Microsoft/Phil Spencer to appear at PC Gamer/AMD's PC gaming show at E3

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Absolutely not. For all of Microsoft's faults they at least maintain the platform that PC gaming is currently based on, they port (or allow the porting of) some of their Xbox exclusives to PC and they make some (usually half-assed) attempts at offering a somewhat decent service. After the sale of SOE Sony has no relevance whatsoever to PC gaming.

As a Publisher?
Yes, obviously.

But as an Enabler, I would say that you are wrong.
 
Microsoft is the company that made the thing, as well as the operating system it will run on, so they have as much right as any company to be represented in some form at that show.

But it's always entertaining to witness the bitterness towards them, especially when they're making big contributions that people are looking forward to.

There are legitimate reasons for that bitterness. Are you going to dismiss those concerns by simply calling them "entertaining"?
 
"Everybody's Gone to the Rapture" is a Sony owned IP. Just like God of War or Uncharted. So you can be sure it will stay PlayStation exclusive.

Huh that is strange because both God of War and Uncharted have been made available in some form on non-Playstation formats.
 
Why would you want that? Our savior Spencer has graced us all with Candy Crush preinstalled. Don't get greedy man.
To be fair, Candy Crush fits Microsoft's needs much more than something like Master Chief Collection does. It also reveals just where the Microsoft games division sits on the totem pole.
 
1 game few cared about, 2 pieces of catchup. Wow, that was amazing. He said he was going to talk about PC gaming, the majority of his presentation was not about PC gaming

We also got announcements of wireless controller support and the Windows game DVR. Not all of those announcements were particularly exciting or huge but they were PC announcements.

Hell, the presentation was called the "Future of Gaming Across the Microsoft Ecosystem" I don't see anything in that title that implies that nothing other than PC gaming should be mentioned.
 
Huh that is strange because both God of War and Uncharted have been made available in some form on non-Playstation formats.

Are you talking about the mobile God of War game and the iOS Uncharted thing?

Im not really sure thats comparable efforts to games that cost the same as Rapture and even there PSP God of War games, let alone their PS3/4 efforts
 
I find it hard to give credit to MS for MS published indie titles - which are only MS published because that was forced upon otherwise publisherless indie developers who wanted to release titles on XBLA.

It's like giving a blackmailer credit for not releasing damaging evidence against you

They also didn't have to allow the titles on PC.

Honestly I'm not even talking about Indie titles but titles such as Ori and the Blind Forest, Rise of Nations and Age of Mythology.
 
Serious answer: because the only platform Windows is actually relevant on right now is PC (they're failing on servers, mobile and devices), and one of the only reasons to use a PC outside of work for most people is gaming.

That's why they were somewhat quick to react when DirectX (and with it, OS lock-in for most PC games) was threatened to be overtaken by cross-platform APIs.

Because of an ever-growing PC market that Microsoft runs the risk of becoming increasingly irrelevant from? Especially now that they're facing competition in multiple areas like APIs and operating systems. They obviously care to some degree considering DX12's massive improvement and the Windows 10 upgrade plan.

Well, i'm talking about porting Xbox games. Of course they should keep supporting Windows as a gaming platform with DX and other new features like crossplay, but that's it.
 
Lol, as stupid as MS ways into PC gaming are, Sony fanboys need to stop pretending that Sony was the best buddy of PC gamers. All they had was SCE and that was it. With that studio gone though they have solidified there previously weak stance on PC gaming.
 
They also didn't have to allow the titles on PC.

Honestly I'm not even talking about Indie titles but titles such as Ori and the Blind Forest, Rise of Nations and Age of Mythology.

An indie game made in Unity that would have arrived on the PC regardless of MS involvement and 2 "HD remasters"?

Okay then.
 
An indie game made in Unity that would have arrived on the PC regardless of MS involvement and 2 "HD remasters"?

Okay then.

Microsoft help to develop and funded Ori, it might've made it to PC at some point.... It wouldn't be the game we know today.

Again, they didn't have to release HD remasters but it was a nice gesture to those that enjoy the titles.
 
Are you talking about the mobile God of War game and the iOS Uncharted thing?

Im not really sure thats comparable efforts to games that cost the same as Rapture and even there PSP God of War games, let alone their PS3/4 efforts

I agree, they are not comparable to those games, but they are examples of Sony working on rival platforms when there is a business case for doing so.

