It's a 2.5D game in the animated artstyle of Guilty Gear Xrd. You're not exactly going to lose some incredible image quality if you move to another console.
Some people believe that tho.
It's a 2.5D game in the animated artstyle of Guilty Gear Xrd. You're not exactly going to lose some incredible image quality if you move to another console.
I should give them a pass for misleading people but should complain about the objective quality of half a game?
Yeah sorry I guess I'm only allowed to say someone's bad with money if it was my money they pissed away, right?
The PS3/360 still sells well enough worldwide that of course 3rd party developers are willing to make cross gen games after all these years, I don't see that happening with the WiiU, heck it ain't happening right now.
You and me both, buddy.I dunno why people want Ayami Kojima for this. I'd rather the guy that did Order of Ecclesia
Was the Strech goal leaked somewhere? The 3 million $ goal is just some black patch for me. Or did someone CSI enhanced it?
I still don't get the point of the WiiU version.
They are complaining that the team might sacrifice part of the visuals in order to have the game working on more systems without having to work much between versions. Cross gen games got some flack before for it so its not something new tbh.
It looks like shit, the Vampire Killer and Bloody Tears remixes are awful, the boss is lame and the whole area is like 4 rooms long
For once I'm glad the content was cut. The glitchy save point where this was supposed to be is more interesting than the actual thing
What monster designs? That one weird one in the demo art? Not a lot to go on there. I bet we won't even see that creature in the game.
Whaaaaatthe Vampire Killer and Bloody Tears remixes are awful, the boss is lame and the whole area is like 4 rooms long
That most likely will be another stretch goal after the Wii U extension, but I feel the true final
stretch goal would be to bring Kojima (the artist, not the producer) "back from the dead".
To get people who will play it if it's on Wii U to give them money? I mean, seems pretty clear to me.
Whaaaaat
It's the best one
They are complaining that the team might sacrifice part of the visuals in order to have the game working on more systems without having to work much between versions. Cross gen games got some flack before for it so its not something new tbh.
If it's a Wii U version, then great for those that own the Console. it would encourage more donations from those with Nintendo consoles to then unlock more goals and make the game even better for everyone. I don't buy into this bottleneck thing to make it worse on the other platforms. Will probably be a later port anyway.
Either way, Go Iga!
I don't get the point of a PS4 version but I have no issue with people wanting it.
A forest stage? Since when do Vanias have forest stages?
Granted I haven't played very many.
You're thinking what I'm thinking, my friend.
Well yes at a basic level I understand that, but presumably the same people who care about a WiiU version would be buying the next Nintendo device where this game would probably find a better home, than on a console that will be replaced in the same timeframe as this game's release. Not sure committing to a version that will undoubtedly take more work, is worth a few extra WiiU only owners pledging. Doesn't make much sense to me.
I've never been fond of the buttrock version of bloody tears. It's ok, but I like several other versions of the track better.
So people are saying this shouldn't come to the Wii U because they're full of frothing, irrational hate for it. Gotcha.
Well the Wii U has been an unmitigated disaster so it stands to reason Nintendo will want to replace it ASAP. They aren't going to sit the entire generation out with the Wii U and if they push the NX out by 2016 with hardware comparable to what's in the PS4 and Bone they still have a shot this generation to make some noise instead of vanishing completely into mobile like Konami.
Yeah not sure where I came to that conclusion.
This is still a 2017 title, right?
If Nintendo goes all-in with the NX platform in 2016....will Iga still develop the game for release on the WiiU console in 2017?
I'd kinda feel better if the $3mil mark was "Nintendo console to be determined" or dual-license, etc.
A Wii U port would be a waste of time and money for everybody involved. Nintendo has to have a new console releasing by 2017, it is ludicrous to think that it would not be the case. On top of that, even if it's a 2D game, the downport to Wii U will not perform or look the same as the PC/PS4/X1 versions. Making it the worst version of the game by default. A better way to get Nintendo fans on board would be for IGA to promise a port for the first Nintendo platform that supports UE4, be it a console, handheld of whatever.
