Why would you want that? Our savior Spencer has graced us all with Candy Crush preinstalled. Don't get greedy man.
But the savior stopped those DDoSers!!!
You don't know man.
Why would you want that? Our savior Spencer has graced us all with Candy Crush preinstalled. Don't get greedy man.
Why would you want that? Our savior Spencer has graced us all with Candy Crush preinstalled. Don't get greedy man.
Thankfully, it's a free upgrade.
It's a Windows 10 exclusive because they are giving everyone with Windows 7, 8 and 8.1 Windows 10 for free.
But sure, ignore that little fact.
Absolutely not. For all of Microsoft's faults they at least maintain the platform that PC gaming is currently based on, they port (or allow the porting of) some of their Xbox exclusives to PC and they make some (usually half-assed) attempts at offering a somewhat decent service. After the sale of SOE Sony has no relevance whatsoever to PC gaming.
Microsoft is the company that made the thing, as well as the operating system it will run on, so they have as much right as any company to be represented in some form at that show.
But it's always entertaining to witness the bitterness towards them, especially when they're making big contributions that people are looking forward to.
"Everybody's Gone to the Rapture" is a Sony owned IP. Just like God of War or Uncharted. So you can be sure it will stay PlayStation exclusive.
To be fair, Candy Crush fits Microsoft's needs much more than something like Master Chief Collection does. It also reveals just where the Microsoft games division sits on the totem pole.Why would you want that? Our savior Spencer has graced us all with Candy Crush preinstalled. Don't get greedy man.
1 game few cared about, 2 pieces of catchup. Wow, that was amazing. He said he was going to talk about PC gaming, the majority of his presentation was not about PC gaming
Guys. Guys.
That's the point. It's a lock in tactic.
Huh that is strange because both God of War and Uncharted have been made available in some form on non-Playstation formats.
I find it hard to give credit to MS for MS published indie titles - which are only MS published because that was forced upon otherwise publisherless indie developers who wanted to release titles on XBLA.
It's like giving a blackmailer credit for not releasing damaging evidence against you
Serious answer: because the only platform Windows is actually relevant on right now is PC (they're failing on servers, mobile and devices), and one of the only reasons to use a PC outside of work for most people is gaming.
That's why they were somewhat quick to react when DirectX (and with it, OS lock-in for most PC games) was threatened to be overtaken by cross-platform APIs.
Because of an ever-growing PC market that Microsoft runs the risk of becoming increasingly irrelevant from? Especially now that they're facing competition in multiple areas like APIs and operating systems. They obviously care to some degree considering DX12's massive improvement and the Windows 10 upgrade plan.
Guys. Guys.
That's the point. It's a lock in tactic.
Who cares?
I've been using Windows 10 TP for a while now and it's just a better OS than Windows 7 and 8.
They also didn't have to allow the titles on PC.
Honestly I'm not even talking about Indie titles but titles such as Ori and the Blind Forest, Rise of Nations and Age of Mythology.
An indie game made in Unity that would have arrived on the PC regardless of MS involvement and 2 "HD remasters"?
Okay then.
An indie game made in Unity that would have arrived on the PC regardless of MS involvement and 2 "HD remasters"?
Okay then.
Are you talking about the mobile God of War game and the iOS Uncharted thing?
Im not really sure thats comparable efforts to games that cost the same as Rapture and even there PSP God of War games, let alone their PS3/4 efforts
Huh that is strange because both God of War and Uncharted have been made available in some form on non-Playstation formats.
Huh that is strange because both God of War and Uncharted have been made available in some form on non-Playstation formats.
They also didn't have to allow the titles on PC.
Honestly I'm not even talking about Indie titles but titles such as Ori and the Blind Forest, Rise of Nations and Age of Mythology.
Well, i'm talking about porting Xbox games. Of course they should keep supporting Windows as a gaming platform with DX and other new features like crossplay, but that's it.
It's not. It's just cross-hardware.One of the whole points behind DX12 is that it's a cross-platform API.
Guys. Guys.
That's the point. It's a lock in tactic.
See, this is what I'm talking about. If your only defense for them is "well, they could have been even BIGGER jerks!" then I don't know what to tell you.
PC Gaming has been amazing for what, a decade + now?
