.

Improvements have been made to DLSS, FSR, and XeSS quality.
This should help to alleviate various graphical issues such as blurring (DLSS/XeSS) and pixelation (FSR).

The following issues have also been addressed:

Dynamic Resolution being locked on the lowest setting.
Enemies not appearing properly in certain battle content.
Graphics not displaying properly on certain stages.
Graphical tearing in certain instances when using borderless screen mode.
SFX not playing properly under certain conditions.
UI not displaying properly under certain conditions.
Screen resolution changing under certain conditions.
Rare instances of GPU crashes.
Other minor issues.

We are currently aware of instances of stuttering on certain PC environments, and are investigating the issue.
That's good news because I found DLSS (quality) to be really blurry even with the sharpening at 10.

As a result I used FSR3 and Frame Generation with a 3080 12gb and got 100-110 on average in the first section, then in the swamps 80-90 fps.

The image quality was nuts (compared to PS5 of course). We can really see how next gen the game was here (aside from lighting which is really good but not mind blowing due to the tech used ofc).

Some screens (open in new tab to see full res) :

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2738000-20240821013211-1.png

2738000-20240821014518-1.png

2738000-20240821014522-1.png

2738000-20240821014610-1.png

2738000-20240821014728-1.png

2738000-20240821014823-1.png

2738000-20240821014902-1.png

2738000-20240821014910-1.png
 
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Is the mod still needed to unlock framerates in cutscenes or has that been patched by Square? Going to finally dive into this demo tonight to lead into the game release next week.
 
Finally got my key. No preload on 130GB, cmon.

Looks like there's still no 21:9 support, ugh. I didn't see a config on Flawless Widescreen, either. I do see that Github mod floating around from the demo, though.
 
No preload on 130GB, cmon.
Good to know that, I was wondering about DL size.. Deiced to skip for now after all , got plenty to do until Diablo 4 expansion is here. At least I can grab it on sale one in a few month, and plan to fire up a lovely nice download session for the night.
 

Nice mod that improves the regular game's difficulty. Enemies hit harder and are more aggressive. Basically adds a hard mode that should have been available from the beginning.
 
I have technical questions that I think fits this thread better. I am nearing to the end of FF16 but I cannot keep coming to 2 problems for my sessions.

The first:

When I start playing the game the latest driver for Nvidia was Driver Version: 561.09. On that driver I could use DLDSR resolution in my 1440p IPS monitor and in game I could choose 4k DLDSR resolution with no problem. But starting with 565.90 and with today's latest 566.03, the DLDSR resolution is gone in the in game graphics resolution menu. Doesn't even show. When I roll back to 561.09, it shows again. I tweak lots of details with the new drivers, restarting G-Sync etc. etc. but to avail. Is this related to driver only problem or I do something wrong? Or missing something here?

The second:

This is about flickering. I used my LG GL850-B IPS monitor nearly 4 years now and this is the only time and only game I encountered flickering. As I said in OLED thread, my eyes are too sensitive to this flickering shit that I hate its guts. The flickering is most noticable on the cinematics (using no mod by the way) but I can notice it in normal gameplay as well. To avoid it, I completely close Adaptive Sync feature on my monitor or G-Sync in Nvidia Control Panel but I lose G-Sync in doing so (duuuh, no shit?). But after closing G-Sync I have zero flickering with just V-Sync (opened from Nvidia Control Panel, closed from in game menu).


Do any of you having these kind of issues? Or have some comments? The graphic card is normal 4080 not the super version by the way.
 
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I have technical questions that I think fits this thread better. I am nearing to the end of FF16 but I cannot keep coming to 2 problems for my sessions.

The first:

When I start playing the game the latest driver for Nvidia was Driver Version: 561.09. On that driver I could use DLDSR resolution in my 1440p IPS monitor and in game I could choose 4k DLDSR resolution with no problem. But starting with 565.90 and with today's latest 566.03, the DLDSR resolution is gone in the in game graphics resolution menu. Doesn't even show. When I roll back to 561.09, it shows again. I tweak lots of details with the new drivers, restarting G-Sync etc. etc. but to avail. Is this related to driver only problem or I do something wrong? Or missing something here?

The second:

This is about flickering. I used my LG GL850-B IPS monitor nearly 4 years now and this is the only time and only game I encountered flickering. As I said in OLED thread, my eyes are too sensitive to this flickering shit that I hate its guts. The flickering is most noticable on the cinematics (using no mod by the way) but I can notice it in normal gameplay as well. To avoid it, I completely close Adaptive Sync feature on my monitor or G-Sync in Nvidia Control Panel but I lose G-Sync in doing so (duuuh, no shit?). But after closing G-Sync I have zero flickering with just V-Sync (opened from Nvidia Control Panel, closed from in game menu).


Do any of you having these kind of issues? Or have some comments? The graphic card is normal 4080 not the super version by the way.
I saw flickering during cutscenes in the demo (4080S). Turing off VRR fixed it, but then gameplay wasnt as smooth (judder) with FG on.
 
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