Why would anyone give them money now to someday maybe have the privilege to play the game on a platform that nobody owns because it doesn't exist yet?
I genuinely can not imagine this game being so crazy looking that the Wii U would bottleneck it
The "We can't create a different version" thing probably has far more to do with Wii U not supporting Unreal engine than the game being a 2D version of The Order.
Unless someone can prove that (they can't) then its just people talking out of their butt. That's why so much additional money is being asked for before a Wii U port was considered - so that an issue of the sort could be avoided!
Didn't they mention it before hand that they didn't have the needed funds to give a full experience for buth versions? But what if they did now?
Didn't they mention it before hand that they didn't have the needed funds to give a full experience for buth versions? But what if they did now?
Yeah, I don't get it either. Its as if people really don't want it to appear on Nintendo's console or something... Wouldn't having WiiU's audience also be a great fit considering those who grew up with Classicvanias too?
I genuinely can not imagine this game being so crazy looking that the Wii U would bottleneck it
The "We can't create a different version" thing probably has far more to do with Wii U not supporting Unreal engine than the game being a 2D version of The Order.
Yeah, I don't get it either. Its as if people really don't want it to appear on Nintendo's console or something... Wouldn't having WiiU's audience also be a great fit considering those who grew up with Classicvanias too?
They did run in problems with the handheld version, and i think they had to start over development for those.Well, Mighty Nr 9 graphic is really bad compared to that from the kickstarter. My opinion is that developing it for so many platform dont help
Don't forget that Virtual Console now has all of the GBA IGAvanias, just finished replaying Aria of Sorrow and Harmony of Dissonance, Circle comes next! Gosh, i hope we get the DS games too at some point, although i'm playing Order of Ecclesia on the 3DS with my DS cart.Not to mention those that may have just played the DS castlevanias. Loved them all.Portrait just slightly less ;o
I will reduce my pledge to the minimum if a Wii U version is reached. Not because I hate the Wii U (that's ridiculous, it's the only "next-gen" console I own), or because I'm concerned about the financial return of such a move (why would I care?) but because promising a port to any platform not officially supported by the engine they are going to use makes me question their focus on providing the best possible game -- rather than getting funding out of the most possible people and worrying about "details" like technical viability later.
The reason I was confident in the technical quality of this project -- despite considering the developers far from technical Wizards -- was that they were using a great engine (UE4) on platforms which are officially supported by it and offer enough headroom to forgive some mistakes. With Wii U (or any other port to something lower-end) that goes out of the window.
Seriously?I will reduce my pledge to the minimum if a Wii U version is reached. Not because I hate the Wii U (that's ridiculous, it's the only "next-gen" console I own), or because I'm concerned about the financial return of such a move (why would I care?) but because promising a port to any platform not officially supported by the engine they are going to use makes me question their focus on providing the best possible game -- rather than getting funding out of the most possible people and worrying about "details" like technical viability later.
The reason I was confident in the technical quality of this project -- despite considering the developers far from technical Wizards -- was that they were using a great engine (UE4) on platforms which are officially supported by it and offer enough headroom to forgive some mistakes. With Wii U (or any other port to something lower-end) that goes out of the window.
Hopefully they detail this later on. Its one thing to go "yay we can do Wii u now", its another to do "yay we can pay another developer to downport now".Seriously?
Think bro. They literally said the reason they weren't doing a Wii U version to begin with was because they didn't want to compromise. Do you really think they're going to take extra money to specifically do just that? The reason they're making the Wii U version a stretch goal is so it won't compromise the core version - they can take the extra money to put effort into an extra version for the lower-spec console - not to spend more money to make a lesser game.
I don't think you support this argument well.It's ridiculous to think that the Wii U version will in any way prevent the developers from achieving the best possible visual result on PS4, Xbox One and PC.
