I admit, I would have used this on a game like Gone Home. Knowing that I paid $20 for that would make me pretty mad.
Better make your games longer than two hours now lol![]()
Since Steam does break down the data by sale price, we are in a position where we can have some certainty on when a returned game was purchased. For instance, we participated in the winter sale in December at 50% & 75% off, and in a 'Midweek Madness' sale in April at 66% off. It turns out that 80% of our refunds match the sale price for these periods, putting the purchase dates between 2-5 months ago. The other 20% of refunds at full price could have been purchased at any point in the last 6 months. Despite total refunds being 30% of units, it ends up only accounting for a loss of ~13% revenue when looking at this week.
EDIT: I think it's a bit naive to believe that the entire Steam userbase is made up of upstanding consumers not willing to abuse a system for their benefit, no matter how convoluted that abuse may be.
Anybody buying a game only because this refund policy now exists would never have been a customer to begin with. The game would have been pirated or ignored.The fear-mongering about people buying short games and refunding them after completion confuses me. What person exists that would do that instead of pirating? If someone wants to play a game without paying for it that's been super easy to do for years.
This is pretty far from the actual position being offered. It's not that the userbase is unusually upstanding and un-prone to sketchy behavior; it's that people only engage in sketchy policy abuse en masse if it's simple enough and there's enough to gain from it.
I admit, I would have used this on a game like Gone Home. Knowing that I paid $20 for that would make me pretty mad.
Better make your games longer than two hours now lol![]()
"gotta punish those devs for making non-games"
Oh, so:
Is there any particular reason the refund system is open to 6 months ago rather than just starting at the 14-days/2-hours they have right now? Just to get all the complaints out of the way?
If people don't like a product they should be able to get their money back.
As in all things, let us look to the wisdom of Octodad on this difficult subject:
So what we see here: refunds are overwhelmingly from sale purchasers (i.e. people who had less investment in the game to begin with, and who probably bought it alongside a bunch of other games), and stretch out over the entire 6-month window, representing basically an open-floodgates drop as everyone from the last half-year who didn't want to keep the game all rushed for refunds in the same week.
In this case, they saw 30% by volume of their purchases be refunded -- but that's 30% of one week that makes up the dissatisfaction of 26 weeks. Let's make a simplifying assumption and say the dissatisfaction rate stays steady over time -- i.e., during any given week, the percentage of buyers who want to return the game is even. That'd mean they're looking at around 1.1% of total customers looking for refunds. Apply a similar principle to someone who saw a 70% rate their first week and it comes out to around 2.7% -- quite a bit higher, but still a relatively small percentage of the whole.
We obviously have to wait and see how this plays out over the next month or so to draw final conclusions, but I don't think the people forming return rate expectations by considering week one typical are drawing reasonable conclusions. (And as the article suggests, many of them may not realize that people are getting refunds for basically anything from the last 6 months.)
This is pretty far from the actual position being offered. It's not that the userbase is unusually upstanding and un-prone to sketchy behavior; it's that people only engage in sketchy policy abuse en masse if it's simple enough and there's enough to gain from it.
What? That's not how a store works. It's not like Valve are forcing people to sell through Steam, and developers have zero control over most other store related functionality . The only thing developers control is price.
Exactly how is that going to work? Some games have refunds and some don't? I'm open to developers having the call theoretically but really Valve are the ones who should make the call. So long as their maths is right and trust me they have plenty of numbers and plenty of numbers people working there to find out if this refund policy maximizes revenue and/or long term customer satisfaction.
Is there any particular reason the refund system is open to 6 months ago rather than just starting at the 14-days/2-hours they have right now? Just to get all the complaints out of the way?
Maybe I should try that at the cinema.
There are lots of theatres that will give you a refund if you walk out of a movie.
Thanks for the interesting link. This part seems to confirm one of my comments/questions:As in all things, let us look to the wisdom of Octodad on this difficult subject:
So what we see here: refunds are overwhelmingly from sale purchasers (i.e. people who had less investment in the game to begin with, and who probably bought it alongside a bunch of other games), and stretch out over the entire 6-month window, representing basically an open-floodgates drop as everyone from the last half-year who didn't want to keep the game all rushed for refunds in the same week.
In this case, they saw 30% by volume of their purchases be refunded -- but that's 30% of one week that makes up the dissatisfaction of 26 weeks. Let's make a simplifying assumption and say the dissatisfaction rate stays steady over time -- i.e., during any given week, the percentage of buyers who want to return the game is even. That'd mean they're looking at around 1.1% of total customers looking for refunds. Apply a similar principle to someone who saw a 70% rate their first week and it comes out to around 2.7% -- quite a bit higher, but still a relatively small percentage of the whole.
We obviously have to wait and see how this plays out over the next month or so to draw final conclusions, but I don't think the people forming return rate expectations by considering week one typical are drawing reasonable conclusions. (And as the article suggests, many of them may not realize that people are getting refunds for basically anything from the last 6 months.)
