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XCOM 2 (PC/Mac/Linux, Firaxis, November 2015) announced [Up: New info/screens in OP]

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Phinor

Member
Instantly one of my most anticipated games of the remaining year but I'm really surprised about the PC exclusivity. It'll be interesting to see why it is PC only because mod support alone probably isn't the reason.
 

nynt9

Member
Wow, a PC exclusive. The rare white whale. Very interesting to see nowadays.

Pretty common, just not from AAA publishers.

Actually not as uncommon from AAA pubs either:

Starcraft 2 and expansions, HOTS, Overwatch from Blizzard
Heroes of M&M 6/7 and M&M X from Ubisoft
Homeworld Remastered from Gearbox
UT from Epic
Total War games from CA
A bunch of MMOs
Grow Home from Ubisoft
and a bunch more I'm sure I'm forgetting
 

Shai-Tan

Banned
I wonder how it did on mobile.

No idea but they may be of a similar opinion to the Shadowrun devs when they went pc only that the current mobile specs were holding the series back. I played and liked both series on my tablet but they didn't run too well.
 
Hopefully this actually has some sort of plot and a couple memorable characters.

In 2012's EU, you make the memorable characters. That game was all about emergent stories of each soldier making you feel attached to them, which in turn made you feel absolutely horrible when they died.
 
Great news. I wonder if they'll still have gamepad compatibility, from the screenshot it doesn't seem unreasonable. It was a great way to play the last game.
 

K-A-Deman

Member

100K+ copies is a bomb?

So what I'm getting out of this is that it's not built at all off the first game's story (or the extensions from the meld or rebels group) and instead is presenting a what-if? I mean, the reversal's kinda cool, but it would've been nice to maybe have Humanity invading the alien's other operations and worlds, actually fighting back against the xeno threat that plagued their world and forced their accelerated evolution...
 
It's going to be cool seeing what they do to fully take advantage of the PC. I'm more excited for this than I was for any of the previous XCOM games.
 

scarybore

Member
Sweet, love me some XCOM. For a second I thought Rasp from Dino-Riders was in the trailer, but it's just a snake with arms in armour, childhood dreams crushed. :(


Considering the relatively low sales and that the game, from what I remember, was heavily discounted quickly after release, can't say I'm surprised there is no console release currently planned. Sucks for those who want it on consoles, but XCOM 2 on one platform is at least better than XCOM 2 on no platforms.
 

xaszatm

Banned
Tried getting through the first 3 or 4 times and it just bored me to tears every time. Hopefully this actually has some sort of plot and a couple memorable characters. I doubt it though, that doesn't seem like XCOM style.

Hey, random Thin Man was awesome! Also the female Doctor for being the only smart one in the building.
 

GavinUK86

Member
In 2012's EU, you make the memorable characters. That game was all about emergent stories of each soldier making you feel attached to them, which in turn made you feel absolutely horrible when they died.

I get what you're saying but they all just felt like chess pieces. Didn't really care what happened to any of 'em.
 
This game will be better for being a PC exclusive from the jump. They can then port to other platforms later without compromising design of the main version.
 

Tworak

Member
salty.gif
PC exclusiv
salty.gif


will be great, no doubt.
 

GrayDock

Member
XCom is the type of game that can go to consoles (played the first one @ PSX lol) but will always be a PC first for the ones who care about it since the beggining, just like MGS fans are associated with the PS.

Week one for sure... will await for bugs and performance reports before buying... sad days.
 

JayTapp

Member
100K+ copies is a bomb?

So what I'm getting out of this is that it's not built at all off the first game's story (or the extensions from the meld or rebels group) and instead is presenting a what-if? I mean, the reversal's kinda cool, but it would've been nice to maybe have Humanity invading the alien's other operations and worlds, actually fighting back against the xeno threat that plagued their world and forced their accelerated evolution...


a pretty big bomb, 100k sales is NOTHING. Probably doesn't cover the cost of renting the dev kits, let alone the salarys..
 

Dlacy13g

Member

It kinda bombed everywhere as a disc based version. Digital is where it had legs and I imagine much of its success on Steam and the like came from people buying it up on steam sales, bundles and discounted pricing. they should port over to and release digital only on consoles. That would make the most sense if they are going to go that route.
 
Instantly one of my most anticipated games of the remaining year but I'm really surprised about the PC exclusivity. It'll be interesting to see why it is PC only because mod support alone probably isn't the reason.

Paid mod support would be a pretty big reason to focus on the PC.
 

Adnor

Banned
XCOM official website said:
Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.

So I guess the canon ending in Enemy Unknown is losing?
 

Zavist

Member
Can't wait for the game play reveal ! I hope there are more layers of complexity and metagames compared to the last one.
 

Pooya

Member
The first game had little replayability, that's pretty bad for a XCOM game. Features sounds good, hopefully base stuff is more substantial, they don't have to make everything with gamepad in mind now, they can do a lot more.
 

Nzyme32

Member
The popularity of the Workshop on Civ 5 and the effect of Long War are very real. Firaxis has a very dedicated, if not fanatical, PC fanbase and Firaxis knew that the game that fanbase wanted was going to more or less need heavy mod support and procedural generation, things that were going to make any console release require a huge amount of effort.

In addition to that, a console release would likely mean that they would need to go whole ham AAA to make it something console gamers would give notice to and that's going to cause huge problems logistically for Firaxis and also for the game's overall release date.

I don't think we'll see removing controller support. They had it nailed down perfect in the last game and the control scheme honestly scaled really well into modded EU/EW where there were a lot more abilities.

I suppose if they do remove controller support for whatever reason, at least it happens to be dropping around the same time the Steam Controller launches. I'm hoping that thing actually works.
 

Luke_Wal

Member
Finally watched the trailer. Looks like some sort of melee class? Would make sense, especially if they're stressing five classes. Support, Assault, Heavy, Sniper, and Melee or Assassin or whatever, and then you can turn them into MECs and Psionics? Sounds sweet. Just need it on a platform I own.
 

Steel

Banned

That's pretty bad. According to steamspy it sold 2.7 mil on steam too.

This game will be better for being a PC exclusive from the jump. They can then port to other platforms later without compromising design of the main version.

I kinda hope they don't ditch controller support, though.
 
Paid mod support would be a pretty big reason to focus on the PC.

I really don't think that is the angle they are going for. They just want XCOM2 to be as popular and longlasting as Civ 5 is on its workshop. If you want to see where paid mods will start, look towards the next big Bethesda game.
 

mclem

Member
Well, I don't think there's going to be much "deep" ideological debate to be had. It's obvious that XCOM knows more than the public does about what's going on, and that the aliens have hidden evil agendas for wanting to co-exist with humans rather than just killing everyone. What will probably be interesting is having to expose the truth to get people on your side, failing which XCOM will be seen as terrorists which will get run out of cities by the common people yeah. The aliens will still clearly be evil and XCOM will be good. This isn't going to be Spec Ops The Line!

Meh. It's been done.

 

Interfectum

Member
Sell 100-200k on consoles

vs.

Focus on PC+mods and dip into that Cities: Skylines, Civ 5, etc money

I think they are making the right choice here.
 
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