It is entirely possible that whatever deal Sony negotiated on Everybody's Gone To The Rapture includes an eventual PC release.
 
They also didn't have to allow the titles on PC.

Honestly I'm not even talking about Indie titles but titles such as Ori and the Blind Forest, Rise of Nations and Age of Mythology.

See, this is what I'm talking about. If your only defense for them is "well, they could have been even BIGGER jerks!" then I don't know what to tell you.

Well, i'm talking about porting Xbox games. Of course they should keep supporting Windows as a gaming platform with DX and other new features like crossplay, but that's it.

Well I guess from a Microsoft perspective, the revenue from PC ports would hardly be a drop in the bucket in the grand scheme of things, but so would gaming in general. But I seriously doubt putting their big games would have a large negative effect on the Xbox's sales. I don't think there are millions of PC gamers going out to buy Xboxes because they can't play their games. They'll just simply skip them.
 
One of the whole points behind DX12 is that it's a cross-platform API.
It's not. It's just cross-hardware.

This is cross-platform:
vulkan_platformsthsy3.png
 
PC Gaming has been in a golden age for what, a decade + now?

95% (and probably more) of it is done on Microsoft Windows.

So really a lot of the hate here is overblown.
 
PC Gaming has been amazing for what, a decade + now?

95% (and probably more) of it is done on Microsoft Windows.

So really a lot of the hate here is overblown.

As if PC gaming is in its current position because of MS and not in-spite of them?

Now I've seen it all.

Guys guys, the reason why PC gaming is so good now is because of Microsoft!
 
See, this is what I'm talking about. If your only defense for them is "well, they could have been even BIGGER jerks!" then I don't know what to tell you.

The defense holds because that's basically what tends to happen if it gets published by either of the other two platform holders.

Well I guess from a Microsoft perspective, the revenue from PC ports would hardly be a drop in the bucket in the grand scheme of things, but so would gaming in general. But I seriously doubt putting their big games would have a large negative effect on the Xbox's sales. I don't think there are millions of PC gamers going out to buy Xboxes because they can't play their games. They'll just simply skip them.

You can never tell. You'd class me as an Xbox gamer rather than a PC gamer. I did used to be primarily a PC gamer though, and would have been very unlikely to buy any iteration of Xbox without games that required the console.
 
But it's not like the Vista shit they pulled. This is at least consumer friendly.

Of course it's way better than that. But it's nothing to praise or brag about, still. Truthfully it really sucks because ... and really please consider where I'm coming from here.... This classic silicon valley api war lock in tactic is not being leveraged against a not another corporation but an open standard.

If it was microsoft trying to suffocate say... apple's proprietary api then it's all just business, and you can root for one side or the other and it would all be equally understandable.

But this is not the case today. This tactic is being brought to bare by microsoft against an open api that would really benefit all of us including those who would like any choice at all in what operating system they'd like to game on and take nothing from those who want all the latest from microsoft. And it's not an isolated incident.
 
PC Gaming has been amazing for what, a decade + now?

95% (and probably more) of it is done on Microsoft Windows.

So really a lot of the hate here is overblown.

95% of it done on Windows and despite that Microsoft have been barely relevant in that past decade. Microsoft don't deserve *that* much credit for what others do on their open platform.
 
As if PC gaming is in its current position because of MS and not in-spite of them?
What I'm saying is that a fairly important bit of context is being overlooked. Microsoft's sins are minor in the PC gaming space. Mostly Harmless in Hitchhiker speak.
 
Of course it's way better than that. But it's nothing to praise or brag about, still. Truthfully it really sucks because ... and really please consider where I'm coming from here.... This classic silicon valley api war lock in tactic is not being leveraged against a not another corporation but an open standard.

If it was microsoft trying to suffocate say... apple's proprietary api then it's all just business, and you can root for one side or the other and it would all be equally understandable.

But this is not the case today. This tactic is being brought to bare by microsoft against an open api that would really benefit all of us including those who would like any choice at all in what operating system they'd like to game on and take nothing from those who want all the latest from microsoft. And it's not an isolated incident.

Windows 10 doesn't prevent the use of Vulkan.

Hell Vulkan should run better on 10 than either 7 or 8 due to lower OS resource usage.
 
