These are new consoles.Everyone does realize XCOM bombed on consoles right?
http://origin-www.gameinformer.com/...=nba-2k13-leads-october-u-s-sales&PageIndex=2
Why did multiple people said it did great? Well shit.Everyone does realize XCOM bombed on consoles right?
http://origin-www.gameinformer.com/...=nba-2k13-leads-october-u-s-sales&PageIndex=2
Okay?These are new consoles.
It looks like they've spliced the DNA of a sectoid with the human.
Wow, a PC exclusive. The rare white whale. Very interesting to see nowadays.
Pretty common, just not from AAA publishers.
I wonder how it did on mobile.
It's probably going to come to consoles eventuallyPC exclusive? Straight to the trash it goes.
Hopefully this actually has some sort of plot and a couple memorable characters.
Everyone does realize XCOM bombed on consoles right?
http://origin-www.gameinformer.com/...=nba-2k13-leads-october-u-s-sales&PageIndex=2
It's probably going to come to consoles eventually
Everyone does realize XCOM bombed on consoles right?
http://origin-www.gameinformer.com/...=nba-2k13-leads-october-u-s-sales&PageIndex=2
Tried getting through the first 3 or 4 times and it just bored me to tears every time. Hopefully this actually has some sort of plot and a couple memorable characters. I doubt it though, that doesn't seem like XCOM style.
In 2012's EU, you make the memorable characters. That game was all about emergent stories of each soldier making you feel attached to them, which in turn made you feel absolutely horrible when they died.
Look what you've doneI'm sorry I ever said anything, Firaxis, please forgive me.
But they might have different mindsets because of the new consoles"These are new consoles."
Same consumers.
As a PC player, this kinda sucks. I don't feel like XCOM suffered from getting a console release, and I know a few console owners who really enjoyed Enemy Unknown.
100K+ copies is a bomb?
So what I'm getting out of this is that it's not built at all off the first game's story (or the extensions from the meld or rebels group) and instead is presenting a what-if? I mean, the reversal's kinda cool, but it would've been nice to maybe have Humanity invading the alien's other operations and worlds, actually fighting back against the xeno threat that plagued their world and forced their accelerated evolution...
Everyone does realize XCOM bombed on consoles right?
http://origin-www.gameinformer.com/...=nba-2k13-leads-october-u-s-sales&PageIndex=2
Everyone does realize XCOM bombed on consoles right?
http://origin-www.gameinformer.com/...=nba-2k13-leads-october-u-s-sales&PageIndex=2
Instantly one of my most anticipated games of the remaining year but I'm really surprised about the PC exclusivity. It'll be interesting to see why it is PC only because mod support alone probably isn't the reason.
PC exclusive? Straight to the trash it goes.
XCOM official website said:Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.
For 2K? Yeah.100K+ copies is a bomb?
This game will be better for being a PC exclusive from the jump. They can then port to other platforms later without compromising design of the main version.
The popularity of the Workshop on Civ 5 and the effect of Long War are very real. Firaxis has a very dedicated, if not fanatical, PC fanbase and Firaxis knew that the game that fanbase wanted was going to more or less need heavy mod support and procedural generation, things that were going to make any console release require a huge amount of effort.
In addition to that, a console release would likely mean that they would need to go whole ham AAA to make it something console gamers would give notice to and that's going to cause huge problems logistically for Firaxis and also for the game's overall release date.
I don't think we'll see removing controller support. They had it nailed down perfect in the last game and the control scheme honestly scaled really well into modded EU/EW where there were a lot more abilities.
I think they're taking all my Impossible Ironman attempts as canon.So I guess the canon ending in Enemy Unknown is losing?
100K+ copies is a bomb?
Maybe they looked at the stats and saw that this was the most common ending.So I guess the canon ending in Enemy Unknown is losing?
C-c-c-c-c-CONSOLE VERSIONSSteamspy has Enemy Unknown at 2.6 million...
Everyone does realize XCOM bombed on consoles right?
http://origin-www.gameinformer.com/...=nba-2k13-leads-october-u-s-sales&PageIndex=2
This game will be better for being a PC exclusive from the jump. They can then port to other platforms later without compromising design of the main version.
Paid mod support would be a pretty big reason to focus on the PC.
Well, I don't think there's going to be much "deep" ideological debate to be had. It's obvious that XCOM knows more than the public does about what's going on, and that the aliens have hidden evil agendas for wanting to co-exist with humans rather than just killing everyone. What will probably be interesting is having to expose the truth to get people on your side, failing which XCOM will be seen as terrorists which will get run out of cities by the common people yeah. The aliens will still clearly be evil and XCOM will be good. This isn't going to be Spec Ops The Line!
I wish it'd be on consoles so more people could play it, but reactions like this one are worth the trade offPC exclusive? Straight to the trash it goes.