I did. I often do. Look above. What scenario did I fail to consider?Seriously?
Think bro.
Seriously?
Think bro. They literally said the reason they weren't doing a Wii U version to begin with was because they didn't want to compromise. Do you really think they're going to take extra money to specifically do just that? The reason they're making the Wii U version a stretch goal is so it won't compromise the core version - they can take the extra money to put effort into an extra version for the lower-spec console - not to spend more money to make a lesser game.
Isn't UE4 is a scalable engine?, it's supported by weaker platforms like Ouya and mobile devices. Why should there be issues using it with the Wii u? Maybe someone more familiar with development can explain?
"Hahaha no." Rein said, with expert comedic timing. The room erupted with laughter.
But yeah, people really need to stop thinking NX is coming soon. The only reason we even know the project name at this point is so Nintendo would have something to calm down the "NINTENDO IS ABANDONING CONSOLES" crowd just after the mobile development announcement.
I don't think you support this argument well.
I only see three possible scenarios (please do tell me if I'm missing something):
Now tell me which of those 3 is not a net negative for me.
- They'll somehow try to shoehorn UE4 on Wii U. I hope I don't have to explain to everyone why that is a bad idea - you seem to agree.
- They'll create a direct downport of the game in a separate engine. This is a huge productions overhead: all their assets will need to work with multiple engines. Their code base either doubles or increases greatly in complexity. It will also limit them in what they can do -- for every UE4 feature they want to use they need to consider if there is a way to replicate it on the other platform.
- They'll create an entirely separate version of the game (not a port). This would be the least bad outcome, since it would at least free the real game from any port considerations, but it still means that they need to split their team across two games rather than working on a single one. I don't really see how that could achieve the "best possible result" -- it's simple math really.
It supports 3. When asked about 4 on Wii U, Epic just kind of laughed. Like, literally laughed.
Yeah ok, but that still doesn't explain why less capable support it and Wii u supposedly can't.
There is more to it than processing power per se. WiiU is lacking some modern features. Not to mention that just because you can export a PS4 project to the Ouya doesn't mean it is guaranteed to run well enough to ship.Isn't UE4 is a scalable engine?, it's supported by weaker platforms like Ouya and mobile devices. Why should there be issues using it with the Wii u? Maybe someone more familiar with development can explain?
It's less about capability and more about architecture and desire.
They made it work on the PS3 despite the weird architecture because the PS3 sold well and it still took a hell of a long time for PS3 UE games to be in the same ballpark as 360 ones.
Don't think of the Ouya as a less capable machine, think of it as an extremely standard machine that is running the same thing phones are already running, and it's on phones because those games sell well.
They have no interest in porting it to the Wii U because it's a big hardware headache while not having much of any payoff in the end.
There is more to it than processing power per se. WiiU is lacking some modern features. Not to mention that just because you can export a PS4 project to the Ouya doesn't mean it is guaranteed to run well enough to ship.
Effort would have to go into making weaker systems run the game. The weaker the more effort it takes. And if Epic doesn't support a platform in the engine, that means they have to port it themselves which makes the process even harder.
I will reduce my pledge to the minimum if a Wii U version is reached. Not because I hate the Wii U (that's ridiculous, it's the only "next-gen" console I own), or because I'm concerned about the financial return of such a move (why would I care?) but because promising a port to any platform not officially supported by the engine they are going to use makes me question their focus on providing the best possible game -- rather than getting funding out of the most possible people and worrying about "details" like technical viability later.
The reason I was confident in the technical quality of this project -- despite considering the developers far from technical Wizards -- was that they were using a great engine (UE4) on platforms which are officially supported by it and offer enough headroom to forgive some mistakes. With Wii U (or any other port to something lower-end) that goes out of the window.
It's ridiculous to think that the Wii U version will in any way prevent the developers from achieving the best possible visual result on PS4, Xbox One and PC.