YeulEmeralda
Linux User
FMVs sure but in engine cutscenes should be 60fps. There's no excuse.It's cinematic, it's a creative choice. Why do you want to cutscenes to look like uncanny valley cheap soap operas? It's supposed to be 30 FPS like a movie
FMVs sure but in engine cutscenes should be 60fps. There's no excuse.It's cinematic, it's a creative choice. Why do you want to cutscenes to look like uncanny valley cheap soap operas? It's supposed to be 30 FPS like a movie
A friend just pointed this short to me after I told me my impression of the demo:This is fucking insane. The game starts with a cutscene, then you walk for literally 2 seconds, and another one plays for 10 minutes, then you run for maybe 30 seconds, then another 5 minutes cutscene. You do the training which takes 5 minutes, then another cutscene. You leave the training area, another cutscene. This is ridiculous. I ended up skipping them because I simply wanted to get a feel for the combat.
I think bombarding the players with exposition and dialogue is a horrible way to start a game. Let us get accustomed to the movements, the weight, the combat, and the general gameplay. Then start with the story.
Also, overall performance is alright. I did spot a stutter here and there, especially during camera cuts, but in-game, it generally was pretty smooth. A couple of frame spikes. Max settings 3440x1440/DLAA on a 4090. Generally 80-100 fps. Combat was around 90 fps.
A friend just pointed this short to me after I told me my impression of the demo:
I'd say it's uncanningly on point.
They fuck us ultrawide gamers every single time.No 21:9 support? I have black bars
Looks like you can do a quick fix through the config file, still some post processing effects left behind that aren't relative to aspect ratio though. (Namely screen blur, UI elements, and UI effecrs)They fuck us ultrawide gamers every single time.
This is a fix for Final Fantasy XVI that adds ultrawide/narrow display support and more.
Currently this fix only supports the DEMO version.
Features
General
- Disable 30FPS cap in cutscenes/photo mode.
- Adjust gameplay FOV.
Ultrawide/Narrower
- Remove pillarboxing/letterboxing in borderless/fullscreen.
- Fixed HUD scaling.
- Fixed FOV scaling at <16:9.
What are you guys doing to see stutters? I have to say the amount of ray tracing present in this game is totally nuts! You can see it everywhere.
Anywho
7600X / 65w eco mode
4080 founders
32GB DDR5 6000 CL30 / Hynix
Maxed out, frame gen, DLSS 3
80 FPS 4k / Upscaled
Update for demo was released
SQUARE ENIX | The Official SQUARE ENIX Website - Update to FINAL FANTASY XVI
Welcome to the official SQUARE ENIX website. Find all the latest news and updates about your favourite games and upcoming releases.www.square-enix-games.com
An update has been released for the FINAL FANTASY XVI PC demo available on Steam and Epic Games Store, introducing a number of improvements and adjustments to the game.
Improvements have been made to DLSS, FSR, and XeSS quality.
This should help to alleviate various graphical issues such as blurring (DLSS/XeSS) and pixelation (FSR).
The following issues have also been addressed:
Dynamic Resolution being locked on the lowest setting.
Enemies not appearing properly in certain battle content.
Graphics not displaying properly on certain stages.
Graphical tearing in certain instances when using borderless screen mode.
SFX not playing properly under certain conditions.
UI not displaying properly under certain conditions.
Screen resolution changing under certain conditions.
Rare instances of GPU crashes.
Other minor issues.
We are currently aware of instances of stuttering on certain PC environments, and are investigating the issue.
16.62GB. Saves carry over to the full game.How big is the demo outright when installed?
Debating whether I want to bother with the demo or just wait for the full version.
LOL, the game does not have Ray Tracing.
As for the mod that removes the 30fps lock from the in-engine cut-scenes, it works and it makes the game feel WAY better.
There are multiple open zones later on, but I'd say they are more wide linear map design if anything.I finished the demo. This game is a lot of fun. I didn't like FF15 but this one gets going much faster for me. Far more linear but I'm down.
Glad they're dropping a demo with a carry over save, fixing performance in the meantime, then later dropping the full game. Super cool.
It does
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Final Fantasy 16: as close to flawless as we've seen in a long time
Final Fantasy 16 arrives in excellent condition, giving players exactly the experience the developers intended.www.eurogamer.net
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This is fucking insane. The game starts with a cutscene, then you walk for literally 2 seconds, and another one plays for 10 minutes, then you run for maybe 30 seconds, then another 5 minutes cutscene. You do the training which takes 5 minutes, then another cutscene. You leave the training area, another cutscene. This is ridiculous. I ended up skipping them because I simply wanted to get a feel for the combat.
