Splatoon |OT| Squidstyler

I'm back to the roller in Splat Zones. I hate being so indecisive but it's just the most exciting weapon to me. I'll see how high it can take me. Now the question is which roller- going to test the Dynamos later.
 
In a 1v1 situation when both players shoot at each other, both die. Some speculate it's due to lag issues.

It's entirely possible that the ink projectile was still travelling midway to splatting the other person too. Not sure why people seem to put lag as the primary reason.
 
In a 1v1 situation when both players shoot at each other, both die. Some speculate it's due to lag issues.

It's not always due to lag, sometimes ink is just still flying and both players kill each other. When it's because of lag, it's usually noticeable, like getting killed by a roller or charger a few seconds after they already died :P.
 
WHAT THE. We were at 1 second and they at 40 or so. The game said "Time" and let them WIN, it remained all that damn time. They KOd us. I hate Splat Zones.
 
What the fuck is the point of hanging around outside the Splatzone if you're losing and it's the last minute.

Get yo ass in there.
If you splat in the splatzone,
you splat for real

I can only assume they want to thin out the enemy numbers so that the team can make a last second zone grab. Or they're building up Inkstrikes as a contingency.
 
Some of the modes they are adding later are gonna count for ranked right? As in not just separate modes with their own ranking system? Because I'm really not enjoying Splat Zones all that much.
 
Those tense face-offs between splat-chargers are something else. Each one keeping the other locked down, carefully watching their map to see if anyone is coming to flank them.
in my experience those pesky teammates from either side tend to ruin an otherwise perfectly fine charger duel that lasts for 3 minutes
 
If you splat in the splatzone,
you splat for real

I can only assume they want to thin out the enemy numbers so that the team can make a last second zone grab. Or they're building up Inkstrikes as a contingency.

I can get that but not every other player. Plus there is always some dude rolling away in some corner of the map lol.
 
I feel bad for having a SquidBoards account but doing the large majority of my socializing on the game in here. I just love Nintendo multiplayer GAF too much. :lol

Can someone explain to me why the Ninja Suid ability is so good, and what weapons it tends to benefit? I tried utilizing it and it doesn't really work out for me, and I've had no problems flushing out anyone wearing it.

Post possible fresh scenarios and strats if you can.

OK, so the obvious reason why ninja squid is amazing is because in situations where you have access to large pools of your team's ink, it opens up a new world of approach and retreat options since there is literally no visual confirmation of someone's presence in the ink. This leads to emergent situations like the following (from my own and my brother's time spent playing the game so far):

- In turf wars:
-- Ninja squid is pretty much tailor made for short range weapons and rollers. Short rangers who are good about shooting, jumping into ink then leaping out for shots can seriously make a lot of undetectable inroads if you know when to jump and when to just swim/be patient. If you jump a lot and get detected, you will get lit up and as such just knowing how to move can be immensely rewarding. There's a lot of last second victories that can be pulled off with this strategy.

- Using Grenades and Bombs
-- Seriously, any angle becomes a vantage point with ninja squid. Suspect some enemy activity on a ledge but don't want to fire and give away all your positioning? Unsquid, chuck bomb, re-squid. The more obtuse you make your toss arcs or the positioning of the weapon, the greater chance you have of getting someone jumpy

- Using Seekers (Legitimately my favorite use)
--Throwing one forward and using the line of ink to travel faster and undetectably into territory is absolutely gorgeous. People see a seeker coming towards them and they either dodge or just jump over it/squid form to have it go away without considering just how much inroads can be made off it. Stopping anywhere along the line of ink can lead to some impressive mind games once you can confirm that the opposing team is sniffing out suspicious Seeker activity. Otherwise, charging in undetected can lead to a lot of reclaimed turf that people wouldn't be ready to come back and defend without a strong intuition. Ask CoasterFreak how I literally passed right beside him during the last 4 seconds of a turf war to completely coat his base in ink when he was the last person out of the respawn thanks to a clutch last second seeker.

- Assisting Snipers
-- it's the same line laying strategies as mentioned above except now you can form a two person unit where the sniper is laying out crazy paths and picking at key threats from long range while you're assassinating anything that comes along trying to give the sniper problems. Sendou and I were doing this by accident (can't tell intent because no voice chat) last night, I wonder if he noticed.

- Devil May Cry
-- Run into an enemy while you're painting a line down a small path and they have visual confirmation of you before getting into the ink? Goad them into following you with weapon fire, then squid form back a bit, coat a wall and chill in the wall. Since they can't see you move, you can continue reorienting yourself and surprise them with an ambush from off the goddamn wall.

- Combining it with the bubbler
-- I'm convinced that Bubbler + Ninja Squid + high fire rate weapons are the meta for walling entire teams out when you don't want to be hyper obvious and use Rollers for the job. This setup is just tailor made for going into bases and annihilating threats as they spawn or just wasting time engaging people at their home base while your team inks the rest of the stage.

- Combining it with Inkstrikes
-- The stupidest thing I've ever seen/done was get a 4 man kill streak on another team by sending off an inkstrike into their Splat Zone immediately after they got their own inkstrike off and taking advantage of the visual cluster fuck to establish myself in my own ink only to raid the entire area in the confusion. Better still, thanks to some great mine placing, I pretty much walled the entire team out after sending them back to their spawn point, a tactic that is still pretty undeveloped in most Splat Zone confrontations.

TL;DR: Ninja squid essentially allows you to have tremendous presence in any neutral area of the match because it turns the scenario into one where the other team is constantly guessing between any one pool of ink being there due to collateral damage, distraction, or as a ambush point that cannot be reacted to until the moment of your own action.
 
I earn about 30k a day now. Ranked gives 2800 per win for me.

Kelp charger is awesome.

Yeah I'm usually at around 100,000 gold at any given time since I spend 30K a day on gear and make around 30K a day from matches ( The reason I'm still staying at 100,000 is because I went a few days without buying anything after launch.)
 
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