95% (and probably more) of it is done on Microsoft Windows.
So really a lot of the hate here is overblown.
See, this is what I'm talking about. If your only defense for them is "well, they could have been even BIGGER jerks!" then I don't know what to tell you.
Well I guess from a Microsoft perspective, the revenue from PC ports would hardly be a drop in the bucket in the grand scheme of things, but so would gaming in general. But I seriously doubt putting their big games would have a large negative effect on the Xbox's sales. I don't think there are millions of PC gamers going out to buy Xboxes because they can't play their games. They'll just simply skip them.
But it's not like the Vista shit they pulled. This is at least consumer friendly.
PC Gaming has been amazing for what, a decade + now?
95% (and probably more) of it is done on Microsoft Windows.
So really a lot of the hate here is overblown.
It's not. It's just cross-hardware.
This is cross-platform:
Why would you want that? Our savior Spencer has graced us all with Candy Crush preinstalled. Don't get greedy man.
PC Gaming has been in a golden age for what, a decade + now?
95% (and probably more) of it is done on Microsoft Windows.
So really a lot of the hate here is overblown.
What I'm saying is that a fairly important bit of context is being overlooked. Microsoft's sins are minor in the PC gaming space. Mostly Harmless in Hitchhiker speak.As if PC gaming is in its current position because of MS and not in-spite of them?
Of course it's way better than that. But it's nothing to praise or brag about, still. Truthfully it really sucks because ... and really please consider where I'm coming from here.... This classic silicon valley api war lock in tactic is not being leveraged against a not another corporation but an open standard.
If it was microsoft trying to suffocate say... apple's proprietary api then it's all just business, and you can root for one side or the other and it would all be equally understandable.
But this is not the case today. This tactic is being brought to bare by microsoft against an open api that would really benefit all of us including those who would like any choice at all in what operating system they'd like to game on and take nothing from those who want all the latest from microsoft. And it's not an isolated incident.
Did we forget about WGL already?What I'm saying is that a fairly important bit of context is being overlooked. Microsoft's sins are minor in the PC gaming space.
I'd say GFWL was pretty major.What I'm saying is that a fairly important bit of context is being overlooked. Microsoft's sins are minor in the PC gaming space. Mostly Harmless in Hitchhiker speak.
If you're talking GFWL then that perfectly fits under the Mostly Harmless label. It came, was annoying and mostly ignored, and then died and was patched out of the games that were lumped with it.Did we forget about WGL already?
If you're talking GFWL then taht perfectly fits under the Mostly Harmless label. It came, was annoying and mostly ignored, and then died and was patched out of the games that were lumped with it.
What I'm saying is that a fairly important bit of context is being overlooked. Microsoft's sins are minor in the PC gaming space. Mostly Harmless in Hitchhiker speak.
Just because it didn't succeed doesn't excuse what it was.If you're talking GFWL then that perfectly fits under the Mostly Harmless label. It came, was annoying and mostly ignored, and then died and was patched out of the games that were lumped with it.
I mean really what Harm did GFWL cause? I may be forgetting the history of it but it's not like Steam marketshare was bothered by it. Some games had shitty online until it was finally patched out.
Windows 10 doesn't prevent the use of Vulkan.
That's quite a bit of revisionism now that we're in 2015 and are way past that.
And I still hold to my poitn that one of the things it was was mostly harmlesss.Just because it didn't succeed doesn't excuse what it was.
How is that being a jerk at all?
Some of us love those titles, me included.
Who cares?
I've been using Windows 10 TP for a while now and it's just a better OS than Windows 7 and 8.
The defense holds because that's basically what tends to happen if it gets published by either of the other two platform holders.
You can never tell. You'd class me as an Xbox gamer rather than a PC gamer. I did used to be primarily a PC gamer though, and would have been very unlikely to buy any iteration of Xbox without games that required the console.
Alright like I said. GFWL is history, it was around for what six years? It certainly caused no lasting harm and my recollection is that it was ignored and the butt of jokes while it was around.
GFWL is indeed history, but it was godawful. Saying that it caused no lasting harm is revisionist because PC gaming would've fared even better had GFWL not existed in the first place.
How so? Other than the few games saddled with having crappy online until they got patched to get rid of it.