I think bombarding the players with exposition and dialogue is a horrible way to start a game. Let us get accustomed to the movements, the weight, the combat, and the general gameplay. Then start with the story.
Also, overall performance is alright. I did spot a stutter here and there, especially during camera cuts, but in-game, it generally was pretty smooth. A couple of frame spikes. Max settings 3440x1440/DLAA on a 4090. Generally 80-100 fps. Combat was around 90 fps.
16.62GB. Saves carry over to the full game.
It's worse, now every game factors DLSS or FSR or other image reconstruction and frame generation techniques to hit what should be aiming to be the standard and enhanced with those. These past few years have nightmarish for PC gaming performance-wise because of how wild results can get. Plus, many devs are just lazy in their implementation. I hate this tbh.i'm glad we've reached the point where we need VRR on PC to reach the sublime excellence of 1440p. Next gen truly is here
It's smooth as butter on my 4080 but the drop to 30FPS in cut scenes is pretty jarring, not seeing the stutter everyone's talking about, it did shader comp at startup pretty quickly on my 13700k
I think it ends just after a boss fight. It's out next month though if you want to wait.So its probably the full game at release it will just let us go forward???
If you cleared the demo its not an annoying place where it stops is it?
That's good news because I found DLSS (quality) to be really blurry even with the sharpening at 10.Update for demo was released
SQUARE ENIX | The Official SQUARE ENIX Website - Update to FINAL FANTASY XVI
Welcome to the official SQUARE ENIX website. Find all the latest news and updates about your favourite games and upcoming releases.www.square-enix-games.com
An update has been released for the FINAL FANTASY XVI PC demo available on Steam and Epic Games Store, introducing a number of improvements and adjustments to the game.
Improvements have been made to DLSS, FSR, and XeSS quality.
This should help to alleviate various graphical issues such as blurring (DLSS/XeSS) and pixelation (FSR).
The following issues have also been addressed:
Dynamic Resolution being locked on the lowest setting.
Enemies not appearing properly in certain battle content.
Graphics not displaying properly on certain stages.
Graphical tearing in certain instances when using borderless screen mode.
SFX not playing properly under certain conditions.
UI not displaying properly under certain conditions.
Screen resolution changing under certain conditions.
Rare instances of GPU crashes.
Other minor issues.
We are currently aware of instances of stuttering on certain PC environments, and are investigating the issue.
One more nvidia FF16 game ready driver released before launch: https://www.nvidia.com/en-us/geforc...od-of-war-ragnarok-geforce-game-ready-driver/
561.09
Good to know that, I was wondering about DL size.. Deiced to skip for now after all , got plenty to do until Diablo 4 expansion is here. At least I can grab it on sale one in a few month, and plan to fire up a lovely nice download session for the night.No preload on 130GB, cmon.
I saw flickering during cutscenes in the demo (4080S). Turing off VRR fixed it, but then gameplay wasnt as smooth (judder) with FG on.I have technical questions that I think fits this thread better. I am nearing to the end of FF16 but I cannot keep coming to 2 problems for my sessions.
The first:
When I start playing the game the latest driver for Nvidia was Driver Version: 561.09. On that driver I could use DLDSR resolution in my 1440p IPS monitor and in game I could choose 4k DLDSR resolution with no problem. But starting with 565.90 and with today's latest 566.03, the DLDSR resolution is gone in the in game graphics resolution menu. Doesn't even show. When I roll back to 561.09, it shows again. I tweak lots of details with the new drivers, restarting G-Sync etc. etc. but to avail. Is this related to driver only problem or I do something wrong? Or missing something here?
The second:
This is about flickering. I used my LG GL850-B IPS monitor nearly 4 years now and this is the only time and only game I encountered flickering. As I said in OLED thread, my eyes are too sensitive to this flickering shit that I hate its guts. The flickering is most noticable on the cinematics (using no mod by the way) but I can notice it in normal gameplay as well. To avoid it, I completely close Adaptive Sync feature on my monitor or G-Sync in Nvidia Control Panel but I lose G-Sync in doing so (duuuh, no shit?). But after closing G-Sync I have zero flickering with just V-Sync (opened from Nvidia Control Panel, closed from in game menu).
Do any of you having these kind of issues? Or have some comments? The graphic card is normal 4080 not the super version by the way.