As to why people are refunding the game, that's unknown. We can speculate that it's mostly people who impulse bought it on sale, either didn't play it or played it a bit and didnt enjoy it, and discovered now that they can refund the game more easily. Purchases made in the last 6 months do show up in a list when applying for a refund, so they may as well try. It's also possible that these are people who bought the game in order to resell as a gift (I believe that unredeemed gifts can still be refunded). Or it could be people who have long since had a reason to play the game again and mostly want it cleared from their library (with money back). Of course, this kind of speculation isnt entirely helpful. What we hope for in the future is to have more data provided to us on why players may have asked for a refund. Currently, we don't know.
Anybody buying a game only because this refund policy now exists would never have been a customer to begin with. The game would have been pirated or ignored.
In my opinion, the current refund system they're trying out is a bit too relaxed and prone to abuse.
I mean, they could do something like, "The refund window is 15-30 minutes from when you start up the game for the first time".
I think that should give people enough time to see if the game runs properly/is worth their time and shorter games can also be protected this way.
Or bring back demos (I know, totally unlikely).
As someone who enjoys both the AAA bombastic games down to the niche narrative titles that try to do something new, I don't exactly get this line of thought.
Indies that want to make something new or familiar or profound or transgressive or avant garde are going to keep doing so. They know the exact audience they're aiming for. Those people aren't suddenly gonna go "fuck you got my 2 hours" all of a sudden. That is generally reserved for a subset of people who, let's be honest, are already pretty apprehensive or openly hostile to these kind of games and wouldn't pay much less play them anyway.
Like, if you asked me if I enjoyed something like Dinner Date, which I finished in 20 minutes... maybe not? But I definitely appreciated what it was trying to do. Of course not everyone shares my sensibilities but I'm of a mind people who want to see games in that similar vein are fine with "keeping" their copy (so to speak).
Don't really know why people are blowing this out of proportion.
The Steam store shows 779 demos for me. That's certainly not every game, but it's quite a few games, definitely more than no demos:Yes. Demos please.
I have never understood, why are there no demos.
Timed access for a few hours is just fine, but there has to be a way to try the game out.
Refund is like a dirty fix for this problem.
I'm still not 100% with this sort of thinking. I've always felt refunds should be for products that are faulty or not as advertised.If people don't like a product they should be able to get their money back.
In my opinion, the current refund system they're trying out is a bit too relaxed and prone to abuse.
I mean, they could do something like, "The refund window is 15-30 minutes from when you start up the game for the first time".
I think that should give people enough time to see if the game runs properly/is worth their time and shorter games can also be protected this way.
Or bring back demos (I know, totally unlikely).
I'm still not 100% with this sort of thinking. I've always felt refunds should be for products that are faulty or not as advertised.
You can get a refund for a game bought within six months? I thought it was only two weeks?
You can get a refund for a game bought within six months? I thought it was only two weeks?
It doesn't matter. Valve will, upon request via help.steampowered.com, issue a refund for any reason, if the request is made within fourteen days of purchase, and the title has been played for less than two hours. There are more details below, but even if you fall outside of the refund rules weve described, you can ask for a refund anyway and well take a look.
15-30 min? that's like... you see opening and finish up the tutorial shit. 2 hr is fine. If developers don't like it, then they have to come up with something worthwhile for purchasers not to make that refund decision.
What if a product is as advertised, but once you buy it, you find it lackluster or just barely up to par.I'm still not 100% with this sort of thinking. I've always felt refunds should be for products that are faulty or not as advertised.
This is going to be stupid during the sale isn't it?
What if a product is as advertised, but once you buy it, you find it lackluster or just barely up to par.
If you're just unsatisfied with a product should you not be entitled to a refund?
Then tough shit. Do more research beforehand. I don't like this complete lack of consumer responsibility these days.What if a product is as advertised, but once you buy it, you find it lackluster or just barely up to par.
If you're just unsatisfied with a product should you not be entitled to a refund?
What if a product is as advertised, but once you buy it, you find it lackluster or just barely up to par.
If you're just unsatisfied with a product should you not be entitled to a refund?
What if a product is as advertised, but once you buy it, you find it lackluster or just barely up to par.
If you're just unsatisfied with a product should you not be entitled to a refund?
Then tough shit. Do more research beforehand. I don't like this complete lack of consumer responsibility these days.
Then tough shit. Do more research beforehand. I don't like this complete lack of consumer responsibility these days.
Im learning that a lot of people buy games without checking reviews.
Nah. I actually like this 'return if you don't like it' policy. A lot of brick and mortar stores have it, Costco has it, walmart has it, and I'm loving it.
For example I bought a headset and while demo unit was ok, I found the cable was a bit shorter than I would have liked. i returned it, no problemo. I purchased something else instead.
I don't have time to research 20 plus different product and even if I do that there is always a chance that product might not be what I expected it to be. So yeah, viva consumers.
Then tough shit. Do more research beforehand. I don't like this complete lack of consumer responsibility these days.
Then tough shit. Do more research beforehand. I don't like this complete lack of consumer responsibility these days.
Problem is, is that 90% of Steam reviews are either jokey meme stuff or just wrong. That said you are right.
I don't have time to research 20 plus different product and even if I do that there is always a chance that product might not be what I expected it to be. So yeah, viva consumers.