ZombieSupaStar
Member
Maybe they will ban abusers like amazon does.
I didn't say that refunds were bad. I said abusing the system was bad. Things like "oh, damn, I didn't really mean to click 'buy'!" or "well, I'll never get around to playing this". People shouldn't be using this to cover up their crappy purchasing habits. That's all I mean. This is quite an experiment going on.
Out of 18 sales 13 refunded in just last 3 days. Thats 72% of purchases. Rate of refunds before was minimal, they tweeted."
Maybe they will ban abusers like amazon does.
70% of people getting refunds is where the market should have always been? Somehow, I don't think that's accurate at all.
You act like there isn't an audience for niche games or narrative driven games or avant garde stuff. What, you think those devs just tricked their audience into playing them? Or that people trying to abuse this aren't gonna lose the ability to make refunds.Seriously bad for developers who:
- Are making cheap games that last less than two hours
- Are making niche games of any kind at all
- Are making narrative games
- Are making games where art isn't the focus
Seriously good for game buyers who:
- Are used to getting everything cheap or free forever
Not sure if this helps.Also, 18 sales? Great number for a statistic. Anyway, how much did the game sell before? Did it sell 20 copies on average? Or 5? This is a completely useless number without more context.
Seriously bad for developers who:
- Are making cheap games that last less than two hours
- Are making niche games of any kind at all
- Are making narrative games
- Are making games where art isn't the focus
Seriously good for game buyers who:
- Are used to getting everything cheap or free forever
The people abusing them will be screwed in the long run so no big deal.
Overreactions aren't just for consumers, folks.Cliff Cliffski Harris of Democracy and Gratuitous Space Battles fame echoed that concern, albeit with a significantly lower refund percentage. He tweeted:
Bloody hell steam refund rate has gone from 0.09% to 17%. Methinks people are taking the piss. Here comes DRM again sadly.
You think Valve will ban a paying customer? Not a chance in hell.
So what prevents me from buying a handful of games for less than $1 each through a Humble Bundle, redeeming the Steam keys, then "returning" the games at full price (or even sale price for that matter)?
Other than morals.
Yeah, I think that's ridiculous haha.Oh pfff...
really?!
Wow, who would have thought that the refund rate was minimal before refunds were really possible, wow.
Also, 18 sales? Great number for a statistic. Anyway, how much did the game sell before? Did it sell 20 copies on average? Or 5? This is a completely useless number without more context.
If people don't like a product they should be able to get their money back.
So what prevents me from buying a handful of games for less than $1 each through a Humble Bundle, redeeming the Steam keys, then "returning" the games at full price (or even sale price for that matter)?
Other than morals.
I'll tell the theatre next time I go see a movie.
"Didn't like movie, money back please"
It's going to happen no matter what on a small scale, it comes with the territory in consumer marketplaces.
But this line of thinking willfully ignores that PC piracy exists. No one is going to abuse this system that way when they could literally just download the game if they wanted.
Cliff “Cliffski” Harris of Democracy and Gratuitous Space Battles fame echoed that concern, albeit with a significantly lower refund percentage. He tweeted:
“Bloody hell steam refund rate has gone from 0.09% to 17%. Methinks people are taking the piss. Here comes DRM again sadly.”
Overreactions aren't just for consumers, folks.
I'll tell the theatre next time I go see a movie.
"Didn't like movie, money back please"
They claim that peple who abuse the system may lose the ability to request refunds.You think Valve will ban a paying customer? Not a chance in hell.
Seriously bad for developers who:
- Are making cheap games that last less than two hours
- Are making niche games of any kind at all
- Are making narrative games
- Are making games where art isn't the focus
Seriously good for game buyers who:
- Are used to getting everything cheap or free forever
Abusing this system for only 2-hours of gameplay is pretty stupid. There are better ways to 'demo' games if those people are so inclined.
I'll tell the theatre next time I go see a movie.
"Didn't like movie, money back please"
I'll tell the theatre next time I go see a movie.
"Didn't like movie, money back please"
I wonder if this will push developers to go to a freemium market? It gets them away from game purchases but they can still be sneaky and make money off IAPs. That brings up IAP can those be refunded?
The fact that there is no steam transaction to refund.
So people are using refunds like demos?
So people are using refunds like demos?
This says more about the previous refund policy and process than the new one.
I think many people are just trying it to see if it works.
Well duh, now that people can they will.
Stores constantly have people buying Bluray players/movies/games/tvs and returning them the next day. Said stores are still in business too. Steam will adapt.
So people are using refunds like demos?
So people are using refunds like demos?
So people are using refunds like demos?
2 hrs gametime =/= a 2 hr movie. c'mon now.
The quote is: Refunds have skyrocketed 30 to 70%.
That is, the previous rate of refunds has increased by a factor of 1.3 to 1.7. NOT that 70% of sales are refunded. Given that previously it was nealrty impossibel to get a refund, yes, this isn't out of line with the reality that some people will purchase your game and not like it/it won't run..
Yeah, sure, but what if I just made up any old bullshit with an obvious answer and pretended like it was a valid concern? What then?
Overreactions aren't just for consumers, folks.
So what prevents me from buying a handful of games for less than $1 each through a Humble Bundle, redeeming the Steam keys, then "returning" the games at full price (or even sale price for that matter)?
Other than morals.