What I'm saying is that a fairly important bit of context is being overlooked. Microsoft's sins are minor in the PC gaming space. Mostly Harmless in Hitchhiker speak.
I'd say GFWL was pretty major.

PC gaming is just so damn awesome that it succeeded despite such adversity.
 
Did we forget about WGL already?
If you're talking GFWL then that perfectly fits under the Mostly Harmless label. It came, was annoying and mostly ignored, and then died and was patched out of the games that were lumped with it.

I mean really what Harm did GFWL cause? I may be forgetting the history of it but it's not like Steam marketshare was bothered by it. Some games had shitty online until it was finally patched out.
 
If you're talking GFWL then taht perfectly fits under the Mostly Harmless label. It came, was annoying and mostly ignored, and then died and was patched out of the games that were lumped with it.

That's quite a bit of revisionism now that we're in 2015 and are way past that.
 
What I'm saying is that a fairly important bit of context is being overlooked. Microsoft's sins are minor in the PC gaming space. Mostly Harmless in Hitchhiker speak.

Shutting down multiple well known and beloved PC devs in order to focus on XBOX.

GFWL and their audacity to try to charge money for online play and functions? And how many games are still trapped in that hellhole and most likely will remain unplayable now.

How completely stagnate directX become until someone was going to threaten their hold on graphic API market share?
 
If you're talking GFWL then that perfectly fits under the Mostly Harmless label. It came, was annoying and mostly ignored, and then died and was patched out of the games that were lumped with it.

I mean really what Harm did GFWL cause? I may be forgetting the history of it but it's not like Steam marketshare was bothered by it. Some games had shitty online until it was finally patched out.
Just because it didn't succeed doesn't excuse what it was.
 
Windows 10 doesn't prevent the use of Vulkan.

You mean like how everything on the windows store had to be DirectX? MS's inability to prevent Vulkan skirting around restrictions should not be applauded since it's something they can't do, not something they haven't tried to stifle where they can.
 
That's quite a bit of revisionism now that we're in 2015 and are way past that.

Alright like I said. GFWL is history, it was around for what six years? It certainly caused no lasting harm and my recollection is that it was ignored and the butt of jokes while it was around.

Just because it didn't succeed doesn't excuse what it was.
And I still hold to my poitn that one of the things it was was mostly harmlesss.
 
How is that being a jerk at all?

Some of us love those titles, me included.

I think you're missing the point. Your rebuttal to forced publishing by Microsoft is "well, they could have not allowed them to release on PC at all!" when the point was that if the indies were allowed to self-publish in the first place, this wouldn't even be an issue. Of course, now they do, so it's a bit of a moot point now, but regardless you were missing it.

Who cares?

I've been using Windows 10 TP for a while now and it's just a better OS than Windows 7 and 8.

A lot of people. People want open APIs not locked to specific OSes, which Microsoft is actively fighting against with DX and Windows.

You seem to keep missing the point. I'm not sure if you're just misunderstanding or intentionally ignoring.

The defense holds because that's basically what tends to happen if it gets published by either of the other two platform holders.

Maybe it holds in a general sense, but in the debate of whether Microsoft specifically has been beneficial to PC gaming, I don't think it does hold. If this were a MS vs Sony debate, it'd be different.

You can never tell. You'd class me as an Xbox gamer rather than a PC gamer. I did used to be primarily a PC gamer though, and would have been very unlikely to buy any iteration of Xbox without games that required the console.

I'm not saying there aren't PC gamers that go out and buy Xboxes to play the exclusives, I'm just saying that I don't think there are many. You would be considered a part of that exception.
 
Alright like I said. GFWL is history, it was around for what six years? It certainly caused no lasting harm and my recollection is that it was ignored and the butt of jokes while it was around.

GFWL is indeed history, but it was godawful. Saying that it caused no lasting harm is revisionist because PC gaming would've fared even better had GFWL not existed in the first place.
 
GFWL is indeed history, but it was godawful. Saying that it caused no lasting harm is revisionist because PC gaming would've fared even better had GFWL not existed in the first place.

How so? Other than the few games saddled with having crappy online until they got patched to get rid of it.
 
How so? Other than the few games saddled with having crappy online until they got patched to get rid of it.

Well, wouldn't it be logical to think that if GFWL never existed and PC gamers had access to a better service, PC gaming would've fared better?
 
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